HW/DSP: Refactor to class.
This commit is contained in:
parent
40ff9b25b7
commit
929222ffbd
|
@ -568,7 +568,8 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
|
|||
else
|
||||
Config::SetBaseOrCurrent(Config::MAIN_DSP_THREAD, cpu_info.num_cores > 2);
|
||||
|
||||
if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, Config::Get(Config::MAIN_DSP_THREAD)))
|
||||
if (!system.GetDSP().GetDSPEmulator()->Initialize(core_parameter.bWii,
|
||||
Config::Get(Config::MAIN_DSP_THREAD)))
|
||||
{
|
||||
PanicAlertFmt("Failed to initialize DSP emulation!");
|
||||
return;
|
||||
|
@ -785,7 +786,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
|
|||
ExpansionInterface::PauseAndLock(do_lock, false);
|
||||
|
||||
// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
|
||||
DSP::GetDSPEmulator()->PauseAndLock(do_lock, false);
|
||||
system.GetDSP().GetDSPEmulator()->PauseAndLock(do_lock, false);
|
||||
|
||||
// video has to come after CPU, because CPU thread can wait for video thread
|
||||
// (s_efbAccessRequested).
|
||||
|
|
|
@ -325,8 +325,11 @@ u32 PPCDebugInterface::ReadExtraMemory(const Core::CPUThreadGuard& guard, int me
|
|||
case 0:
|
||||
return PowerPC::HostRead_U32(guard, address);
|
||||
case 1:
|
||||
return (DSP::ReadARAM(address) << 24) | (DSP::ReadARAM(address + 1) << 16) |
|
||||
(DSP::ReadARAM(address + 2) << 8) | (DSP::ReadARAM(address + 3));
|
||||
{
|
||||
auto& dsp = Core::System::GetInstance().GetDSP();
|
||||
return (dsp.ReadARAM(address) << 24) | (dsp.ReadARAM(address + 1) << 16) |
|
||||
(dsp.ReadARAM(address + 2) << 8) | (dsp.ReadARAM(address + 3));
|
||||
}
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -212,19 +212,22 @@ struct AuxiliaryAddressSpaceAccessors : Accessors
|
|||
}
|
||||
u8 ReadU8(const Core::CPUThreadGuard& guard, u32 address) const override
|
||||
{
|
||||
const u8* base = DSP::GetARAMPtr();
|
||||
const u8* base = Core::System::GetInstance().GetDSP().GetARAMPtr();
|
||||
return base[address];
|
||||
}
|
||||
|
||||
void WriteU8(const Core::CPUThreadGuard& guard, u32 address, u8 value) override
|
||||
{
|
||||
u8* base = DSP::GetARAMPtr();
|
||||
u8* base = Core::System::GetInstance().GetDSP().GetARAMPtr();
|
||||
base[address] = value;
|
||||
}
|
||||
|
||||
iterator begin() const override { return DSP::GetARAMPtr(); }
|
||||
iterator begin() const override { return Core::System::GetInstance().GetDSP().GetARAMPtr(); }
|
||||
|
||||
iterator end() const override { return DSP::GetARAMPtr() + GetSize(); }
|
||||
iterator end() const override
|
||||
{
|
||||
return Core::System::GetInstance().GetDSP().GetARAMPtr() + GetSize();
|
||||
}
|
||||
|
||||
std::optional<u32> Search(const Core::CPUThreadGuard& guard, u32 haystack_offset,
|
||||
const u8* needle_start, std::size_t needle_size,
|
||||
|
|
|
@ -68,191 +68,101 @@ enum
|
|||
AUDIO_DMA_BLOCKS_LEFT = 0x503A,
|
||||
};
|
||||
|
||||
// UARAMCount
|
||||
union UARAMCount
|
||||
{
|
||||
u32 Hex = 0;
|
||||
struct
|
||||
{
|
||||
u32 count : 31;
|
||||
u32 dir : 1; // 0: MRAM -> ARAM 1: ARAM -> MRAM
|
||||
};
|
||||
};
|
||||
|
||||
// Blocks are 32 bytes.
|
||||
union UAudioDMAControl
|
||||
{
|
||||
u16 Hex = 0;
|
||||
struct
|
||||
{
|
||||
u16 NumBlocks : 15;
|
||||
u16 Enable : 1;
|
||||
};
|
||||
};
|
||||
|
||||
// AudioDMA
|
||||
struct AudioDMA
|
||||
{
|
||||
u32 current_source_address = 0;
|
||||
u16 remaining_blocks_count = 0;
|
||||
u32 SourceAddress = 0;
|
||||
UAudioDMAControl AudioDMAControl;
|
||||
};
|
||||
|
||||
// ARAM_DMA
|
||||
struct ARAM_DMA
|
||||
{
|
||||
u32 MMAddr = 0;
|
||||
u32 ARAddr = 0;
|
||||
UARAMCount Cnt;
|
||||
};
|
||||
|
||||
// So we may abstract GC/Wii differences a little
|
||||
struct ARAMInfo
|
||||
{
|
||||
bool wii_mode = false; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
|
||||
u32 size = ARAM_SIZE;
|
||||
u32 mask = ARAM_MASK;
|
||||
u8* ptr = nullptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
|
||||
};
|
||||
|
||||
union ARAM_Info
|
||||
{
|
||||
u16 Hex = 0;
|
||||
struct
|
||||
{
|
||||
u16 size : 6;
|
||||
u16 unk : 1;
|
||||
u16 : 9;
|
||||
};
|
||||
};
|
||||
|
||||
struct DSPState::Data
|
||||
{
|
||||
ARAMInfo aram;
|
||||
AudioDMA audio_dma;
|
||||
ARAM_DMA aram_dma;
|
||||
UDSPControl dsp_control;
|
||||
ARAM_Info aram_info;
|
||||
// Contains bitfields for some stuff we don't care about (and nothing ever reads):
|
||||
// CAS latency/burst length/addressing mode/write mode
|
||||
// We care about the LSB tho. It indicates that the ARAM controller has finished initializing
|
||||
u16 aram_mode = 0;
|
||||
u16 aram_refresh = 0;
|
||||
int dsp_slice = 0;
|
||||
|
||||
std::unique_ptr<DSPEmulator> dsp_emulator;
|
||||
|
||||
bool is_lle = false;
|
||||
|
||||
CoreTiming::EventType* event_type_generate_dsp_interrupt = nullptr;
|
||||
CoreTiming::EventType* event_type_complete_aram = nullptr;
|
||||
};
|
||||
|
||||
DSPState::DSPState() : m_data(std::make_unique<Data>())
|
||||
DSPManager::DSPManager(Core::System& system) : m_system(system)
|
||||
{
|
||||
}
|
||||
|
||||
DSPState::~DSPState() = default;
|
||||
DSPManager::~DSPManager() = default;
|
||||
|
||||
// time given to LLE DSP on every read of the high bits in a mailbox
|
||||
constexpr int DSP_MAIL_SLICE = 72;
|
||||
|
||||
void DoState(PointerWrap& p)
|
||||
void DSPManager::DoState(PointerWrap& p)
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
if (!m_aram.wii_mode)
|
||||
p.DoArray(m_aram.ptr, m_aram.size);
|
||||
p.Do(m_dsp_control);
|
||||
p.Do(m_audio_dma);
|
||||
p.Do(m_aram_dma);
|
||||
p.Do(m_aram_info);
|
||||
p.Do(m_aram_mode);
|
||||
p.Do(m_aram_refresh);
|
||||
p.Do(m_dsp_slice);
|
||||
|
||||
if (!state.aram.wii_mode)
|
||||
p.DoArray(state.aram.ptr, state.aram.size);
|
||||
p.Do(state.dsp_control);
|
||||
p.Do(state.audio_dma);
|
||||
p.Do(state.aram_dma);
|
||||
p.Do(state.aram_info);
|
||||
p.Do(state.aram_mode);
|
||||
p.Do(state.aram_refresh);
|
||||
p.Do(state.dsp_slice);
|
||||
|
||||
state.dsp_emulator->DoState(p);
|
||||
m_dsp_emulator->DoState(p);
|
||||
}
|
||||
|
||||
static void UpdateInterrupts();
|
||||
static void Do_ARAM_DMA();
|
||||
static void GenerateDSPInterrupt(Core::System& system, u64 DSPIntType, s64 cyclesLate = 0);
|
||||
|
||||
static void CompleteARAM(Core::System& system, u64 userdata, s64 cyclesLate)
|
||||
void DSPManager::GlobalCompleteARAM(Core::System& system, u64 userdata, s64 cyclesLate)
|
||||
{
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
state.dsp_control.DMAState = 0;
|
||||
GenerateDSPInterrupt(system, INT_ARAM);
|
||||
