WiiSave: Use Common::BigEndianValue to simplify parsing
Gets rid of the need to manually cast when reading/writing, which is error prone and repetitive.
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fb39efbf90
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956df21bd7
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@ -29,7 +29,6 @@
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#include "Common/MsgHandler.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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constexpr u8 s_sd_key[16] = {0xAB, 0x01, 0xB9, 0xD8, 0xE1, 0x62, 0x2B, 0x08,
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0xAF, 0xBA, 0xD8, 0x4D, 0xBF, 0xC2, 0xA5, 0x5D};
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@ -153,7 +152,7 @@ void WiiSave::ReadHDR()
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mbedtls_aes_crypt_cbc(&m_aes_ctx, MBEDTLS_AES_DECRYPT, HEADER_SZ, m_sd_iv,
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(const u8*)&m_encrypted_header, (u8*)&m_header);
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u32 banner_size = Common::swap32(m_header.hdr.banner_size);
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u32 banner_size = m_header.hdr.banner_size;
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if ((banner_size < FULL_BNR_MIN) || (banner_size > FULL_BNR_MAX) ||
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(((banner_size - BNR_SZ) % ICON_SZ) != 0))
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{
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@ -161,7 +160,7 @@ void WiiSave::ReadHDR()
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m_valid = false;
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return;
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}
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m_title_id = Common::swap64(m_header.hdr.save_game_title);
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m_title_id = m_header.hdr.save_game_title;
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u8 md5_file[16];
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u8 md5_calc[16];
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@ -205,9 +204,9 @@ void WiiSave::WriteHDR()
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std::string banner_file_path = m_wii_title_path + "/banner.bin";
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u32 banner_size = static_cast<u32>(File::GetSize(banner_file_path));
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m_header.hdr.banner_size = Common::swap32(banner_size);
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m_header.hdr.banner_size = banner_size;
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m_header.hdr.save_game_title = Common::swap64(m_title_id);
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m_header.hdr.save_game_title = m_title_id;
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memcpy(m_header.hdr.md5, s_md5_blanker, 0x10);
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m_header.hdr.permissions = 0x3C;
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@ -257,28 +256,24 @@ void WiiSave::ReadBKHDR()
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}
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fpData_bin.Close();
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if (m_bk_hdr.size != Common::swap32(BK_LISTED_SZ) ||
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m_bk_hdr.magic != Common::swap32(BK_HDR_MAGIC))
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if (m_bk_hdr.size != BK_LISTED_SZ || m_bk_hdr.magic != BK_HDR_MAGIC)
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{
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ERROR_LOG(CONSOLE, "Invalid Size(%x) or Magic word (%x)", m_bk_hdr.size, m_bk_hdr.magic);
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ERROR_LOG(CONSOLE, "Invalid Size(%x) or Magic word (%x)", u32(m_bk_hdr.size),
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u32(m_bk_hdr.magic));
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m_valid = false;
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return;
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}
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m_files_list_size = Common::swap32(m_bk_hdr.number_of_files);
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m_size_of_files = Common::swap32(m_bk_hdr.size_of_files);
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m_total_size = Common::swap32(m_bk_hdr.total_size);
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if (m_size_of_files + FULL_CERT_SZ != m_total_size)
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if (m_bk_hdr.size_of_files + FULL_CERT_SZ != m_bk_hdr.total_size)
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{
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WARN_LOG(CONSOLE, "Size(%x) + cert(%x) does not equal totalsize(%x)", m_size_of_files,
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FULL_CERT_SZ, m_total_size);
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WARN_LOG(CONSOLE, "Size(%x) + cert(%x) does not equal totalsize(%x)",
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u32(m_bk_hdr.size_of_files), FULL_CERT_SZ, u32(m_bk_hdr.total_size));
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}
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if (m_title_id != Common::swap64(m_bk_hdr.save_game_title))
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if (m_title_id != m_bk_hdr.save_game_title)
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{
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WARN_LOG(CONSOLE,
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"Encrypted title (%" PRIx64 ") does not match unencrypted title (%" PRIx64 ")",
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m_title_id, Common::swap64(m_bk_hdr.save_game_title));
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m_title_id, u64(m_bk_hdr.save_game_title));
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}
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}
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@ -286,18 +281,16 @@ void WiiSave::WriteBKHDR()
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{
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if (!m_valid)
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return;
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m_files_list_size = 0;
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m_size_of_files = 0;
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ScanForFiles(m_wii_title_path, m_files_list, &m_files_list_size, &m_size_of_files);
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u32 number_of_files = 0, size_of_files = 0;
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ScanForFiles(m_wii_title_path, m_files_list, &number_of_files, &size_of_files);
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memset(&m_bk_hdr, 0, BK_SZ);
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m_bk_hdr.size = Common::swap32(BK_LISTED_SZ);
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m_bk_hdr.magic = Common::swap32(BK_HDR_MAGIC);
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m_bk_hdr.size = BK_LISTED_SZ;
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m_bk_hdr.magic = BK_HDR_MAGIC;
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m_bk_hdr.ngid = s_ng_id;
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m_bk_hdr.number_of_files = Common::swap32(m_files_list_size);
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m_bk_hdr.size_of_files = Common::swap32(m_size_of_files);
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m_bk_hdr.total_size = Common::swap32(m_size_of_files + FULL_CERT_SZ);
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m_bk_hdr.save_game_title = Common::swap64(m_title_id);
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m_bk_hdr.number_of_files = number_of_files;
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m_bk_hdr.size_of_files = size_of_files;
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m_bk_hdr.total_size = size_of_files + FULL_CERT_SZ;
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m_bk_hdr.save_game_title = m_title_id;
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File::IOFile data_file(m_encrypted_save_path, "ab");
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if (!data_file.WriteBytes(&m_bk_hdr, BK_SZ))
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@ -324,11 +317,10 @@ void WiiSave::ImportWiiSaveFiles()
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FileHDR file_hdr_tmp;
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for (u32 i = 0; i < m_files_list_size; ++i)
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for (u32 i = 0; i < m_bk_hdr.number_of_files; ++i)
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{
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memset(&file_hdr_tmp, 0, FILE_HDR_SZ);
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memset(m_iv, 0, 0x10);
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u32 file_size = 0;
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if (!data_file.ReadBytes(&file_hdr_tmp, FILE_HDR_SZ))
