nJoy: Preparation for adding new options. NOTICE: Not tested in OSX

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1665 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-12-26 02:42:15 +00:00
parent ce01268885
commit 92cef41968
10 changed files with 1119 additions and 642 deletions

View File

@ -213,12 +213,12 @@ SetTitle(wxT("Sound Debugging"));
// Basic settings
SetIcon(wxNullIcon);
SetSize(8, 8, 200, 100); // these will become the minimin sizes allowed by resizing
SetSize(8, 8, 200, 100); // These will become the minimin sizes allowed by resizing
Center();
// Declarations
wxBoxSizer * sMAIN, * sMain, *_sMail, * sBlock;
wxBoxSizer * m_MainSizer, * sMain, *_sMail, * sBlock;
wxButton* m_Upd;
wxButton* m_SelC;
@ -511,16 +511,16 @@ SetTitle(wxT("Sound Debugging"));
// --------------------------------------------------------------------
// Main containers
// -----------------------------
sMAIN = new wxBoxSizer(wxVERTICAL);
sMAIN->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
//sMAIN->SetSizeHints(this);
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
//m_MainSizer->SetSizeHints(this);
m_PageMain->SetSizer(sMain);
m_PageMail->SetSizer(_sMail);
m_PageBlock->SetSizer(sBlock);
//sMain->Layout();
this->SetSizer(sMAIN);
this->SetSizer(m_MainSizer);
//this->Layout();
NotifyUpdate();

View File

@ -501,6 +501,10 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Src\Config.cpp"
>
</File>
<File
RelativePath=".\Src\nJoy.cpp"
>
@ -509,6 +513,10 @@
RelativePath=".\Src\nJoy.h"
>
</File>
<File
RelativePath=".\Src\Rumble.cpp"
>
</File>
</Filter>
<Filter
Name="GUI"
@ -521,6 +529,10 @@
RelativePath=".\Src\GUI\AboutBox.h"
>
</File>
<File
RelativePath=".\Src\GUI\ConfigAdvanced.cpp"
>
</File>
<File
RelativePath=".\Src\GUI\ConfigBox.cpp"
>

View File

@ -0,0 +1,156 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
// Enable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_INIT()
{
if (pFile)
return;
#ifdef _WIN32
char dateStr [9];
_strdate( dateStr);
char timeStr [9];
_strtime( timeStr );
#endif
pFile = fopen ("nJoy-debug.txt","wt");
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
#ifdef _WIN32
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
#endif
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
}
// Disable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_QUIT()
{
if (!pFile)
return;
#ifdef _WIN32
char timeStr [9];
_strtime(timeStr);
fprintf(pFile, "_______________\n");
fprintf(pFile, "Time: %s", timeStr);
#endif
fclose(pFile);
}
// Save settings to file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void SaveConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
file.Set(SectionName, "dpad", joysticks[i].dpad);
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
file.Set(SectionName, "enabled", joysticks[i].enabled);
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
}
file.Save("nJoy.ini");
}
// Load settings from file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void LoadConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
}
}

View File

@ -0,0 +1,133 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "ConfigBox.h"
#include "../nJoy.h"
#include "Images/controller.xpm"
extern CONTROLLER_INFO *joyinfo;
extern bool emulator_running;
////////////////////////
int main_stick_x = 0;
// Set PAD status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::PadGetStatus()
{
//
int _numPAD = 0;
if (!joysticks[_numPAD].enabled)
return;
// Clear pad status
//memset(_pPADStatus, 0, sizeof(SPADStatus));
// Get pad status
GetJoyState(_numPAD);
// Reset!
/*
int base = 0x80;
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
*/
// Set analog controllers
// Set Deadzones perhaps out of function
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
// Adjust range
// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
// The value used for the gamecube controller is an unsigned char (0 to 255)
int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X] >> 8);
int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y] >> 8);
//int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X] >> 8);
//int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y] >> 8);
if (joystate[_numPAD].buttons[CTL_A_BUTTON])
{
PanicAlert("");
//_pPADStatus->button |= PAD_BUTTON_A;
//_pPADStatus->analogA = 255; // Perhaps support pressure?
for(int i=0; i<4 ;i++)
{
m_bmpDot[i]->SetPosition(wxPoint(main_stick_x += 3, main_stick_y));
}
}
for(int i=0; i<4 ;i++)
{
//m_bmpDot[i]->SetPosition(wxPoint(main_stick_x / 4, main_stick_y / 4));
}
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::Update()
{
//PadGetStatus();
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::CreateAdvancedControls(int i)
{
m_pInStatus[i] = new wxPanel(m_Notebook, ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));
//wxPoint(4, 20), wxDefaultSize);
wxDefaultPosition, wxDefaultSize);
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
wxPoint(40, 40), wxDefaultSize);
}
wxBitmap ConfigBox::CreateBitmap() // Create box
{
int w = 70, h = 70;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(LightGrayPen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(LightGrayPen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}