system.GetDSP().CompleteARAM(userdata, cyclesLate);
|
||||
}
|
||||
|
||||
DSPEmulator* GetDSPEmulator()
|
||||
void DSPManager::CompleteARAM(u64 userdata, s64 cyclesLate)
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
return state.dsp_emulator.get();
|
||||
m_dsp_control.DMAState = 0;
|
||||
GenerateDSPInterrupt(INT_ARAM, 0);
|
||||
}
|
||||
|
||||
void Init(bool hle)
|
||||
DSPEmulator* DSPManager::GetDSPEmulator()
|
||||
{
|
||||
return m_dsp_emulator.get();
|
||||
}
|
||||
|
||||
void DSPManager::Init(bool hle)
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& core_timing = system.GetCoreTiming();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
Reinit(hle);
|
||||
state.event_type_generate_dsp_interrupt =
|
||||
core_timing.RegisterEvent("DSPint", GenerateDSPInterrupt);
|
||||
state.event_type_complete_aram = core_timing.RegisterEvent("ARAMint", CompleteARAM);
|
||||
auto& core_timing = m_system.GetCoreTiming();
|
||||
m_event_type_generate_dsp_interrupt =
|
||||
core_timing.RegisterEvent("DSPint", GlobalGenerateDSPInterrupt);
|
||||
m_event_type_complete_aram = core_timing.RegisterEvent("ARAMint", GlobalCompleteARAM);
|
||||
}
|
||||
|
||||
void Reinit(bool hle)
|
||||
void DSPManager::Reinit(bool hle)
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
state.dsp_emulator = CreateDSPEmulator(hle);
|
||||
state.is_lle = state.dsp_emulator->IsLLE();
|
||||
m_dsp_emulator = CreateDSPEmulator(hle);
|
||||
m_is_lle = m_dsp_emulator->IsLLE();
|
||||
|
||||
if (SConfig::GetInstance().bWii)
|
||||
{
|
||||
auto& memory = system.GetMemory();
|
||||
state.aram.wii_mode = true;
|
||||
state.aram.size = memory.GetExRamSizeReal();
|
||||
state.aram.mask = memory.GetExRamMask();
|
||||
state.aram.ptr = memory.GetEXRAM();
|
||||
auto& memory = m_system.GetMemory();
|
||||
m_aram.wii_mode = true;
|
||||
m_aram.size = memory.GetExRamSizeReal();
|
||||
m_aram.mask = memory.GetExRamMask();
|
||||
m_aram.ptr = memory.GetEXRAM();
|
||||
}
|
||||
else
|
||||
{
|
||||
// On the GameCube, ARAM is accessible only through this interface.
|
||||
state.aram.wii_mode = false;
|
||||
state.aram.size = ARAM_SIZE;
|
||||
state.aram.mask = ARAM_MASK;
|
||||
state.aram.ptr = static_cast<u8*>(Common::AllocateMemoryPages(state.aram.size));
|
||||
m_aram.wii_mode = false;
|
||||
m_aram.size = ARAM_SIZE;
|
||||
m_aram.mask = ARAM_MASK;
|
||||
m_aram.ptr = static_cast<u8*>(Common::AllocateMemoryPages(m_aram.size));
|
||||
}
|
||||
|
||||
state.audio_dma = {};
|
||||
state.aram_dma = {};
|
||||
m_audio_dma = {};
|
||||
m_aram_dma = {};
|
||||
|
||||
state.dsp_control.Hex = 0;
|
||||
state.dsp_control.DSPHalt = 1;
|
||||
m_dsp_control.Hex = 0;
|
||||
m_dsp_control.DSPHalt = 1;
|
||||
|
||||
state.aram_info.Hex = 0;
|
||||
state.aram_mode = 1; // ARAM Controller has init'd
|
||||
state.aram_refresh = 156; // 156MHz
|
||||
m_aram_info.Hex = 0;
|
||||
m_aram_mode = 1; // ARAM Controller has init'd
|
||||
m_aram_refresh = 156; // 156MHz
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
void DSPManager::Shutdown()
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
|
||||
if (!state.aram.wii_mode)
|
||||
if (!m_aram.wii_mode)
|
||||
{
|
||||
Common::FreeMemoryPages(state.aram.ptr, state.aram.size);
|
||||
state.aram.ptr = nullptr;
|
||||
Common::FreeMemoryPages(m_aram.ptr, m_aram.size);
|
||||
m_aram.ptr = nullptr;
|
||||
}
|
||||
|
||||
state.dsp_emulator->Shutdown();
|
||||
state.dsp_emulator.reset();
|
||||
m_dsp_emulator->Shutdown();
|
||||
m_dsp_emulator.reset();
|
||||
}
|
||||
|
||||
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
||||
void DSPManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
||||
{
|
||||
static constexpr u16 WMASK_NONE = 0x0000;
|
||||
static constexpr u16 WMASK_AR_INFO = 0x007f;
|
||||
|
@ -263,8 +173,6 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
|||
static constexpr u16 WMASK_AUDIO_HI_RESTRICT_WII = 0x1fff;
|
||||
static constexpr u16 WMASK_LO_ALIGN_32BIT = 0xffe0;
|
||||
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
|
||||
// Declare all the boilerplate direct MMIOs.
|
||||
struct
|
||||
{
|
||||
|
@ -273,28 +181,27 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
|||
u16 wmask;
|
||||
} directly_mapped_vars[] = {
|
||||
// This register is read-only
|
||||
{AR_MODE, &state.aram_mode, WMASK_NONE},
|
||||
{AR_MODE, &m_aram_mode, WMASK_NONE},
|
||||
|
||||
// For these registers, only some bits can be set
|
||||
{AR_INFO, &state.aram_info.Hex, WMASK_AR_INFO},
|
||||
{AR_REFRESH, &state.aram_refresh, WMASK_AR_REFRESH},
|
||||
{AR_INFO, &m_aram_info.Hex, WMASK_AR_INFO},
|
||||
{AR_REFRESH, &m_aram_refresh, WMASK_AR_REFRESH},
|
||||
|
||||
// For AR_DMA_*_H registers, only bits 0x03ff can be set
|
||||
// For AR_DMA_*_L registers, only bits 0xffe0 can be set
|
||||
{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&state.aram_dma.MMAddr), WMASK_AR_HI_RESTRICT},
|
||||
{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&state.aram_dma.MMAddr), WMASK_LO_ALIGN_32BIT},
|
||||
{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&state.aram_dma.ARAddr), WMASK_AR_HI_RESTRICT},
|
||||
{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&state.aram_dma.ARAddr), WMASK_LO_ALIGN_32BIT},
|
||||
{AR_DMA_MMADDR_H, MMIO::Utils::HighPart(&m_aram_dma.MMAddr), WMASK_AR_HI_RESTRICT},
|
||||
{AR_DMA_MMADDR_L, MMIO::Utils::LowPart(&m_aram_dma.MMAddr), WMASK_LO_ALIGN_32BIT},
|
||||
{AR_DMA_ARADDR_H, MMIO::Utils::HighPart(&m_aram_dma.ARAddr), WMASK_AR_HI_RESTRICT},
|
||||
{AR_DMA_ARADDR_L, MMIO::Utils::LowPart(&m_aram_dma.ARAddr), WMASK_LO_ALIGN_32BIT},
|
||||
// For this register, the topmost (dir) bit can also be set
|
||||
{AR_DMA_CNT_H, MMIO::Utils::HighPart(&state.aram_dma.Cnt.Hex),
|
||||
{AR_DMA_CNT_H, MMIO::Utils::HighPart(&m_aram_dma.Cnt.Hex),
|
||||
WMASK_AR_HI_RESTRICT | WMASK_AR_CNT_DIR_BIT},
|
||||
// AR_DMA_CNT_L triggers DMA
|
||||
|
||||
// For AUDIO_DMA_START_HI, only bits 0x03ff can be set on GCN and 0x1fff on Wii
|
||||
// For AUDIO_DMA_START_LO, only bits 0xffe0 can be set
|
||||
// AUDIO_DMA_START_HI requires a complex write handler
|
||||
{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&state.audio_dma.SourceAddress),
|
||||
WMASK_LO_ALIGN_32BIT},
|
||||
{AUDIO_DMA_START_LO, MMIO::Utils::LowPart(&m_audio_dma.SourceAddress), WMASK_LO_ALIGN_32BIT},
|
||||
};
|
||||
for (auto& mapped_var : directly_mapped_vars)
|
||||
{
|
||||
|
@ -306,137 +213,137 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
|||
|
||||
// DSP mail MMIOs call DSP emulator functions to get results or write data.
