Merge pull request #6947 from JosJuice/unencrypted-wii-disc
Make the support for unencrypted Wii disc images less broken
This commit is contained in:
commit
92ec97f899
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@ -1142,7 +1142,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
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// The variable dvd_offset tracks the actual offset on the DVD
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// that the disc drive starts reading at, which differs in two ways:
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// It's rounded to a whole ECC block and never uses Wii partition addressing.
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u64 dvd_offset = DiscIO::VolumeWii::PartitionOffsetToRawOffset(offset, partition);
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u64 dvd_offset = DVDThread::PartitionOffsetToRawOffset(offset, partition);
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dvd_offset = Common::AlignDown(dvd_offset, DVD_ECC_BLOCK_SIZE);
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if (SConfig::GetInstance().bFastDiscSpeed)
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@ -1209,7 +1209,9 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
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u32 unbuffered_blocks = 0;
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const u32 bytes_per_chunk =
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partition == DiscIO::PARTITION_NONE ? DVD_ECC_BLOCK_SIZE : DiscIO::VolumeWii::BLOCK_DATA_SIZE;
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partition != DiscIO::PARTITION_NONE && DVDThread::IsEncryptedAndHashed() ?
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DiscIO::VolumeWii::BLOCK_DATA_SIZE :
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DVD_ECC_BLOCK_SIZE;
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do
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{
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@ -186,12 +186,24 @@ bool HasDisc()
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return s_disc != nullptr;
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}
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bool IsEncryptedAndHashed()
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{
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// IsEncryptedAndHashed is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->IsEncryptedAndHashed();
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}
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DiscIO::Platform GetDiscType()
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{
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// GetVolumeType is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->GetVolumeType();
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}
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u64 PartitionOffsetToRawOffset(u64 offset, const DiscIO::Partition& partition)
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{
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// PartitionOffsetToRawOffset is thread-safe, so calling WaitUntilIdle isn't necessary.
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return s_disc->PartitionOffsetToRawOffset(offset, partition);
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}
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IOS::ES::TMDReader GetTMD(const DiscIO::Partition& partition)
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{
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WaitUntilIdle();
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@ -42,7 +42,9 @@ void DoState(PointerWrap& p);
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void SetDisc(std::unique_ptr<DiscIO::Volume> disc);
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bool HasDisc();
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bool IsEncryptedAndHashed();
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DiscIO::Platform GetDiscType();
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u64 PartitionOffsetToRawOffset(u64 offset, const DiscIO::Partition& partition);
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IOS::ES::TMDReader GetTMD(const DiscIO::Partition& partition);
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IOS::ES::TicketReader GetTicket(const DiscIO::Partition& partition);
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// This function returns true and calls SConfig::SetRunningGameMetadata(Volume&, Partition&)
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@ -54,6 +54,8 @@ enum class PartitionType : u32
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// 0xFF is an arbitrarily picked value. Note that we can't use 0x00, because that means NTSC-J
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constexpr u32 INVALID_REGION = 0xFF;
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constexpr u32 PARTITION_DATA_OFFSET = 0x20000;
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constexpr u8 ENTRY_SIZE = 0x0c;
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constexpr u8 FILE_ENTRY = 0;
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constexpr u8 DIRECTORY_ENTRY = 1;
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@ -508,8 +510,8 @@ void DirectoryBlobReader::SetPartitions(std::vector<PartitionWithType>&& partiti
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const u64 partition_data_size = partitions[i].partition.GetDataSize();
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m_partitions.emplace(partition_address, std::move(partitions[i].partition));
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const u64 unaligned_next_partition_address =
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VolumeWii::PartitionOffsetToRawOffset(partition_data_size, Partition(partition_address));
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const u64 unaligned_next_partition_address = VolumeWii::EncryptedPartitionOffsetToRawOffset(
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partition_data_size, Partition(partition_address), PARTITION_DATA_OFFSET);
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partition_address = Common::AlignUp(unaligned_next_partition_address, 0x10000ull);
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}
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m_data_size = partition_address;
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@ -546,7 +548,6 @@ void DirectoryBlobReader::SetPartitionHeader(const DirectoryBlobPartition& parti
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partition_root + "h3.bin");
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constexpr u32 PARTITION_HEADER_SIZE = 0x1c;
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constexpr u32 DATA_OFFSET = 0x20000;
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const u64 data_size = Common::AlignUp(partition.GetDataSize(), 0x7c00) / 0x7c00 * 0x8000;
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m_partition_headers.emplace_back(PARTITION_HEADER_SIZE);
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std::vector<u8>& partition_header = m_partition_headers.back();
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@ -555,7 +556,7 @@ void DirectoryBlobReader::SetPartitionHeader(const DirectoryBlobPartition& parti
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Write32(static_cast<u32>(cert_size), 0x8, &partition_header);
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Write32(static_cast<u32>(cert_offset >> 2), 0x0C, &partition_header);
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Write32(H3_OFFSET >> 2, 0x10, &partition_header);
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Write32(DATA_OFFSET >> 2, 0x14, &partition_header);
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Write32(PARTITION_DATA_OFFSET >> 2, 0x14, &partition_header);
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Write32(static_cast<u32>(data_size >> 2), 0x18, &partition_header);
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m_nonpartition_contents.Add(partition_address + TICKET_SIZE, partition_header);
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@ -361,6 +361,7 @@ bool ExportSystemData(const Volume& volume, const Partition& partition,
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success &= ExportTicket(volume, partition, export_folder + "/ticket.bin");
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success &= ExportTMD(volume, partition, export_folder + "/tmd.bin");
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success &= ExportCertificateChain(volume, partition, export_folder + "/cert.bin");
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if (volume.IsEncryptedAndHashed())
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success &= ExportH3Hashes(volume, partition, export_folder + "/h3.bin");
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}
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@ -58,6 +58,7 @@ public:
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return temp ? static_cast<u64>(*temp) << GetOffsetShift() : std::optional<u64>();
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}
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virtual bool IsEncryptedAndHashed() const { return false; }
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virtual std::vector<Partition> GetPartitions() const { return {}; }
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virtual Partition GetGamePartition() const { return PARTITION_NONE; }
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virtual std::optional<u32> GetPartitionType(const Partition& partition) const { return {}; }
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@ -70,6 +71,10 @@ public:
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virtual const IOS::ES::TMDReader& GetTMD(const Partition& partition) const { return INVALID_TMD; }
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// Returns a non-owning pointer. Returns nullptr if the file system couldn't be read.
