Core/WiimoteReal: Make wiimote source type an enum class and add Get/SetWiimoteSource functions. Add connected real Wii Remotes to a pool when a slot is not available.

This commit is contained in:
Jordan Woyak 2019-11-12 18:50:16 -06:00
parent f35f4f2bf0
commit 956339df4e
11 changed files with 181 additions and 105 deletions

View File

@ -98,7 +98,7 @@ private:
std::string strBackend;
std::string sBackend;
std::string m_strGPUDeterminismMode;
std::array<int, MAX_BBMOTES> iWiimoteSource;
std::array<WiimoteSource, MAX_BBMOTES> iWiimoteSource;
std::array<SerialInterface::SIDevices, SerialInterface::MAX_SI_CHANNELS> Pads;
std::array<ExpansionInterface::TEXIDevices, ExpansionInterface::MAX_EXI_CHANNELS> m_EXIDevice;
};
@ -133,7 +133,9 @@ void ConfigCache::SaveConfig(const SConfig& config)
m_OCEnable = config.m_OCEnable;
m_bt_passthrough_enabled = config.m_bt_passthrough_enabled;
std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
for (int i = 0; i != MAX_BBMOTES; ++i)
iWiimoteSource[i] = WiimoteCommon::GetSource(i);
std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
std::copy(std::begin(config.m_EXIDevice), std::end(config.m_EXIDevice), std::begin(m_EXIDevice));
@ -180,10 +182,7 @@ void ConfigCache::RestoreConfig(SConfig* config)
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
{
if (bSetWiimoteSource[i])
{
g_wiimote_sources[i] = iWiimoteSource[i];
WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
}
WiimoteCommon::SetSource(i, iWiimoteSource[i]);
}
}
@ -304,21 +303,22 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
{
controls_section->Get(fmt::format("WiimoteSource{}", i), &source, -1);
if (source != -1 && g_wiimote_sources[i] != (unsigned)source &&
source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_REAL)
if (source != -1 && WiimoteCommon::GetSource(i) != WiimoteSource(source) &&
WiimoteSource(source) >= WiimoteSource::None &&
WiimoteSource(source) <= WiimoteSource::Real)
{
config_cache.bSetWiimoteSource[i] = true;
g_wiimote_sources[i] = source;
WiimoteReal::ChangeWiimoteSource(i, source);
WiimoteCommon::SetSource(i, WiimoteSource(source));
}
}
controls_section->Get("WiimoteSourceBB", &source, -1);
if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source &&
(source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL))
if (source != -1 &&
WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) != WiimoteSource(source) &&
(WiimoteSource(source) == WiimoteSource::None ||
WiimoteSource(source) == WiimoteSource::Real))
{
config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true;
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, WiimoteSource(source));
}
}
}

