Split a couple of huge files up, to make them easier to handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@24 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
af0e52554e
commit
91ccda69ef
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@ -1,7 +1,6 @@
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#ifndef _UTILS_H
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#define _UTILS_H
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#include "Common.h"
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#include "main.h"
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@ -17,7 +16,6 @@ extern float luts8tosfloat[256];
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LRESULT CALLBACK AboutProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
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void InitLUTs();
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//#define RAM_MASK 0x1FFFFFF
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inline u8 *Memory_GetPtr(u32 _uAddress)
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@ -1301,6 +1301,14 @@
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RelativePath=".\Src\PixelShader.h"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\rasterfont.cpp"
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>
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@ -1349,6 +1357,14 @@
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RelativePath=".\Src\VertexShader.h"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\Fifo.cpp"
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@ -23,8 +23,8 @@
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "TextureDecoder.h"
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#include "VertexShader.h"
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#include "PixelShader.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#define BPMEM_GENMODE 0x00
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#define BPMEM_IND_MTX 0x06
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@ -115,7 +115,6 @@ void Config::Save()
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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iniFile.Set("Settings", "Postprocess", iPostprocessEffect);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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@ -27,7 +27,7 @@
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#include "Globals.h"
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#include "OpcodeDecoding.h"
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#include "VertexLoader.h"
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#include "VertexShader.h"
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#include "VertexShaderManager.h"
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#include "TextureMngr.h"
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#include "BPStructs.h"
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@ -16,494 +16,12 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <math.h>
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#include <cmath>
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#include <assert.h>
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#include "VertexShader.h"
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#include "PixelShader.h"
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#define I_COLORS "color"
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#define I_KCOLORS "k"
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#define I_ALPHA "alphaRef"
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#define I_TEXDIMS "texdim"
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#define I_ZBIAS "czbias"
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#define I_INDTEXSCALE "cindscale"
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#define I_INDTEXMTX "cindmtx"
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#define C_COLORS 0
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#define C_KCOLORS (C_COLORS+4)
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#define C_ALPHA (C_KCOLORS+4)
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#define C_TEXDIMS (C_ALPHA+1)
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#define C_ZBIAS (C_TEXDIMS+8)
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#define C_INDTEXSCALE (C_ZBIAS+2)
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#define C_INDTEXMTX (C_INDTEXSCALE+2)
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#define C_ENVCONST_END (C_INDTEXMTX+6)
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#define C_COLORMATRIX (C_INDTEXMTX+6)
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void WriteStage(char *&p, int n);
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void WrapNonPow2Tex(char* &p, const char* var, int texmap);
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void WriteAlphaCompare(char *&p, int num, int comp);
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bool WriteAlphaTest(char *&p);
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PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
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FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
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PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid;
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static int s_nMaxPixelInstructions;
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static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
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static int s_nTexDimsChanged[2], s_nIndTexMtxChanged = 0; //min, max
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static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged;
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static float lastRGBAfull[2][4][4] = {0};
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static u32 lastAlpha = 0;
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static u32 lastTexDims[8]={0};
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static u32 lastZBias = 0;
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// lower byte describes if a texture is nonpow2 or pow2
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// next byte describes whether the repeat wrap mode is enabled for the s channel
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// next byte is for t channel
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static u32 s_texturemask = 0;
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static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map
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static u32 maptocoord_mask=0;
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static GLuint s_ColorMatrixProgram=0;
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void PixelShaderMngr::Init()
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{
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s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
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s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
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s_nIndTexMtxChanged = 15;
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s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
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GL_REPORT_ERRORD();
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for(int i = 0; i < 8; ++i) maptocoord[i] = -1;
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maptocoord_mask = 0;
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memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &s_nMaxPixelInstructions);
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int maxinst, maxattribs;
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &maxinst);
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glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, &maxattribs);
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ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
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char pmatrixprog[1024];
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sprintf(pmatrixprog, "!!ARBfp1.0"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
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"DP4 R1.w, R0, program.env[%d];\n"
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"DP4 R1.z, R0, program.env[%d];\n"
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"DP4 R1.x, R0, program.env[%d];\n"
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"DP4 R1.y, R0, program.env[%d];\n"
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"ADD result.color, R1, program.env[%d];\n"
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"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
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glGenProgramsARB( 1, &s_ColorMatrixProgram );
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glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram );
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glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
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GLenum err=GL_NO_ERROR;
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GL_REPORT_ERROR();
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if( err != GL_NO_ERROR ) {
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ERROR_LOG("Failed to create color matrix fragment program\n");
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SAFE_RELEASE_PROG(s_ColorMatrixProgram);
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}
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}
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void PixelShaderMngr::Shutdown()
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{
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SAFE_RELEASE_PROG(s_ColorMatrixProgram);
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PSCache::iterator iter = pshaders.begin();
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for (;iter!=pshaders.end();iter++)
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iter->second.Destroy();
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pshaders.clear();
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}
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FRAGMENTSHADER* PixelShaderMngr::GetShader()
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{
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DVSTARTPROFILE();
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PIXELSHADERUID uid;
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GetPixelShaderId(uid);
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PSCache::iterator iter = pshaders.find(uid);
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if (iter != pshaders.end()) {
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iter->second.frameCount=frameCount;
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PSCacheEntry &entry = iter->second;
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if (&entry.shader != pShaderLast)
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{
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pShaderLast = &entry.shader;
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}
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return pShaderLast;
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}
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PSCacheEntry& newentry = pshaders[uid];
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if (!GeneratePixelShader(newentry.shader)) {
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ERROR_LOG("failed to create pixel shader\n");
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return NULL;
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}
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//Make an entry in the table
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newentry.frameCount=frameCount;
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pShaderLast = &newentry.shader;
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, pshaders.size());
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return pShaderLast;
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}
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void PixelShaderMngr::Cleanup()
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{
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PSCache::iterator iter = pshaders.begin();
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while(iter != pshaders.end()) {
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PSCacheEntry &entry = iter->second;
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if (entry.frameCount<frameCount-200) {
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entry.Destroy();
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#ifdef _WIN32
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iter = pshaders.erase(iter);
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#else
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pshaders.erase(iter++); // (this is gcc standard!)
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#endif
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}
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else
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iter++;
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}
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SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
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}
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bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
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{
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CGerror cgerr = cgGetError();
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char stropt[64];
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sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
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#ifdef _WIN32
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const char* opts[] = {"-profileopts",stropt,"-O2","-q",NULL};
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#else
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const char* opts[] = {"-profileopts",stropt,"-q",NULL};
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#endif
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
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ERROR_LOG(pstrprogram);
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return false;
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}
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char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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char* plocal = strstr(pcompiledprog, "program.local");
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while( plocal != NULL ) {
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const char* penv = " program.env";
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memcpy(plocal, penv, 13);
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plocal = strstr(plocal+13, "program.local");
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}
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if( Renderer::IsUsingATIDrawBuffers() ) {
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// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
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char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
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if( poptions != NULL ) {
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poptions[0] = 'A';
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poptions[1] = 'T';
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poptions[2] = 'I';
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}
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}
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//ERROR_LOG(pcompiledprog);
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//ERROR_LOG(pstrprogram);
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glGenProgramsARB( 1, &ps.glprogid );
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glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
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glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
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GLenum err = GL_NO_ERROR;
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GL_REPORT_ERROR();
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if( err != GL_NO_ERROR ) {
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ERROR_LOG(pstrprogram);
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ERROR_LOG(pcompiledprog);
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}
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cgDestroyProgram(tempprog);
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#ifdef _DEBUG
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ps.strprog = pstrprogram;
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#endif
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return true;
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}
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void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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{
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for(int i = 0; i < 2; ++i) {
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if( s_nColorsChanged[i] ) {
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int baseind = i?C_KCOLORS:C_COLORS;
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for(int j = 0; j < 4; ++j) {
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if( s_nColorsChanged[i] & (1<<j) ) {
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glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, baseind+j, &lastRGBAfull[i][j][0]);
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}
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}
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s_nColorsChanged[i] = 0;
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}
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}
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u32 newmask = 0;
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for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) {
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if( bpmem.tevorders[i/2].getEnable(i&1) ) {
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int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
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maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
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newmask |= 1<<texmap;
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SetTexDimsChanged(i);
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}
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}
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if( maptocoord_mask != newmask ) {
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u32 changes = maptocoord_mask ^ newmask;
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for(int i = 0; i < 8; ++i) {
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if( changes&(1<<i) ) {
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SetTexDimsChanged(i);
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}
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if( !(newmask & (1<<i)) ) {
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maptocoord[i] = -1;
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}
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}
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maptocoord_mask = newmask;
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}
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if( s_nTexDimsChanged[0] >= 0 ) {
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float fdims[4];
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for(int i = s_nTexDimsChanged[0]; i <= s_nTexDimsChanged[1]; ++i) {
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if( s_texturemask & (1<<i) ) {
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if( maptocoord[i] >= 0 ) {
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TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
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fdims[0] = (float)(lastTexDims[i]&0xffff);
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fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
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fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
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fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
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}
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else {
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fdims[0] = (float)(lastTexDims[i]&0xffff);
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fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
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fdims[2] = 1.0f;
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fdims[3] = 1.0f;
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}
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}
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else {
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if( maptocoord[i] >= 0 ) {
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TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
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fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
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fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
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fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
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fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
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}
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else {
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fdims[0] = 1.0f;
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fdims[1] = 1.0f;
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fdims[2] = 1.0f/(float)(lastTexDims[i]&0xffff);
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fdims[3] = 1.0f/(float)((lastTexDims[i]>>16)&0xfff);
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}
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}
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PRIM_LOG("texdims%d: %f %f %f %f\n", i, fdims[0], fdims[1], fdims[2], fdims[3]);
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glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_TEXDIMS+i, fdims);
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}
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s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
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}
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if( s_bAlphaChanged ) {
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glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
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}
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if( s_bZBiasChanged ) {
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u32 bits;
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float ffrac = 255.0f/256.0f;
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float ftemp[4];
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switch(bpmem.ztex2.type) {
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case 0:
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bits = 8;
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ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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break;
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case 1:
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bits = 16;
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ftemp[0] = 0; ftemp[1] = ffrac/(256.0f*256.0f); ftemp[2] = ffrac/256.0f; ftemp[3] = ffrac;
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break;
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case 2:
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bits = 24;
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ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
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break;
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}
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//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
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glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS, ftemp);
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glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS+1, 0, 0, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
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}
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// indirect incoming texture scales, update all!