|
||||
mmio->Register(base | DSP_MAIL_TO_DSP_HI, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
if (state_.dsp_slice > DSP_MAIL_SLICE && state_.is_lle)
|
||||
auto& dsp = system.GetDSP();
|
||||
if (dsp.m_dsp_slice > DSP_MAIL_SLICE && dsp.m_is_lle)
|
||||
{
|
||||
state_.dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
|
||||
state_.dsp_slice -= DSP_MAIL_SLICE;
|
||||
dsp.m_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
|
||||
dsp.m_dsp_slice -= DSP_MAIL_SLICE;
|
||||
}
|
||||
return state_.dsp_emulator->DSP_ReadMailBoxHigh(true);
|
||||
return dsp.m_dsp_emulator->DSP_ReadMailBoxHigh(true);
|
||||
}),
|
||||
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
state_.dsp_emulator->DSP_WriteMailBoxHigh(true, val);
|
||||
auto& dsp = system.GetDSP();
|
||||
dsp.m_dsp_emulator->DSP_WriteMailBoxHigh(true, val);
|
||||
}));
|
||||
mmio->Register(base | DSP_MAIL_TO_DSP_LO, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
return state_.dsp_emulator->DSP_ReadMailBoxLow(true);
|
||||
auto& dsp = system.GetDSP();
|
||||
return dsp.m_dsp_emulator->DSP_ReadMailBoxLow(true);
|
||||
}),
|
||||
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
state_.dsp_emulator->DSP_WriteMailBoxLow(true, val);
|
||||
auto& dsp = system.GetDSP();
|
||||
dsp.m_dsp_emulator->DSP_WriteMailBoxLow(true, val);
|
||||
}));
|
||||
mmio->Register(base | DSP_MAIL_FROM_DSP_HI, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
if (state_.dsp_slice > DSP_MAIL_SLICE && state_.is_lle)
|
||||
auto& dsp = system.GetDSP();
|
||||
if (dsp.m_dsp_slice > DSP_MAIL_SLICE && dsp.m_is_lle)
|
||||
{
|
||||
state_.dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
|
||||
state_.dsp_slice -= DSP_MAIL_SLICE;
|
||||
dsp.m_dsp_emulator->DSP_Update(DSP_MAIL_SLICE);
|
||||
dsp.m_dsp_slice -= DSP_MAIL_SLICE;
|
||||
}
|
||||
return state_.dsp_emulator->DSP_ReadMailBoxHigh(false);
|
||||
return dsp.m_dsp_emulator->DSP_ReadMailBoxHigh(false);
|
||||
}),
|
||||
MMIO::InvalidWrite<u16>());
|
||||
mmio->Register(base | DSP_MAIL_FROM_DSP_LO, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
return state_.dsp_emulator->DSP_ReadMailBoxLow(false);
|
||||
auto& dsp = system.GetDSP();
|
||||
return dsp.m_dsp_emulator->DSP_ReadMailBoxLow(false);
|
||||
}),
|
||||
MMIO::InvalidWrite<u16>());
|
||||
|
||||
mmio->Register(
|
||||
base | DSP_CONTROL, MMIO::ComplexRead<u16>([](Core::System& system, u32) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
return (state_.dsp_control.Hex & ~DSP_CONTROL_MASK) |
|
||||
(state_.dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
|
||||
auto& dsp = system.GetDSP();
|
||||
return (dsp.m_dsp_control.Hex & ~DSP_CONTROL_MASK) |
|
||||
(dsp.m_dsp_emulator->DSP_ReadControlRegister() & DSP_CONTROL_MASK);
|
||||
}),
|
||||
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
auto& dsp = system.GetDSP();
|
||||
|
||||
UDSPControl tmpControl;
|
||||
tmpControl.Hex = (val & ~DSP_CONTROL_MASK) |
|
||||
(state_.dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
|
||||
(dsp.m_dsp_emulator->DSP_WriteControlRegister(val) & DSP_CONTROL_MASK);
|
||||
|
||||
// Not really sure if this is correct, but it works...
|
||||
// Kind of a hack because DSP_CONTROL_MASK should make this bit
|
||||
// only viewable to DSP emulator
|
||||
if (val & 1 /*DSPReset*/)
|
||||
{
|
||||
state_.audio_dma.AudioDMAControl.Hex = 0;
|
||||
dsp.m_audio_dma.AudioDMAControl.Hex = 0;
|
||||
}
|
||||
|
||||
// Update DSP related flags
|
||||
state_.dsp_control.DSPReset = tmpControl.DSPReset;
|
||||
state_.dsp_control.DSPAssertInt = tmpControl.DSPAssertInt;
|
||||
state_.dsp_control.DSPHalt = tmpControl.DSPHalt;
|
||||
state_.dsp_control.DSPInitCode = tmpControl.DSPInitCode;
|
||||
state_.dsp_control.DSPInit = tmpControl.DSPInit;
|
||||
dsp.m_dsp_control.DSPReset = tmpControl.DSPReset;
|
||||
dsp.m_dsp_control.DSPAssertInt = tmpControl.DSPAssertInt;
|
||||
dsp.m_dsp_control.DSPHalt = tmpControl.DSPHalt;
|
||||
dsp.m_dsp_control.DSPInitCode = tmpControl.DSPInitCode;
|
||||
dsp.m_dsp_control.DSPInit = tmpControl.DSPInit;
|
||||
|
||||
// Interrupt (mask)
|
||||
state_.dsp_control.AID_mask = tmpControl.AID_mask;
|
||||
state_.dsp_control.ARAM_mask = tmpControl.ARAM_mask;
|
||||
state_.dsp_control.DSP_mask = tmpControl.DSP_mask;
|
||||
dsp.m_dsp_control.AID_mask = tmpControl.AID_mask;
|
||||
dsp.m_dsp_control.ARAM_mask = tmpControl.ARAM_mask;
|
||||
dsp.m_dsp_control.DSP_mask = tmpControl.DSP_mask;
|
||||
|
||||
// Interrupt
|
||||
if (tmpControl.AID)
|
||||
state_.dsp_control.AID = 0;
|
||||
dsp.m_dsp_control.AID = 0;
|
||||
if (tmpControl.ARAM)
|
||||
state_.dsp_control.ARAM = 0;
|
||||
dsp.m_dsp_control.ARAM = 0;
|
||||
if (tmpControl.DSP)
|
||||
state_.dsp_control.DSP = 0;
|
||||
dsp.m_dsp_control.DSP = 0;
|
||||
|
||||
// unknown
|
||||
state_.dsp_control.pad = tmpControl.pad;
|
||||
if (state_.dsp_control.pad != 0)
|
||||
dsp.m_dsp_control.pad = tmpControl.pad;
|
||||
if (dsp.m_dsp_control.pad != 0)
|
||||
{
|
||||
PanicAlertFmt(
|
||||
"DSPInterface (w) DSP state (CC00500A) gets a value with junk in the padding {:08x}",
|
||||
val);
|
||||
}
|
||||
|
||||
UpdateInterrupts();
|
||||
dsp.UpdateInterrupts();
|
||||
}));
|
||||
|
||||
// ARAM MMIO controlling the DMA start.
