debuggerUICommon: don't spam solution dir
dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,8 +21,8 @@
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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>
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@ -83,7 +83,7 @@
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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@ -146,8 +146,8 @@
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="1"
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@ -209,7 +209,7 @@
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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@ -273,8 +273,8 @@
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</Configuration>
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<Configuration
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Name="DebugFast|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="1"
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@ -336,7 +336,7 @@
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</Configuration>
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<Configuration
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Name="DebugFast|x64"
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OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
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OutputDirectory="$(PlatformName)\$(ConfigurationName)"
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IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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@ -296,11 +296,12 @@ void CUCode_Zelda::MixAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _RightBu
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case 0x0008:
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case 0x0020:
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case 0x0021:
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PanicAlert("Unimplemented MixAddVoice format in zelda %04x", PB.Format);
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WARN_LOG(DSPLLE, "Unimplemented MixAddVoice format in zelda %04x", PB.Format);
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break;
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default:
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// TODO: Implement general decoder here
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PanicAlert("Unknown MixAddVoice format in zelda %04x", PB.Format);
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ERROR_LOG(DSPLLE, "Unknown MixAddVoice format in zelda %04x", PB.Format);
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break;
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}
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