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if( s_bIndTexScaleChanged ) {
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float f[8];
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for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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int srctexmap = bpmem.tevindref.getTexMap(i);
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int texcoord = bpmem.tevindref.getTexCoord(i);
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TCoordInfo& tc = bpmem.texcoords[texcoord];
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|
||||
f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) * (float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap]&0xffff);
|
||||
f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) * (float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap]>>16)&0xfff);
|
||||
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
|
||||
}
|
||||
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE, f);
|
||||
|
||||
if( bpmem.genMode.numindstages > 2 )
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE+1, &f[4]);
|
||||
|
||||
s_bIndTexScaleChanged = false;
|
||||
}
|
||||
|
||||
if( s_nIndTexMtxChanged ) {
|
||||
for(int i = 0; i < 3; ++i) {
|
||||
if( s_nIndTexMtxChanged & (1<<i) ) {
|
||||
int scale = ((u32)bpmem.indmtx[i].col0.s0<<0)|((u32)bpmem.indmtx[i].col1.s1<<2)|((u32)bpmem.indmtx[i].col2.s2<<4);
|
||||
float fscale = powf(2.0f,(float)(scale-17)) / 1024.0f;
|
||||
|
||||
// xyz - static matrix
|
||||
//TODO w - dynamic matrix scale / 256...... somehow / 4 works better
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXMTX+2*i,
|
||||
bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, fscale * 256.0f);
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXMTX+2*i+1,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale * 256.0f);
|
||||
|
||||
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
|
||||
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
|
||||
}
|
||||
}
|
||||
s_nIndTexMtxChanged = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetColorChanged(int type, int num)
|
||||
{
|
||||
int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
|
||||
int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
|
||||
float* pf = &lastRGBAfull[type][num][0];
|
||||
pf[0] = (float)r/255.0f;
|
||||
pf[1] = (float)g/255.0f;
|
||||
pf[2] = (float)b/255.0f;
|
||||
pf[3] = (float)a/255.0f;
|
||||
s_nColorsChanged[type] |= 1 << num;
|
||||
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
|
||||
{
|
||||
if( (alpha.hex&0xffff) != lastAlpha ) {
|
||||
lastAlpha = (lastAlpha&~0xffff)|(alpha.hex&0xffff);
|
||||
s_bAlphaChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
|
||||
{
|
||||
if( alpha.alpha != (lastAlpha>>16) ) {
|
||||
lastAlpha = (lastAlpha&~0xff0000)|((alpha.hex&0xff)<<16);
|
||||
s_bAlphaChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
|
||||
{
|
||||
u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30);
|
||||
if( lastTexDims[texmapid] != wh ) {
|
||||
lastTexDims[texmapid] = wh;
|
||||
if( s_nTexDimsChanged[0] == -1 ) {
|
||||
s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = texmapid;
|
||||
}
|
||||
else {
|
||||
if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
|
||||
else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetZTetureBias(u32 bias)
|
||||
{
|
||||
if( lastZBias != bias ) {
|
||||
s_bZBiasChanged = true;
|
||||
lastZBias = bias;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetIndTexScaleChanged()
|
||||
{
|
||||
s_bIndTexScaleChanged = true;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetIndMatrixChanged(int matrixidx)
|
||||
{
|
||||
s_nIndTexMtxChanged |= 1 << matrixidx;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetGenModeChanged()
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevCombinerChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevKSelChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevOrderChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevIndirectChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetZTetureOpChanged()
|
||||
{
|
||||
s_bZBiasChanged = true;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
|
||||
{
|
||||
if( s_texturemask != nonpow2tex ) {
|
||||
u32 mask = s_texturemask ^ nonpow2tex;
|
||||
for(int i = 0; i < 8; ++i) {
|
||||
if( mask & (0x10101<<i) ) {
|
||||
if( s_nTexDimsChanged[0] > i ) s_nTexDimsChanged[0] = i;
|
||||
else if( s_nTexDimsChanged[1] < i ) s_nTexDimsChanged[1] = i;
|
||||
}
|
||||
}
|
||||
s_texturemask = nonpow2tex;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTexDimsChanged(int texmapid)
|
||||
{
|
||||
if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
|
||||
else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
|
||||
SetIndTexScaleChanged();
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
|
||||
{
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX, pmatrix);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+1, pmatrix+4);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+2, pmatrix+8);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+3, pmatrix+12);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+4, pfConstAdd);
|
||||
}
|
||||
|
||||
GLuint PixelShaderMngr::GetColorMatrixProgram()
|
||||
{
|
||||
return s_ColorMatrixProgram;
|
||||
}
|
||||
#include "VertexShader.h" // for texture projection mode
|
||||
#include "PixelShaderManager.h"
|
||||
|
||||
// old tev->pixelshader notes
|
||||
//
|
||||
|
@ -513,6 +31,12 @@ GLuint PixelShaderMngr::GetColorMatrixProgram()
|
|||
// according to GXTevColorArg table above
|
||||
// output is given by .outreg
|
||||
// tevtemp is set according to swapmodetables and
|
||||
|
||||
void WriteStage(char *&p, int n);
|
||||
void WrapNonPow2Tex(char* &p, const char* var, int texmap);
|
||||
void WriteAlphaCompare(char *&p, int num, int comp);
|
||||
bool WriteAlphaTest(char *&p);
|
||||
|
||||
const float epsilon = 1.0f/255.0f;
|
||||
|
||||
const char *tevKSelTableC[] = // KCSEL
|
||||
|
@ -719,90 +243,6 @@ const char* tevIndBiasAdd[] = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed b
|
|||
const char* tevIndWrapStart[] = {"0", "256", "128", "64", "32", "16", "0.001" };
|
||||
const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
|
||||
|
||||
void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
|
||||
{
|
||||
u32 projtexcoords = 0;
|
||||
for (u32 i = 0; i < bpmem.genMode.numtevstages+1; i++) {
|
||||
if( bpmem.tevorders[i/2].getEnable(i&1) ) {
|
||||
int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
|
||||
if( xfregs.texcoords[texcoord].texmtxinfo.projection )
|
||||
projtexcoords |= 1<<texcoord;
|
||||
}
|
||||
}
|
||||
|
||||
u32 zbufrender = (Renderer::GetZBufferTarget()&&bpmem.zmode.updateenable)?1:0;
|
||||
u32 zBufRenderToCol0 = Renderer::GetRenderMode()!=Renderer::RM_Normal;
|
||||
uid.values[0] = (u32)bpmem.genMode.numtevstages|((u32)bpmem.genMode.numindstages<<4)|((u32)bpmem.genMode.numtexgens<<7)
|
||||
|((u32)bpmem.dstalpha.enable<<11)|((u32)((bpmem.alphaFunc.hex>>16)&0xff)<<12)|(projtexcoords<<20)|((u32)bpmem.ztex2.op<<28)
|
||||
|(zbufrender<<30)|(zBufRenderToCol0<<31);
|
||||
|
||||
s_curuid.values[0] = (s_curuid.values[0]&~0x0ff00000)|(projtexcoords<<20);
|
||||
|
||||
// swap table
|
||||
for(int i = 0; i < 8; i += 2)
|
||||
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex&0xf)|((bpmem.tevksel[i+1].hex&0xf)<<4);
|
||||
|
||||
uid.values[2] = s_texturemask;
|
||||
int hdr = 3;
|
||||
|
||||
u32* pcurvalue = &uid.values[hdr];
|
||||
for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) {
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
|
||||
|
||||
u32 val0 = cc.hex&0xffffff;
|
||||
u32 val1 = ac.hex&0xffffff;
|
||||
val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
|
||||
val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
|
||||
|
||||
pcurvalue[0] = val0;
|
||||
pcurvalue[1] = val1;
|
||||
pcurvalue+=2;
|
||||
}
|
||||
|
||||
for(u32 i = 0; i < (bpmem.genMode.numtevstages+1)/2; ++i) {
|
||||
u32 val0, val1;
|
||||
if( bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff;
|
||||
else val0 = bpmem.tevorders[i].hex&0x380;
|
||||
if( bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12;
|
||||
else val1 = (bpmem.tevorders[i].hex&0x380000)>>12;
|
||||
|
||||
switch(i % 3) {
|
||||
case 0: pcurvalue[0] = val0|(val1<<10); break;
|
||||
case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( (bpmem.genMode.numtevstages+1)&1 ) { // odd
|
||||
u32 val0;
|
||||
if( bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
|
||||
else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x380;