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virtual const FileSystem* GetFileSystem(const Partition& partition) const = 0;
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virtual u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
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{
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return offset;
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}
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std::string GetGameID() const { return GetGameID(GetGamePartition()); }
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virtual std::string GetGameID(const Partition& partition) const = 0;
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std::string GetMakerID() const { return GetMakerID(GetGamePartition()); }
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@ -33,19 +33,13 @@
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namespace DiscIO
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{
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constexpr u64 PARTITION_DATA_OFFSET = 0x20000;
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VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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: m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE),
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m_last_decrypted_block(UINT64_MAX)
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{
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ASSERT(m_pReader);
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if (m_pReader->ReadSwapped<u32>(0x60) != u32(0))
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{
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// No partitions - just read unencrypted data like with a GC disc
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return;
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}
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m_encrypted = m_pReader->ReadSwapped<u32>(0x60) == u32(0);
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for (u32 partition_group = 0; partition_group < 4; ++partition_group)
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{
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@ -118,12 +112,16 @@ VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
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return file_system->IsValid() ? std::move(file_system) : nullptr;
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};
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auto get_data_offset = [this, partition]() -> u64 {
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return ReadSwappedAndShifted(partition.offset + 0x2b8, PARTITION_NONE).value_or(0);
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};
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m_partitions.emplace(
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partition, PartitionDetails{Common::Lazy<std::unique_ptr<mbedtls_aes_context>>(get_key),
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Common::Lazy<IOS::ES::TicketReader>(get_ticket),
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Common::Lazy<IOS::ES::TMDReader>(get_tmd),
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Common::Lazy<std::unique_ptr<FileSystem>>(get_file_system),
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*partition_type});
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Common::Lazy<u64>(get_data_offset), *partition_type});
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}
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}
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}
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@ -137,14 +135,21 @@ bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition
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if (partition == PARTITION_NONE)
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return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
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if (m_pReader->SupportsReadWiiDecrypted())
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return m_pReader->ReadWiiDecrypted(_ReadOffset, _Length, _pBuffer, partition.offset);
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// Get the decryption key for the partition
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return false;
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mbedtls_aes_context* aes_context = it->second.key->get();
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const PartitionDetails& partition_details = it->second;
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if (!m_encrypted)
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{
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return m_pReader->Read(partition.offset + *partition_details.data_offset + _ReadOffset, _Length,
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_pBuffer);
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}
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if (m_pReader->SupportsReadWiiDecrypted())
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return m_pReader->ReadWiiDecrypted(_ReadOffset, _Length, _pBuffer, partition.offset);
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mbedtls_aes_context* aes_context = partition_details.key->get();
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if (!aes_context)
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return false;
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@ -152,8 +157,8 @@ bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition
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while (_Length > 0)
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{
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// Calculate offsets
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u64 block_offset_on_disc =
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partition.offset + PARTITION_DATA_OFFSET + _ReadOffset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
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u64 block_offset_on_disc = partition.offset + *partition_details.data_offset +
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_ReadOffset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
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u64 data_offset_in_block = _ReadOffset % BLOCK_DATA_SIZE;
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if (m_last_decrypted_block != block_offset_on_disc)
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@ -190,6 +195,11 @@ bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition
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return true;
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}
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bool VolumeWii::IsEncryptedAndHashed() const
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{
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return m_encrypted;
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}
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std::vector<Partition> VolumeWii::GetPartitions() const
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{
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std::vector<Partition> partitions;
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@ -235,15 +245,29 @@ const FileSystem* VolumeWii::GetFileSystem(const Partition& partition) const
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return it != m_partitions.end() ? it->second.file_system->get() : nullptr;
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}
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u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
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u64 VolumeWii::EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition,
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u64 partition_data_offset)
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{
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if (partition == PARTITION_NONE)
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return offset;
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return partition.offset + PARTITION_DATA_OFFSET + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
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return partition.offset + partition_data_offset + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
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(offset % BLOCK_DATA_SIZE);
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}
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u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const