|
||||
mmio->Register(base | AR_DMA_CNT_L,
|
||||
MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&state.aram_dma.Cnt.Hex)),
|
||||
MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&m_aram_dma.Cnt.Hex)),
|
||||
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
state_.aram_dma.Cnt.Hex =
|
||||
(state_.aram_dma.Cnt.Hex & 0xFFFF0000) | (val & WMASK_LO_ALIGN_32BIT);
|
||||
Do_ARAM_DMA();
|
||||
auto& dsp = system.GetDSP();
|
||||
dsp.m_aram_dma.Cnt.Hex =
|
||||
(dsp.m_aram_dma.Cnt.Hex & 0xFFFF0000) | (val & WMASK_LO_ALIGN_32BIT);
|
||||
dsp.Do_ARAM_DMA();
|
||||
}));
|
||||
|
||||
mmio->Register(base | AUDIO_DMA_START_HI,
|
||||
MMIO::DirectRead<u16>(MMIO::Utils::HighPart(&state.audio_dma.SourceAddress)),
|
||||
MMIO::DirectRead<u16>(MMIO::Utils::HighPart(&m_audio_dma.SourceAddress)),
|
||||
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
*MMIO::Utils::HighPart(&state_.audio_dma.SourceAddress) =
|
||||
auto& dsp = system.GetDSP();
|
||||
*MMIO::Utils::HighPart(&dsp.m_audio_dma.SourceAddress) =
|
||||
val & (SConfig::GetInstance().bWii ? WMASK_AUDIO_HI_RESTRICT_WII :
|
||||
WMASK_AUDIO_HI_RESTRICT_GCN);
|
||||
}));
|
||||
|
||||
// Audio DMA MMIO controlling the DMA start.
|
||||
mmio->Register(
|
||||
base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&state.audio_dma.AudioDMAControl.Hex),
|
||||
base | AUDIO_DMA_CONTROL_LEN, MMIO::DirectRead<u16>(&m_audio_dma.AudioDMAControl.Hex),
|
||||
MMIO::ComplexWrite<u16>([](Core::System& system, u32, u16 val) {
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
bool already_enabled = state_.audio_dma.AudioDMAControl.Enable;
|
||||
state_.audio_dma.AudioDMAControl.Hex = val;
|
||||
auto& dsp = system.GetDSP();
|
||||
bool already_enabled = dsp.m_audio_dma.AudioDMAControl.Enable;
|
||||
dsp.m_audio_dma.AudioDMAControl.Hex = val;
|
||||
|
||||
// Only load new values if we're not already doing a DMA transfer,
|
||||
// otherwise just let the new values be autoloaded in when the
|
||||
// current transfer ends.
|
||||
if (!already_enabled && state_.audio_dma.AudioDMAControl.Enable)
|
||||
if (!already_enabled && dsp.m_audio_dma.AudioDMAControl.Enable)
|
||||
{
|
||||
state_.audio_dma.current_source_address = state_.audio_dma.SourceAddress;
|
||||
state_.audio_dma.remaining_blocks_count = state_.audio_dma.AudioDMAControl.NumBlocks;
|
||||
dsp.m_audio_dma.current_source_address = dsp.m_audio_dma.SourceAddress;
|
||||
dsp.m_audio_dma.remaining_blocks_count = dsp.m_audio_dma.AudioDMAControl.NumBlocks;
|
||||
|
||||
INFO_LOG_FMT(AUDIO_INTERFACE, "Audio DMA configured: {} blocks from {:#010x}",
|
||||
state_.audio_dma.AudioDMAControl.NumBlocks, state_.audio_dma.SourceAddress);
|
||||
dsp.m_audio_dma.AudioDMAControl.NumBlocks, dsp.m_audio_dma.SourceAddress);
|
||||
|
||||
// TODO: need hardware tests for the timing of this interrupt.
|
||||
// Sky Crawlers crashes at boot if this is scheduled less than 87 cycles in the future.
|
||||
// Other Namco games crash too, see issue 9509. For now we will just push it to 200 cycles
|
||||
system.GetCoreTiming().ScheduleEvent(200, state_.event_type_generate_dsp_interrupt,
|
||||
system.GetCoreTiming().ScheduleEvent(200, dsp.m_event_type_generate_dsp_interrupt,
|
||||
INT_AID);
|
||||
}
|
||||
}));
|
||||
|
@ -447,9 +354,9 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
|||
MMIO::ComplexRead<u16>([](Core::System& system, u32) {
|
||||
// remaining_blocks_count is zero-based. DreamMix World Fighters will hang if it
|
||||
// never reaches zero.
|
||||
auto& state_ = system.GetDSPState().GetData();
|
||||
return (state_.audio_dma.remaining_blocks_count > 0 ?
|
||||
state_.audio_dma.remaining_blocks_count - 1 :
|
||||
auto& dsp = system.GetDSP();
|
||||
return (dsp.m_audio_dma.remaining_blocks_count > 0 ?
|
||||
dsp.m_audio_dma.remaining_blocks_count - 1 :
|
||||
0);
|
||||
}),
|
||||
MMIO::InvalidWrite<u16>());
|
||||
|
@ -463,157 +370,148 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
|
|||
}
|
||||
|
||||
// UpdateInterrupts
|
||||
static void UpdateInterrupts()
|
||||
void DSPManager::UpdateInterrupts()
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
|
||||
// For each interrupt bit in DSP_CONTROL, the interrupt enablemask is the bit directly
|
||||
// to the left of it. By doing:
|
||||
// (DSP_CONTROL>>1) & DSP_CONTROL & MASK_OF_ALL_INTERRUPT_BITS
|
||||
// We can check if any of the interrupts are enabled and active, all at once.
|
||||
bool ints_set = (((state.dsp_control.Hex >> 1) & state.dsp_control.Hex &
|
||||
(INT_DSP | INT_ARAM | INT_AID)) != 0);
|
||||
bool ints_set =
|
||||
(((m_dsp_control.Hex >> 1) & m_dsp_control.Hex & (INT_DSP | INT_ARAM | INT_AID)) != 0);
|
||||
|
||||
system.GetProcessorInterface().SetInterrupt(ProcessorInterface::INT_CAUSE_DSP, ints_set);
|
||||
m_system.GetProcessorInterface().SetInterrupt(ProcessorInterface::INT_CAUSE_DSP, ints_set);
|
||||
}
|
||||
|
||||
static void GenerateDSPInterrupt(Core::System& system, u64 DSPIntType, s64 cyclesLate)
|
||||
void DSPManager::GlobalGenerateDSPInterrupt(Core::System& system, u64 DSPIntType, s64 cyclesLate)
|
||||
{
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
system.GetDSP().GenerateDSPInterrupt(DSPIntType, cyclesLate);
|
||||
}
|
||||
|
||||
void DSPManager::GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate)
|
||||
{
|
||||
// The INT_* enumeration members have values that reflect their bit positions in
|
||||
// DSP_CONTROL - we mask by (INT_DSP | INT_ARAM | INT_AID) just to ensure people
|
||||
// don't call this with bogus values.
|
||||
state.dsp_control.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
|
||||
m_dsp_control.Hex |= (DSPIntType & (INT_DSP | INT_ARAM | INT_AID));
|
||||
UpdateInterrupts();
|
||||
}
|
||||
|
||||
// CALLED FROM DSP EMULATOR, POSSIBLY THREADED
|
||||
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future)
|
||||
void DSPManager::GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future)
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& core_timing = system.GetCoreTiming();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
core_timing.ScheduleEvent(cycles_into_future, state.event_type_generate_dsp_interrupt, type,
|
||||
auto& core_timing = m_system.GetCoreTiming();
|
||||
core_timing.ScheduleEvent(cycles_into_future, m_event_type_generate_dsp_interrupt, type,
|
||||
CoreTiming::FromThread::ANY);
|
||||
}
|
||||
|
||||
// called whenever SystemTimers thinks the DSP deserves a few more cycles
|
||||
void UpdateDSPSlice(int cycles)
|
||||
void DSPManager::UpdateDSPSlice(int cycles)
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
|
||||
if (state.is_lle)
|
||||
if (m_is_lle)
|
||||
{
|
||||
// use up the rest of the slice(if any)
|
||||
state.dsp_emulator->DSP_Update(state.dsp_slice);
|
||||
state.dsp_slice %= 6;
|
||||
m_dsp_emulator->DSP_Update(m_dsp_slice);
|
||||
m_dsp_slice %= 6;
|
||||
// note the new budget
|
||||
state.dsp_slice += cycles;
|
||||
m_dsp_slice += cycles;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.dsp_emulator->DSP_Update(cycles);
|
||||
m_dsp_emulator->DSP_Update(cycles);
|
||||
}
|
||||
}
|
||||
|
||||
// This happens at 4 khz, since 32 bytes at 4khz = 4 bytes at 32 khz (16bit stereo pcm)
|
||||
void UpdateAudioDMA()
|
||||
void DSPManager::UpdateAudioDMA()
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
|
||||
static short zero_samples[8 * 2] = {0};
|
||||
if (state.audio_dma.AudioDMAControl.Enable)
|
||||
if (m_audio_dma.AudioDMAControl.Enable)
|
||||
{
|
||||
// Read audio at g_audioDMA.current_source_address in RAM and push onto an
|
||||
// external audio fifo in the emulator, to be mixed with the disc
|
||||
// streaming output.
