Merge pull request #6659 from spycrab/qt_tabbed_config
Qt/SettingsWindow: Use tabs
This commit is contained in:
commit
94f3e27ccd
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@ -92,7 +92,6 @@ add_executable(dolphin-emu-qt2
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QtUtils/DoubleClickEventFilter.cpp
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QtUtils/ElidedButton.cpp
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QtUtils/ImageConverter.cpp
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QtUtils/ListTabWidget.cpp
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QtUtils/WindowActivationEventFilter.cpp
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QtUtils/WinIconHelper.cpp
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QtUtils/WrapInScrollArea.cpp
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@ -4,11 +4,11 @@
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#include <QDialogButtonBox>
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#include <QPushButton>
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#include <QTabWidget>
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#include <QVBoxLayout>
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#include "DolphinQt2/Config/SettingsWindow.h"
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#include "DolphinQt2/MainWindow.h"
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#include "DolphinQt2/QtUtils/ListTabWidget.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Settings/AdvancedPane.h"
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@ -21,16 +21,6 @@
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#include "Core/Core.h"
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static int AddTab(ListTabWidget* tab_widget, const QString& label, QWidget* widget,
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const char* icon_name)
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{
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int index = tab_widget->addTab(widget, label);
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auto set_icon = [=] { tab_widget->setTabIcon(index, Resources::GetScaledThemeIcon(icon_name)); };
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QObject::connect(&Settings::Instance(), &Settings::ThemeChanged, set_icon);
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set_icon();
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return index;
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}
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SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
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{
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// Set Window Properties
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@ -41,23 +31,23 @@ SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
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QVBoxLayout* layout = new QVBoxLayout;
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// Add content to layout before dialog buttons.
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m_tabs = new ListTabWidget();
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layout->addWidget(m_tabs);
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m_tab_widget = new QTabWidget();
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layout->addWidget(m_tab_widget);
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m_general_pane_index = AddTab(m_tabs, tr("General"), new GeneralPane(), "config");
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AddTab(m_tabs, tr("Interface"), new InterfacePane(), "browse");
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m_audio_pane_index = AddTab(m_tabs, tr("Audio"), new AudioPane(), "play");
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AddTab(m_tabs, tr("GameCube"), new GameCubePane(), "gcpad");
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AddTab(m_tabs, tr("Paths"), new PathPane(), "browse");
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m_tab_widget->addTab(new GeneralPane(), tr("General"));
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m_tab_widget->addTab(new InterfacePane(), tr("Interface"));
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m_tab_widget->addTab(new AudioPane(), tr("Audio"));
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m_tab_widget->addTab(new PathPane(), tr("Paths"));
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m_tab_widget->addTab(new GameCubePane(), tr("GameCube"));
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auto* wii_pane = new WiiPane;
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AddTab(m_tabs, tr("Wii"), wii_pane, "wiimote");
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m_tab_widget->addTab(wii_pane, tr("Wii"));
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, [wii_pane](Core::State state) {
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wii_pane->OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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AddTab(m_tabs, tr("Advanced"), new AdvancedPane(), "config");
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m_tab_widget->addTab(new AdvancedPane(), tr("Advanced"));
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// Dialog box buttons
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QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close);
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@ -71,10 +61,10 @@ SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
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void SettingsWindow::SelectAudioPane()
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{
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m_tabs->setCurrentIndex(m_audio_pane_index);
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m_tab_widget->setCurrentIndex(static_cast<int>(TabIndex::Audio));
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}
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void SettingsWindow::SelectGeneralPane()
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{
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m_tabs->setCurrentIndex(m_general_pane_index);
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m_tab_widget->setCurrentIndex(static_cast<int>(TabIndex::Audio));
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}
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@ -6,7 +6,13 @@
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#include <QDialog>
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class ListTabWidget;
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class QTabWidget;
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enum class TabIndex
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{
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General = 0,
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Audio = 2
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};
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class SettingsWindow final : public QDialog
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{
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@ -17,7 +23,5 @@ public:
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void SelectAudioPane();
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private:
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ListTabWidget* m_tabs;
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int m_audio_pane_index = -1;
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int m_general_pane_index = -1;
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QTabWidget* m_tab_widget;
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};
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@ -288,7 +288,6 @@
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<ClCompile Include="QtUtils\DoubleClickEventFilter.cpp" />
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<ClCompile Include="QtUtils\ElidedButton.cpp" />
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<ClCompile Include="QtUtils\ImageConverter.cpp" />
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<ClCompile Include="QtUtils\ListTabWidget.cpp" />