View File

@ -29,12 +29,16 @@
//
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "ConfigBox.h"
#include "../nJoy.h"
#include "Images/controller.xpm"
extern CONTROLLER_INFO *joyinfo;
extern CONTROLLER_MAPPING joysticks[4];
//extern CONTROLLER_MAPPING joysticks[4];
extern bool emulator_running;
static const char* ControllerType[] =
@ -44,7 +48,12 @@ static const char* ControllerType[] =
// "Joytstick (xbox360)", // Shoulder buttons -> axis
// "Keyboard" // Not supported yet, sorry F|RES ;( ...
};
////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// The wxWidgets class
// ¯¯¯¯¯¯¯
BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
EVT_CLOSE(ConfigBox::OnClose)
EVT_BUTTON(ID_ABOUT, ConfigBox::AboutClick)
@ -72,21 +81,50 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
EVT_BUTTON(IDB_ANALOG_MAIN_Y, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_SUB_X, ConfigBox::GetAxis)
EVT_BUTTON(IDB_ANALOG_SUB_Y, ConfigBox::GetAxis)
#if wxUSE_TIMER
EVT_TIMER(wxID_ANY, ConfigBox::OnTimer)
#endif
END_EVENT_TABLE()
ConfigBox::ConfigBox(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
ConfigBox::ConfigBox(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
#if wxUSE_TIMER
, m_timer(this)
#endif
{
notebookpage = 0;
CreateGUIControls();
#if wxUSE_TIMER
m_timer.Start(1000);
#endif
}
ConfigBox::~ConfigBox()
{
// empty
}
//////////////////////////////////
// Warning: horrible code below proceed at own risk!
// Populate the config window
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OnPaint( wxPaintEvent &event )
{
event.Skip();
for(int i=0; i<4 ;i++)
{
wxPaintDC dcWin(m_pKeys[i]);
PrepareDC( dcWin );
dcWin.DrawBitmap( WxStaticBitmap1_BITMAP, 94, 0, true );
}
}
// Populate the config window
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::CreateGUIControls()
{
#ifndef _DEBUG
@ -96,8 +134,12 @@ void ConfigBox::CreateGUIControls()
#endif
SetIcon(wxNullIcon);
SetClientSize(637, 527);
Center();
//WxStaticBitmap1_BITMAP(ConfigBox_WxStaticBitmap1_XPM);
//WxStaticBitmap1_BITMAP = new WxStaticBitmap1_BITMAP(ConfigBox_WxStaticBitmap1_XPM);
#ifndef _WIN32
// Force a 8pt font so that it looks more or less "correct" regardless of the default font setting
@ -106,21 +148,21 @@ void ConfigBox::CreateGUIControls()
#endif
// Buttons
m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxPoint(5, 497), wxSize(75, 25), 0, wxDefaultValidator, wxT("About"));
m_OK = new wxButton(this, ID_OK, wxT("OK"), wxPoint(475, 497), wxSize(75, 25), 0, wxDefaultValidator, wxT("OK"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxPoint(556, 497), wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel"));
m_About = new wxButton(this, ID_ABOUT, wxT("About"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("About"));
m_OK = new wxButton(this, ID_OK, wxT("OK"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("OK"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxSize(75, 25), 0, wxDefaultValidator, wxT("Cancel"));
// Notebook
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxPoint(6, 7),wxSize(625, 484));
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
// Controller pages
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxPoint(0, 0), wxSize(600, 400));
m_Controller[0] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[0], wxT("Controller 1"));
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxPoint(0, 0), wxSize(600, 400));
m_Controller[1] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE2, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[1], wxT("Controller 2"));
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxPoint(0, 0), wxSize(600, 400));
m_Controller[2] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE3, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[2], wxT("Controller 3"));
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxPoint(0, 0), wxSize(600, 400));
m_Controller[3] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE4, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[3], wxT("Controller 4"));
// Add controls
@ -153,117 +195,203 @@ void ConfigBox::CreateGUIControls()
arrayStringFor_Deadzone.Add(wxString::FromAscii(buffer));
}
wxBitmap WxStaticBitmap1_BITMAP(ConfigBox_WxStaticBitmap1_XPM);
// Define bitmap for EVT_PAINT
WxStaticBitmap1_BITMAP = wxBitmap(ConfigBox_WxStaticBitmap1_XPM);
// Populate all four pages
for(int i=0; i<4 ;i++)
{
// --------------------------------------------------------------------
// Populate keys sizer
// -----------------------------
// Set relative values for the keys
int t = -75; // Top
int l = -4; // Left
m_sKeys[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Keys"));
m_pKeys[i] = new wxPanel(m_Controller[i], ID_KEYSPANEL1 + i, wxDefaultPosition, wxSize(600, 400));
//m_sKeys[i] = new wxStaticBox (m_Controller[i], IDG_JOYSTICK, wxT("Keys"), wxDefaultPosition, wxSize(608, 500));
m_sKeys[i]->Add(m_pKeys[i], 0, (wxALL), 0); // margin = 0
// Groups
m_gJoyname[i] = new wxStaticBox(m_Controller[i], IDG_JOYSTICK, wxT("Controller:"), wxPoint(5, 11), wxSize(608, 46));
#ifdef _WIN32
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxPoint(495, 26), wxSize(109, 25), 0, wxDefaultValidator, wxT("Controller attached"));
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxPoint(12, 29), wxSize(476, 21), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_gExtrasettings[i] = new wxStaticBox(m_Controller[i], IDG_EXTRASETTINGS, wxT("Extra settings:"), wxPoint(104, 385), wxSize(155, 69));
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 400), wxSize(59, 21), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_gControllertype[i] = new wxStaticBox(m_Controller[i], IDG_CONTROLLERTYPE, wxT("Controller type:"), wxPoint(359, 383), wxSize(143, 44));
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxPoint(366, 401), wxSize(131, 21), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#else
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxPoint(470, 26), wxSize(140, 25), 0, wxDefaultValidator, wxT("Controller attached"));
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxPoint(10, 25), wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_gExtrasettings[i] = new wxStaticBox(m_Controller[i], IDG_EXTRASETTINGS, wxT("Extra settings:"), wxPoint(100, 385), wxSize(155, 65));
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_gControllertype[i] = new wxStaticBox(m_Controller[i], IDG_CONTROLLERTYPE, wxT("Controller type:"), wxPoint(359, 383), wxSize(160, 44));
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxPoint(364, 396), wxSize(150, 25), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#endif
// GUI left side buttons
m_JoyShoulderL[i] = new wxTextCtrl(m_Controller[i], ID_SHOULDER_L, wxT("0"), wxPoint(6, 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_JoyAnalogMainX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(6, 218), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainX[i]->Enable(false);
m_JoyAnalogMainY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(6, 255), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainY[i]->Enable(false);
