Clean out the long since bit-rotted video profiling code.

Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-27 21:57:36 +00:00
parent 0b90f72073
commit 955e3abe9e
25 changed files with 5 additions and 435 deletions

View File

@ -131,7 +131,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
@ -157,7 +157,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
@ -185,7 +185,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
@ -245,7 +245,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\DebuggerWX\Src;..\DebuggerUICommon\Src;..\InputCommon\Src;..\DiscIO\Src;..\..\PluginSpecs;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>

View File

@ -18,7 +18,6 @@
#include <cmath>
#include "VideoConfig.h"
#include "Profiler.h"
#include "Statistics.h"
#include "RenderBase.h"
#include "VideoCommon.h"
@ -230,7 +229,6 @@ void BPWritten(const BPCmd& bp)
// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy first and clear afterwards.
case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
{
DVSTARTSUBPROFILE("LoadBPReg:swap");
// The bottom right is within the rectangle
// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
@ -296,8 +294,6 @@ void BPWritten(const BPCmd& bp)
break;
case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
{
DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;

View File

@ -27,7 +27,6 @@
#include "Common.h"
#include "VideoCommon.h"
#include "Profiler.h"
#include "OpcodeDecoding.h"
#include "CommandProcessor.h"
#include "CPUDetect.h"
@ -446,7 +445,6 @@ void OpcodeDecoder_Shutdown()
void OpcodeDecoder_Run(bool skipped_frame)
{
DVSTARTPROFILE();
if (!skipped_frame)
{
while (FifoCommandRunnable())

View File

@ -20,7 +20,6 @@
#include <assert.h>
#include <locale.h>
#include "Profiler.h"
#include "PixelShaderGen.h"
#include "XFMemory.h" // for texture projection mode
#include "BPMemory.h"
@ -446,7 +445,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
{
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();
BuildSwapModeTable();
int numStages = bpmem.genMode.numtevstages + 1;

View File

@ -18,7 +18,6 @@
#include <cmath>
#include "Common.h"
#include "Profiler.h"
#include "Statistics.h"
#include "PixelShaderManager.h"
#include "VideoCommon.h"