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@ -25,6 +25,38 @@
// Limit the amount of wiimote connect requests, when a button is pressed in disconnected state
static std::array<u8, MAX_BBMOTES> s_last_connect_request_counter;
namespace WiimoteCommon
{
static std::array<std::atomic<WiimoteSource>, MAX_BBMOTES> s_wiimote_sources;
WiimoteSource GetSource(unsigned int index)
{
return s_wiimote_sources[index];
}
void SetSource(unsigned int index, WiimoteSource source)
{
const WiimoteSource previous_source = s_wiimote_sources[index].exchange(source);
if (previous_source == source)
{
// No change. Do nothing.
return;
}
WiimoteReal::HandleWiimoteSourceChange(index);
// Reconnect to the emulator.
Core::RunAsCPUThread([index, previous_source, source] {
if (previous_source != WiimoteSource::None)
::Wiimote::Connect(index, false);
if (source == WiimoteSource::Emulated)
::Wiimote::Connect(index, true);
});
}
} // namespace WiimoteCommon
namespace Wiimote
{
static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
@ -155,7 +187,7 @@ void Pause()
// An L2CAP packet is passed from the Core to the Wiimote on the HID CONTROL channel.
void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
{
if (WIIMOTE_SRC_EMU == g_wiimote_sources[number])
if (WiimoteCommon::GetSource(number) == WiimoteSource::Emulated)
{
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->ControlChannel(channel_id, data, size);
@ -169,7 +201,7 @@ void ControlChannel(int number, u16 channel_id, const void* data, u32 size)
// An L2CAP packet is passed from the Core to the Wiimote on the HID INTERRUPT channel.
void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
{
if (WIIMOTE_SRC_EMU == g_wiimote_sources[number])
if (WiimoteCommon::GetSource(number) == WiimoteSource::Emulated)
{
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))
->InterruptChannel(channel_id, data, size);
@ -182,24 +214,26 @@ void InterruptChannel(int number, u16 channel_id, const void* data, u32 size)
bool ButtonPressed(int number)
{
const WiimoteSource source = WiimoteCommon::GetSource(number);
if (s_last_connect_request_counter[number] > 0)
{
--s_last_connect_request_counter[number];
if (g_wiimote_sources[number] && NetPlay::IsNetPlayRunning())
if (source != WiimoteSource::None && NetPlay::IsNetPlayRunning())
Wiimote::NetPlay_GetButtonPress(number, false);
return false;
}
bool button_pressed = false;
if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
if (source == WiimoteSource::Emulated)
button_pressed =
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->CheckForButtonPress();
if (WIIMOTE_SRC_REAL & g_wiimote_sources[number])
if (source == WiimoteSource::Real)
button_pressed = WiimoteReal::CheckForButtonPress(number);
if (g_wiimote_sources[number] && NetPlay::IsNetPlayRunning())
if (source != WiimoteSource::None && NetPlay::IsNetPlayRunning())
button_pressed = Wiimote::NetPlay_GetButtonPress(number, button_pressed);
return button_pressed;
@ -210,7 +244,7 @@ void Update(int number, bool connected)
{
if (connected)
{
if (WIIMOTE_SRC_EMU & g_wiimote_sources[number])
if (WiimoteCommon::GetSource(number) == WiimoteSource::Emulated)
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(number))->Update();
else
WiimoteReal::Update(number);
@ -227,25 +261,16 @@ void Update(int number, bool connected)
}
}
// Get a mask of attached the pads (eg: controller 1 & 4 -> 0x9)
unsigned int GetAttached()
{
unsigned int attached = 0;
for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
if (g_wiimote_sources[i])
attached |= (1 << i);
return attached;
}
// Save/Load state
void DoState(PointerWrap& p)
{
for (int i = 0; i < MAX_BBMOTES; ++i)
{
auto state_wiimote_source = u8(g_wiimote_sources[i]);
const WiimoteSource source = WiimoteCommon::GetSource(i);
auto state_wiimote_source = u8(source);
p.Do(state_wiimote_source);
if (WIIMOTE_SRC_EMU == state_wiimote_source)
if (WiimoteSource(state_wiimote_source) == WiimoteSource::Emulated)
{
// Sync complete state of emulated wiimotes.
static_cast<WiimoteEmu::Wiimote*>(s_config.GetController(i))->DoState(p);
@ -255,7 +280,7 @@ void DoState(PointerWrap& p)
{
// If using a real wiimote or the save-state source does not match the current source,
// then force a reconnection on load.
if (WIIMOTE_SRC_REAL == g_wiimote_sources[i] || state_wiimote_source != g_wiimote_sources[i])
if (source == WiimoteSource::Real || source != WiimoteSource(state_wiimote_source))
{
Connect(i, false);
Connect(i, true);

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@ -44,14 +44,18 @@ enum
#define WIIMOTE_INI_NAME "WiimoteNew"
enum
enum class WiimoteSource
{
WIIMOTE_SRC_NONE = 0,
WIIMOTE_SRC_EMU = 1,
WIIMOTE_SRC_REAL = 2,
None = 0,
Emulated = 1,
Real = 2,
};
extern std::array<std::atomic<u32>, MAX_BBMOTES> g_wiimote_sources;
namespace WiimoteCommon
{
WiimoteSource GetSource(unsigned int index);
void SetSource(unsigned int index, WiimoteSource source);
} // namespace WiimoteCommon
namespace Wiimote
{
@ -74,7 +78,6 @@ void LoadConfig();
void Resume();
void Pause();
unsigned int GetAttached();
void DoState(PointerWrap& p);
InputConfig* GetConfig();
ControllerEmu::ControlGroup* GetWiimoteGroup(int number, WiimoteEmu::WiimoteGroup group);
@ -105,4 +108,5 @@ void Pause();
void Refresh();
void LoadSettings();
} // namespace WiimoteReal