|
||||
auto& memory = system.GetMemory();
|
||||
void* address = memory.GetPointer(state.audio_dma.current_source_address);
|
||||
AudioCommon::SendAIBuffer(system, reinterpret_cast<short*>(address), 8);
|
||||
auto& memory = m_system.GetMemory();
|
||||
void* address = memory.GetPointer(m_audio_dma.current_source_address);
|
||||
AudioCommon::SendAIBuffer(m_system, reinterpret_cast<short*>(address), 8);
|
||||
|
||||
if (state.audio_dma.remaining_blocks_count != 0)
|
||||
if (m_audio_dma.remaining_blocks_count != 0)
|
||||
{
|
||||
state.audio_dma.remaining_blocks_count--;
|
||||
state.audio_dma.current_source_address += 32;
|
||||
m_audio_dma.remaining_blocks_count--;
|
||||
m_audio_dma.current_source_address += 32;
|
||||
}
|
||||
|
||||
if (state.audio_dma.remaining_blocks_count == 0)
|
||||
if (m_audio_dma.remaining_blocks_count == 0)
|
||||
{
|
||||
state.audio_dma.current_source_address = state.audio_dma.SourceAddress;
|
||||
state.audio_dma.remaining_blocks_count = state.audio_dma.AudioDMAControl.NumBlocks;
|
||||
m_audio_dma.current_source_address = m_audio_dma.SourceAddress;
|
||||
m_audio_dma.remaining_blocks_count = m_audio_dma.AudioDMAControl.NumBlocks;
|
||||
|
||||
GenerateDSPInterrupt(system, DSP::INT_AID);
|
||||
GenerateDSPInterrupt(DSP::INT_AID, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioCommon::SendAIBuffer(system, &zero_samples[0], 8);
|
||||
AudioCommon::SendAIBuffer(m_system, &zero_samples[0], 8);
|
||||
}
|
||||
}
|
||||
|
||||
static void Do_ARAM_DMA()
|
||||
void DSPManager::Do_ARAM_DMA()
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& core_timing = system.GetCoreTiming();
|
||||
auto& memory = system.GetMemory();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
auto& core_timing = m_system.GetCoreTiming();
|
||||
auto& memory = m_system.GetMemory();
|
||||
|
||||
state.dsp_control.DMAState = 1;
|
||||
m_dsp_control.DMAState = 1;
|
||||
|
||||
// ARAM DMA transfer rate has been measured on real hw
|
||||
int ticksToTransfer = (state.aram_dma.Cnt.count / 32) * 246;
|
||||
core_timing.ScheduleEvent(ticksToTransfer, state.event_type_complete_aram);
|
||||
int ticksToTransfer = (m_aram_dma.Cnt.count / 32) * 246;
|
||||
core_timing.ScheduleEvent(ticksToTransfer, m_event_type_complete_aram);
|
||||
|
||||
// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
|
||||
if (state.aram_dma.Cnt.dir)
|
||||
if (m_aram_dma.Cnt.dir)
|
||||
{
|
||||
// ARAM -> MRAM
|
||||
DEBUG_LOG_FMT(DSPINTERFACE, "DMA {:08x} bytes from ARAM {:08x} to MRAM {:08x} PC: {:08x}",
|
||||
state.aram_dma.Cnt.count, state.aram_dma.ARAddr, state.aram_dma.MMAddr,
|
||||
system.GetPPCState().pc);
|
||||
m_aram_dma.Cnt.count, m_aram_dma.ARAddr, m_aram_dma.MMAddr,
|
||||
m_system.GetPPCState().pc);
|
||||
|
||||
// Outgoing data from ARAM is mirrored every 64MB (verified on real HW)
|
||||
state.aram_dma.ARAddr &= 0x3ffffff;
|
||||
state.aram_dma.MMAddr &= 0x3ffffff;
|
||||
m_aram_dma.ARAddr &= 0x3ffffff;
|
||||
m_aram_dma.MMAddr &= 0x3ffffff;
|
||||
|
||||
if (state.aram_dma.ARAddr < state.aram.size)
|
||||
if (m_aram_dma.ARAddr < m_aram.size)
|
||||
{
|
||||
while (state.aram_dma.Cnt.count)
|
||||
while (m_aram_dma.Cnt.count)
|
||||
{
|
||||
// These are logically separated in code to show that a memory map has been set up
|
||||
// See below in the write section for more information
|
||||
if ((state.aram_info.Hex & 0xf) == 3)
|
||||
if ((m_aram_info.Hex & 0xf) == 3)
|
||||
{
|
||||
memory.Write_U64_Swap(*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask],
|
||||
state.aram_dma.MMAddr);
|
||||
memory.Write_U64_Swap(*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask],
|
||||
m_aram_dma.MMAddr);
|
||||
}
|
||||
else if ((state.aram_info.Hex & 0xf) == 4)
|
||||
else if ((m_aram_info.Hex & 0xf) == 4)
|
||||
{
|
||||
memory.Write_U64_Swap(*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask],
|
||||
state.aram_dma.MMAddr);
|
||||
memory.Write_U64_Swap(*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask],
|
||||
m_aram_dma.MMAddr);
|
||||
}
|
||||
else
|
||||
{
|
||||
memory.Write_U64_Swap(*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask],
|
||||
state.aram_dma.MMAddr);
|
||||
memory.Write_U64_Swap(*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask],
|
||||
m_aram_dma.MMAddr);
|
||||
}
|
||||
|
||||
state.aram_dma.MMAddr += 8;
|
||||
state.aram_dma.ARAddr += 8;
|
||||
state.aram_dma.Cnt.count -= 8;
|
||||
m_aram_dma.MMAddr += 8;
|
||||
m_aram_dma.ARAddr += 8;
|
||||
m_aram_dma.Cnt.count -= 8;
|
||||
}
|
||||
}
|
||||
else if (!state.aram.wii_mode)
|
||||
else if (!m_aram.wii_mode)
|
||||
{
|
||||
while (state.aram_dma.Cnt.count)
|
||||
while (m_aram_dma.Cnt.count)
|
||||
{
|
||||
memory.Write_U64(system.GetHSP().Read(state.aram_dma.ARAddr), state.aram_dma.MMAddr);
|
||||
state.aram_dma.MMAddr += 8;
|
||||
state.aram_dma.ARAddr += 8;
|
||||
state.aram_dma.Cnt.count -= 8;
|
||||
memory.Write_U64(m_system.GetHSP().Read(m_aram_dma.ARAddr), m_aram_dma.MMAddr);
|
||||
m_aram_dma.MMAddr += 8;
|
||||
m_aram_dma.ARAddr += 8;
|
||||
m_aram_dma.Cnt.count -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -621,52 +519,52 @@ static void Do_ARAM_DMA()
|
|||
{
|
||||
// MRAM -> ARAM
|
||||
DEBUG_LOG_FMT(DSPINTERFACE, "DMA {:08x} bytes from MRAM {:08x} to ARAM {:08x} PC: {:08x}",
|
||||
state.aram_dma.Cnt.count, state.aram_dma.MMAddr, state.aram_dma.ARAddr,
|
||||
system.GetPPCState().pc);
|
||||
m_aram_dma.Cnt.count, m_aram_dma.MMAddr, m_aram_dma.ARAddr,
|
||||
m_system.GetPPCState().pc);
|
||||
|
||||
// Incoming data into ARAM is mirrored every 64MB (verified on real HW)
|
||||
state.aram_dma.ARAddr &= 0x3ffffff;
|
||||
state.aram_dma.MMAddr &= 0x3ffffff;
|
||||
m_aram_dma.ARAddr &= 0x3ffffff;
|
||||
m_aram_dma.MMAddr &= 0x3ffffff;
|
||||
|
||||
if (state.aram_dma.ARAddr < state.aram.size)
|
||||
if (m_aram_dma.ARAddr < m_aram.size)
|
||||
{
|
||||
while (state.aram_dma.Cnt.count)
|
||||
while (m_aram_dma.Cnt.count)
|
||||
{
|
||||
if ((state.aram_info.Hex & 0xf) == 3)
|
||||
if ((m_aram_info.Hex & 0xf) == 3)
|
||||
{
|
||||
*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask] =
|
||||
Common::swap64(memory.Read_U64(state.aram_dma.MMAddr));
|
||||
*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask] =
|
||||
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
||||
}
|
||||
else if ((state.aram_info.Hex & 0xf) == 4)
|
||||
else if ((m_aram_info.Hex & 0xf) == 4)
|
||||
{
|
||||