View File

@ -1,298 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Simple profiler
#include "Common.h"
#include "Profiler.h"
#include <list>
#include <string>
#include <map>
#ifdef _WIN32
#if defined (_MSC_VER) && _MSC_VER >= 1400
#define _interlockedbittestandset workaround_ms_header_bug_platform_sdk6_set
#define _interlockedbittestandreset workaround_ms_header_bug_platform_sdk6_reset
#define _interlockedbittestandset64 workaround_ms_header_bug_platform_sdk6_set64
#define _interlockedbittestandreset64 workaround_ms_header_bug_platform_sdk6_reset64
#include <intrin.h>
#undef _interlockedbittestandset
#undef _interlockedbittestandreset
#undef _interlockedbittestandset64
#undef _interlockedbittestandreset64
#pragma intrinsic(__rdtsc)
#endif
// Globals
static u64 luPerfFreq = 0;
#ifdef DVPROFILE
int g_bWriteProfile = 1;
#else
int g_bWriteProfile = 1;
#endif
inline u64 GET_PROFILE_TIME()
{
#if defined (_MSC_VER) && _MSC_VER >= 1400
return __rdtsc();
#else
LARGE_INTEGER lu;
QueryPerformanceCounter(&lu);
return lu.QuadPart;
#endif
}
#else
static u64 luPerfFreq = 1000000;
#define GET_PROFILE_TIME() //GetCpuTick()
#endif
struct DVPROFSTRUCT;
struct DVPROFSTRUCT
{
struct DATA
{
DATA(u64 time, u32 user = 0) : dwTime(time), dwUserData(user) {}
DATA() : dwTime(0), dwUserData(0) {}
u64 dwTime;
u32 dwUserData;
};
~DVPROFSTRUCT() {
std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin();
while (it != listpChild.end())
{
delete *it;
*it = NULL;
++it;
}
}
// before DVProfEnd is called, contains the global time it started
// after DVProfEnd is called, contains the time it lasted
// the list contains all the tracked times
std::list<DATA> listTimes;
char pname[256];
std::list<DVPROFSTRUCT*> listpChild; // other profilers called during this profiler period
};
struct DVPROFTRACK
{
u32 dwUserData;
DVPROFSTRUCT::DATA* pdwTime;
DVPROFSTRUCT* pprof;
};
// the current profiling functions, the back element is the
// one that will first get popped off the list when DVProfEnd is called
// the pointer is an element in DVPROFSTRUCT::listTimes
static std::list<DVPROFTRACK> g_listCurTracking;
// the current profilers, note that these are the parents
// any profiler started during the time of another is held in
// DVPROFSTRUCT::listpChild
static std::list<DVPROFSTRUCT> g_listProfilers;
// ignores the hierarchy, pointer to elements in g_listProfilers
static std::list<DVPROFSTRUCT*> g_listAllProfilers;
void DVProfRegister(const char *pname)
{
if (!g_bWriteProfile)
return;
#ifdef _WIN32
if (luPerfFreq <= 1) {
#if defined (_MSC_VER) && _MSC_VER >= 1400
luPerfFreq = 1000000;
#else
LARGE_INTEGER temp;
QueryPerformanceFrequency(&temp);
luPerfFreq = temp.QuadPart;
#endif
}
#endif
std::list<DVPROFSTRUCT*>::iterator it = g_listAllProfilers.begin();
// while(it != g_listAllProfilers.end() ) {
//
// if( _tcscmp(pname, (*it)->pname) == 0 ) {
// (*it)->listTimes.push_back(Common::Timer::GetTimeMs());
// DVPROFTRACK dvtrack;
// dvtrack.pdwTime = &(*it)->listTimes.back();
// dvtrack.pprof = *it;
// g_listCurTracking.push_back(dvtrack);
// return;
// }
//
// ++it;
// }
// else add in a new profiler to the appropriate parent profiler
DVPROFSTRUCT* pprof = NULL;
if (g_listCurTracking.size() > 0)
{
_assert_( g_listCurTracking.back().pprof != NULL );
g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT());
pprof = g_listCurTracking.back().pprof->listpChild.back();
}
else
{
g_listProfilers.push_back(DVPROFSTRUCT());
pprof = &g_listProfilers.back();
}
strncpy(pprof->pname, pname, 256);
// setup the profiler for tracking
pprof->listTimes.push_back(DVPROFSTRUCT::DATA(GET_PROFILE_TIME()));
DVPROFTRACK dvtrack;
dvtrack.pdwTime = &pprof->listTimes.back();
dvtrack.pprof = pprof;
dvtrack.dwUserData = 0;
g_listCurTracking.push_back(dvtrack);
// add to all profiler list
g_listAllProfilers.push_back(pprof);
}
void DVProfEnd(u32 dwUserData)
{
if (!g_bWriteProfile)
return;
if (g_listCurTracking.size() == 0)
return;
DVPROFTRACK dvtrack = g_listCurTracking.back();
_assert_( dvtrack.pdwTime != NULL && dvtrack.pprof != NULL );
dvtrack.pdwTime->dwTime = GET_PROFILE_TIME()- dvtrack.pdwTime->dwTime;
dvtrack.pdwTime->dwUserData= dwUserData;
g_listCurTracking.pop_back();
}
struct DVTIMEINFO
{
DVTIMEINFO() : uInclusive(0), uExclusive(0) {}
u64 uInclusive, uExclusive;
};
std::map<std::string, DVTIMEINFO> mapAggregateTimes;
u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
{
fprintf(f, "%*s%s - ", ident, "", p->pname);
std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin();
u64 utime = 0;
while (ittime != p->listTimes.end())
{
utime += ittime->dwTime;
if (ittime->dwUserData)
fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData);
else
fprintf(f, "time: %d", (u32)ittime->dwTime);
++ittime;
}
// yes this is necessary, maps have problems with constructors on their type
std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname);
if (ittimes == mapAggregateTimes.end())
{
ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first;
ittimes->second.uExclusive = 0;
ittimes->second.uInclusive = 0;
}
ittimes->second.uInclusive += utime;
fprintf(f, "\n");
std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin();
u64 uex = utime;
while (itprof != p->listpChild.end())
{
uex -= DVProfWriteStruct(f, *itprof, ident+4);
++itprof;
}
if (uex > utime)
uex = 0;
ittimes->second.uExclusive += uex;
return utime;
}
void DVProfWrite(const char* pfilename, u32 frames)
{
_assert_( pfilename != NULL );
FILE* f = fopen(pfilename, "w");
// pop back any unused
mapAggregateTimes.clear();
std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin();
while (it != g_listProfilers.end() )
{
DVProfWriteStruct(f, &(*it), 0);
++it;
}
std::map<std::string, DVTIMEINFO>::const_iterator iter;
fprintf(f, "\n\n-------------------------------------------------------------------\n\n");
u64 uTotal[2] = {0};
double fiTotalTime[2];
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter)
{
uTotal[0] += iter->second.uExclusive;
uTotal[1] += iter->second.uInclusive;
}
fprintf(f, "total times (%d): ex: %llu ", frames, 1000000 * uTotal[0] / (luPerfFreq*(u64)frames));
fprintf(f, "inc: %llu\n", 1000000 * uTotal[1]/(luPerfFreq*(u64)frames));
fiTotalTime[0] = 1.0 / (double)uTotal[0];
fiTotalTime[1] = 1.0 / (double)uTotal[1];
// output the combined times
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter)
fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]),
(float)((double)iter->second.uInclusive * fiTotalTime[1]));
fclose(f);
}
void DVProfClear()
{
g_listCurTracking.clear();
g_listProfilers.clear();
g_listAllProfilers.clear();
}