m_JoyDpadUp[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_UP, wxT("0"), wxPoint(6, 296), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_DOWN, wxT("0"), wxPoint(6, 333), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_LEFT, wxT("0"), wxPoint(6, 369), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i] = new wxTextCtrl(m_Controller[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(6, 406), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_Controller[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(70, 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainX[i] = new wxButton(m_Controller[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(70, 220), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainY[i] = new wxButton(m_Controller[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(70, 257), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadUp[i] = new wxButton(m_Controller[i], IDB_DPAD_UP, wxEmptyString, wxPoint(70, 298), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_Controller[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(70, 335), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadLeft[i] = new wxButton(m_Controller[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(70, 371), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadRight[i] = new wxButton(m_Controller[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(70, 408), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textMainX[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(6, 204), wxDefaultSize, 0, wxT("X-axis"));
m_textMainY[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(6, 241), wxDefaultSize, 0, wxT("Y-axis"));
m_textDpadUp[i] = new wxStaticText(m_Controller[i], IDT_DPAD_UP, wxT("Up"), wxPoint(6, 282), wxDefaultSize, 0, wxT("Up"));
m_textDpadDown[i] = new wxStaticText(m_Controller[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(6, 319), wxDefaultSize, 0, wxT("Down"));
m_textDpadLeft[i] = new wxStaticText(m_Controller[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(6, 354), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_Controller[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(6, 391), wxDefaultSize, 0, wxT("Right"));
// GUI right side buttons
m_JoyShoulderR[i] = new wxTextCtrl(m_Controller[i], ID_SHOULDER_R, wxT("0"), wxPoint(552, 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_JoyButtonA[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_A, wxT("0"), wxPoint(552, 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_B, wxT("0"), wxPoint(552, 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonB[i]->Enable(false);
m_JoyButtonX[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_X, wxT("0"), wxPoint(552, 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonX[i]->Enable(false);
m_JoyButtonY[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_Y, wxT("0"), wxPoint(552, 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_Controller[i], ID_BUTTON_Z, wxT("0"), wxPoint(552, 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_JoyAnalogSubX[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(552, 351), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubX[i]->Enable(false);
m_JoyAnalogSubY[i] = new wxTextCtrl(m_Controller[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(552, 388), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubY[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_Controller[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(526, 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonA[i] = new wxButton(m_Controller[i], IDB_BUTTON_A, wxEmptyString, wxPoint(526, 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_Controller[i], IDB_BUTTON_B, wxEmptyString, wxPoint(526, 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_Controller[i], IDB_BUTTON_X, wxEmptyString, wxPoint(526, 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonY[i] = new wxButton(m_Controller[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(526, 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonZ[i] = new wxButton(m_Controller[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(526, 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubX[i] = new wxButton(m_Controller[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(526, 353), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubY[i] = new wxButton(m_Controller[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(526, 390), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textSubX[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(552, 336), wxDefaultSize, 0, wxT("X-axis"));
m_textSubY[i] = new wxStaticText(m_Controller[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(552, 373), wxDefaultSize, 0, wxT("Y-axis"));
// GUI center button
m_JoyButtonStart[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONSTART, wxT("0"), wxPoint(278, 403), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonStart[i]->Enable(false);
m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxPoint(167, 424), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonHalfpress[i]->Enable(false);
m_bJoyButtonStart[i] = new wxButton(m_Controller[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(297, 385), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxPoint(231, 426), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
#ifdef _WIN32
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(116, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(116, 428), wxDefaultSize, 0, wxT("Half press"));
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(500, 438), wxDefaultSize, 0, wxT("www.multigesture.net"));
#else
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press"));
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(480, 438), wxDefaultSize, 0, wxT("www.multigesture.net"));
#endif
// --------------------------------------------------------------------
// GameCube controller picture
// -----------------------------
// TODO: Controller image
// Placeholder instead of bitmap
// m_PlaceholderBMP[i] = new wxTextCtrl(m_Controller[i], ID_CONTROLLERPICTURE, wxT("BITMAP HERE PLZ KTHX!"), wxPoint(98, 75), wxSize(423, 306), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("BITMAP HERE PLZ KTHX!"));
// m_PlaceholderBMP[i]->Enable(false);
// You can enable the bitmap here:
// But it loads überslow on init... (only in windows, linux seems to load it fast!)
// AAaaand the XPM file (256 colours) looks crappier than the real bitmap... so maybe we can find a way to use a bitmap?
m_controllerimage[i] = new wxStaticBitmap(m_Controller[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(98, 75), wxSize(421,304));
/* You can enable the bitmap here. But it loads überslow on init... (only in windows, linux
seems to load it fast!) AAaaand the XPM file (256 colours) looks crappier than the real bitmap...
so maybe we can find a way to use a bitmap? */
//m_controllerimage[i] = new wxStaticBitmap(m_pKeys[i], ID_CONTROLLERPICTURE, WxStaticBitmap1_BITMAP, wxPoint(l + 98, t + 75), wxSize(421,304));
//m_controllerimage[i] = new wxBitmap( WxStaticBitmap1_BITMAP );
// Paint background. This allows objects to be visible on top of the picture
m_pKeys[i]->Connect(wxID_ANY, wxEVT_PAINT,
wxPaintEventHandler(ConfigBox::OnPaint),
(wxObject*)0, this);
// --------------------------------------------------------------------