if (state.aram_dma.ARAddr < 0x400000)
|
||||
if (m_aram_dma.ARAddr < 0x400000)
|
||||
{
|
||||
*(u64*)&state.aram.ptr[(state.aram_dma.ARAddr + 0x400000) & state.aram.mask] =
|
||||
Common::swap64(memory.Read_U64(state.aram_dma.MMAddr));
|
||||
*(u64*)&m_aram.ptr[(m_aram_dma.ARAddr + 0x400000) & m_aram.mask] =
|
||||
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
||||
}
|
||||
*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask] =
|
||||
Common::swap64(memory.Read_U64(state.aram_dma.MMAddr));
|
||||
*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask] =
|
||||
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
||||
}
|
||||
else
|
||||
{
|
||||
*(u64*)&state.aram.ptr[state.aram_dma.ARAddr & state.aram.mask] =
|
||||
Common::swap64(memory.Read_U64(state.aram_dma.MMAddr));
|
||||
*(u64*)&m_aram.ptr[m_aram_dma.ARAddr & m_aram.mask] =
|
||||
Common::swap64(memory.Read_U64(m_aram_dma.MMAddr));
|
||||
}
|
||||
|
||||
state.aram_dma.MMAddr += 8;
|
||||
state.aram_dma.ARAddr += 8;
|
||||
state.aram_dma.Cnt.count -= 8;
|
||||
m_aram_dma.MMAddr += 8;
|
||||
m_aram_dma.ARAddr += 8;
|
||||
m_aram_dma.Cnt.count -= 8;
|
||||
}
|
||||
}
|
||||
else if (!state.aram.wii_mode)
|
||||
else if (!m_aram.wii_mode)
|
||||
{
|
||||
while (state.aram_dma.Cnt.count)
|
||||
while (m_aram_dma.Cnt.count)
|
||||
{
|
||||
system.GetHSP().Write(state.aram_dma.ARAddr, memory.Read_U64(state.aram_dma.MMAddr));
|
||||
m_system.GetHSP().Write(m_aram_dma.ARAddr, memory.Read_U64(m_aram_dma.MMAddr));
|
||||
|
||||
state.aram_dma.MMAddr += 8;
|
||||
state.aram_dma.ARAddr += 8;
|
||||
state.aram_dma.Cnt.count -= 8;
|
||||
m_aram_dma.MMAddr += 8;
|
||||
m_aram_dma.ARAddr += 8;
|
||||
m_aram_dma.Cnt.count -= 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -675,41 +573,35 @@ static void Do_ARAM_DMA()
|
|||
// (shuffle2) I still don't believe that this hack is actually needed... :(
|
||||
// Maybe the Wii Sports ucode is processed incorrectly?
|
||||
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
|
||||
u8 ReadARAM(u32 address)
|
||||
u8 DSPManager::ReadARAM(u32 address) const
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetDSPState().GetData();
|
||||
|
||||
if (state.aram.wii_mode)
|
||||
if (m_aram.wii_mode)
|
||||
{
|
||||
if (address & 0x10000000)
|
||||
{
|
||||
return state.aram.ptr[address & state.aram.mask];
|
||||
return m_aram.ptr[address & m_aram.mask];
|
||||
}
|
||||
else
|
||||
{
|
||||
auto& memory = system.GetMemory();
|
||||
auto& memory = m_system.GetMemory();
|
||||
return memory.Read_U8(address & memory.GetRamMask());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return state.aram.ptr[address & state.aram.mask];
|
||||
return m_aram.ptr[address & m_aram.mask];
|
||||
}
|
||||
}
|
||||
|
||||
void WriteARAM(u8 value, u32 address)
|
||||
void DSPManager::WriteARAM(u8 value, u32 address)
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
|
||||
// TODO: verify this on Wii
|
||||
state.aram.ptr[address & state.aram.mask] = value;
|
||||
m_aram.ptr[address & m_aram.mask] = value;
|
||||
}
|
||||
|
||||
u8* GetARAMPtr()
|
||||
u8* DSPManager::GetARAMPtr() const
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetDSPState().GetData();
|
||||
return state.aram.ptr;
|
||||
return m_aram.ptr;
|
||||
}
|
||||
|
||||
} // end of namespace DSP
|
||||
|
|
|
@ -9,6 +9,14 @@
|
|||
|
||||
class PointerWrap;
|
||||
class DSPEmulator;
|
||||
namespace Core
|
||||
{
|
||||
class System;
|
||||
}
|
||||
namespace CoreTiming
|
||||
{
|
||||
struct EventType;
|
||||
}
|
||||
namespace MMIO
|
||||
{
|
||||
class Mapping;
|
||||
|
@ -16,23 +24,6 @@ class Mapping;
|
|||
|
||||
namespace DSP
|
||||
{
|
||||
class DSPState
|
||||
{
|
||||
public:
|
||||
DSPState();
|
||||
DSPState(const DSPState&) = delete;
|
||||
DSPState(DSPState&&) = delete;
|
||||
DSPState& operator=(const DSPState&) = delete;
|
||||
DSPState& operator=(DSPState&&) = delete;
|
||||
~DSPState();
|
||||
|
||||
struct Data;
|
||||
Data& GetData() { return *m_data; }
|
||||
|
||||
private:
|
||||
std::unique_ptr<Data> m_data;
|
||||
};
|
||||
|
||||
enum DSPInterruptType
|
||||
{
|
||||
INT_DSP = 0x80,
|
||||
|
@ -77,27 +68,125 @@ union UDSPControl
|
|||
UDSPControl(u16 hex = 0) : Hex(hex) {}
|
||||
};
|
||||
|
||||
void Init(bool hle);
|
||||
void Reinit(bool hle);
|
||||
void Shutdown();
|
||||
class DSPManager
|
||||
{
|
||||
public:
|
||||
explicit DSPManager(Core::System& system);
|
||||
DSPManager(const DSPManager&) = delete;
|
||||
DSPManager(DSPManager&&) = delete;
|
||||
DSPManager& operator=(const DSPManager&) = delete;
|
||||
DSPManager& operator=(DSPManager&&) = delete;
|
||||
~DSPManager();
|
||||
|
||||
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
|
||||
void Init(bool hle);
|
||||
void Reinit(bool hle);
|
||||
void Shutdown();
|
||||
|
||||
DSPEmulator* GetDSPEmulator();
|
||||
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
|
||||
|
||||
void DoState(PointerWrap& p);
|
||||
DSPEmulator* GetDSPEmulator();
|
||||
|
||||
// TODO: Maybe rethink this? The timing is unpredictable.
|
||||
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future = 0);
|
||||
void DoState(PointerWrap& p);
|
||||
|
||||
// Audio/DSP Helper
|
||||
u8 ReadARAM(u32 address);
|
||||
void WriteARAM(u8 value, u32 address);
|
||||
// TODO: Maybe rethink this? The timing is unpredictable.
|
||||
void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, int cycles_into_future = 0);
|
||||
|
||||
// Debugger Helper
|
||||
u8* GetARAMPtr();
|
||||
// Audio/DSP Helper
|
||||
u8 ReadARAM(u32 address) const;
|
||||
void WriteARAM(u8 value, u32 address);
|
||||
|
||||
void UpdateAudioDMA();
|
||||
void UpdateDSPSlice(int cycles);
|
||||
// Debugger Helper
|
||||
u8* GetARAMPtr() const;
|
||||
|
||||
void UpdateAudioDMA();
|
||||
void UpdateDSPSlice(int cycles);
|
||||
|
||||
private:
|
||||
void GenerateDSPInterrupt(u64 DSPIntType, s64 cyclesLate);
|
||||
static void GlobalGenerateDSPInterrupt(Core::System& system, u64 DSPIntType, s64 cyclesLate);
|
||||
void CompleteARAM(u64 userdata, s64 cyclesLate);
|
||||
static void GlobalCompleteARAM(Core::System& system, u64 userdata, s64 cyclesLate);
|
||||
void UpdateInterrupts();
|
||||
void Do_ARAM_DMA();
|
||||
|
||||
// UARAMCount
|
||||
union UARAMCount
|
||||
{
|
||||
u32 Hex = 0;
|
||||
struct
|
||||
{
|
||||
u32 count : 31;
|
||||
u32 dir : 1; // 0: MRAM -> ARAM 1: ARAM -> MRAM
|
||||
};
|
||||
};
|
||||
|
||||
// Blocks are 32 bytes.