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@ -1,78 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Zerofrog's Mini Internal Profiler
#ifndef _PROFILER_H
#define _PROFILER_H
#include <string>
#include "Common.h"
// #define DVPROFILE // comment out to disable profiling
extern int g_bWriteProfile; // global variable to enable/disable profiling (if DVPROFILE is defined)
// IMPORTANT: For every Register there must be an End. Use the below DVProfileFunc utility class for safety.
void DVProfRegister(const char* pname); // first checks if this profiler exists in g_listProfilers
void DVProfEnd(u32 dwUserData);
void DVProfWrite(const char* pfilename, u32 frames = 0);
void DVProfGenReport(std::string *report);
void DVProfClear(); // clears all the profilers
#if defined(DVPROFILE) && defined(_WIN32)
#ifdef _MSC_VER
#ifndef __PRETTY_FUNCTION__
#define __PRETTY_FUNCTION__ __FUNCTION__
#endif
#endif
#define DVSTARTPROFILE() DVProfileFunc _pf(__PRETTY_FUNCTION__);
#define DVSTARTSUBPROFILE(name) DVProfileFunc _pf(name);
class DVProfileFunc
{
public:
u32 dwUserData;
DVProfileFunc(const char* pname) { DVProfRegister(pname); dwUserData = 0; }
DVProfileFunc(const char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
~DVProfileFunc() { DVProfEnd(dwUserData); }
};
#else
#define DVSTARTPROFILE()
#define DVSTARTSUBPROFILE(name)
class DVProfileFunc
{
public:
u32 dwUserData;
__forceinline DVProfileFunc(const char* pname) {}
__forceinline DVProfileFunc(const char* pname, u32 _dwUserData) { }
~DVProfileFunc() {}
};
#endif // DVPROFILE && WIN32
#endif // _PROFILER_H

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@ -22,7 +22,6 @@ files = [
'PixelEngine.cpp',
'PixelShaderGen.cpp',
'PixelShaderManager.cpp',
'Profiler.cpp',
'RenderBase.cpp',
'Statistics.cpp',
'TextureCacheBase.cpp',

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@ -6,7 +6,6 @@
#include "HiresTextures.h"
#include "RenderBase.h"
#include "FileUtil.h"
#include "Profiler.h"
#include "PluginSpecs.h"
@ -412,8 +411,6 @@ return_entry:
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect)
{
DVSTARTPROFILE();
float colmat[28] = {0};
float *const fConstAdd = colmat + 16;
float *const ColorMask = colmat + 20;

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@ -20,7 +20,6 @@
#include "Common.h"
#include "VideoCommon.h"
#include "VideoConfig.h"
#include "Profiler.h"
#include "MemoryUtil.h"
#include "StringUtil.h"
#include "x64Emitter.h"
@ -514,8 +513,6 @@ void VertexLoader::WriteSetVariable(int bits, void *address, OpArg value)
void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
{
DVSTARTPROFILE();
m_numLoadedVertices += count;
// Flush if our vertex format is different from the currently set.
@ -658,8 +655,6 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data)
{
DVSTARTPROFILE();
m_numLoadedVertices += count;
// Flush if our vertex format is different from the currently set.