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@ -30,8 +30,6 @@
#include "SFML/Network.hpp"
std::array<std::atomic<u32>, MAX_BBMOTES> g_wiimote_sources;
namespace WiimoteReal
{
using namespace WiimoteCommon;
@ -49,9 +47,49 @@ static std::mutex s_known_ids_mutex;
std::mutex g_wiimotes_mutex;
// Real wii remotes assigned to a particular slot.
std::unique_ptr<Wiimote> g_wiimotes[MAX_BBMOTES];
struct WiimotePoolEntry
{
using Clock = std::chrono::steady_clock;
std::unique_ptr<Wiimote> wiimote;
Clock::time_point entry_time = Clock::now();
bool IsExpired() const
{
// Keep wii remotes in the pool for a bit before disconnecting them.
constexpr auto POOL_TIME = std::chrono::seconds{5};
return (Clock::now() - entry_time) > POOL_TIME;
}
};
// Connected wii remotes are placed here when no open slot is set to "Real".
// They are then automatically disconnected after some time.
std::vector<WiimotePoolEntry> g_wiimote_pool;
WiimoteScanner g_wiimote_scanner;
static void ProcessWiimotePool()
{
std::lock_guard<std::mutex> wm_lk(g_wiimotes_mutex);
for (auto it = g_wiimote_pool.begin(); it != g_wiimote_pool.end();)
{
if (it->IsExpired())
{
INFO_LOG(WIIMOTE, "Removing expired wiimote pool entry.");
it = g_wiimote_pool.erase(it);
}
else
{
++it;
}
}
}
Wiimote::Wiimote() = default;
void Wiimote::Shutdown()
@ -478,7 +516,7 @@ static unsigned int CalculateWantedWiimotes()
// Figure out how many real Wiimotes are required
unsigned int wanted_wiimotes = 0;
for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
if (WiimoteCommon::GetSource(i) == WiimoteSource::Real && !g_wiimotes[i])
++wanted_wiimotes;
return wanted_wiimotes;
@ -488,7 +526,7 @@ static unsigned int CalculateWantedBB()
{
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
unsigned int wanted_bb = 0;
if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
if (WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) == WiimoteSource::Real &&
!g_wiimotes[WIIMOTE_BALANCE_BOARD])
++wanted_bb;
return wanted_bb;
@ -556,6 +594,8 @@ void WiimoteScanner::ThreadFunc()
{
m_scan_mode_changed_event.WaitFor(std::chrono::milliseconds(500));
ProcessWiimotePool();
CheckForDisconnectedWiimotes();
if (m_scan_mode.load() == WiimoteScanMode::DO_NOT_SCAN)
@ -619,9 +659,15 @@ bool Wiimote::Connect(int index)
if (!m_run_thread.IsSet())
{
m_run_thread.Set();
StartThread();
m_thread_ready_event.Wait();
}
else
{
IOWakeup();
}
return IsConnected();
}
@ -652,7 +698,6 @@ void Wiimote::ThreadFunc()
}
m_thread_ready_event.Set();
m_run_thread.Set();
if (!ok)
{
@ -698,16 +743,16 @@ void LoadSettings()
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
unsigned int source = 0;
sec.Get("Source", &source, i ? WIIMOTE_SRC_NONE : WIIMOTE_SRC_EMU);
g_wiimote_sources[i] = source;
sec.Get("Source", &source, i ? int(WiimoteSource::None) : int(WiimoteSource::Emulated));
WiimoteCommon::SetSource(i, WiimoteSource(source));
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
unsigned int bb_source = 0;
sec.Get("Source", &bb_source, WIIMOTE_SRC_NONE);
g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = bb_source;
sec.Get("Source", &bb_source, int(WiimoteSource::None));
WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, WiimoteSource(bb_source));
}
// config dialog calls this when some settings change
@ -779,43 +824,10 @@ void Pause()
wiimote->EmuPause();
}
void ChangeWiimoteSource(unsigned int index, int source)
{
const int previous_source = g_wiimote_sources[index];
if (previous_source == source)
{
// No change. Do nothing.
return;
}
g_wiimote_sources[index] = source;
{
// Kill real wiimote connection (if any) (or swap to different slot)
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
if (auto removed_wiimote = std::move(g_wiimotes[index]))
{
// See if we can use this real Wiimote in another slot.
// Otherwise it will be disconnected.
TryToConnectWiimote(std::move(removed_wiimote));
}
}
// Reconnect to the emulator.
Core::RunAsCPUThread([index, previous_source, source] {
if (previous_source != WIIMOTE_SRC_NONE)
::Wiimote::Connect(index, false);
if (source == WIIMOTE_SRC_EMU)
::Wiimote::Connect(index, true);
});
}
// Called from the Wiimote scanner thread (or UI thread on source change)
static bool TryToConnectWiimoteToSlot(std::unique_ptr<Wiimote>& wm, unsigned int i)
{
if (WIIMOTE_SRC_REAL != g_wiimote_sources[i] || g_wiimotes[i])
if (WiimoteCommon::GetSource(i) != WiimoteSource::Real || g_wiimotes[i])
return false;
if (!wm->Connect(i))
@ -840,7 +852,12 @@ static void TryToConnectWiimote(std::unique_ptr<Wiimote> wm)
return;
}
NOTICE_LOG(WIIMOTE, "No open slot for real wiimote.");
INFO_LOG(WIIMOTE, "No open slot for real wiimote, adding it to the pool.");
wm->Connect(0);
// Turn on LED 1 and 4 to make it apparant this remote is in the pool.
const u8 led_value = u8(LED::LED_1) | u8(LED::LED_4);
wm->QueueReport(OutputReportID::LED, &led_value, 1);
g_wiimote_pool.emplace_back(WiimotePoolEntry{std::move(wm)});
}
static void TryToConnectBalanceBoard(std::unique_ptr<Wiimote> wm)
@ -927,4 +944,27 @@ bool IsNewWiimote(const std::string& identifier)
return s_known_ids.count(identifier) == 0;
}
void HandleWiimoteSourceChange(unsigned int index)
{
std::lock_guard<std::mutex> wm_lk(g_wiimotes_mutex);
if (WiimoteCommon::GetSource(index) != WiimoteSource::Real)
{
if (auto removed_wiimote = std::move(g_wiimotes[index]))
{
removed_wiimote->EmuStop();
// Try to use this removed wiimote in another slot.
TryToConnectWiimote(std::move(removed_wiimote));
}
}
else if (WiimoteCommon::GetSource(index) == WiimoteSource::Real)
{
// Try to fill this slot from the pool.
if (!g_wiimote_pool.empty())
{
if (TryToConnectWiimoteToSlot(g_wiimote_pool.front().wiimote, index))
g_wiimote_pool.erase(g_wiimote_pool.begin());
}
}
}
}; // namespace WiimoteReal

