D3D: Return to windowed mode before destroying the swapchain.
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@ -351,6 +351,9 @@ HRESULT Create(HWND wnd)
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void Close()
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void Close()
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{
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{
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// we can't release the swapchain while in fullscreen.
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swapchain->SetFullscreenState(false, nullptr);
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// release all bound resources
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// release all bound resources
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context->ClearState();
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context->ClearState();
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SAFE_RELEASE(backbuf);
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SAFE_RELEASE(backbuf);
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