|
||||
union UAudioDMAControl
|
||||
{
|
||||
u16 Hex = 0;
|
||||
struct
|
||||
{
|
||||
u16 NumBlocks : 15;
|
||||
u16 Enable : 1;
|
||||
};
|
||||
};
|
||||
|
||||
// AudioDMA
|
||||
struct AudioDMA
|
||||
{
|
||||
u32 current_source_address = 0;
|
||||
u16 remaining_blocks_count = 0;
|
||||
u32 SourceAddress = 0;
|
||||
UAudioDMAControl AudioDMAControl;
|
||||
};
|
||||
|
||||
// ARAM_DMA
|
||||
struct ARAM_DMA
|
||||
{
|
||||
u32 MMAddr = 0;
|
||||
u32 ARAddr = 0;
|
||||
UARAMCount Cnt;
|
||||
};
|
||||
|
||||
// So we may abstract GC/Wii differences a little
|
||||
struct ARAMInfo
|
||||
{
|
||||
bool wii_mode = false; // Wii EXRAM is managed in Memory:: so we need to skip statesaving, etc
|
||||
u32 size = ARAM_SIZE;
|
||||
u32 mask = ARAM_MASK;
|
||||
u8* ptr = nullptr; // aka audio ram, auxiliary ram, MEM2, EXRAM, etc...
|
||||
};
|
||||
|
||||
union ARAM_Info
|
||||
{
|
||||
u16 Hex = 0;
|
||||
struct
|
||||
{
|
||||
u16 size : 6;
|
||||
u16 unk : 1;
|
||||
u16 : 9;
|
||||
};
|
||||
};
|
||||
|
||||
ARAMInfo m_aram;
|
||||
AudioDMA m_audio_dma;
|
||||
ARAM_DMA m_aram_dma;
|
||||
UDSPControl m_dsp_control;
|
||||
ARAM_Info m_aram_info;
|
||||
// Contains bitfields for some stuff we don't care about (and nothing ever reads):
|
||||
// CAS latency/burst length/addressing mode/write mode
|
||||
// We care about the LSB tho. It indicates that the ARAM controller has finished initializing
|
||||
u16 m_aram_mode = 0;
|
||||
u16 m_aram_refresh = 0;
|
||||
int m_dsp_slice = 0;
|
||||
|
||||
std::unique_ptr<DSPEmulator> m_dsp_emulator;
|
||||
|
||||
bool m_is_lle = false;
|
||||
|
||||
CoreTiming::EventType* m_event_type_generate_dsp_interrupt = nullptr;
|
||||
CoreTiming::EventType* m_event_type_complete_aram = nullptr;
|
||||
|
||||
Core::System& m_system;
|
||||
};
|
||||
} // namespace DSP
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "Common/Logging/Log.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Core/HW/DSP.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace DSP::HLE
|
||||
{
|
||||
|
@ -25,7 +26,8 @@ void CMailHandler::PushMail(u32 mail, bool interrupt, int cycles_into_future)
|
|||
{
|
||||
if (m_pending_mails.empty())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP, cycles_into_future);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP,
|
||||
cycles_into_future);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -58,7 +60,7 @@ u16 CMailHandler::ReadDSPMailboxLow()
|
|||
|
||||
if (generate_interrupt)
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
// Clear the top bit of the high mail word after the mail has been read.
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Core/HW/DSPHLE/DSPHLE.h"
|
||||
#include "Core/HW/DSPHLE/MailHandler.h"
|
||||
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace DSP::HLE
|
||||
{
|
||||
|
@ -94,7 +95,7 @@ void AESndUCode::Update()
|
|||
// This is dubious in general, since we set the interrupt parameter on m_mail_handler.PushMail
|
||||
if (m_mail_handler.HasPending())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -246,8 +247,14 @@ protected:
|
|||
SetPredScale(GetPredScale());
|
||||
}
|
||||
|
||||
u8 ReadMemory(u32 address) override { return ReadARAM(address); }
|
||||
void WriteMemory(u32 address, u8 value) override { WriteARAM(value, address); }
|
||||
u8 ReadMemory(u32 address) override
|
||||
{
|
||||
return Core::System::GetInstance().GetDSP().ReadARAM(address);
|
||||
}
|
||||
void WriteMemory(u32 address, u8 value) override
|
||||
{
|
||||
Core::System::GetInstance().GetDSP().WriteARAM(value, address);
|
||||
}
|
||||
};
|
||||
|
||||
static std::unique_ptr<Accelerator> s_accelerator = std::make_unique<AESndAccelerator>();
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "Core/HW/DSPHLE/DSPHLE.h"
|
||||
#include "Core/HW/DSPHLE/MailHandler.h"
|
||||
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace DSP::HLE
|
||||
{
|
||||
|
@ -79,7 +80,7 @@ void ASndUCode::Update()
|
|||
// This is dubious in general, since we set the interrupt parameter on m_mail_handler.PushMail
|
||||
if (m_mail_handler.HasPending())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -187,8 +187,14 @@ protected:
|
|||
}
|
||||
}
|
||||
|
||||
u8 ReadMemory(u32 address) override { return ReadARAM(address); }
|
||||
void WriteMemory(u32 address, u8 value) override { WriteARAM(value, address); }
|
||||
u8 ReadMemory(u32 address) override
|
||||
{
|
||||
return Core::System::GetInstance().GetDSP().ReadARAM(address);
|
||||
}
|
||||
void WriteMemory(u32 address, u8 value) override
|
||||
{
|
||||
Core::System::GetInstance().GetDSP().WriteARAM(value, address);
|
||||
}
|
||||
};
|
||||
|
||||
static std::unique_ptr<Accelerator> s_accelerator = std::make_unique<HLEAccelerator>();
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "Core/HW/DSP.h"
|
||||
#include "Core/HW/DSPHLE/DSPHLE.h"
|
||||
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace DSP::HLE
|
||||
{
|
||||
|
@ -27,7 +28,7 @@ void CARDUCode::Update()
|
|||
// check if we have something to send
|
||||
if (m_mail_handler.HasPending())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "Core/HW/DSPHLE/DSPHLE.h"
|
||||
#include "Core/HW/DSPHLE/MailHandler.h"
|
||||
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace DSP::HLE
|
||||
{
|
||||
|
@ -84,7 +85,7 @@ void GBAUCode::Update()
|
|||
// check if we have something to send
|
||||
if (m_mail_handler.HasPending())
|
||||
{
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "Core/HW/DSPHLE/MailHandler.h"
|
||||
#include "Core/HW/DSPHLE/UCodes/GBA.h"
|
||||
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
namespace DSP::HLE
|
||||
{
|
||||
|
@ -367,7 +368,7 @@ void ZeldaUCode::HandleMailLight(u32 mail)
|
|||
m_sync_max_voice_id = 0xFFFFFFFF;
|
||||
m_sync_voice_skip_flags.fill(0xFFFF);
|
||||
RenderAudio();
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
break;
|
||||
|
||||
case MailState::HALTED:
|
||||
|
@ -1542,7 +1543,7 @@ void* ZeldaAudioRenderer::GetARAMPtr() const
|
|||
if (m_aram_base_addr)
|
||||
return HLEMemory_Get_Pointer(m_aram_base_addr);
|
||||
else
|
||||
return DSP::GetARAMPtr();
|
||||
return Core::System::GetInstance().GetDSP().GetARAMPtr();
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
|
|
@ -30,12 +30,12 @@ namespace DSP::Host
|
|||
{
|
||||
u8 ReadHostMemory(u32 addr)
|
||||
{
|
||||
return DSP::ReadARAM(addr);
|
||||
return Core::System::GetInstance().GetDSP().ReadARAM(addr);
|
||||
}
|
||||
|
||||
void WriteHostMemory(u8 value, u32 addr)
|
||||
{
|
||||
DSP::WriteARAM(value, addr);
|
||||
Core::System::GetInstance().GetDSP().WriteARAM(value, addr);
|
||||
}
|
||||
|
||||
void DMAToDSP(u16* dst, u32 addr, u32 size)
|
||||
|
@ -70,7 +70,7 @@ bool IsWiiHost()
|
|||
void InterruptRequest()
|
||||
{
|
||||
// Fire an interrupt on the PPC ASAP.