|
||||
|
||||
switch(bpmem.genMode.numtevstages % 3) {
|
||||
case 0: pcurvalue[0] = val0; break;
|
||||
case 1: pcurvalue[0] |= val0<<20; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10); pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( (bpmem.genMode.numtevstages % 3) != 2 )
|
||||
++pcurvalue;
|
||||
|
||||
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
|
||||
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
u32 val = bpmem.tevind[i].hex&0x1fffff; // 21 bits
|
||||
switch(i%3) {
|
||||
case 0: pcurvalue[0] = val; break;
|
||||
case 1: pcurvalue[0] |= val<<21; pcurvalue[1] = val>>11; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val<<10; ++pcurvalue; break;
|
||||
}
|
||||
}
|
||||
|
||||
uid.indstages = (u32)(pcurvalue-&uid.values[0]-2-uid.tevstages);
|
||||
}
|
||||
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
const char *swapColors = "rgba";
|
||||
|
@ -822,7 +262,7 @@ void BuildSwapModeTable()
|
|||
}
|
||||
|
||||
static char text[16384];
|
||||
bool PixelShaderMngr::GeneratePixelShader(FRAGMENTSHADER& ps)
|
||||
bool GeneratePixelShader(FRAGMENTSHADER& ps)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
|
|
|
@ -21,6 +21,25 @@
|
|||
#include "Render.h"
|
||||
#include "BPStructs.h"
|
||||
|
||||
#define I_COLORS "color"
|
||||
#define I_KCOLORS "k"
|
||||
#define I_ALPHA "alphaRef"
|
||||
#define I_TEXDIMS "texdim"
|
||||
#define I_ZBIAS "czbias"
|
||||
#define I_INDTEXSCALE "cindscale"
|
||||
#define I_INDTEXMTX "cindmtx"
|
||||
|
||||
#define C_COLORS 0
|
||||
#define C_KCOLORS (C_COLORS+4)
|
||||
#define C_ALPHA (C_KCOLORS+4)
|
||||
#define C_TEXDIMS (C_ALPHA+1)
|
||||
#define C_ZBIAS (C_TEXDIMS+8)
|
||||
#define C_INDTEXSCALE (C_ZBIAS+2)
|
||||
#define C_INDTEXMTX (C_INDTEXSCALE+2)
|
||||
#define C_ENVCONST_END (C_INDTEXMTX+6)
|
||||
|
||||
#define C_COLORMATRIX (C_INDTEXMTX+6)
|
||||
|
||||
struct FRAGMENTSHADER
|
||||
{
|
||||
FRAGMENTSHADER() : glprogid(0) { }
|
||||
|
@ -31,124 +50,6 @@ struct FRAGMENTSHADER
|
|||
#endif
|
||||
};
|
||||
|
||||
class PixelShaderMngr
|
||||
{
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
PIXELSHADERUID() { values = new u32[3+32+6+11]; tevstages = indstages = 0; }
|
||||
~PIXELSHADERUID() { delete[] values; }
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
values = new u32[4+32+6+11];
|
||||
tevstages = r.tevstages; indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for(int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
N += indstages;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
N += indstages;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32* values;
|
||||
u16 tevstages, indstages;
|
||||
};
|
||||
|
||||
struct PSCacheEntry
|
||||
{
|
||||
FRAGMENTSHADER shader;
|
||||
int frameCount;
|
||||
PSCacheEntry() : frameCount(0) {}
|
||||
~PSCacheEntry() {}
|
||||
void Destroy() {
|
||||
glDeleteProgramsARB(1, &shader.glprogid);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast; // last used shader
|
||||
static PSCache pshaders;
|
||||
|
||||
static bool GeneratePixelShader(FRAGMENTSHADER& ps);
|
||||
static void GetPixelShaderId(PIXELSHADERUID&);
|
||||
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static FRAGMENTSHADER* GetShader();
|
||||
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
|
||||
|
||||
static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
|
||||
|
||||
// constant management, should be called after memory is committed
|
||||
static void SetColorChanged(int type, int index);
|
||||
static void SetAlpha(const AlphaFunc& alpha);
|
||||
static void SetDestAlpha(const ConstantAlpha& alpha);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetZTetureBias(u32 bias);
|
||||
static void SetIndTexScaleChanged();
|
||||
static void SetIndMatrixChanged(int matrixidx);
|
||||
|
||||
static void SetGenModeChanged();
|
||||
static void SetTevCombinerChanged(int id);
|
||||
static void SetTevKSelChanged(int id);
|
||||
static void SetTevOrderChanged(int id);
|
||||
static void SetTevIndirectChanged(int id);
|
||||
static void SetZTetureOpChanged();
|
||||
static void SetTexturesUsed(u32 nonpow2tex);
|
||||
static void SetTexDimsChanged(int texmapid);
|
||||
|
||||
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
|
||||
static GLuint GetColorMatrixProgram();
|
||||
};
|
||||
bool GeneratePixelShader(FRAGMENTSHADER& ps);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,567 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "Common.h"
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "PixelShader.h"
|
||||
|
||||
PixelShaderMngr::PSCache PixelShaderMngr::pshaders;
|
||||
FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL;
|
||||
PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid;
|
||||
|
||||
static int s_nMaxPixelInstructions;
|
||||
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
|
||||
static int s_nTexDimsChanged[2], s_nIndTexMtxChanged = 0; //min, max
|
||||
static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged;
|
||||
static float lastRGBAfull[2][4][4] = {0};
|
||||
static u32 lastAlpha = 0;
|
||||
static u32 lastTexDims[8]={0};
|
||||
static u32 lastZBias = 0;
|
||||
|
||||
// lower byte describes if a texture is nonpow2 or pow2
|
||||
// next byte describes whether the repeat wrap mode is enabled for the s channel
|
||||
// next byte is for t channel
|
||||
u32 s_texturemask = 0;
|
||||
|
||||
static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map
|
||||
static u32 maptocoord_mask=0;
|
||||
|
||||
static GLuint s_ColorMatrixProgram=0;
|
||||
|
||||
void PixelShaderMngr::Init()
|
||||
{
|
||||
s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
|
||||
s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
|
||||
s_nIndTexMtxChanged = 15;
|
||||
s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
|
||||
GL_REPORT_ERRORD();
|
||||
for(int i = 0; i < 8; ++i) maptocoord[i] = -1;
|
||||
maptocoord_mask = 0;
|
||||
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
|
||||
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &s_nMaxPixelInstructions);
|
||||
|
||||
int maxinst, maxattribs;
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &maxinst);
|
||||
glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, &maxattribs);
|
||||
ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs);
|
||||
|
||||
char pmatrixprog[1024];
|
||||
sprintf(pmatrixprog, "!!ARBfp1.0"
|
||||
"TEMP R0;\n"
|
||||
"TEMP R1;\n"
|
||||
"TEX R0, fragment.texcoord[0], texture[0], RECT;\n"
|
||||
"DP4 R1.w, R0, program.env[%d];\n"
|
||||
"DP4 R1.z, R0, program.env[%d];\n"
|
||||
"DP4 R1.x, R0, program.env[%d];\n"
|
||||
"DP4 R1.y, R0, program.env[%d];\n"
|
||||
"ADD result.color, R1, program.env[%d];\n"
|
||||
"END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4);
|
||||
glGenProgramsARB( 1, &s_ColorMatrixProgram );
|
||||
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram );
|
||||
|
||||
glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog);
|
||||
|
||||
GLenum err=GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if( err != GL_NO_ERROR ) {
|
||||
ERROR_LOG("Failed to create color matrix fragment program\n");
|
||||
|
||||
SAFE_RELEASE_PROG(s_ColorMatrixProgram);
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::Shutdown()
|
||||
{
|
||||
SAFE_RELEASE_PROG(s_ColorMatrixProgram);
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
for (;iter!=pshaders.end();iter++)
|
||||
iter->second.Destroy();
|
||||
pshaders.clear();
|
||||
}
|
||||
|
||||
FRAGMENTSHADER* PixelShaderMngr::GetShader()
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
PIXELSHADERUID uid;
|
||||
GetPixelShaderId(uid);
|
||||
|
||||
PSCache::iterator iter = pshaders.find(uid);
|
||||
|
||||
if (iter != pshaders.end()) {
|
||||
iter->second.frameCount=frameCount;
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast)
|
||||
{
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
PSCacheEntry& newentry = pshaders[uid];
|
||||
|
||||
if (!GeneratePixelShader(newentry.shader)) {
|
||||
ERROR_LOG("failed to create pixel shader\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
newentry.frameCount=frameCount;
|
||||
|
||||
pShaderLast = &newentry.shader;
|
||||
INCSTAT(stats.numPixelShadersCreated);
|
||||
SETSTAT(stats.numPixelShadersAlive, pshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::Cleanup()
|
||||
{
|
||||
PSCache::iterator iter = pshaders.begin();
|
||||
while(iter != pshaders.end()) {
|
||||
PSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount<frameCount-200) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = pshaders.erase(iter);
|
||||
#else
|
||||
pshaders.erase(iter++); // (this is gcc standard!)
