Mixer: Use a temporary buffer when stretching audio
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@ -132,20 +132,21 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
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if (SConfig::GetInstance().m_audio_stretch)
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if (SConfig::GetInstance().m_audio_stretch)
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{
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{
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unsigned int actual_samples = std::min({
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unsigned int available_samples =
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m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples(), num_samples,
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std::min(m_dma_mixer.AvailableSamples(), m_streaming_mixer.AvailableSamples());
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});
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m_dma_mixer.Mix(samples, actual_samples, false);
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m_stretch_buffer.fill(0);
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m_streaming_mixer.Mix(samples, actual_samples, false);
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m_wiimote_speaker_mixer.Mix(samples, actual_samples, false);
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m_dma_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
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m_streaming_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
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m_wiimote_speaker_mixer.Mix(m_stretch_buffer.data(), available_samples, false);
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if (!m_is_stretching)
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if (!m_is_stretching)
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{
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{
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m_sound_touch.clear();
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m_sound_touch.clear();
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m_is_stretching = true;
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m_is_stretching = true;
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}
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}
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StretchAudio(samples, actual_samples, num_samples);
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StretchAudio(m_stretch_buffer.data(), available_samples, samples, num_samples);
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}
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}
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else
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else
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{
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{
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@ -158,12 +159,12 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples)
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return num_samples;
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return num_samples;
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}
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}
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void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned int num_samples)
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void CMixer::StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out)
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{
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{
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const double time_delta = static_cast<double>(num_samples) / m_sampleRate; // seconds
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const double time_delta = static_cast<double>(num_out) / m_sampleRate; // seconds
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// We were given actual_samples number of samples, and num_samples were requested from us.
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// We were given actual_samples number of samples, and num_samples were requested from us.
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double current_ratio = static_cast<double>(actual_samples) / static_cast<double>(num_samples);
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double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
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const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
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const double max_latency = SConfig::GetInstance().m_audio_stretch_max_latency;
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const double max_backlog = m_sampleRate * max_latency / 1000.0;
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const double max_backlog = m_sampleRate * max_latency / 1000.0;
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@ -171,7 +172,7 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
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if (backlog_fullness > 1.0)
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if (backlog_fullness > 1.0)
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{
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{
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// Exceeded latency budget: Do not add more samples into FIFO.
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// Exceeded latency budget: Do not add more samples into FIFO.
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actual_samples = 0;
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num_in = 0;
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}
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}
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// We ideally want the backlog to be about 50% full.
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// We ideally want the backlog to be about 50% full.
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@ -182,7 +183,7 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
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// This low-pass filter smoothes out variance in the calculated stretch ratio.
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// This low-pass filter smoothes out variance in the calculated stretch ratio.
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// The time-scale determines how responsive this filter is.
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// The time-scale determines how responsive this filter is.
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constexpr double lpf_time_scale = 0.3; // seconds
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constexpr double lpf_time_scale = 1.0; // seconds
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const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
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const double m_lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
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m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
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m_stretch_ratio += m_lpf_gain * (current_ratio - m_stretch_ratio);
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@ -190,29 +191,24 @@ void CMixer::StretchAudio(short* samples, unsigned int actual_samples, unsigned
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// many silence samples. These do not need to be timestretched.
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// many silence samples. These do not need to be timestretched.
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m_sound_touch.setTempo(std::max(m_stretch_ratio, 0.1));
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m_sound_touch.setTempo(std::max(m_stretch_ratio, 0.1));
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if (actual_samples != num_samples)
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DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", num_in, num_out,
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{
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m_stretch_ratio, backlog_fullness, m_lpf_gain);
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DEBUG_LOG(AUDIO, "Audio stretching: samples:%u/%u ratio:%f backlog:%f gain: %f", actual_samples,
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num_samples, m_stretch_ratio, backlog_fullness, m_lpf_gain);
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}
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m_sound_touch.putSamples(samples, actual_samples);
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m_sound_touch.putSamples(in, num_in);
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memset(samples, 0, num_samples * 2 * sizeof(short));
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const size_t samples_received = m_sound_touch.receiveSamples(out, num_out);
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const size_t samples_received = m_sound_touch.receiveSamples(samples, num_samples);
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if (samples_received != 0)
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if (samples_received != 0)
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{
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{
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m_last_stretched_sample[0] = samples[samples_received * 2 - 2];
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m_last_stretched_sample[0] = out[samples_received * 2 - 2];
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m_last_stretched_sample[1] = samples[samples_received * 2 - 1];
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m_last_stretched_sample[1] = out[samples_received * 2 - 1];
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}
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}
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// Preform padding if we've run out of samples.
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// Preform padding if we've run out of samples.
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for (size_t i = samples_received; i < num_samples; i++)
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for (size_t i = samples_received; i < num_out; i++)
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{
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{
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samples[i * 2 + 0] = m_last_stretched_sample[0];
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out[i * 2 + 0] = m_last_stretched_sample[0];
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samples[i * 2 + 1] = m_last_stretched_sample[1];
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out[i * 2 + 1] = m_last_stretched_sample[1];
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}
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}
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}
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}
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@ -75,7 +75,7 @@ private:
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u32 m_frac = 0;
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u32 m_frac = 0;
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};
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};
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void StretchAudio(short* samples, unsigned int actual_samples, unsigned int num_samples);
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void StretchAudio(const short* in, unsigned int num_in, short* out, unsigned int num_out);
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MixerFifo m_dma_mixer{this, 32000};
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MixerFifo m_dma_mixer{this, 32000};
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MixerFifo m_streaming_mixer{this, 48000};
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MixerFifo m_streaming_mixer{this, 48000};
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@ -86,6 +86,7 @@ private:
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soundtouch::SoundTouch m_sound_touch;
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soundtouch::SoundTouch m_sound_touch;
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double m_stretch_ratio = 1.0;
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double m_stretch_ratio = 1.0;
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std::array<short, 2> m_last_stretched_sample = {};
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std::array<short, 2> m_last_stretched_sample = {};
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std::array<short, MAX_SAMPLES * 2> m_stretch_buffer;
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WaveFileWriter m_wave_writer_dtk;
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WaveFileWriter m_wave_writer_dtk;
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WaveFileWriter m_wave_writer_dsp;
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WaveFileWriter m_wave_writer_dsp;
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