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@ -9,7 +9,6 @@
#include "NativeVertexFormat.h"
#include "TextureCacheBase.h"
#include "RenderBase.h"
#include "Profiler.h"
#include "VertexManagerBase.h"
@ -201,11 +200,6 @@ void VertexManager::Flush()
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
#endif
DVSTARTPROFILE();
// set the textures
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))

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@ -18,7 +18,6 @@
#include <math.h>
#include <locale.h>
#include "Profiler.h"
#include "NativeVertexFormat.h"
#include "BPMemory.h"
@ -81,7 +80,6 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE api_type)
{
setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
text[sizeof(text) - 1] = 0x7C; // canary
DVSTARTPROFILE();
_assert_(bpmem.genMode.numtexgens == xfregs.numTexGens);
_assert_(bpmem.genMode.numcolchans == xfregs.nNumChans);

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@ -18,7 +18,6 @@
#include "Common.h"
#include "VideoConfig.h"
#include "MathUtil.h"
#include "Profiler.h"
#include <cmath>

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@ -577,14 +577,6 @@
RelativePath=".\Src\OnScreenDisplay.h"
>
</File>
<File
RelativePath=".\Src\Profiler.cpp"
>
</File>
<File
RelativePath=".\Src\Profiler.h"
>
</File>
<File
RelativePath=".\Src\Statistics.cpp"
>

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@ -25,7 +25,6 @@
#include "IndexGenerator.h"
#include "MainBase.h"
#include "PixelShaderManager.h"
#include "Profiler.h"
#include "RenderBase.h"
#include "Statistics.h"
#include "TextureCacheBase.h"

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@ -19,7 +19,6 @@
#include "LinearDiskCache.h"
#include "Debugger.h"
#include "Profiler.h"
#include "Statistics.h"
#include "VertexShaderGen.h"

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@ -18,7 +18,6 @@
#include "D3DBase.h"
#include "Profiler.h"
#include "x64Emitter.h"
#include "ABI.h"
#include "MemoryUtil.h"

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@ -21,7 +21,6 @@
#include "D3DBase.h"
#include "Fifo.h"
#include "Statistics.h"
#include "Profiler.h"
#include "VertexManager.h"
#include "OpcodeDecoding.h"
#include "IndexGenerator.h"

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@ -25,7 +25,6 @@
#include "D3DBase.h"
#include "D3DShader.h"
#include "Statistics.h"
#include "Profiler.h"
#include "VideoConfig.h"
#include "VertexShaderCache.h"
#include "VertexLoader.h"

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@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "GLUtil.h"
#include "Profiler.h"
#include "x64Emitter.h"
#include "ABI.h"
#include "MemoryUtil.h"

View File

@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "Profiler.h"
#include "GLUtil.h"
@ -195,7 +194,6 @@ void PixelShaderCache::Shutdown()
FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{
DVSTARTPROFILE();
PIXELSHADERUID uid;
GetPixelShaderId(&uid, dstAlphaMode);

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@ -33,7 +33,6 @@
#include "CommonPaths.h"
#include "VideoConfig.h"
#include "Profiler.h"
#include "Statistics.h"
#include "ImageWrite.h"
#include "PixelEngine.h"

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@ -43,7 +43,6 @@
#include "MemoryUtil.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "Profiler.h"
#include "Render.h"
#include "Statistics.h"
#include "StringUtil.h"

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@ -25,7 +25,6 @@
#include "VideoConfig.h"
#include "Statistics.h"
#include "MemoryUtil.h"
#include "Profiler.h"
#include "Render.h"
#include "ImageWrite.h"
#include "BPMemory.h"
@ -123,8 +122,6 @@ void VertexManager::vFlush()
bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alphaFunc.hex>>16)&0xff);
#endif
DVSTARTPROFILE();
(void)GL_REPORT_ERROR();
//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
@ -136,9 +133,6 @@ void VertexManager::vFlush()
g_nativeVertexFmt->SetupVertexPointers();
GL_REPORT_ERRORD();
// set the textures
DVSTARTSUBPROFILE("VertexManager::Flush:textures");
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))

View File

@ -18,7 +18,6 @@
#include <math.h>
#include "Globals.h"
#include "Profiler.h"
#include "VideoConfig.h"
#include "Statistics.h"
@ -124,8 +123,6 @@ void VertexShaderCache::Shutdown()
VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
{
DVSTARTPROFILE();
VERTEXSHADERUID uid;
GetVertexShaderId(&uid, components);
if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)