|
||||
#endif
|
||||
}
|
||||
else
|
||||
iter++;
|
||||
}
|
||||
SETSTAT(stats.numPixelShadersAlive,(int)pshaders.size());
|
||||
}
|
||||
|
||||
bool PixelShaderMngr::CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
||||
{
|
||||
CGerror cgerr = cgGetError();
|
||||
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=32,NumInstructionSlots=%d", s_nMaxPixelInstructions);
|
||||
#ifdef _WIN32
|
||||
const char* opts[] = {"-profileopts",stropt,"-O2","-q",NULL};
|
||||
#else
|
||||
const char* opts[] = {"-profileopts",stropt,"-q",NULL};
|
||||
#endif
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char* plocal = strstr(pcompiledprog, "program.local");
|
||||
while( plocal != NULL ) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
if( Renderer::IsUsingATIDrawBuffers() ) {
|
||||
// sometimes compilation can use ARB_draw_buffers, which would fail for ATI cards
|
||||
char* poptions = strstr(pcompiledprog, "ARB_draw_buffers");
|
||||
if( poptions != NULL ) {
|
||||
poptions[0] = 'A';
|
||||
poptions[1] = 'T';
|
||||
poptions[2] = 'I';
|
||||
}
|
||||
}
|
||||
|
||||
//ERROR_LOG(pcompiledprog);
|
||||
//ERROR_LOG(pstrprogram);
|
||||
|
||||
glGenProgramsARB( 1, &ps.glprogid );
|
||||
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, ps.glprogid );
|
||||
glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if( err != GL_NO_ERROR ) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
|
||||
#ifdef _DEBUG
|
||||
ps.strprog = pstrprogram;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
|
||||
{
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
if( s_nColorsChanged[i] ) {
|
||||
|
||||
int baseind = i?C_KCOLORS:C_COLORS;
|
||||
for(int j = 0; j < 4; ++j) {
|
||||
if( s_nColorsChanged[i] & (1<<j) ) {
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, baseind+j, &lastRGBAfull[i][j][0]);
|
||||
}
|
||||
}
|
||||
s_nColorsChanged[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
u32 newmask = 0;
|
||||
for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) {
|
||||
if( bpmem.tevorders[i/2].getEnable(i&1) ) {
|
||||
int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
|
||||
maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
|
||||
newmask |= 1<<texmap;
|
||||
SetTexDimsChanged(i);
|
||||
}
|
||||
}
|
||||
|
||||
if( maptocoord_mask != newmask ) {
|
||||
u32 changes = maptocoord_mask ^ newmask;
|
||||
for(int i = 0; i < 8; ++i) {
|
||||
if( changes&(1<<i) ) {
|
||||
SetTexDimsChanged(i);
|
||||
}
|
||||
if( !(newmask & (1<<i)) ) {
|
||||
maptocoord[i] = -1;
|
||||
}
|
||||
}
|
||||
maptocoord_mask = newmask;
|
||||
}
|
||||
|
||||
if( s_nTexDimsChanged[0] >= 0 ) {
|
||||
float fdims[4];
|
||||
for(int i = s_nTexDimsChanged[0]; i <= s_nTexDimsChanged[1]; ++i) {
|
||||
if( s_texturemask & (1<<i) ) {
|
||||
if( maptocoord[i] >= 0 ) {
|
||||
TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
|
||||
fdims[0] = (float)(lastTexDims[i]&0xffff);
|
||||
fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
|
||||
fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
|
||||
}
|
||||
else {
|
||||
fdims[0] = (float)(lastTexDims[i]&0xffff);
|
||||
fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
|
||||
fdims[2] = 1.0f;
|
||||
fdims[3] = 1.0f;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( maptocoord[i] >= 0 ) {
|
||||
TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
|
||||
fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
|
||||
fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
|
||||
fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
|
||||
fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
|
||||
}
|
||||
else {
|
||||
fdims[0] = 1.0f;
|
||||
fdims[1] = 1.0f;
|
||||
fdims[2] = 1.0f/(float)(lastTexDims[i]&0xffff);
|
||||
fdims[3] = 1.0f/(float)((lastTexDims[i]>>16)&0xfff);
|
||||
}
|
||||
}
|
||||
|
||||
PRIM_LOG("texdims%d: %f %f %f %f\n", i, fdims[0], fdims[1], fdims[2], fdims[3]);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_TEXDIMS+i, fdims);
|
||||
}
|
||||
s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
|
||||
}
|
||||
|
||||
if( s_bAlphaChanged ) {
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
|
||||
}
|
||||
|
||||
if( s_bZBiasChanged ) {
|
||||
u32 bits;
|
||||
float ffrac = 255.0f/256.0f;
|
||||
float ftemp[4];
|
||||
switch(bpmem.ztex2.type) {
|
||||
case 0:
|
||||
bits = 8;
|
||||
ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
|
||||
break;
|
||||
case 1:
|
||||
bits = 16;
|
||||
ftemp[0] = 0; ftemp[1] = ffrac/(256.0f*256.0f); ftemp[2] = ffrac/256.0f; ftemp[3] = ffrac;
|
||||
break;
|
||||
case 2:
|
||||
bits = 24;
|
||||
ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
|
||||
break;
|
||||
}
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS, ftemp);
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS+1, 0, 0, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
|
||||
}
|
||||
|
||||
// indirect incoming texture scales, update all!