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{
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return offset;
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const u64 data_offset = *it->second.data_offset;
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if (!m_encrypted)
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return partition.offset + data_offset + offset;
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return EncryptedPartitionOffsetToRawOffset(offset, partition, data_offset);
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}
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std::string VolumeWii::GetGameID(const Partition& partition) const
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{
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char ID[6];
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@ -357,11 +381,15 @@ u64 VolumeWii::GetRawSize() const
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bool VolumeWii::CheckIntegrity(const Partition& partition) const
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{
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if (!m_encrypted)
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return false;
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// Get the decryption key for the partition
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auto it = m_partitions.find(partition);
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if (it == m_partitions.end())
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return false;
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mbedtls_aes_context* aes_context = it->second.key->get();
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const PartitionDetails& partition_details = it->second;
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mbedtls_aes_context* aes_context = partition_details.key->get();
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if (!aes_context)
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return false;
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@ -373,7 +401,7 @@ bool VolumeWii::CheckIntegrity(const Partition& partition) const
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u32 nClusters = (u32)(partDataSize / 0x8000);
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for (u32 clusterID = 0; clusterID < nClusters; ++clusterID)
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{
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u64 clusterOff = partition.offset + PARTITION_DATA_OFFSET + (u64)clusterID * 0x8000;
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u64 clusterOff = partition.offset + *partition_details.data_offset + (u64)clusterID * 0x8000;
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// Read and decrypt the cluster metadata
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u8 clusterMDCrypted[0x400];
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@ -33,6 +33,7 @@ public:
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VolumeWii(std::unique_ptr<BlobReader> reader);
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~VolumeWii();
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bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const override;
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bool IsEncryptedAndHashed() const override;
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std::vector<Partition> GetPartitions() const override;
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Partition GetGamePartition() const override;
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std::optional<u32> GetPartitionType(const Partition& partition) const override;
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@ -40,6 +41,9 @@ public:
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const IOS::ES::TicketReader& GetTicket(const Partition& partition) const override;
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const IOS::ES::TMDReader& GetTMD(const Partition& partition) const override;
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const FileSystem* GetFileSystem(const Partition& partition) const override;
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static u64 EncryptedPartitionOffsetToRawOffset(u64 offset, const Partition& partition,
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u64 partition_data_offset);
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u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition) const override;
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std::string GetGameID(const Partition& partition) const override;
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std::string GetMakerID(const Partition& partition) const override;
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std::optional<u16> GetRevision(const Partition& partition) const override;
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@ -59,8 +63,6 @@ public:
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u64 GetSize() const override;
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u64 GetRawSize() const override;
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static u64 PartitionOffsetToRawOffset(u64 offset, const Partition& partition);
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static constexpr unsigned int BLOCK_HEADER_SIZE = 0x0400;
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static constexpr unsigned int BLOCK_DATA_SIZE = 0x7C00;
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static constexpr unsigned int BLOCK_TOTAL_SIZE = BLOCK_HEADER_SIZE + BLOCK_DATA_SIZE;
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@ -75,12 +77,14 @@ private:
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Common::Lazy<IOS::ES::TicketReader> ticket;
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Common::Lazy<IOS::ES::TMDReader> tmd;
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Common::Lazy<std::unique_ptr<FileSystem>> file_system;
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Common::Lazy<u64> data_offset;
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u32 type;
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};
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std::unique_ptr<BlobReader> m_pReader;
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std::map<Partition, PartitionDetails> m_partitions;
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Partition m_game_partition;
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bool m_encrypted;
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mutable u64 m_last_decrypted_block;
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mutable u8 m_last_decrypted_block_data[BLOCK_DATA_SIZE];
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@ -219,9 +219,12 @@ void FilesystemWidget::ShowContextMenu(const QPoint&)
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if (!folder.isEmpty())
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ExtractPartition(partition, folder);
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});
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if (m_volume->IsEncryptedAndHashed())
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{
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menu->addSeparator();
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AddAction(menu, tr("Check Partition Integrity"), this,
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[this, partition] { CheckIntegrity(partition); });
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}
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break;
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case EntryType::File:
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AddAction(menu, tr("Extract File..."), this, [this, partition, path] {
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@ -204,7 +204,7 @@ void FilesystemPanel::OnRightClickTree(wxTreeEvent& event)
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else
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menu.Append(ID_EXTRACT_ALL, _("Extract Entire Partition..."));
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if (first_visible_item != selection)
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if (first_visible_item != selection && m_opened_iso->IsEncryptedAndHashed())
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{
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menu.AppendSeparator();
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menu.Append(ID_CHECK_INTEGRITY, _("Check Partition Integrity"));
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