Add ControllerInterface::Win32 to wrap XInput and DInput
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377615b06f
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@ -35,6 +35,7 @@ if(WIN32)
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ControllerInterface/DInput/DInputJoystick.cpp
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ControllerInterface/DInput/DInputKeyboardMouse.cpp
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ControllerInterface/DInput/XInputFilter.cpp
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ControllerInterface/Win32/Win32.cpp
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ControllerInterface/XInput/XInput.cpp
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ControllerInterface/ForceFeedback/ForceFeedbackDevice.cpp
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)
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@ -8,11 +8,8 @@
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#include "Common/Logging/Log.h"
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#ifdef CIFACE_USE_XINPUT
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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#endif
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#ifdef CIFACE_USE_DINPUT
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#ifdef CIFACE_USE_WIN32
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#include "InputCommon/ControllerInterface/Win32/Win32.h"
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#endif
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#ifdef CIFACE_USE_XLIB
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#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
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@ -48,11 +45,8 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
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m_is_populating_devices = true;
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#ifdef CIFACE_USE_DINPUT
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// nothing needed
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::Init();
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#ifdef CIFACE_USE_WIN32
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ciface::Win32::Init();
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#endif
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#ifdef CIFACE_USE_XLIB
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// nothing needed
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@ -99,12 +93,8 @@ void ControllerInterface::RefreshDevices()
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m_is_populating_devices = true;
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#ifdef CIFACE_USE_DINPUT
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if (m_wsi.type == WindowSystemType::Windows)
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ciface::DInput::PopulateDevices(reinterpret_cast<HWND>(m_wsi.render_surface));
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#endif
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::PopulateDevices();
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#ifdef CIFACE_USE_WIN32
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ciface::Win32::PopulateDevices(m_wsi.render_surface);
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#endif
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#ifdef CIFACE_USE_XLIB
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if (m_wsi.type == WindowSystemType::X11)
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@ -160,11 +150,8 @@ void ControllerInterface::Shutdown()
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// BEFORE we shutdown the backends.
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InvokeDevicesChangedCallbacks();
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#ifdef CIFACE_USE_XINPUT
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ciface::XInput::DeInit();
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#endif
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#ifdef CIFACE_USE_DINPUT
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// nothing needed
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#ifdef CIFACE_USE_WIN32
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ciface::Win32::DeInit();
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#endif
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#ifdef CIFACE_USE_XLIB
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// nothing needed
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@ -15,8 +15,7 @@
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// enable disable sources
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#ifdef _WIN32
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#define CIFACE_USE_XINPUT
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#define CIFACE_USE_DINPUT
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#define CIFACE_USE_WIN32
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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#define CIFACE_USE_XLIB
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@ -0,0 +1,26 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/Win32/Win32.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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void ciface::Win32::Init()
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{
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// DInput::Init();
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XInput::Init();
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}
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void ciface::Win32::PopulateDevices(void* hwnd)
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{
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DInput::PopulateDevices(static_cast<HWND>(hwnd));
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XInput::PopulateDevices();
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}
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void ciface::Win32::DeInit()
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{
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// DInput::DeInit();
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XInput::DeInit();
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}
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@ -0,0 +1,15 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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namespace ciface
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{
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namespace Win32
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{
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void Init();
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void PopulateDevices(void* hwnd);
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void DeInit();
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}
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}
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@ -63,6 +63,7 @@
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<ClCompile Include="ControlReference\ControlReference.cpp" />
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<ClCompile Include="ControlReference\ExpressionParser.cpp" />
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<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
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<ClCompile Include="ControllerInterface\Win32\Win32.cpp" />
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<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
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<ClCompile Include="GCAdapter.cpp">
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<!--
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@ -104,6 +105,7 @@
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<ClInclude Include="ControlReference\ControlReference.h" />
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<ClInclude Include="ControlReference\ExpressionParser.h" />
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<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
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<ClInclude Include="ControllerInterface\Win32\Win32.h" />
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<ClInclude Include="ControllerInterface\XInput\XInput.h" />
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<ClInclude Include="GCAdapter.h" />
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<ClInclude Include="GCPadStatus.h" />
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@ -4,12 +4,6 @@
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<Filter Include="ControllerInterface">
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<UniqueIdentifier>{3a755a86-0efa-4396-bf79-bb3a1910764d}</UniqueIdentifier>
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</Filter>
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<Filter Include="ControllerInterface\DInput">
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<UniqueIdentifier>{0289ef91-50f5-4c16-9fa4-ff4c4d8208e7}</UniqueIdentifier>
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</Filter>
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<Filter Include="ControllerInterface\XInput">
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<UniqueIdentifier>{07bad1aa-7e03-4f5c-ade2-a44857c5cbc3}</UniqueIdentifier>
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</Filter>
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<Filter Include="ControllerInterface\ForceFeedback">
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<UniqueIdentifier>{e10ce316-283c-4be0-848d-578dec2b6404}</UniqueIdentifier>
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</Filter>
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@ -25,6 +19,15 @@
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<Filter Include="ControllerEmu\Setting">
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<UniqueIdentifier>{ce661cb4-f23f-4ab2-952d-402d381735e5}</UniqueIdentifier>
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</Filter>
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<Filter Include="ControllerInterface\Win32">
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<UniqueIdentifier>{6ca06b20-d8f6-4622-97ab-eefbc66edbd5}</UniqueIdentifier>
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</Filter>
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<Filter Include="ControllerInterface\DInput">
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<UniqueIdentifier>{0289ef91-50f5-4c16-9fa4-ff4c4d8208e7}</UniqueIdentifier>
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</Filter>
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<Filter Include="ControllerInterface\XInput">
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<UniqueIdentifier>{07bad1aa-7e03-4f5c-ade2-a44857c5cbc3}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="GCAdapter.cpp" />
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@ -104,6 +107,9 @@
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<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp">
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<Filter>ControllerInterface\DInput</Filter>
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</ClCompile>
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<ClCompile Include="ControllerInterface\Win32\Win32.cpp">
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<Filter>ControllerInterface\Win32</Filter>
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</ClCompile>
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<ClCompile Include="ControlReference\ExpressionParser.cpp">
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<Filter>ControllerInterface</Filter>
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</ClCompile>
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@ -200,6 +206,9 @@
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<ClInclude Include="ControllerInterface\DInput\XInputFilter.h">
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<Filter>ControllerInterface\DInput</Filter>
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</ClInclude>
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<ClInclude Include="ControllerInterface\Win32\Win32.h">
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<Filter>ControllerInterface\Win32</Filter>
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</ClInclude>
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<ClInclude Include="ControlReference\ExpressionParser.h">
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<Filter>ControllerInterface</Filter>
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</ClInclude>
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