|
||||
if( s_bIndTexScaleChanged ) {
|
||||
float f[8];
|
||||
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
int srctexmap = bpmem.tevindref.getTexMap(i);
|
||||
int texcoord = bpmem.tevindref.getTexCoord(i);
|
||||
TCoordInfo& tc = bpmem.texcoords[texcoord];
|
||||
|
||||
f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) * (float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap]&0xffff);
|
||||
f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) * (float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap]>>16)&0xfff);
|
||||
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
|
||||
}
|
||||
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE, f);
|
||||
|
||||
if( bpmem.genMode.numindstages > 2 )
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE+1, &f[4]);
|
||||
|
||||
s_bIndTexScaleChanged = false;
|
||||
}
|
||||
|
||||
if( s_nIndTexMtxChanged ) {
|
||||
for(int i = 0; i < 3; ++i) {
|
||||
if( s_nIndTexMtxChanged & (1<<i) ) {
|
||||
int scale = ((u32)bpmem.indmtx[i].col0.s0<<0)|((u32)bpmem.indmtx[i].col1.s1<<2)|((u32)bpmem.indmtx[i].col2.s2<<4);
|
||||
float fscale = powf(2.0f,(float)(scale-17)) / 1024.0f;
|
||||
|
||||
// xyz - static matrix
|
||||
//TODO w - dynamic matrix scale / 256...... somehow / 4 works better
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXMTX+2*i,
|
||||
bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale, fscale * 256.0f);
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXMTX+2*i+1,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale * 256.0f);
|
||||
|
||||
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
|
||||
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
|
||||
}
|
||||
}
|
||||
s_nIndTexMtxChanged = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetColorChanged(int type, int num)
|
||||
{
|
||||
int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
|
||||
int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
|
||||
float* pf = &lastRGBAfull[type][num][0];
|
||||
pf[0] = (float)r/255.0f;
|
||||
pf[1] = (float)g/255.0f;
|
||||
pf[2] = (float)b/255.0f;
|
||||
pf[3] = (float)a/255.0f;
|
||||
s_nColorsChanged[type] |= 1 << num;
|
||||
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetAlpha(const AlphaFunc& alpha)
|
||||
{
|
||||
if( (alpha.hex&0xffff) != lastAlpha ) {
|
||||
lastAlpha = (lastAlpha&~0xffff)|(alpha.hex&0xffff);
|
||||
s_bAlphaChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetDestAlpha(const ConstantAlpha& alpha)
|
||||
{
|
||||
if( alpha.alpha != (lastAlpha>>16) ) {
|
||||
lastAlpha = (lastAlpha&~0xff0000)|((alpha.hex&0xff)<<16);
|
||||
s_bAlphaChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
|
||||
{
|
||||
u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30);
|
||||
if( lastTexDims[texmapid] != wh ) {
|
||||
lastTexDims[texmapid] = wh;
|
||||
if( s_nTexDimsChanged[0] == -1 ) {
|
||||
s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = texmapid;
|
||||
}
|
||||
else {
|
||||
if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
|
||||
else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetZTetureBias(u32 bias)
|
||||
{
|
||||
if( lastZBias != bias ) {
|
||||
s_bZBiasChanged = true;
|
||||
lastZBias = bias;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetIndTexScaleChanged()
|
||||
{
|
||||
s_bIndTexScaleChanged = true;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetIndMatrixChanged(int matrixidx)
|
||||
{
|
||||
s_nIndTexMtxChanged |= 1 << matrixidx;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetGenModeChanged()
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevCombinerChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevKSelChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevOrderChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTevIndirectChanged(int id)
|
||||
{
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetZTetureOpChanged()
|
||||
{
|
||||
s_bZBiasChanged = true;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
|
||||
{
|
||||
if( s_texturemask != nonpow2tex ) {
|
||||
u32 mask = s_texturemask ^ nonpow2tex;
|
||||
for(int i = 0; i < 8; ++i) {
|
||||
if( mask & (0x10101<<i) ) {
|
||||
if( s_nTexDimsChanged[0] > i ) s_nTexDimsChanged[0] = i;
|
||||
else if( s_nTexDimsChanged[1] < i ) s_nTexDimsChanged[1] = i;
|
||||
}
|
||||
}
|
||||
s_texturemask = nonpow2tex;
|
||||
}
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetTexDimsChanged(int texmapid)
|
||||
{
|
||||
if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
|
||||
else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
|
||||
SetIndTexScaleChanged();
|
||||
}
|
||||
|
||||
void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
|
||||
{
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX, pmatrix);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+1, pmatrix+4);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+2, pmatrix+8);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+3, pmatrix+12);
|
||||
glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+4, pfConstAdd);
|
||||
}
|
||||
|
||||
GLuint PixelShaderMngr::GetColorMatrixProgram()
|
||||
{
|
||||
return s_ColorMatrixProgram;
|
||||
}
|
||||
|
||||
void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid)
|
||||
{
|
||||
u32 projtexcoords = 0;
|
||||
for (u32 i = 0; i < bpmem.genMode.numtevstages+1; i++) {
|
||||
if( bpmem.tevorders[i/2].getEnable(i&1) ) {
|
||||
int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
|
||||
if( xfregs.texcoords[texcoord].texmtxinfo.projection )
|
||||
projtexcoords |= 1<<texcoord;
|
||||
}
|
||||
}
|
||||
|
||||
u32 zbufrender = (Renderer::GetZBufferTarget()&&bpmem.zmode.updateenable)?1:0;
|
||||
u32 zBufRenderToCol0 = Renderer::GetRenderMode()!=Renderer::RM_Normal;
|
||||
uid.values[0] = (u32)bpmem.genMode.numtevstages|((u32)bpmem.genMode.numindstages<<4)|((u32)bpmem.genMode.numtexgens<<7)
|
||||
|((u32)bpmem.dstalpha.enable<<11)|((u32)((bpmem.alphaFunc.hex>>16)&0xff)<<12)|(projtexcoords<<20)|((u32)bpmem.ztex2.op<<28)
|
||||
|(zbufrender<<30)|(zBufRenderToCol0<<31);
|
||||
|
||||
s_curuid.values[0] = (s_curuid.values[0]&~0x0ff00000)|(projtexcoords<<20);
|
||||
|
||||
// swap table
|
||||
for(int i = 0; i < 8; i += 2)
|
||||
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex&0xf)|((bpmem.tevksel[i+1].hex&0xf)<<4);
|
||||
|
||||
uid.values[2] = s_texturemask;
|
||||
int hdr = 3;
|
||||
|
||||
u32* pcurvalue = &uid.values[hdr];
|
||||
for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) {
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
|
||||
|
||||
u32 val0 = cc.hex&0xffffff;
|
||||
u32 val1 = ac.hex&0xffffff;
|
||||
val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
|
||||
val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
|
||||
|
||||
pcurvalue[0] = val0;
|
||||
pcurvalue[1] = val1;
|
||||
pcurvalue+=2;
|
||||
}
|
||||
|
||||
for(u32 i = 0; i < (bpmem.genMode.numtevstages+1)/2; ++i) {
|
||||
u32 val0, val1;
|
||||
if( bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff;
|
||||
else val0 = bpmem.tevorders[i].hex&0x380;
|
||||
if( bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12;
|
||||
else val1 = (bpmem.tevorders[i].hex&0x380000)>>12;
|
||||
|
||||
switch(i % 3) {
|
||||
case 0: pcurvalue[0] = val0|(val1<<10); break;
|
||||
case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( (bpmem.genMode.numtevstages+1)&1 ) { // odd
|
||||
u32 val0;
|
||||
if( bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
|
||||
else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x380;
|
||||
|
||||
switch(bpmem.genMode.numtevstages % 3) {
|
||||
case 0: pcurvalue[0] = val0; break;
|
||||
case 1: pcurvalue[0] |= val0<<20; break;
|
||||
case 2: pcurvalue[1] |= (val0<<10); pcurvalue++; break;
|
||||
}
|
||||
}
|
||||
|
||||
if( (bpmem.genMode.numtevstages % 3) != 2 )
|
||||
++pcurvalue;
|
||||
|
||||
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
|
||||
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
u32 val = bpmem.tevind[i].hex&0x1fffff; // 21 bits
|
||||
switch(i%3) {
|
||||
case 0: pcurvalue[0] = val; break;
|
||||
case 1: pcurvalue[0] |= val<<21; pcurvalue[1] = val>>11; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val<<10; ++pcurvalue; break;
|
||||
}
|
||||
}
|
||||
|
||||
uid.indstages = (u32)(pcurvalue-&uid.values[0]-2-uid.tevstages);
|
||||
}
|
|
@ -0,0 +1,145 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "PixelShader.h"
|
||||
|
||||
extern u32 s_texturemask;
|
||||
|
||||
class PixelShaderMngr
|
||||
{
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
PIXELSHADERUID() { values = new u32[3+32+6+11]; tevstages = indstages = 0; }
|
||||
~PIXELSHADERUID() { delete[] values; }
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
values = new u32[4+32+6+11];
|
||||
tevstages = r.tevstages; indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for(int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
N += indstages;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
N += indstages;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32* values;
|
||||
u16 tevstages, indstages;
|
||||
};
|
||||
|
||||
struct PSCacheEntry
|
||||
{
|
||||
FRAGMENTSHADER shader;
|
||||
int frameCount;
|
||||
PSCacheEntry() : frameCount(0) {}
|
||||
~PSCacheEntry() {}
|
||||
void Destroy() {
|
||||
glDeleteProgramsARB(1, &shader.glprogid);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast; // last used shader
|
||||
static PSCache pshaders;
|
||||
|
||||
static void GetPixelShaderId(PIXELSHADERUID&);
|
||||
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static FRAGMENTSHADER* GetShader();
|
||||
