OGL: Move frame rendering procedures to seperate methods

This commit is contained in:
Stenzek 2016-11-10 22:56:22 +10:00
parent 1c1a686f63
commit 93221e7f48
2 changed files with 112 additions and 67 deletions

View File

@ -1380,73 +1380,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
std::swap(flipped_trc.top, flipped_trc.bottom);
// Copy the framebuffer to screen.
const XFBSource* xfbSource = nullptr;
if (g_ActiveConfig.bUseXFB)
{
// draw each xfb source
for (u32 i = 0; i < xfbCount; ++i)
{
xfbSource = (const XFBSource*)xfbSourceList[i];
TargetRectangle drawRc;
TargetRectangle sourceRc;
sourceRc.left = xfbSource->sourceRc.left;
sourceRc.right = xfbSource->sourceRc.right;
sourceRc.top = xfbSource->sourceRc.top;
sourceRc.bottom = xfbSource->sourceRc.bottom;
if (g_ActiveConfig.bUseRealXFB)
{
drawRc = flipped_trc;
sourceRc.right -= fbStride - fbWidth;
// RealXFB doesn't call ConvertEFBRectangle for sourceRc, therefore it is still assuming a
// top-left origin.
// The top offset is always zero (see FramebufferManagerBase::GetRealXFBSource).
sourceRc.top = sourceRc.bottom;
sourceRc.bottom = 0;
}
else
{
// use virtual xfb with offset
int xfbHeight = xfbSource->srcHeight;
int xfbWidth = xfbSource->srcWidth;
int hOffset = ((s32)xfbSource->srcAddr - (s32)xfbAddr) / ((s32)fbStride * 2);
drawRc.top = flipped_trc.top - hOffset * flipped_trc.GetHeight() / (s32)fbHeight;
drawRc.bottom =
flipped_trc.top - (hOffset + xfbHeight) * flipped_trc.GetHeight() / (s32)fbHeight;
drawRc.left =
flipped_trc.left +
(flipped_trc.GetWidth() - xfbWidth * flipped_trc.GetWidth() / (s32)fbStride) / 2;
drawRc.right =
flipped_trc.left +
(flipped_trc.GetWidth() + xfbWidth * flipped_trc.GetWidth() / (s32)fbStride) / 2;
// The following code disables auto stretch. Kept for reference.
// scale draw area for a 1 to 1 pixel mapping with the draw target
// float vScale = (float)fbHeight / (float)flipped_trc.GetHeight();
// float hScale = (float)fbWidth / (float)flipped_trc.GetWidth();
// drawRc.top *= vScale;
// drawRc.bottom *= vScale;
// drawRc.left *= hScale;
// drawRc.right *= hScale;
sourceRc.right -= Renderer::EFBToScaledX(fbStride - fbWidth);
}
BlitScreen(sourceRc, drawRc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
}
}
else
{
TargetRectangle targetRc = ConvertEFBRectangle(rc);
// for msaa mode, we must resolve the efb content to non-msaa
GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(rc);
BlitScreen(targetRc, flipped_trc, tex, s_target_width, s_target_height);
}
DrawFrame(flipped_trc, rc, xfbAddr, xfbSourceList, xfbCount, fbWidth, fbStride, fbHeight);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
@ -1580,6 +1514,104 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
ClearEFBCache();
}
void Renderer::DrawFrame(const TargetRectangle& target_rc, const EFBRectangle& source_rc,
u32 xfb_addr, const XFBSourceBase* const* xfb_sources, u32 xfb_count,
u32 fb_width, u32 fb_stride, u32 fb_height)
{
if (g_ActiveConfig.bUseXFB)
{
if (g_ActiveConfig.bUseRealXFB)
DrawRealXFB(target_rc, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
else
DrawVirtualXFB(target_rc, xfb_addr, xfb_sources, xfb_count, fb_width, fb_stride, fb_height);
}
else
{
DrawEFB(target_rc, source_rc);
}
}
void Renderer::DrawEFB(const TargetRectangle& target_rc, const EFBRectangle& source_rc)
{
TargetRectangle scaled_source_rc = ConvertEFBRectangle(source_rc);
// for msaa mode, we must resolve the efb content to non-msaa
GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(source_rc);
BlitScreen(scaled_source_rc, target_rc, tex, s_target_width, s_target_height);
}
