FreeLookCamera: Add override specifiers
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@ -67,7 +67,7 @@ public:
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void Reset() override { m_mat = Common::Matrix44::Identity(); }
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void Reset() override { m_mat = Common::Matrix44::Identity(); }
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void DoState(PointerWrap& p) { p.Do(m_mat); }
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void DoState(PointerWrap& p) override { p.Do(m_mat); }
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private:
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private:
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Common::Matrix44 m_mat = Common::Matrix44::Identity();
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Common::Matrix44 m_mat = Common::Matrix44::Identity();
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@ -119,7 +119,7 @@ public:
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m_rotate_quat = Common::Quaternion::Identity();
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m_rotate_quat = Common::Quaternion::Identity();
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}
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}
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void DoState(PointerWrap& p)
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void DoState(PointerWrap& p) override
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{
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{
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p.Do(m_rotation);
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p.Do(m_rotation);
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p.Do(m_rotate_quat);
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p.Do(m_rotate_quat);
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@ -170,7 +170,7 @@ public:
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m_distance = 0;
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m_distance = 0;
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}
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}
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void DoState(PointerWrap& p)
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void DoState(PointerWrap& p) override
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{
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{
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p.Do(m_rotation);
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p.Do(m_rotation);
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p.Do(m_rotate_quat);
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p.Do(m_rotate_quat);
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