|
||||
DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
Core::System::GetInstance().GetDSP().GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
|
||||
}
|
||||
|
||||
void CodeLoaded(DSPCore& dsp, u32 addr, size_t size)
|
||||
|
|
|
@ -49,7 +49,7 @@ void Init(const Sram* override_sram)
|
|||
system.GetMemory().Init(); // Needs to be initialized before AddressSpace
|
||||
AddressSpace::Init();
|
||||
MemoryInterface::Init();
|
||||
DSP::Init(Config::Get(Config::MAIN_DSP_HLE));
|
||||
system.GetDSP().Init(Config::Get(Config::MAIN_DSP_HLE));
|
||||
DVDInterface::Init();
|
||||
system.GetGPFifo().Init();
|
||||
system.GetCPU().Init(Config::Get(Config::MAIN_CPU_CORE));
|
||||
|
@ -73,7 +73,7 @@ void Shutdown()
|
|||
SystemTimers::Shutdown();
|
||||
system.GetCPU().Shutdown();
|
||||
DVDInterface::Shutdown();
|
||||
DSP::Shutdown();
|
||||
system.GetDSP().Shutdown();
|
||||
MemoryInterface::Shutdown();
|
||||
AddressSpace::Shutdown();
|
||||
system.GetMemory().Shutdown();
|
||||
|
@ -99,7 +99,7 @@ void DoState(PointerWrap& p)
|
|||
p.DoMarker("SerialInterface");
|
||||
system.GetProcessorInterface().DoState(p);
|
||||
p.DoMarker("ProcessorInterface");
|
||||
DSP::DoState(p);
|
||||
system.GetDSP().DoState(p);
|
||||
p.DoMarker("DSP");
|
||||
DVDInterface::DoState(p);
|
||||
p.DoMarker("DVDInterface");
|
||||
|
|
|
@ -54,7 +54,7 @@ void MemoryManager::InitMMIO(bool is_wii)
|
|||
VideoInterface::RegisterMMIO(m_mmio_mapping.get(), 0x0C002000);
|
||||
system.GetProcessorInterface().RegisterMMIO(m_mmio_mapping.get(), 0x0C003000);
|
||||
MemoryInterface::RegisterMMIO(m_mmio_mapping.get(), 0x0C004000);
|
||||
DSP::RegisterMMIO(m_mmio_mapping.get(), 0x0C005000);
|
||||
system.GetDSP().RegisterMMIO(m_mmio_mapping.get(), 0x0C005000);
|
||||
DVDInterface::RegisterMMIO(m_mmio_mapping.get(), 0x0C006000, false);
|
||||
SerialInterface::RegisterMMIO(m_mmio_mapping.get(), 0x0C006400);
|
||||
ExpansionInterface::RegisterMMIO(m_mmio_mapping.get(), 0x0C006800);
|
||||
|
|
|
@ -97,9 +97,9 @@ void DSPCallback(Core::System& system, u64 userdata, s64 cyclesLate)
|
|||
{
|
||||
// splits up the cycle budget in case lle is used
|
||||
// for hle, just gives all of the slice to hle
|
||||
DSP::UpdateDSPSlice(static_cast<int>(DSP::GetDSPEmulator()->DSP_UpdateRate() - cyclesLate));
|
||||
system.GetCoreTiming().ScheduleEvent(DSP::GetDSPEmulator()->DSP_UpdateRate() - cyclesLate,
|
||||
et_DSP);
|
||||
auto& dsp = system.GetDSP();
|
||||
dsp.UpdateDSPSlice(static_cast<int>(dsp.GetDSPEmulator()->DSP_UpdateRate() - cyclesLate));
|
||||
system.GetCoreTiming().ScheduleEvent(dsp.GetDSPEmulator()->DSP_UpdateRate() - cyclesLate, et_DSP);
|
||||
}
|
||||
|
||||
int GetAudioDMACallbackPeriod()
|
||||
|
@ -112,7 +112,7 @@ int GetAudioDMACallbackPeriod()
|
|||
|
||||
void AudioDMACallback(Core::System& system, u64 userdata, s64 cyclesLate)
|
||||
{
|
||||
DSP::UpdateAudioDMA(); // Push audio to speakers.
|
||||
system.GetDSP().UpdateAudioDMA(); // Push audio to speakers.
|
||||
system.GetCoreTiming().ScheduleEvent(GetAudioDMACallbackPeriod() - cyclesLate, et_AudioDMA);
|
||||
}
|
||||
|
||||
|
|
|
@ -46,9 +46,10 @@ static void ReinitHardware()
|
|||
PowerPC::Reset();
|
||||
Wiimote::ResetAllWiimotes();
|
||||
// Note: this is specific to Dolphin and is required because we initialised it in Wii mode.
|
||||
DSP::Reinit(Config::Get(Config::MAIN_DSP_HLE));
|
||||
DSP::GetDSPEmulator()->Initialize(SConfig::GetInstance().bWii,
|
||||
Config::Get(Config::MAIN_DSP_THREAD));
|
||||
auto& dsp = system.GetDSP();
|
||||
dsp.Reinit(Config::Get(Config::MAIN_DSP_HLE));
|
||||
dsp.GetDSPEmulator()->Initialize(SConfig::GetInstance().bWii,
|
||||
Config::Get(Config::MAIN_DSP_THREAD));
|
||||
|
||||
SystemTimers::ChangePPCClock(SystemTimers::Mode::GC);
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace Core
|
|||
struct System::Impl
|
||||
{
|
||||
explicit Impl(System& system)
|
||||
: m_audio_interface(system), m_core_timing(system), m_gp_fifo(system),
|
||||
: m_audio_interface(system), m_core_timing(system), m_dsp(system), m_gp_fifo(system),
|
||||
m_ppc_state(PowerPC::ppcState)
|
||||
{
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ struct System::Impl
|
|||
CoreTiming::CoreTimingManager m_core_timing;
|
||||
CommandProcessor::CommandProcessorManager m_command_processor;
|
||||
CPU::CPUManager m_cpu;
|
||||
DSP::DSPState m_dsp_state;
|
||||
DSP::DSPManager m_dsp;
|
||||
DVDInterface::DVDInterfaceState m_dvd_interface_state;
|
||||
DVDThread::DVDThreadState m_dvd_thread_state;
|
||||
ExpansionInterface::ExpansionInterfaceState m_expansion_interface_state;
|
||||
|
@ -133,9 +133,9 @@ CommandProcessor::CommandProcessorManager& System::GetCommandProcessor() const
|
|||
return m_impl->m_command_processor;
|
||||
}
|
||||
|
||||
DSP::DSPState& System::GetDSPState() const
|
||||
DSP::DSPManager& System::GetDSP() const
|
||||
{
|
||||
return m_impl->m_dsp_state;
|
||||
return m_impl->m_dsp;
|
||||
}
|
||||
|
||||
DVDInterface::DVDInterfaceState& System::GetDVDInterfaceState() const
|
||||
|
|
|
@ -29,7 +29,7 @@ class CoreTimingManager;
|
|||
}
|
||||
namespace DSP
|
||||
{
|
||||
class DSPState;
|
||||
class DSPManager;
|
||||
}
|
||||
namespace DVDInterface
|
||||
{
|
||||
|
@ -126,7 +126,7 @@ public:
|
|||
CPU::CPUManager& GetCPU() const;
|
||||
CoreTiming::CoreTimingManager& GetCoreTiming() const;
|
||||
CommandProcessor::CommandProcessorManager& GetCommandProcessor() const;
|
||||
DSP::DSPState& GetDSPState() const;
|
||||
DSP::DSPManager& GetDSP() const;
|
||||
DVDInterface::DVDInterfaceState& GetDVDInterfaceState() const;
|
||||
DVDThread::DVDThreadState& GetDVDThreadState() const;
|
||||
ExpansionInterface::ExpansionInterfaceState& GetExpansionInterfaceState() const;
|
||||
|
|
Loading…
Reference in New Issue