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@ -192,12 +192,12 @@ void ControlChannel(int wiimote_number, u16 channel_id, const void* data, u32 si
void Update(int wiimote_number);
bool CheckForButtonPress(int wiimote_number);
void ChangeWiimoteSource(unsigned int index, int source);
bool IsValidDeviceName(const std::string& name);
bool IsBalanceBoardName(const std::string& name);
bool IsNewWiimote(const std::string& identifier);
void HandleWiimoteSourceChange(unsigned int wiimote_number);
#ifdef ANDROID
void InitAdapterClass();
#endif

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@ -67,7 +67,7 @@ BluetoothEmu::BluetoothEmu(Kernel& ios, const std::string& device_name)
DEBUG_LOG(IOS_WIIMOTE, "Wii Remote %d BT ID %x,%x,%x,%x,%x,%x", i, tmp_bd[0], tmp_bd[1],
tmp_bd[2], tmp_bd[3], tmp_bd[4], tmp_bd[5]);
m_wiimotes.emplace_back(this, i, tmp_bd, g_wiimote_sources[i] != WIIMOTE_SRC_NONE);
m_wiimotes.emplace_back(this, i, tmp_bd, WiimoteCommon::GetSource(i) != WiimoteSource::None);
i++;
}

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@ -160,7 +160,7 @@ std::string GetInputDisplay()
{
if (SerialInterface::GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
s_controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
s_controllers |= (1 << (i + 4));
}
}
@ -463,7 +463,7 @@ void ChangeWiiPads(bool instantly)
int controllers = 0;
for (int i = 0; i < MAX_WIIMOTES; ++i)
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
controllers |= (1 << i);
// This is important for Wiimotes, because they can desync easily if they get re-activated
@ -478,7 +478,7 @@ void ChangeWiiPads(bool instantly)
{
const bool is_using_wiimote = IsUsingWiimote(i);
g_wiimote_sources[i] = is_using_wiimote ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE;
WiimoteCommon::SetSource(i, is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None);
if (!SConfig::GetInstance().m_bt_passthrough_enabled && bt)
bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote);
}