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
|
||||
|
||||
static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
|
||||
|
||||
// constant management, should be called after memory is committed
|
||||
static void SetColorChanged(int type, int index);
|
||||
static void SetAlpha(const AlphaFunc& alpha);
|
||||
static void SetDestAlpha(const ConstantAlpha& alpha);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetZTetureBias(u32 bias);
|
||||
static void SetIndTexScaleChanged();
|
||||
static void SetIndMatrixChanged(int matrixidx);
|
||||
|
||||
static void SetGenModeChanged();
|
||||
static void SetTevCombinerChanged(int id);
|
||||
static void SetTevKSelChanged(int id);
|
||||
static void SetTevOrderChanged(int id);
|
||||
static void SetTevIndirectChanged(int id);
|
||||
static void SetZTetureOpChanged();
|
||||
static void SetTexturesUsed(u32 nonpow2tex);
|
||||
static void SetTexDimsChanged(int texmapid);
|
||||
|
||||
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
|
||||
static GLuint GetColorMatrixProgram();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -25,7 +25,7 @@
|
|||
#include "TextureMngr.h"
|
||||
#include "rasterfont.h"
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
|
||||
|
||||
|
|
|
@ -27,8 +27,8 @@
|
|||
#include "BPStructs.h"
|
||||
#include "TextureDecoder.h"
|
||||
#include "TextureMngr.h"
|
||||
#include "PixelShader.h"
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
||||
u8 *TextureMngr::temp = NULL;
|
||||
TextureMngr::TexCache TextureMngr::textures;
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
#include "BPStructs.h"
|
||||
#include "DataReader.h"
|
||||
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "TextureMngr.h"
|
||||
|
||||
#include "MemoryUtil.h"
|
||||
|
|
|
@ -20,790 +20,18 @@
|
|||
#include <math.h>
|
||||
#include "Render.h"
|
||||
#include "VertexShader.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "BPStructs.h"
|
||||
#include "VertexLoader.h"
|
||||
|
||||
// shader variables
|
||||
#define I_POSNORMALMATRIX "cpnmtx"
|
||||
#define I_PROJECTION "cproj"
|
||||
#define I_MATERIALS "cmtrl"
|
||||
#define I_LIGHTS "clights"
|
||||
#define I_TEXMATRICES "ctexmtx"
|
||||
#define I_TRANSFORMMATRICES "ctrmtx"
|
||||
#define I_NORMALMATRICES "cnmtx"
|
||||
#define I_POSTTRANSFORMMATRICES "cpostmtx"
|
||||
#define I_FOGPARAMS "cfog"
|
||||
|
||||
#define C_POSNORMALMATRIX 0
|
||||
#define C_PROJECTION (C_POSNORMALMATRIX+6)
|
||||
#define C_MATERIALS (C_PROJECTION+4)
|
||||
#define C_LIGHTS (C_MATERIALS+4)
|
||||
#define C_TEXMATRICES (C_LIGHTS+40)
|
||||
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
|
||||
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
|
||||
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
|
||||
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
|
||||
|
||||
VertexShaderMngr::VSCache VertexShaderMngr::vshaders;
|
||||
VERTEXSHADER* VertexShaderMngr::pShaderLast = NULL;
|
||||
TMatrixIndexA VertexShaderMngr::MatrixIndexA;
|
||||
TMatrixIndexB VertexShaderMngr::MatrixIndexB;
|
||||
float VertexShaderMngr::rawViewport[6] = {0};
|
||||
float VertexShaderMngr::rawProjection[7] = {0};
|
||||
float GC_ALIGNED16(g_fProjectionMatrix[16]);
|
||||
|
||||
static int s_nMaxVertexInstructions;
|
||||
|
||||
////////////////////////
|
||||
// Internal Variables //
|
||||
////////////////////////
|
||||
XFRegisters xfregs;
|
||||
static u32 xfmem[XFMEM_SIZE];
|
||||
static float s_fMaterials[16];
|
||||
|
||||
// track changes
|
||||
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
|
||||
int nMaterialsChanged;
|
||||
static int nTransformMatricesChanged[2]; // min,max
|
||||
static int nNormalMatricesChanged[2]; // min,max
|
||||
static int nPostTransformMatricesChanged[2]; // min,max
|
||||
static int nLightsChanged[2]; // min,max
|
||||
|
||||
void VertexShaderMngr::Init()
|
||||
{
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
||||
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
|
||||
bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
|
||||
nMaterialsChanged = 0;
|
||||
|
||||
memset(&xfregs, 0, sizeof(xfregs));
|
||||
memset(xfmem, 0, sizeof(xfmem));
|
||||
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &s_nMaxVertexInstructions);
|
||||
}
|
||||
|
||||
void VertexShaderMngr::Shutdown()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (;iter!=vshaders.end();iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(uid, components);
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
||||
if (iter != vshaders.end()) {
|
||||
iter->second.frameCount=frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast) {
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
VSCacheEntry& entry = vshaders[uid];
|
||||
|
||||
if (!GenerateVertexShader(entry.shader, components)) {
|
||||
ERROR_LOG("failed to create vertex shader\n");
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
entry.frameCount=frameCount;
|
||||
|
||||
pShaderLast = &entry.shader;
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive,vshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::Cleanup()
|
||||
{
|
||||
VSCache::iterator iter=vshaders.begin();
|
||||
while (iter != vshaders.end()) {
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount-200) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = vshaders.erase(iter);
|
||||
#else
|
||||
vshaders.erase(iter++);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
// static int frame = 0;
|
||||
// if( frame++ > 30 ) {
|
||||
// VSCache::iterator iter=vshaders.begin();
|
||||
// while(iter!=vshaders.end()) {
|
||||
// iter->second.Destroy();
|
||||
// ++iter;
|
||||
// }
|
||||
// vshaders.clear();
|
||||
// }
|
||||
|
||||
SETSTAT(stats.numPixelShadersAlive,vshaders.size());
|
||||
}
|
||||
|
||||
bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
||||
{
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
|
||||
#ifdef _WIN32
|
||||
const char* opts[] = {"-profileopts",stropt,"-O2", "-q", NULL};
|
||||
#else
|
||||
const char* opts[] = {"-profileopts",stropt,"-q", NULL};
|
||||
#endif
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
//ERROR_LOG(pstrprogram);
|
||||
//ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
|
||||
|
||||
char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char* plocal = strstr(pcompiledprog, "program.local");
|
||||
|
||||
while( plocal != NULL ) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
glGenProgramsARB( 1, &vs.glprogid );
|
||||
glBindProgramARB( GL_VERTEX_PROGRAM_ARB, vs.glprogid );
|
||||
glProgramStringARB( GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if( err != GL_NO_ERROR ) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
|
||||
#ifdef _DEBUG
|
||||
vs.strprog = pstrprogram;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: this array is misdeclared. Why teh f** does it go through the compilers?
|
||||
const u16 s_mtrltable[16][2] = {0, 0, 0, 1, 1, 1, 0, 2,
|
||||
2, 1, 0, 3, 1, 2, 0, 3,
|
||||
3, 1, 0, 4, 1, 3, 0, 4,
|
||||
2, 2, 0, 4, 1, 3, 0, 4};
|
||||
|
||||
/// syncs the shader constant buffers with xfmem
|
||||
void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
{
|
||||
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
|
||||
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
|
||||
//nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
|
||||
//nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
|
||||
//bPosNormalMatrixChanged = true;
|
||||
//bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
|
||||
//bProjectionChanged = true;
|
||||
// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
|
||||
// nMaterialsChanged = 15;
|
||||
|
||||
if (nTransformMatricesChanged[0] >= 0) {
|
||||
int startn = nTransformMatricesChanged[0]/4;
|
||||
int endn = (nTransformMatricesChanged[1]+3)/4;
|
||||
const float* pstart = (const float*)&xfmem[startn*4];
|
||||
for(int i = startn; i < endn; ++i, pstart += 4)
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TRANSFORMMATRICES+i, pstart);
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
}
|
||||
if (nNormalMatricesChanged[0] >= 0) {
|
||||
int startn = nNormalMatricesChanged[0]/3;
|
||||
int endn = (nNormalMatricesChanged[1]+2)/3;
|
||||
const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
|
||||
|
||||
for(int i = startn; i < endn; ++i, pnstart += 3)
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_NORMALMATRICES+i, pnstart);
|
||||
|
||||
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nPostTransformMatricesChanged[0] >= 0) {
|
||||
int startn = nPostTransformMatricesChanged[0]/4;
|
||||
int endn = (nPostTransformMatricesChanged[1]+3)/4;
|
||||
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES+startn*4];
|
||||
for(int i = startn; i < endn; ++i, pstart += 4)
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSTTRANSFORMMATRICES+i, pstart);
|
||||
}
|
||||
|
||||
if (nLightsChanged[0] >= 0) {
|
||||
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
||||
int istart = nLightsChanged[0]/0x10;
|
||||
int iend = (nLightsChanged[1]+15)/0x10;
|
||||
const float* xfmemptr = (const float*)&xfmem[0x10*istart+XFMEM_LIGHTS];
|
||||
|
||||
for(int i = istart; i < iend; ++i) {
|
||||
u32 color = *(const u32*)(xfmemptr+3);
|
||||
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, C_LIGHTS+5*i,
|
||||
((color>>24)&0xFF)/255.0f, ((color>>16)&0xFF)/255.0f, ((color>>8)&0xFF)/255.0f, ((color)&0xFF)/255.0f);
|
||||
xfmemptr += 4;
|
||||
for(int j = 0; j < 4; ++j, xfmemptr += 3) {
|
||||
if( j == 1 && fabs(xfmemptr[0]) < 0.00001f && fabs(xfmemptr[1]) < 0.00001f && fabs(xfmemptr[2]) < 0.00001f) {
|
||||
// dist atten, make sure not equal to 0!!!