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<ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" />
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<ClCompile Include="QtUtils\WrapInScrollArea.cpp" />
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<ClCompile Include="QtUtils\AspectRatioWidget.cpp" />
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@ -335,7 +334,6 @@
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<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
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<ClInclude Include="QtUtils\ElidedButton.h" />
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<ClInclude Include="QtUtils\ImageConverter.h" />
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<ClInclude Include="QtUtils\ListTabWidget.h" />
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<ClInclude Include="Resources.h" />
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<ClInclude Include="Settings\GameCubePane.h" />
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<ClInclude Include="Settings\PathPane.h" />
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@ -425,4 +423,4 @@
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<Message Text="Copy: @(BinaryFiles) -> $(BinaryOutputDir)" Importance="High" />
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<Copy SourceFiles="@(BinaryFiles)" DestinationFolder="$(BinaryOutputDir)" />
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</Target>
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</Project>
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</Project>
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@ -1,79 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/QtUtils/ListTabWidget.h"
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#include <QHBoxLayout>
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#include <QListWidget>
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#include <QScrollBar>
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#include <QStackedWidget>
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class OverriddenListWidget : public QListWidget
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{
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public:
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// We want this widget to have a fixed width that fits all items, unlike a normal QListWidget
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// which adds scrollbars and expands/contracts.
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OverriddenListWidget() { setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred); }
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QSize sizeHint() const override
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{
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int width = sizeHintForColumn(0) + verticalScrollBar()->sizeHint().width() + 2 * frameWidth();
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int height = QListWidget::sizeHint().height();
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return {width, height};
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}
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// Since this is trying to emulate tabs, an item should always be selected. If the selection tries
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// to change to empty, don't acknowledge it.
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void selectionChanged(const QItemSelection& selected, const QItemSelection& deselected) override
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{
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if (selected.indexes().empty())
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return;
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QListWidget::selectionChanged(selected, deselected);
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}
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};
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ListTabWidget::ListTabWidget()
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{
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QHBoxLayout* layout = new QHBoxLayout();
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layout->setContentsMargins(0, 0, 0, 0);
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setLayout(layout);
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m_labels = new OverriddenListWidget();
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layout->addWidget(m_labels);
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m_labels->setIconSize(QSize(32, 32));
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m_labels->setMovement(QListView::Static);
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m_labels->setSpacing(0);
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m_display = new QStackedWidget();
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layout->addWidget(m_display);
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connect(m_labels, &QListWidget::currentItemChanged, this,
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[=](QListWidgetItem* current, QListWidgetItem* previous) {
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m_display->setCurrentIndex(m_labels->row(current));
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});
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}
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int ListTabWidget::addTab(QWidget* page, const QString& label)
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{
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QListWidgetItem* button = new QListWidgetItem();
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button->setText(label);
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button->setTextAlignment(Qt::AlignVCenter);
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button->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
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m_labels->addItem(button);
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if (!m_labels->currentItem())
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m_labels->setCurrentItem(button);
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return m_display->addWidget(page);
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}
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void ListTabWidget::setTabIcon(int index, const QIcon& icon)
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{
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if (auto* label = m_labels->item(index))
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label->setIcon(icon);
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}
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void ListTabWidget::setCurrentIndex(int index)
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{
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m_labels->setCurrentRow(index);
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}
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@ -1,23 +0,0 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QWidget>
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class QListWidget;
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class QStackedWidget;
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class ListTabWidget : public QWidget
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{
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public:
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ListTabWidget();
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int addTab(QWidget* page, const QString& label);
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void setTabIcon(int index, const QIcon& icon);
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void setCurrentIndex(int index);
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private:
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QListWidget* m_labels;
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QStackedWidget* m_display;
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};
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