[Android] Add save state native functions.
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@ -11,12 +11,11 @@ import android.content.Intent;
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import android.os.Bundle;
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import android.os.Environment;
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import android.util.Log;
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import java.io.*;
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import org.dolphinemu.dolphinemu.gamelist.GameListActivity;
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import org.dolphinemu.dolphinemu.settings.UserPreferences;
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import java.io.*;
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/**
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* The main activity of this emulator.
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*
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@ -104,6 +104,22 @@ public final class NativeLibrary
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*/
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public static native String GetVersionString();
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/**
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* Saves a game state to the slot number.
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*
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* @param slot The slot location to save state to.
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*/
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public static native void SaveState(int slot);
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/**
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* Loads a game state from the slot number.
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*
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* @param slot The slot location to load state from.
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*/
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public static native void LoadState(int slot);
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/**
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* Begins emulation.
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*
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@ -26,6 +26,7 @@
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#include "CPUDetect.h"
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#include "Thread.h"
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#include "State.h"
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#include "PowerPC/PowerPC.h"
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#include "HW/Wiimote.h"
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@ -298,6 +299,16 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetDimension
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g_height = (int)_height;
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot)
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{
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State::Save(slot);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot)
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{
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State::Load(slot);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jobject _surf)
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{
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surf = ANativeWindow_fromSurface(env, _surf);
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