D3D12: Fix case where perf queries weren't flushed

This commit is contained in:
Stenzek 2019-04-01 20:13:39 +10:00
parent 42964e8531
commit 92f1f553d1
2 changed files with 23 additions and 12 deletions

View File

@ -152,9 +152,9 @@ void PerfQuery::ResolveQueries(u32 query_count)
m_unresolved_queries -= query_count;
}
void PerfQuery::ReadbackQueries()
void PerfQuery::ReadbackQueries(bool blocking)
{
const u64 completed_fence_counter = g_dx_context->GetCompletedFenceValue();
u64 completed_fence_counter = g_dx_context->GetCompletedFenceValue();
// Need to save these since ProcessResults will modify them.
const u32 outstanding_queries = m_query_count;
@ -163,13 +163,24 @@ void PerfQuery::ReadbackQueries()
{
u32 index = (m_query_readback_pos + readback_count) % PERF_QUERY_BUFFER_SIZE;
const ActiveQuery& entry = m_query_buffer[index];
if (!entry.resolved || entry.fence_value > completed_fence_counter)
if (!entry.resolved)
break;
if (entry.fence_value > completed_fence_counter)
{
// Query result isn't ready yet. Wait if blocking, otherwise we can't do any more yet.
if (!blocking)
break;
ASSERT(entry.fence_value != g_dx_context->GetCurrentFenceValue());
g_dx_context->WaitForFence(entry.fence_value);
completed_fence_counter = g_dx_context->GetCompletedFenceValue();
}
// If this wrapped around, we need to flush the entries before the end of the buffer.
if (index < m_query_readback_pos)
{
ReadbackQueries(readback_count);
AccumulateQueriesFromBuffer(readback_count);
DEBUG_ASSERT(m_query_readback_pos == 0);
readback_count = 0;
}
@ -178,10 +189,10 @@ void PerfQuery::ReadbackQueries()
}
if (readback_count > 0)
ReadbackQueries(readback_count);
AccumulateQueriesFromBuffer(readback_count);
}
void PerfQuery::ReadbackQueries(u32 query_count)
void PerfQuery::AccumulateQueriesFromBuffer(u32 query_count)
{
// Should be at maximum query_count queries pending.
ASSERT(query_count <= m_query_count &&
@ -226,10 +237,10 @@ void PerfQuery::ReadbackQueries(u32 query_count)
void PerfQuery::PartialFlush(bool resolve, bool blocking)
{
// Submit a command buffer in the background if the front query is not bound to one.
if ((resolve || blocking) && !m_query_buffer[m_query_resolve_pos].resolved)
Renderer::GetInstance()->ExecuteCommandList(blocking);
// Submit a command buffer if there are unresolved queries (to write them to the buffer).
if (resolve && m_unresolved_queries > 0)
Renderer::GetInstance()->ExecuteCommandList(false);
ReadbackQueries();
ReadbackQueries(blocking);
}
} // namespace DX12

View File

@ -38,8 +38,8 @@ private:
};
void ResolveQueries(u32 query_count);
void ReadbackQueries();
void ReadbackQueries(u32 query_count);
void ReadbackQueries(bool blocking);
void AccumulateQueriesFromBuffer(u32 query_count);
void PartialFlush(bool resolve, bool blocking);