GameINI: Add patches to limit FPS for some uncapped games
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# GMNE78 - Monsters, Inc. Scream Arena
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80149C38:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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# GMNP78 - Monsters, Inc. Scream Arena
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x8014CF88:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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# GTRE78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101B08:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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# GTRJ8N - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x8010F210:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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# GTRP78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101390:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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@ -89,8 +89,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x51, 0xAC, 0xA4, 0x03, 0x5C, 0xF0, 0x97, 0x04, 0xBE, 0x50,
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0x07, 0xC0, 0x00, 0x46, 0x32, 0xA2, 0x9C, 0x1B, 0xE6, 0x4D};
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0x97, 0x62, 0xA7, 0xFB, 0xA0, 0x88, 0x0C, 0x8B, 0x65, 0xF3,
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0x37, 0xF3, 0x1E, 0xF6, 0xE7, 0x9A, 0x7B, 0x8D, 0x68, 0x30};
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struct LeaderboardEntry
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{
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