diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 95fa5e1e57..5af7c988bd 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -1084,10 +1084,7 @@ void Renderer::ApplyState(bool bUseDstAlpha) { gx_state.blend.use_dst_alpha = bUseDstAlpha; D3D::stateman->PushBlendState(gx_state_cache.Get(gx_state.blend)); - D3D::stateman->PushDepthState(gx_state_cache.Get(gx_state.zmode)); - - gx_state.raster.wireframe = g_ActiveConfig.bWireFrame; D3D::stateman->PushRasterizerState(gx_state_cache.Get(gx_state.raster)); for (unsigned int stage = 0; stage < 8; stage++) diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index cc52c47e03..862cb1b0bb 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1800,9 +1800,6 @@ void Renderer::RestoreAPIState() SetLogicOpMode(); SetViewport(); - if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL) - glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL); - VertexManager *vm = (OGL::VertexManager*)g_vertex_manager; glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers); if (vm->m_last_vao) diff --git a/Source/Core/VideoCommon/GeometryShaderGen.cpp b/Source/Core/VideoCommon/GeometryShaderGen.cpp index bcd7758fba..38be5193ca 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.cpp +++ b/Source/Core/VideoCommon/GeometryShaderGen.cpp @@ -49,18 +49,19 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A const unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; uid_data->stereo = g_ActiveConfig.iStereoMode > 0; + uid_data->wireframe = g_ActiveConfig.bWireFrame; if (ApiType == API_OPENGL) { // Insert layout parameters if (g_ActiveConfig.backend_info.bSupportsGSInstancing) { out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type], g_ActiveConfig.iStereoMode > 0 ? 2 : 1); - out.Write("layout(triangle_strip, max_vertices = %d) out;\n", vertex_out); + out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out); } else { out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]); - out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); + out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); } } @@ -114,12 +115,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A if (g_ActiveConfig.backend_info.bSupportsGSInstancing) { out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, g_ActiveConfig.iStereoMode > 0 ? 2 : 1); - out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in); + out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); } else { out.Write("[maxvertexcount(%d)]\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); - out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream output)\n{\n", primitives_d3d[primitive_type], vertex_in); + out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream output)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); } out.Write("\tVertexData ps;\n"); @@ -305,5 +306,5 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE bool IsPassthroughGeometryShader(GeometryShaderUid& object) { geometry_shader_uid_data* uid_data = object.GetUidData(); - return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo; + return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo && !uid_data->wireframe; } diff --git a/Source/Core/VideoCommon/GeometryShaderGen.h b/Source/Core/VideoCommon/GeometryShaderGen.h index 0f66f7a4f9..9e43f5fad4 100644 --- a/Source/Core/VideoCommon/GeometryShaderGen.h +++ b/Source/Core/VideoCommon/GeometryShaderGen.h @@ -17,6 +17,7 @@ struct geometry_shader_uid_data u32 numTexGens : 4; u32 pixel_lighting : 1; u32 primitive_type : 2; + u32 wireframe : 1; }; #pragma pack()