// Keys objects
// -----------------------------
// Left shoulder
m_JoyShoulderL[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_L, wxT("0"), wxPoint(l + 6, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderL[i]->Enable(false);
m_bJoyShoulderL[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_L, wxEmptyString, wxPoint(l + 70, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// Left analog
int ALt = 170; int ALw = ALt + 14; int ALb = ALw + 2; // Set offset
m_JoyAnalogMainX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_X, wxT("0"), wxPoint(l + 6, t + ALw), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainX[i]->Enable(false);
m_JoyAnalogMainY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_MAIN_Y, wxT("0"), wxPoint(l + 6, t + ALw + 36), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogMainY[i]->Enable(false);
m_bJoyAnalogMainX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_X, wxEmptyString, wxPoint(l + 70, t + ALb), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogMainY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_MAIN_Y, wxEmptyString, wxPoint(l + 70, t + ALb + 36), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textMainX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_X, wxT("X-axis"), wxPoint(l + 6, t + ALt), wxDefaultSize, 0, wxT("X-axis"));
m_textMainY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_MAIN_Y, wxT("Y-axis"), wxPoint(l + 6, t + ALt + 36), wxDefaultSize, 0, wxT("Y-axis"));
// D-Pad
int DPt = 255; int DPw = DPt + 14; int DPb = DPw + 2; // Set offset
m_JoyDpadUp[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_UP, wxT("0"), wxPoint(l + 6, t + DPw), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadUp[i]->Enable(false);
m_JoyDpadDown[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_DOWN, wxT("0"), wxPoint(l + 6, t + DPw + 36*1), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadDown[i]->Enable(false);
m_JoyDpadLeft[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_LEFT, wxT("0"), wxPoint(l + 6, t + DPw + 36*2), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadLeft[i]->Enable(false);
m_JoyDpadRight[i] = new wxTextCtrl(m_pKeys[i], ID_DPAD_RIGHT, wxT("0"), wxPoint(l + 6, t + DPw + 36*3), wxSize(59, t + 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyDpadRight[i]->Enable(false);
m_bJoyDpadUp[i] = new wxButton(m_pKeys[i], IDB_DPAD_UP, wxEmptyString, wxPoint(l + 70, t + DPb + 36*0), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadDown[i] = new wxButton(m_pKeys[i], IDB_DPAD_DOWN, wxEmptyString, wxPoint(l + 70, t + DPb + 36*1), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadLeft[i] = new wxButton(m_pKeys[i], IDB_DPAD_LEFT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*2), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyDpadRight[i] = new wxButton(m_pKeys[i], IDB_DPAD_RIGHT, wxEmptyString, wxPoint(l + 70, t + DPb + 36*3), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textDpadUp[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_UP, wxT("Up"), wxPoint(l + 6, t + DPt + 36*0), wxDefaultSize, 0, wxT("Up"));
m_textDpadDown[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_DOWN, wxT("Down"), wxPoint(l + 6, t + DPt + 36*1), wxDefaultSize, 0, wxT("Down"));
m_textDpadLeft[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_LEFT, wxT("Left"), wxPoint(l + 6, t + DPt + 36*2), wxDefaultSize, 0, wxT("Left"));
m_textDpadRight[i] = new wxStaticText(m_pKeys[i], IDT_DPAD_RIGHT, wxT("Right"), wxPoint(l + 6, t + DPt + 36*3), wxDefaultSize, 0, wxT("Right"));
// Right side buttons
m_JoyShoulderR[i] = new wxTextCtrl(m_pKeys[i], ID_SHOULDER_R, wxT("0"), wxPoint(l + 552, t + 106), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyShoulderR[i]->Enable(false);
m_JoyButtonA[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_A, wxT("0"), wxPoint(l + 552, t + 280), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonA[i]->Enable(false);
m_JoyButtonB[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_B, wxT("0"), wxPoint(l + 552, t + 80), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonB[i]->Enable(false);
m_JoyButtonX[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_X, wxT("0"), wxPoint(l + 552, t + 242), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonX[i]->Enable(false);
m_JoyButtonY[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Y, wxT("0"), wxPoint(l + 552, t + 171), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonY[i]->Enable(false);
m_JoyButtonZ[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTON_Z, wxT("0"), wxPoint(l + 552, t + 145), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonZ[i]->Enable(false);
m_bJoyShoulderR[i] = new wxButton(m_pKeys[i], IDB_SHOULDER_R, wxEmptyString, wxPoint(l + 526, t + 108), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonA[i] = new wxButton(m_pKeys[i], IDB_BUTTON_A, wxEmptyString, wxPoint(l + 526, t + 282), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonB[i] = new wxButton(m_pKeys[i], IDB_BUTTON_B, wxEmptyString, wxPoint(l + 526, t + 82), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonX[i] = new wxButton(m_pKeys[i], IDB_BUTTON_X, wxEmptyString, wxPoint(l + 526, t + 244), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonY[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Y, wxEmptyString, wxPoint(l + 526, t + 173), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyButtonZ[i] = new wxButton(m_pKeys[i], IDB_BUTTON_Z, wxEmptyString, wxPoint(l + 526, t + 147), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
// C-buttons
m_JoyAnalogSubX[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_X, wxT("0"), wxPoint(l + 552, t + 336), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubX[i]->Enable(false);
m_JoyAnalogSubY[i] = new wxTextCtrl(m_pKeys[i], ID_ANALOG_SUB_Y, wxT("0"), wxPoint(l + 552, t + 373), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyAnalogSubY[i]->Enable(false);
m_bJoyAnalogSubX[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_X, wxEmptyString, wxPoint(l + 526, t + 338), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_bJoyAnalogSubY[i] = new wxButton(m_pKeys[i], IDB_ANALOG_SUB_Y, wxEmptyString, wxPoint(l + 526, t + 375), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_textSubX[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_X, wxT("X-axis"), wxPoint(l + 552, t + 321), wxDefaultSize, 0, wxT("X-axis"));
m_textSubY[i] = new wxStaticText(m_pKeys[i], IDT_ANALOG_SUB_Y, wxT("Y-axis"), wxPoint(l + 552, t + 358), wxDefaultSize, 0, wxT("Y-axis"));
// Start button
m_bJoyButtonStart[i] = new wxButton(m_pKeys[i], IDB_BUTTONSTART, wxEmptyString, wxPoint(l + 284, t + 365), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
m_JoyButtonStart[i] = new wxTextCtrl(m_pKeys[i], ID_BUTTONSTART, wxT("0"), wxPoint(l + 220, t + 363), wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonStart[i]->Enable(false);
// Website text
#ifdef _WIN32
m_textWebsite[i] = new wxStaticText(m_pKeys[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 400, t + 380), wxDefaultSize, 0, wxT("www.multigesture.net"));
#else
m_textWebsite[i] = new wxStaticText(m_Controller[i], IDT_WEBSITE, wxT("www.multigesture.net"), wxPoint(l + 480, t + 418), wxDefaultSize, 0, wxT("www.multigesture.net"));
