[Android] Enable shader cache.

This commit is contained in:
Ryan Houdek 2013-12-28 04:55:39 -06:00
parent c8cdc81ce3
commit 935e1fdf99
1 changed files with 0 additions and 4 deletions

View File

@ -359,11 +359,7 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsPrimitiveRestart = true; g_Config.backend_info.bSupportsPrimitiveRestart = true;
g_Config.backend_info.bSupportsEarlyZ = false; g_Config.backend_info.bSupportsEarlyZ = false;
#ifdef ANDROID
g_ogl_config.bSupportsGLSLCache = false;
#else
g_ogl_config.bSupportsGLSLCache = true; g_ogl_config.bSupportsGLSLCache = true;
#endif
g_ogl_config.bSupportsGLPinnedMemory = false; g_ogl_config.bSupportsGLPinnedMemory = false;
g_ogl_config.bSupportsGLSync = true; g_ogl_config.bSupportsGLSync = true;
g_ogl_config.bSupportsGLBaseVertex = false; g_ogl_config.bSupportsGLBaseVertex = false;