|
||||
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_LIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nMaterialsChanged) {
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
if( nMaterialsChanged&(1<<i) )
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_MATERIALS+i, &s_fMaterials[4*i]);
|
||||
}
|
||||
nMaterialsChanged = 0;
|
||||
}
|
||||
|
||||
if (bPosNormalMatrixChanged) {
|
||||
bPosNormalMatrixChanged = false;
|
||||
|
||||
float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
|
||||
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX, pos);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+1, pos+4);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+2, pos+8);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+3, norm);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+4, norm+3);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+5, norm+6);
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[0]) {
|
||||
bTexMatricesChanged[0] = false;
|
||||
|
||||
float* fptrs[] = {(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
|
||||
(float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4 };
|
||||
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i, fptrs[i]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+1, fptrs[i]+4);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+2, fptrs[i]+8);
|
||||
}
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[1]) {
|
||||
bTexMatricesChanged[1] = false;
|
||||
|
||||
float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
|
||||
(float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
|
||||
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+12, fptrs[i]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
|
||||
}
|
||||
}
|
||||
|
||||
if (bViewportChanged) {
|
||||
bViewportChanged = false;
|
||||
|
||||
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
|
||||
// [0] = width/2
|
||||
// [1] = height/2
|
||||
// [2] = 16777215 * (farz-nearz)
|
||||
// [3] = xorig + width/2 + 342
|
||||
// [4] = yorig + height/2 + 342
|
||||
// [5] = 16777215 * farz
|
||||
INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",rawViewport[3]-rawViewport[0]-342,rawViewport[4]+rawViewport[1]-342,
|
||||
2 * rawViewport[0], 2 * rawViewport[1], (rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
|
||||
glViewport((int)(rawViewport[3]-rawViewport[0]-342)<<g_AAx,Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)<<g_AAy), abs((int)(2 * rawViewport[0])), abs((int)(2 * rawViewport[1])));
|
||||
glDepthRange((rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
|
||||
}
|
||||
|
||||
if (bProjectionChanged) {
|
||||
bProjectionChanged = false;
|
||||
|
||||
if (rawProjection[6] == 0) {
|
||||
g_fProjectionMatrix[0] = rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = rawProjection[1];
|
||||
g_fProjectionMatrix[3] = 0;//-0.5f/Renderer::GetTargetWidth();
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = rawProjection[2];
|
||||
g_fProjectionMatrix[6] = rawProjection[3];
|
||||
g_fProjectionMatrix[7] = 0;//+0.5f/Renderer::GetTargetHeight();
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = -(1-rawProjection[4]);
|
||||
g_fProjectionMatrix[11] = rawProjection[5];
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
g_fProjectionMatrix[14] = -1.0f;
|
||||
g_fProjectionMatrix[15] = 0.0f;
|
||||
}
|
||||
else {
|
||||
g_fProjectionMatrix[0] = rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = 0.0f;
|
||||
g_fProjectionMatrix[3] = rawProjection[1];
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = rawProjection[2];
|
||||
g_fProjectionMatrix[6] = 0.0f;
|
||||
g_fProjectionMatrix[7] = rawProjection[3];
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = rawProjection[4];
|
||||
g_fProjectionMatrix[11] = -(-1 - rawProjection[5]);
|
||||
|
||||
g_fProjectionMatrix[12] = 0;
|
||||
g_fProjectionMatrix[13] = 0;
|
||||
g_fProjectionMatrix[14] = 0.0f;
|
||||
g_fProjectionMatrix[15] = 1.0f;
|
||||
}
|
||||
|
||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n",rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION, &g_fProjectionMatrix[0]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION+3, &g_fProjectionMatrix[12]);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
{
|
||||
if( ((u32)start >= MatrixIndexA.PosNormalMtxIdx*4 && (u32)start < MatrixIndexA.PosNormalMtxIdx*4+12) ||
|
||||
((u32)start >= XFMEM_NORMALMATRICES+(MatrixIndexA.PosNormalMtxIdx&31)*3 && (u32)start < XFMEM_NORMALMATRICES+(MatrixIndexA.PosNormalMtxIdx&31)*3+9) ) {
|
||||
bPosNormalMatrixChanged = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= MatrixIndexA.Tex0MtxIdx*4 && (u32)start < MatrixIndexA.Tex0MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexA.Tex1MtxIdx*4 && (u32)start < MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexA.Tex2MtxIdx*4 && (u32)start < MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexA.Tex3MtxIdx*4 && (u32)start < MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= MatrixIndexB.Tex4MtxIdx*4 && (u32)start < MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexB.Tex5MtxIdx*4 && (u32)start < MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexB.Tex6MtxIdx*4 && (u32)start < MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexB.Tex7MtxIdx*4 && (u32)start < MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSMATRICES_END ) {
|
||||
if (nTransformMatricesChanged[0] == -1) {
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
else {
|
||||
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
||||
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES ) {
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
|
||||
if (nNormalMatricesChanged[0] == -1 ) {
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
else {
|
||||
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
||||
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES ) {
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
|
||||
if (nPostTransformMatricesChanged[0] == -1 ) {
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
else {
|
||||
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
||||
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
|
||||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
||||
|
||||
if (nLightsChanged[0] == -1 ) {
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
}
|
||||
else {
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetTexMatrixChangedA(u32 Value)
|
||||
{
|
||||
if (MatrixIndexA.Hex != Value) {
|
||||
VertexManager::Flush();
|
||||
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
MatrixIndexA.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetTexMatrixChangedB(u32 Value)
|
||||
{
|
||||
if (MatrixIndexB.Hex != Value) {
|
||||
VertexManager::Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
MatrixIndexB.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetViewport(float* _Viewport)
|
||||
{
|
||||
// check for paper mario
|
||||
for (size_t i = 0; i < ARRAYSIZE(rawViewport); ++i) {
|
||||
if( *(u32*)(_Viewport + i) == 0x7f800000 )
|
||||
return; // invalid number
|
||||
}
|
||||
|
||||
memcpy(rawViewport, _Viewport, sizeof(rawViewport));
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetViewportChanged()
|
||||
{
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
|
||||
{
|
||||
memcpy(rawProjection, _pProjection, sizeof(rawProjection));
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
size_t VertexShaderMngr::SaveLoadState(char *ptr, BOOL save)
|
||||
{
|
||||
BEGINSAVELOAD;
|
||||
|
||||
SAVELOAD(&xfregs,sizeof(xfregs));
|
||||
SAVELOAD(xfmem,XFMEM_SIZE*sizeof(u32));
|
||||
SAVELOAD(rawViewport,sizeof(rawViewport));
|
||||
SAVELOAD(rawProjection,sizeof(rawProjection));
|
||||
SAVELOAD(&MatrixIndexA,sizeof(TMatrixIndexA));
|
||||
SAVELOAD(&MatrixIndexB,sizeof(TMatrixIndexB));
|
||||
|
||||
if (!save) {
|
||||
// invalidate all
|
||||
InvalidateXFRange(0,0x1000);
|
||||
}
|
||||
|
||||
ENDSAVELOAD;
|
||||
}
|
||||
|
||||
// LoadXFReg 0x10
|
||||
void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
{
|
||||
|
||||
u32 address = baseAddress;
|
||||
for (int i=0; i<(int)transferSize; i++)
|
||||
{
|
||||
address = baseAddress + i;
|
||||
|
||||
// Setup a Matrix
|
||||
if (address < 0x1000)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
InvalidateXFRange(address, address+transferSize);
|
||||
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
|
||||
|
||||
u32* p1 = &xfmem[address];
|
||||
memcpy_gc(p1, &pData[i], transferSize*4);
|
||||
i += transferSize;
|
||||
}
|
||||
else if (address<0x2000)
|
||||
{
|
||||
u32 data = pData[i];
|
||||
switch (address)
|
||||
{
|
||||
case 0x1000: // error
|
||||
break;
|
||||
case 0x1001: // diagnostics
|
||||
break;
|
||||
case 0x1002: // internal state 0
|
||||
break;
|
||||
case 0x1003: // internal state 1
|
||||
break;
|
||||
case 0x1004: // xf_clock
|
||||
break;
|
||||
case 0x1005: // clipdisable
|
||||
if (data & 1) { // disable clipping detection
|
||||
}
|
||||
if (data & 2) { // disable trivial rejection
|
||||
}
|
||||
if (data & 4) { // disable cpoly clipping acceleration
|
||||
}
|
||||
break;
|
||||
case 0x1006: //SetGPMetric
|
||||
break;
|
||||
case 0x1008: //__GXXfVtxSpecs, wrote 0004
|
||||
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
||||
break;
|
||||
case 0x1009: //GXSetNumChans (no)
|
||||
if (xfregs.nNumChans != (data&3) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.nNumChans = data&3;
|
||||
}
|
||||
break;
|
||||
case 0x100a: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[0].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 1;
|
||||
xfregs.colChans[0].ambColor = data;
|
||||
s_fMaterials[0] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[1] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[3] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
case 0x100b: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[1].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 2;
|
||||
xfregs.colChans[1].ambColor = data;
|
||||
s_fMaterials[4] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[5] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[7] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
case 0x100c: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[0].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 4;
|
||||
xfregs.colChans[0].matColor = data;
|
||||
s_fMaterials[8] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[9] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[11] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
case 0x100d: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[1].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 8;
|
||||
xfregs.colChans[1].matColor = data;
|
||||
s_fMaterials[12] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[13] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[15] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x100e: // color0
|
||||
if (xfregs.colChans[0].color.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x100f: // color1
|
||||
if (xfregs.colChans[1].color.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1010: // alpha0
|
||||
if (xfregs.colChans[0].alpha.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1011: // alpha1
|
||||
if (xfregs.colChans[1].alpha.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1012: // dual tex transform
|
||||
if (xfregs.bEnableDualTexTransform != (data&1)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.bEnableDualTexTransform = data&1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1013:
|
||||
case 0x1014:
|
||||
case 0x1015:
|
||||
case 0x1016:
|
||||
case 0x1017:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1018:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
|
||||
VertexShaderMngr::SetTexMatrixChangedA(data); //?