#endif
// --------------------------------------------------------------------
// Populate Controller sizer
// -----------------------------
// Groups
#ifdef _WIN32
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxDefaultPosition, wxSize(476, 21), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(109, 25), 0, wxDefaultValidator, wxT("Controller attached"));
#else
m_Joyname[i] = new wxComboBox(m_Controller[i], IDC_JOYNAME, wxEmptyString, wxDefaultPosition, wxSize(450, 25), arrayStringFor_Joyname, 0, wxDefaultValidator, wxT("m_Joyname"));
m_Joyattach[i] = new wxCheckBox(m_Controller[i], IDC_JOYATTACH, wxT("Controller attached"), wxDefaultPosition, wxSize(140, 25), 0, wxDefaultValidator, wxT("Controller attached"));
#endif
m_gJoyname[i] = new wxStaticBoxSizer (wxHORIZONTAL, m_Controller[i], wxT("Controller:"));
m_gJoyname[i]->Add(m_Joyname[i], 0, (wxLEFT | wxRIGHT), 5);
m_gJoyname[i]->Add(m_Joyattach[i], 0, (wxRIGHT | wxLEFT | wxBOTTOM), 1);
// --------------------------------------------------------------------
// Populate settings sizer
// -----------------------------
// Extra settings members
m_gGBExtrasettings[i] = new wxGridBagSizer(0, 0);
m_JoyButtonHalfpress[i] = new wxTextCtrl(m_Controller[i], ID_BUTTONHALFPRESS, wxT("0"), wxDefaultPosition, wxSize(59, 19), wxTE_READONLY | wxTE_CENTRE, wxDefaultValidator, wxT("0"));
m_JoyButtonHalfpress[i]->Enable(false);
m_bJoyButtonHalfpress[i] = new wxButton(m_Controller[i], IDB_BUTTONHALFPRESS, wxEmptyString, wxPoint(231, 426), wxSize(21, 14), 0, wxDefaultValidator, wxEmptyString);
#ifdef _WIN32
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxDefaultPosition, wxSize(59, 21), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxDefaultPosition, wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxDefaultPosition, wxDefaultSize, 0, wxT("Half press"));
#else
m_Deadzone[i] = new wxComboBox(m_Controller[i], IDC_DEADZONE, wxEmptyString, wxPoint(167, 398), wxSize(80, 25), arrayStringFor_Deadzone, 0, wxDefaultValidator, wxT("m_Deadzone"));
m_textDeadzone[i] = new wxStaticText(m_Controller[i], IDT_DEADZONE, wxT("Deadzone"), wxPoint(105, 404), wxDefaultSize, 0, wxT("Deadzone"));
m_textHalfpress[i] = new wxStaticText(m_Controller[i], IDT_BUTTONHALFPRESS, wxT("Half press"), wxPoint(105, 428), wxDefaultSize, 0, wxT("Half press"));
#endif
// Populate extra settings
m_gExtrasettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Extra settings"));
m_gGBExtrasettings[i]->Add(m_textDeadzone[i], wxGBPosition(0, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 2);
m_gGBExtrasettings[i]->Add(m_Deadzone[i], wxGBPosition(0, 1), wxGBSpan(1, 1), (wxBOTTOM), 2);
m_gGBExtrasettings[i]->Add(m_textHalfpress[i], wxGBPosition(1, 0), wxGBSpan(1, 1), (wxRIGHT | wxTOP), 2);
m_gGBExtrasettings[i]->Add(m_JoyButtonHalfpress[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 0);
m_gGBExtrasettings[i]->Add(m_bJoyButtonHalfpress[i], wxGBPosition(1, 2), wxGBSpan(1, 1), (wxLEFT | wxTOP), 2);
m_gExtrasettings[i]->Add(m_gGBExtrasettings[i], 0, wxEXPAND | wxALL, 3);
// Populate controller typ
m_gControllertype[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Controller type"));
#ifdef _WIN32
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxDefaultPosition, wxSize(131, 21), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#else
m_Controltype[i] = new wxComboBox(m_Controller[i], IDC_CONTROLTYPE, wxEmptyString, wxDefaultPosition, wxSize(150, 25), arrayStringFor_Controltype, 0, wxDefaultValidator, wxT("m_Controltype"));
#endif
m_gControllertype[i]->Add(m_Controltype[i], 0, wxEXPAND | wxALL, 3);
// Populate input status
/*
m_gStatusIn[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("In"));
CreateAdvancedControls(i);
m_gStatusIn[i]->Add(m_pInStatus[i], 0, wxALL, 0);
*/
// Populate settings
m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
m_sSettings[i]->Add(m_gExtrasettings[i], 0, wxEXPAND | wxALL, 0);
m_sSettings[i]->Add(m_gControllertype[i], 0, wxEXPAND | wxLEFT, 5);
//m_sSettings[i]->Add(m_gStatusIn[i], 0, wxLEFT, 5);
// --------------------------------------------------------------------
// Populate main sizer
// -----------------------------
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_gJoyname[i], 0, wxEXPAND | (wxALL), 5);
m_sMain[i]->Add(m_sKeys[i], 1, wxEXPAND | (wxLEFT | wxRIGHT), 5);
m_sMain[i]->Add(m_sSettings[i], 0, wxEXPAND | (wxALL), 5);
m_Controller[i]->SetSizer(m_sMain[i]); // Set the main sizer
// Disable when running
if(emulator_running)
{
m_Joyname[i]->Enable(false);
@ -271,20 +399,48 @@ void ConfigBox::CreateGUIControls()
m_Controltype[i]->Enable(false);
}
// Set dialog items
SetControllerAll(i);
}
} // end of loop
// --------------------------------------------------------------------
// Populate buttons sizer.
// -----------------------------
wxBoxSizer * m_sButtons = new wxBoxSizer(wxHORIZONTAL);
m_sButtons->Add(m_About, 0, (wxBOTTOM), 0);
m_sButtons->AddStretchSpacer(1);
m_sButtons->Add(m_OK, 0, wxALIGN_RIGHT | (wxBOTTOM), 0);
m_sButtons->Add(m_Cancel, 0, wxALIGN_RIGHT | (wxLEFT), 5);
// --------------------------------------------------------------------
// Populate master sizer.
// -----------------------------
wxBoxSizer * m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 0, wxEXPAND | wxALL, 5);
m_MainSizer->Add(m_sButtons, 1, wxEXPAND | ( wxLEFT | wxRIGHT | wxBOTTOM), 5);
this->SetSizer(m_MainSizer);
// Set window size
SetClientSize(m_MainSizer->GetMinSize().GetWidth(), m_MainSizer->GetMinSize().GetHeight());
Center();
}
// Close window
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::OnClose(wxCloseEvent& /*event*/)
{
EndModal(0);
}
void ConfigBox::AboutClick(wxCommandEvent& event)
{
// Call about dialog
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
#ifdef _WIN32
void ConfigBox::AboutClick(wxCommandEvent& event)
{
#ifdef _WIN32
wxWindow win;
win.SetHWND((WXHWND)this->GetHWND());
win.Enable(false);
@ -294,12 +450,13 @@ void ConfigBox::AboutClick(wxCommandEvent& event)
win.Enable(true);
win.SetHWND(0);
#else
#else
AboutBox frame(NULL);
frame.ShowModal();
#endif
#endif
}
void ConfigBox::OKClick(wxCommandEvent& event)
{
if (event.GetId() == ID_OK)
@ -370,7 +527,7 @@ void ConfigBox::SetControllerAll(int controller)
}
}
// Get dialog items
// Get dialog items. Collect button identification.
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::GetControllerAll(int controller)
{
@ -414,6 +571,7 @@ void ConfigBox::GetControllerAll(int controller)
joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection();
}
void ConfigBox::UpdateVisibleItems(int controller)
{
if(joysticks[controller].controllertype)
@ -463,8 +621,7 @@ void ConfigBox::ChangeControllertype(wxCommandEvent& event)
joysticks[2].controllertype = m_Controltype[2]->GetSelection();
joysticks[3].controllertype = m_Controltype[3]->GetSelection();
for(int i=0; i<4 ;i++)
UpdateVisibleItems(i);
for(int i=0; i<4 ;i++) UpdateVisibleItems(i);
}
void ConfigBox::NotebookPageChanged(wxNotebookEvent& event)
@ -585,6 +742,7 @@ void ConfigBox::SetButtonText(int id, char text[128])
}
}
// Wait for button press
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::GetButtons(wxCommandEvent& event)