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@ -1510,7 +1510,10 @@ bool NetPlayClient::StartGame(const std::string& path)
}
for (unsigned int i = 0; i < 4; ++i)
WiimoteReal::ChangeWiimoteSource(i, m_wiimote_map[i] > 0 ? WIIMOTE_SRC_EMU : WIIMOTE_SRC_NONE);
{
WiimoteCommon::SetSource(i,
m_wiimote_map[i] > 0 ? WiimoteSource::Emulated : WiimoteSource::None);
}
// boot game
m_dialog->BootGame(path);

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@ -489,11 +489,13 @@ void ControllersWindow::LoadSettings()
m_gc_controller_boxes[i]->setCurrentIndex(*gc_index);
m_gc_buttons[i]->setEnabled(*gc_index != 0 && *gc_index != 6);
}
m_wiimote_boxes[i]->setCurrentIndex(g_wiimote_sources[i]);
m_wiimote_buttons[i]->setEnabled(g_wiimote_sources[i] != 0 && g_wiimote_sources[i] != 2);
const WiimoteSource source = WiimoteCommon::GetSource(int(i));
m_wiimote_boxes[i]->setCurrentIndex(int(source));
m_wiimote_buttons[i]->setEnabled(source == WiimoteSource::Emulated);
}
m_wiimote_real_balance_board->setChecked(g_wiimote_sources[WIIMOTE_BALANCE_BOARD] ==
WIIMOTE_SRC_REAL);
m_wiimote_real_balance_board->setChecked(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD) ==
WiimoteSource::Real);
m_wiimote_speaker_data->setChecked(SConfig::GetInstance().m_WiimoteEnableSpeaker);
m_wiimote_continuous_scanning->setChecked(SConfig::GetInstance().m_WiimoteContinuousScanning);
@ -514,15 +516,15 @@ void ControllersWindow::SaveSettings()
SConfig::GetInstance().m_bt_passthrough_enabled = m_wiimote_passthrough->isChecked();
SConfig::GetInstance().m_BackgroundInput = m_common_bg_input->isChecked();
WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD,
m_wiimote_real_balance_board->isChecked() ? WIIMOTE_SRC_REAL :
WIIMOTE_SRC_NONE);
WiimoteCommon::SetSource(WIIMOTE_BALANCE_BOARD, m_wiimote_real_balance_board->isChecked() ?
WiimoteSource::Real :
WiimoteSource::None);
for (size_t i = 0; i < m_wiimote_groups.size(); i++)
{
const int index = m_wiimote_boxes[i]->currentIndex();
m_wiimote_buttons[i]->setEnabled(index != 0 && index != 2);
WiimoteReal::ChangeWiimoteSource(static_cast<u32>(i), index);
const auto source = WiimoteSource(m_wiimote_boxes[i]->currentIndex());
m_wiimote_buttons[i]->setEnabled(source == WiimoteSource::Emulated);
WiimoteCommon::SetSource(static_cast<u32>(i), source);
}
UICommon::SaveWiimoteSources();

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@ -115,6 +115,8 @@
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "UICommon/X11Utils.h"
// This #define within X11/X.h conflicts with our WiimoteSource enum.
#undef None
#endif
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
@ -1593,7 +1595,7 @@ void MainWindow::OnStartRecording()
if (SerialInterface::SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
if (WiimoteCommon::GetSource(i) != WiimoteSource::None)
controllers |= (1 << (i + 4));
}
@ -1660,7 +1662,7 @@ void MainWindow::ShowTASInput()
for (int i = 0; i < num_wii_controllers; i++)
{
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
if (WiimoteCommon::GetSource(i) == WiimoteSource::Emulated &&
(!Core::IsRunning() || SConfig::GetInstance().bWii))
{
m_wii_tas_input_windows[i]->show();

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@ -367,12 +367,12 @@ void SaveWiimoteSources()
secname += (char)('1' + i);
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[i]);
sec.Set("Source", int(WiimoteCommon::GetSource(i)));
}
std::string secname("BalanceBoard");
IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
sec.Set("Source", int(WiimoteCommon::GetSource(WIIMOTE_BALANCE_BOARD)));
inifile.Save(ini_filename);
}