Qt/ARCodeWidget: Support drag and drop reordering
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389351c6c0
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@ -70,6 +70,8 @@ void ARCodeWidget::ConnectWidgets()
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&ARCodeWidget::OpenGeneralSettings);
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&ARCodeWidget::OpenGeneralSettings);
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connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged);
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connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged);
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connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged);
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connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged);
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connect(m_code_list->model(), &QAbstractItemModel::rowsMoved, this,
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&ARCodeWidget::OnListReordered);
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connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
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connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
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connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
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connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
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@ -83,6 +85,25 @@ void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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if (!m_restart_required)
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if (!m_restart_required)
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ActionReplay::ApplyCodes(m_ar_codes);
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ActionReplay::ApplyCodes(m_ar_codes);
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UpdateList();
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SaveCodes();
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}
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void ARCodeWidget::OnListReordered()
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{
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// Reorder codes based on the indices of table item
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std::vector<ActionReplay::ARCode> codes;
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codes.reserve(m_ar_codes.size());
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for (int i = 0; i < m_code_list->count(); i++)
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{
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const int index = m_code_list->item(i)->data(Qt::UserRole).toInt();
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codes.push_back(std::move(m_ar_codes[index]));
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}
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m_ar_codes = std::move(codes);
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SaveCodes();
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SaveCodes();
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}
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}
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@ -105,17 +126,22 @@ void ARCodeWidget::UpdateList()
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{
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{
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m_code_list->clear();
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m_code_list->clear();
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for (const auto& ar : m_ar_codes)
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for (size_t i = 0; i < m_ar_codes.size(); i++)
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{
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{
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const auto& ar = m_ar_codes[i];
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auto* item = new QListWidgetItem(QString::fromStdString(ar.name)
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auto* item = new QListWidgetItem(QString::fromStdString(ar.name)
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.replace(QStringLiteral("<"), QStringLiteral("<"))
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.replace(QStringLiteral("<"), QStringLiteral("<"))
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.replace(QStringLiteral(">"), QStringLiteral(">")));
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.replace(QStringLiteral(">"), QStringLiteral(">")));
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
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Qt::ItemIsDragEnabled);
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item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
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item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, static_cast<int>(i));
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m_code_list->addItem(item);
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m_code_list->addItem(item);
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}
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}
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m_code_list->setDragDropMode(QAbstractItemView::InternalMove);
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}
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}
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void ARCodeWidget::SaveCodes()
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void ARCodeWidget::SaveCodes()
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@ -47,6 +47,8 @@ private:
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void OnCodeEditPressed();
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void OnCodeEditPressed();
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void OnCodeRemovePressed();
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void OnCodeRemovePressed();
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void OnListReordered();
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const UICommon::GameFile& m_game;
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const UICommon::GameFile& m_game;
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std::string m_game_id;
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std::string m_game_id;
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u16 m_game_revision;
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u16 m_game_revision;
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