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{
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@ -336,7 +328,7 @@ void WiiSave::ImportWiiSaveFiles()
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m_valid = false;
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}
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if (Common::swap32(file_hdr_tmp.magic) != FILE_HDR_MAGIC)
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if (file_hdr_tmp.magic != FILE_HDR_MAGIC)
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{
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ERROR_LOG(CONSOLE, "Bad File Header");
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break;
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@ -352,8 +344,7 @@ void WiiSave::ImportWiiSaveFiles()
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const File::FileInfo file_info(file_path_full);
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if (file_hdr_tmp.type == 1)
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{
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file_size = Common::swap32(file_hdr_tmp.size);
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u32 file_size_rounded = Common::AlignUp(file_size, BLOCK_SZ);
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u32 file_size_rounded = Common::AlignUp<u32>(file_hdr_tmp.size, BLOCK_SZ);
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std::vector<u8> file_data(file_size_rounded);
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std::vector<u8> file_data_enc(file_size_rounded);
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@ -371,7 +362,7 @@ void WiiSave::ImportWiiSaveFiles()
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INFO_LOG(CONSOLE, "Creating file %s", file_path_full.c_str());
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File::IOFile raw_save_file(file_path_full, "wb");
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raw_save_file.WriteBytes(file_data.data(), file_size);
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raw_save_file.WriteBytes(file_data.data(), file_hdr_tmp.size);
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}
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else if (file_hdr_tmp.type == 2)
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{
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@ -396,7 +387,7 @@ void WiiSave::ExportWiiSaveFiles()
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if (!m_valid)
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return;
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for (u32 i = 0; i < m_files_list_size; i++)
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for (u32 i = 0; i < m_bk_hdr.number_of_files; i++)
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{
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FileHDR file_hdr_tmp;
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memset(&file_hdr_tmp, 0, FILE_HDR_SZ);
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@ -414,8 +405,8 @@ void WiiSave::ExportWiiSaveFiles()
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}
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u32 file_size_rounded = Common::AlignUp(file_size, BLOCK_SZ);
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file_hdr_tmp.magic = Common::swap32(FILE_HDR_MAGIC);
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file_hdr_tmp.size = Common::swap32(file_size);
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file_hdr_tmp.magic = FILE_HDR_MAGIC;
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file_hdr_tmp.size = file_size;
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file_hdr_tmp.permissions = 0x3c;
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std::string name =
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@ -514,7 +505,7 @@ void WiiSave::do_sig()
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generate_ecdsa(ap_sig, ap_sig + 30, ng_priv, hash);
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make_ec_cert(ap_cert, ap_sig, signer, name, ap_priv, 0);
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data_size = Common::swap32(m_bk_hdr.size_of_files) + 0x80;
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data_size = m_bk_hdr.size_of_files + 0x80;
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File::IOFile data_file(m_encrypted_save_path, "rb");
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if (!data_file)
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@ -9,6 +9,7 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/Swap.h"
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class WiiSave
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{
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@ -44,10 +45,6 @@ private:
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u8 m_iv[0x10];
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u32 m_files_list_size;
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u32 m_size_of_files;
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u32 m_total_size;
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u64 m_title_id;
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bool m_valid;
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@ -78,12 +75,12 @@ private:
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struct DataBinHeader // encrypted
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{
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u64 save_game_title;
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u32 banner_size; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
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Common::BigEndianValue<u64> save_game_title;
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Common::BigEndianValue<u32> banner_size; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
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u8 permissions;
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u8 unk1; // maybe permissions is a be16
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u8 md5[0x10]; // md5 of plaintext header with md5 blanker applied
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u16 unk2;
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Common::BigEndianValue<u16> unk2;
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};
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struct Header
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@ -94,26 +91,26 @@ private:
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struct BkHeader // Not encrypted
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{
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u32 size; // 0x00000070
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Common::BigEndianValue<u32> size; // 0x00000070
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// u16 magic; // 'Bk'
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// u16 magic2; // or version (0x0001)
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u32 magic; // 0x426B0001
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u32 ngid;
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u32 number_of_files;
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u32 size_of_files;
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u32 unk1;
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u32 unk2;
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u32 total_size;
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Common::BigEndianValue<u32> magic; // 0x426B0001
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Common::BigEndianValue<u32> ngid;
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Common::BigEndianValue<u32> number_of_files;
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Common::BigEndianValue<u32> size_of_files;
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Common::BigEndianValue<u32> unk1;
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Common::BigEndianValue<u32> unk2;
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Common::BigEndianValue<u32> total_size;
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u8 unk3[64];
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u64 save_game_title;
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Common::BigEndianValue<u64> save_game_title;
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u8 mac_address[6];
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u8 padding[0x12];
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};
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struct FileHDR // encrypted
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{
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u32 magic; // 0x03adf17e
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u32 size;
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Common::BigEndianValue<u32> magic; // 0x03adf17e
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Common::BigEndianValue<u32> size;
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u8 permissions;
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u8 attrib;
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u8 type; // (1=file, 2=directory)
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