View File

@ -29,6 +29,7 @@
//
//////////////////////////////////////////////////////////////////////////////////////////
#ifndef __CONFIGBOX_h__
#define __CONFIGBOX_h__
@ -45,6 +46,7 @@
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/statbmp.h>
#include <wx/gbsizer.h>
class ConfigBox : public wxDialog
@ -53,10 +55,17 @@ class ConfigBox : public wxDialog
DECLARE_EVENT_TABLE();
public:
ConfigBox(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Configure: nJoy Input Plugin"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE);
ConfigBox(wxWindow *parent, wxWindowID id = 1,
const wxString &title = wxT("Configure: nJoy Input Plugin"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~ConfigBox();
#if wxUSE_TIMER
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
wxTimer m_timer;
#endif
private:
wxButton *m_About;
wxButton *m_OK;
@ -65,15 +74,21 @@ class ConfigBox : public wxDialog
wxPanel *m_Controller[4];
wxNotebook *m_Notebook;
wxPanel * m_pKeys[4], * m_pInStatus[4];
wxBitmap WxStaticBitmap1_BITMAP;
wxStaticBoxSizer * m_sKeys[4];
wxBoxSizer * m_sMain[4], * m_sSettings[4];
wxComboBox *m_Joyname[4];
wxComboBox *m_Controltype[4];
wxComboBox *m_Deadzone[4];
wxCheckBox *m_Joyattach[4];
wxStaticBoxSizer *m_gJoyname[4];
wxStaticBox *m_gJoyname[4];
wxStaticBox *m_gExtrasettings[4];
wxStaticBox *m_gControllertype[4];
wxStaticBoxSizer *m_gExtrasettings[4]; wxGridBagSizer * m_gGBExtrasettings[4]; // Settings
wxStaticBoxSizer *m_gControllertype[4];
wxStaticBoxSizer *m_gStatusIn[4];
wxTextCtrl *m_JoyShoulderL[4];
wxTextCtrl *m_JoyShoulderR[4];
@ -130,7 +145,7 @@ class ConfigBox : public wxDialog
wxStaticText *m_textWebsite[4];
wxTextCtrl *m_PlaceholderBMP[4];
wxStaticBitmap *m_controllerimage[4];
wxStaticBitmap *m_controllerimage[4], *m_bmpSquare[4], *m_bmpDot[4];
int notebookpage;
private:
@ -145,6 +160,10 @@ class ConfigBox : public wxDialog
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status
ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
IDC_JOYNAME,
IDC_CONTROLTYPE,
IDC_DEADZONE,
@ -154,6 +173,8 @@ class ConfigBox : public wxDialog
IDG_EXTRASETTINGS,
IDG_CONTROLLERTYPE,
ID_CONTROLLERPICTURE,
ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4,
ID_STATUSDOTBMP1, ID_STATUSDOTBMP2, ID_STATUSDOTBMP3, ID_STATUSDOTBMP4,
ID_SHOULDER_L = 2000,
ID_SHOULDER_R,
@ -221,7 +242,9 @@ class ConfigBox : public wxDialog
void ChangeControllertype(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void CreateGUIControls(); void CreateAdvancedControls(int i);
wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
void PadGetStatus(); void Update();
void SetControllerAll(int controller);
void UpdateVisibleItems(int controller);
@ -233,6 +256,8 @@ class ConfigBox : public wxDialog
void GetHats(int ID);
void GetAxis(wxCommandEvent& event);
void OnPaint(wxPaintEvent &event);
void SetButtonText(int id, char text[128]);
};

View File

@ -0,0 +1,394 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
// ¯¯¯¯¯¯¯¯¯
#ifdef USE_RUMBLE_DINPUT_HACK
bool g_rumbleEnable = FALSE;
#endif
// Rumble in windows
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
LPDIRECTINPUT8 g_pDI = NULL;
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
LPDIRECTINPUTEFFECT g_pEffect = NULL;
DWORD g_dwNumForceFeedbackAxis = 0;
INT g_nXForce = 0;
INT g_nYForce = 0;
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
HRESULT InitDirectInput(HWND hDlg);
//VOID FreeDirectInput();
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
HRESULT SetDeviceForcesXY();
#endif
#elif defined(__linux__)
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
int fd;
char device_file_name[64];
struct ff_effect effect;
bool CanRumble = false;
#endif
//////////////////////
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
//if (_numPAD > 0)
// return;
// SDL can't rumble the gamepad so we need to use platform specific code
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
a = int ((float)a * 0.96f);
if (!g_rumbleEnable)
{
a = 0;
}
else
{
g_nYForce = a;
SetDeviceForcesXY();
}
#endif
#elif defined(__linux__)
struct input_event event;
if (CanRumble)
{
if (_uType == 1)
{
event.type = EV_FF;
event.code = effect.id;
event.value = 1;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Play effect");
exit(1);
}
}
if ((_uType == 0) || (_uType == 2))
{
event.type = EV_FF;
event.code = effect.id;
event.value = 0;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Stop effect");
exit(1);
}
}
}
#endif
}
// Use PAD rumble
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
{
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
// Enable or disable rumble
if (joystate[_numPAD].halfpress)
if (!g_pDI)
if (FAILED(InitDirectInput(m_hWnd)))
{
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
g_rumbleEnable = FALSE;
//return;
}
else
{
g_rumbleEnable = TRUE;
}
if (g_rumbleEnable)
{
g_pDevice->Acquire();
if (g_pEffect) g_pEffect->Start(1, 0);
}
#endif
#elif defined(__linux__)
if (!fd)
{
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
//Something wrong, probably permissions, just return now
return;
}
int n_effects = 0;
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
if (n_effects > 0)
CanRumble = true;
else
return; // Return since we can't do any effects
/* a strong rumbling effect */
effect.type = FF_RUMBLE;
effect.id = -1;
effect.u.rumble.strong_magnitude = 0x8000;
effect.u.rumble.weak_magnitude = 0;
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
effect.replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
perror("Upload effect");
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
}
}
#endif
}
#ifdef _WIN32
//////////////////////////////////////////////////////////////////////////////////////////
// Rumble stuff :D!
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
#ifdef USE_RUMBLE_DINPUT_HACK
HRESULT InitDirectInput( HWND hDlg )
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
{
return hr;
}
// Look for a force feedback device we can use
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
{
return hr;
}
if (NULL == g_pDevice)
{
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
g_rumbleEnable = FALSE;
return S_OK;
}
// Set the data format to "simple joystick" - a predefined data format. A
// data format specifies which controls on a device we are interested in,
// and how they should be reported.
//
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
// it in this sample. But setting the data format is important so that the
// DIJOFS_* values work properly.
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
return hr;
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
// Exclusive access is required in order to perform force feedback.
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
{
return hr;
}
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
return hr;
// Enumerate and count the axes of the joystick
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
return hr;
// This simple sample only supports one or two axis joysticks
if (g_dwNumForceFeedbackAxis > 2)
g_dwNumForceFeedbackAxis = 2;
// This application needs only one effect: Applying raw forces.
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
{
return hr;
}
if (NULL == g_pEffect)
return E_FAIL;
return S_OK;
}
VOID FreeDirectInput()
{
// Unacquire the device one last time just in case
// the app tried to exit while the device is still acquired.
if (g_pDevice)
g_pDevice->Unacquire();
// Release any DirectInput objects.
SAFE_RELEASE(g_pEffect);
SAFE_RELEASE(g_pDevice);
SAFE_RELEASE(g_pDI);
}
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
{
LPDIRECTINPUTDEVICE8 pDevice;
HRESULT hr;
// Obtain an interface to the enumerated force feedback device.
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
// If it failed, then we can't use this device for some bizarre reason.
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
if (FAILED(hr))
return DIENUM_CONTINUE;
// We successfully created an IDirectInputDevice8. So stop looking for another one.
g_pDevice = pDevice;
return DIENUM_STOP;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
HRESULT SetDeviceForcesXY()
{
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf;
if (g_dwNumForceFeedbackAxis == 1)
{
// If only one force feedback axis, then apply only one direction and keep the direction at zero
cf.lMagnitude = g_nXForce;
rglDirection[0] = 0;
}
else
{
// If two force feedback axis, then apply magnitude from both directions
rglDirection[0] = g_nXForce;
rglDirection[1] = g_nYForce;
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
}
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Now set the new parameters and start the effect immediately.
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
#endif
#endif

