Qt/EnhancementsWidget: Add missing anaglyph options
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@ -24,8 +24,6 @@
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#include "VideoCommon/PostProcessing.h"
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#include "VideoCommon/VideoConfig.h"
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constexpr const char* DUBOIS_ALGORITHM_SHADER = "dubois";
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EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent)
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: GraphicsWidget(parent), m_block_save(false)
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{
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@ -104,9 +102,9 @@ void EnhancementsWidget::CreateWidgets()
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auto* stereoscopy_layout = new QGridLayout();
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stereoscopy_box->setLayout(stereoscopy_layout);
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m_3d_mode =
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new GraphicsChoice({tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"), tr("Anaglyph")},
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Config::GFX_STEREO_MODE);
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m_3d_mode = new GraphicsChoice(
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{tr("Off"), tr("Side-by-Side"), tr("Top-and-Bottom"), tr("Anaglyph"), tr("HDMI 3D")},
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Config::GFX_STEREO_MODE);
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m_3d_depth = new GraphicsSlider(0, 100, Config::GFX_STEREO_DEPTH);
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m_3d_convergence = new GraphicsSlider(0, 200, Config::GFX_STEREO_CONVERGENCE, 100);
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m_3d_swap_eyes = new GraphicsBool(tr("Swap Eyes"), Config::GFX_STEREO_SWAP_EYES);
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@ -200,7 +198,18 @@ void EnhancementsWidget::LoadSettings()
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// Post Processing Shader
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LoadPPShaders();
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// Stereoscopy
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bool supports_stereoscopy = g_Config.backend_info.bSupportsGeometryShaders;
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bool supports_3dvision = g_Config.backend_info.bSupports3DVision;
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bool has_3dvision = m_3d_mode->count() == 6;
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if (has_3dvision && !supports_3dvision)
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m_3d_mode->removeItem(4);
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if (!has_3dvision && supports_3dvision)
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m_3d_mode->addItem(tr("NVIDIA 3D Vision"));
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m_3d_mode->setEnabled(supports_stereoscopy);
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m_3d_convergence->setEnabled(supports_stereoscopy);
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