void Renderer::DrawVirtualXFB(const TargetRectangle& target_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
{
for (u32 i = 0; i < xfb_count; ++i)
{
const XFBSource* xfbSource = static_cast<const XFBSource*>(xfb_sources[i]);
TargetRectangle draw_rc;
TargetRectangle source_rc;
source_rc.left = xfbSource->sourceRc.left;
source_rc.right = xfbSource->sourceRc.right;
source_rc.top = xfbSource->sourceRc.top;
source_rc.bottom = xfbSource->sourceRc.bottom;
// use virtual xfb with offset
int xfbHeight = xfbSource->srcHeight;
int xfbWidth = xfbSource->srcWidth;
int hOffset = (static_cast<s32>(xfbSource->srcAddr) - static_cast<s32>(xfb_addr)) /
(static_cast<s32>(fb_stride) * 2);
draw_rc.top = target_rc.top - hOffset * target_rc.GetHeight() / static_cast<s32>(fb_height);
draw_rc.bottom =
target_rc.top - (hOffset + xfbHeight) * target_rc.GetHeight() / static_cast<s32>(fb_height);
draw_rc.left =
target_rc.left +
(target_rc.GetWidth() - xfbWidth * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
draw_rc.right =
target_rc.left +
(target_rc.GetWidth() + xfbWidth * target_rc.GetWidth() / static_cast<s32>(fb_stride)) / 2;
// The following code disables auto stretch. Kept for reference.
// scale draw area for a 1 to 1 pixel mapping with the draw target
// float h_scale = static_cast<float>(fb_width) / static_cast<float>(target_rc.GetWidth());
// float v_scale = static_cast<float>(fb_height) / static_cast<float>(target_rc.GetHeight());
// draw_rc.top *= v_scale;
// draw_rc.bottom *= v_scale;
// draw_rc.left *= h_scale;
// draw_rc.right *= h_scale;
source_rc.right -= Renderer::EFBToScaledX(fb_stride - fb_width);
BlitScreen(source_rc, draw_rc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
}
}
void Renderer::DrawRealXFB(const TargetRectangle& target_rc,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height)
{
for (u32 i = 0; i < xfb_count; ++i)
{
const XFBSource* xfbSource = static_cast<const XFBSource*>(xfb_sources[i]);
TargetRectangle source_rc;
source_rc.left = xfbSource->sourceRc.left;
source_rc.right = xfbSource->sourceRc.right;
source_rc.top = xfbSource->sourceRc.top;
source_rc.bottom = xfbSource->sourceRc.bottom;
source_rc.right -= fb_stride - fb_width;
// RealXFB doesn't call ConvertEFBRectangle for sourceRc, therefore it is still assuming a top-
// left origin. The top offset is always zero (see FramebufferManagerBase::GetRealXFBSource).
source_rc.top = source_rc.bottom;
source_rc.bottom = 0;
TargetRectangle draw_rc = target_rc;
BlitScreen(source_rc, draw_rc, xfbSource->texture, xfbSource->texWidth, xfbSource->texHeight);
}
}
void Renderer::FlushFrameDump()
{
if (!m_last_frame_exported)

View File

@ -8,6 +8,8 @@
#include <string>
#include "VideoCommon/RenderBase.h"
struct XFBSourceBase;
namespace OGL
{
void ClearEFBCache();
@ -110,6 +112,17 @@ private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
const TargetRectangle& targetPixelRc, const void* data);
// Draw either the EFB, or specified XFB sources to the currently-bound framebuffer.
void DrawFrame(const TargetRectangle& target_rc, const EFBRectangle& source_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawEFB(const TargetRectangle& target_rc, const EFBRectangle& source_rc);
void DrawVirtualXFB(const TargetRectangle& target_rc, u32 xfb_addr,
const XFBSourceBase* const* xfb_sources, u32 xfb_count, u32 fb_width,
u32 fb_stride, u32 fb_height);
void DrawRealXFB(const TargetRectangle& target_rc, const XFBSourceBase* const* xfb_sources,
u32 xfb_count, u32 fb_width, u32 fb_stride, u32 fb_height);
void BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_texture, int src_width,
int src_height);