View File

@ -11,11 +11,14 @@ if not env['HAVE_SDL']:
Return()
files = [
'Config.cpp',
'nJoy.cpp',
'Rumble.cpp',
]
if padenv['HAVE_WX']:
files += [
'GUI/AboutBox.cpp',
'GUI/ConfigAdvanced.cpp',
'GUI/ConfigBox.cpp',
]

View File

@ -29,73 +29,52 @@
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// ¯¯¯¯¯¯¯¯¯
// Rumble in windows
#define _CONTROLLER_STATE_H // avoid certain declarations in nJoy.h
FILE *pFile;
HINSTANCE nJoy_hInst = NULL;
CONTROLLER_INFO *joyinfo = 0;
CONTROLLER_STATE joystate[4];
CONTROLLER_MAPPING joysticks[4];
bool emulator_running = FALSE;
HWND m_hWnd; // Handle to window
// Handle to window
HWND m_hWnd;
#ifdef USE_RUMBLE_DINPUT_HACK
bool g_rumbleEnable = FALSE;
#endif
// Rumble in windows
// Rumble
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
LPDIRECTINPUT8 g_pDI = NULL;
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
LPDIRECTINPUTEFFECT g_pEffect = NULL;
DWORD g_dwNumForceFeedbackAxis = 0;
INT g_nXForce = 0;
INT g_nYForce = 0;
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
HRESULT InitDirectInput(HWND hDlg);
VOID FreeDirectInput();
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
HRESULT SetDeviceForcesXY();
#endif
#elif defined(__linux__)
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
int fd;
char device_file_name[64];
struct ff_effect effect;
bool CanRumble = false;
extern int fd;
#endif
#if defined(HAVE_WX) && HAVE_WX
//////////////////////////////////////////////////////////////////////////////////////////
// wxWidgets
// ¯¯¯¯¯¯¯¯¯
class wxDLLApp : public wxApp
{
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// DllMain
// ¯¯¯¯¯¯¯
@ -181,10 +160,12 @@ void DllConfig(HWND _hParent)
}
LoadConfig(); // load settings
#if defined(HAVE_WX) && HAVE_WX
#if defined(HAVE_WX) && HAVE_WX
ConfigBox frame(NULL);
frame.ShowModal();
#endif
#endif
#endif
}
@ -258,6 +239,7 @@ void PAD_Shutdown()
#endif
}
// Set PAD status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
@ -265,10 +247,10 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
if (!joysticks[_numPAD].enabled)
return;
// clear pad status
// Clear pad status
memset(_pPADStatus, 0, sizeof(SPADStatus));
// get pad status
// Get pad status
GetJoyState(_numPAD);
// Reset!
@ -287,10 +269,10 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
// Adjust range
// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
// The value used for the gamecube controller is an unsigned char (0 to 255)
int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X]>>8);
int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y]>>8);
int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X]>>8);
int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y]>>8);
int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X] >> 8);
int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y] >> 8);
int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X] >> 8);
int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y] >> 8);
// Quick fix
if (main_stick_x > 127)
@ -368,127 +350,15 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
_pPADStatus->button|=PAD_BUTTON_RIGHT;
}
//
_pPADStatus->err = PAD_ERR_NONE;
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
if (joystate[_numPAD].halfpress)
if (!g_pDI)
if (FAILED(InitDirectInput(m_hWnd)))
{
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
g_rumbleEnable = FALSE;
//return;
}
else
g_rumbleEnable = TRUE;
if (g_rumbleEnable)
{
g_pDevice->Acquire();
if (g_pEffect)
g_pEffect->Start(1, 0);
}
#endif
#elif defined(__linux__)
if (!fd)
{
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
//Something wrong, probably permissions, just return now
return;
}
int n_effects = 0;
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
if (n_effects > 0)
CanRumble = true;
else
return; // Return since we can't do any effects
/* a strong rumbling effect */
effect.type = FF_RUMBLE;
effect.id = -1;
effect.u.rumble.strong_magnitude = 0x8000;
effect.u.rumble.weak_magnitude = 0;
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
effect.replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
perror("Upload effect");
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
}
}
#endif
// Use rumble
PAD_Use_Rumble(_numPAD, _pPADStatus);
}
// Set PAD rumble
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// (Stop=0, Rumble=1)
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
//if (_numPAD > 0)
// return;
// not supported by SDL
// So we need to use platform specific stuff
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
a = int ((float)a * 0.96f);
if (!g_rumbleEnable)
{
a = 0;
}
else
{
g_nYForce = a;
SetDeviceForcesXY();
}
#endif
#elif defined(__linux__)
struct input_event event;
if (CanRumble)
{
if (_uType == 1)
{
event.type = EV_FF;
event.code = effect.id;
event.value = 1;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Play effect");
exit(1);
}
}
if ((_uType == 0) || (_uType == 2))
{
event.type = EV_FF;
event.code = effect.id;
event.value = 0;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Stop effect");
exit(1);
}
}
}
#endif
}
// Set PAD attached pads
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
@ -510,13 +380,19 @@ unsigned int PAD_GetAttachedPads()
return connected;
}
//////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ReadButton(int controller, int button) {
// Read buttons status. Called from GetJoyState().
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ReadButton(int controller, int button)
{
int ctl_button = joysticks[controller].buttons[button];
if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons) {
if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons)
{
joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
}
}
@ -541,9 +417,13 @@ void GetJoyState(int controller)
ReadButton(controller, CTL_Z_TRIGGER);
ReadButton(controller, CTL_START);
PanicAlert("%i", CTL_A_BUTTON);
//
if (joysticks[controller].halfpress < joyinfo[controller].NumButtons)
joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
// Check if we have an analog or digital joypad
if (joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
{
joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
@ -578,6 +458,7 @@ int Search_Devices()
joyinfo = new CONTROLLER_INFO [numjoy];
}
// Warn the user of no joysticks are detected
if (numjoy == 0)
{
#ifdef _WIN32
@ -619,305 +500,3 @@ int Search_Devices()
return numjoy;
}
// Enable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_INIT()
{
if (pFile)
return;
#ifdef _WIN32
char dateStr [9];
_strdate( dateStr);
char timeStr [9];
_strtime( timeStr );
#endif
pFile = fopen ("nJoy-debug.txt","wt");
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
#ifdef _WIN32
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
#endif
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
}
// Disable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_QUIT()
{
if (!pFile)
return;
#ifdef _WIN32
char timeStr [9];
_strtime(timeStr);
fprintf(pFile, "_______________\n");
fprintf(pFile, "Time: %s", timeStr);
#endif
fclose(pFile);
}
// Save settings to file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void SaveConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
file.Set(SectionName, "dpad", joysticks[i].dpad);
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
file.Set(SectionName, "enabled", joysticks[i].enabled);
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
}
file.Save("nJoy.ini");
}
// Load settings from file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void LoadConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
}
}
#ifdef _WIN32
//////////////////////////////////////////////////////////////////////////////////////////
// Rumble stuff :D!
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
#ifdef USE_RUMBLE_DINPUT_HACK
HRESULT InitDirectInput( HWND hDlg )
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
{
return hr;
}
// Look for a force feedback device we can use
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
{
return hr;
}
if (NULL == g_pDevice)
{
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
g_rumbleEnable = FALSE;
return S_OK;
}
// Set the data format to "simple joystick" - a predefined data format. A
// data format specifies which controls on a device we are interested in,
// and how they should be reported.
//
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
// it in this sample. But setting the data format is important so that the
// DIJOFS_* values work properly.
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
return hr;
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
// Exclusive access is required in order to perform force feedback.
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
{
return hr;
}
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
return hr;
// Enumerate and count the axes of the joystick
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
return hr;
// This simple sample only supports one or two axis joysticks
if (g_dwNumForceFeedbackAxis > 2)
g_dwNumForceFeedbackAxis = 2;
// This application needs only one effect: Applying raw forces.
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
{
return hr;
}
if (NULL == g_pEffect)
return E_FAIL;
return S_OK;
}
VOID FreeDirectInput()
{
// Unacquire the device one last time just in case
// the app tried to exit while the device is still acquired.
if (g_pDevice)
g_pDevice->Unacquire();
// Release any DirectInput objects.
SAFE_RELEASE(g_pEffect);
SAFE_RELEASE(g_pDevice);
SAFE_RELEASE(g_pDI);
}
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
{
LPDIRECTINPUTDEVICE8 pDevice;
HRESULT hr;
// Obtain an interface to the enumerated force feedback device.
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
// If it failed, then we can't use this device for some bizarre reason.
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
if (FAILED(hr))
return DIENUM_CONTINUE;
// We successfully created an IDirectInputDevice8. So stop looking for another one.
g_pDevice = pDevice;
return DIENUM_STOP;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
HRESULT SetDeviceForcesXY()
{
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf;
if (g_dwNumForceFeedbackAxis == 1)
{
// If only one force feedback axis, then apply only one direction and keep the direction at zero
cf.lMagnitude = g_nXForce;
rglDirection[0] = 0;
}
else
{
// If two force feedback axis, then apply magnitude from both directions
rglDirection[0] = g_nXForce;
rglDirection[1] = g_nYForce;
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
}
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Now set the new parameters and start the effect immediately.
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
#endif
#endif

View File

@ -47,20 +47,21 @@
#endif
#ifdef _WIN32
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib")
#include <tchar.h>
#include <math.h>
#define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib")
#include <tchar.h>
#include <math.h>
#define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#ifdef USE_RUMBLE_DINPUT_HACK
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
#endif
#ifdef USE_RUMBLE_DINPUT_HACK
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
VOID FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp
#endif
#endif // _WIN32
#ifdef _WIN32
@ -75,6 +76,7 @@
#include <linux/input.h>
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Define
// ¯¯¯¯¯¯
@ -86,6 +88,7 @@
#define RELYEAR "2008"
#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
//////////////////////////////////////////////////////////////////////////////////////////
// Structures
// ¯¯¯¯¯¯¯¯¯¯
@ -158,6 +161,18 @@ enum
CTL_D_PAD_RIGHT
};
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// ¯¯¯¯¯¯¯¯¯
#ifndef _CONTROLLER_STATE_H
extern FILE *pFile;
extern CONTROLLER_STATE joystate[4];
extern CONTROLLER_MAPPING joysticks[4];
extern HWND m_hWnd; // Handle to window
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
@ -167,5 +182,7 @@ int Search_Devices();
void DEBUG_INIT();
void DEBUG_QUIT();
void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
void SaveConfig();
void LoadConfig();