|
||||
break;
|
||||
case 0x1019:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
|
||||
VertexShaderMngr::SetTexMatrixChangedB(data); //?
|
||||
break;
|
||||
|
||||
case 0x101a:
|
||||
VertexManager::Flush();
|
||||
VertexShaderMngr::SetViewport((float*)&pData[i]);
|
||||
i += 6;
|
||||
break;
|
||||
|
||||
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
|
||||
break;
|
||||
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
|
||||
break;
|
||||
|
||||
case 0x1020:
|
||||
VertexManager::Flush();
|
||||
VertexShaderMngr::SetProjection((float*)&pData[i]);
|
||||
i += 7;
|
||||
return;
|
||||
|
||||
case 0x103f: // GXSetNumTexGens
|
||||
if (xfregs.numTexGens != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.numTexGens = data;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
|
||||
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
|
||||
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
|
||||
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
|
||||
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
|
||||
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
|
||||
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
|
||||
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
|
||||
|
||||
case 0x1048:
|
||||
case 0x1049:
|
||||
case 0x104a:
|
||||
case 0x104b:
|
||||
case 0x104c:
|
||||
case 0x104d:
|
||||
case 0x104e:
|
||||
case 0x104f:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
|
||||
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
|
||||
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
|
||||
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
|
||||
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
|
||||
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
|
||||
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
|
||||
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (address>=0x4000)
|
||||
{
|
||||
// MessageBox(NULL, "1", "1", MB_OK);
|
||||
//4010 __GXSetGenMode
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check docs for this sucker...
|
||||
void VertexShaderMngr::LoadIndexedXF(u32 val, int array)
|
||||
{
|
||||
int index = val>>16;
|
||||
int address = val&0xFFF; //check mask
|
||||
int size = ((val>>12)&0xF)+1;
|
||||
//load stuff from array to address in xf mem
|
||||
|
||||
VertexManager::Flush();
|
||||
InvalidateXFRange(address, address+size);
|
||||
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
|
||||
}
|
||||
|
||||
float* VertexShaderMngr::GetPosNormalMat()
|
||||
{
|
||||
return (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::GetVertexShaderId(VERTEXSHADERUID& id, u32 components)
|
||||
{
|
||||
u32 zbufrender = (bpmem.ztex2.op==ZTEXTURE_ADD)||Renderer::GetZBufferTarget()!=0;
|
||||
id.values[0] = components|(xfregs.numTexGens<<23)|(xfregs.nNumChans<<27)|((u32)xfregs.bEnableDualTexTransform<<29)|(zbufrender<<30);
|
||||
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
id.values[1+i] = xfregs.colChans[i].color.enablelighting?(u32)xfregs.colChans[i].color.hex:(u32)xfregs.colChans[i].color.matsource;
|
||||
id.values[1+i] |= (xfregs.colChans[i].alpha.enablelighting?(u32)xfregs.colChans[i].alpha.hex:(u32)xfregs.colChans[i].alpha.matsource)<<15;
|
||||
}
|
||||
// fog
|
||||
id.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel&3)<<30);
|
||||
id.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel>>2)<<30);
|
||||
|
||||
u32* pcurvalue = &id.values[3];
|
||||
|
||||
for(int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
if( tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP )
|
||||
tinfo.hex &= 0x7ff;
|
||||
if( tinfo.texgentype != XF_TEXGEN_REGULAR )
|
||||
tinfo.projection = 0;
|
||||
|
||||
u32 val = ((tinfo.hex>>1)&0x1ffff);
|
||||
if( xfregs.bEnableDualTexTransform && tinfo.texgentype == XF_TEXGEN_REGULAR ) {
|
||||
// rewrite normalization and post index
|
||||
val |= ((u32)xfregs.texcoords[i].postmtxinfo.index<<17)|((u32)xfregs.texcoords[i].postmtxinfo.normalize<<23);
|
||||
}
|
||||
|
||||
switch(i & 3) {
|
||||
case 0: pcurvalue[0] |= val; break;
|
||||
case 1: pcurvalue[0] |= val<<24; pcurvalue[1] = val>>8; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val<<16; pcurvalue[1] = val>>16; ++pcurvalue; break;
|
||||
case 3: pcurvalue[0] |= val<<8; ++pcurvalue; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static char text[16384];
|
||||
#define WRITE p+=sprintf
|
||||
|
||||
#define LIGHTS_POS ""
|
||||
|
||||
bool VertexShaderMngr::GenerateVertexShader(VERTEXSHADER& vs, u32 components)
|
||||
char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
|
||||
|
||||
bool GenerateVertexShader(VERTEXSHADER& vs, u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
|
@ -1180,7 +408,7 @@ bool VertexShaderMngr::GenerateVertexShader(VERTEXSHADER& vs, u32 components)
|
|||
}
|
||||
|
||||
// coloralpha - 1 if color, 2 if alpha
|
||||
char* VertexShaderMngr::GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
|
||||
char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha)
|
||||
{
|
||||
const char* swizzle = "xyzw";
|
||||
if( coloralpha == 1 ) swizzle = "xyz";
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
#ifndef GCOGL_VERTEXSHADER_H
|
||||
#define GCOGL_VERTEXSHADER_H
|
||||
|
||||
#include <map>
|
||||
|
||||
/////////////
|
||||
// Lighting
|
||||
|
@ -226,99 +225,7 @@ struct VERTEXSHADER
|
|||
#endif
|
||||
};
|
||||
|
||||
class VertexShaderMngr
|
||||
{
|
||||
struct VSCacheEntry
|
||||
{
|
||||
VERTEXSHADER shader;
|
||||
int frameCount;
|
||||
VSCacheEntry() : frameCount(0) {}
|
||||
void Destroy() {
|
||||
SAFE_RELEASE_PROG(shader.glprogid);
|
||||
}
|
||||
};
|
||||
|
||||
class VERTEXSHADERUID
|
||||
{
|
||||
public:
|
||||
VERTEXSHADERUID() {}
|
||||
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
||||
for(size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator<(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
||||
for(int i = 1; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator==(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
||||
for(int i = 1; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 values[9];
|
||||
};
|
||||
|
||||
typedef std::map<VERTEXSHADERUID,VSCacheEntry> VSCache;
|
||||
|
||||
static VSCache vshaders;
|
||||
static VERTEXSHADER* pShaderLast;
|
||||
static TMatrixIndexA MatrixIndexA;
|
||||
static TMatrixIndexB MatrixIndexB;
|
||||
|
||||
static void GetVertexShaderId(VERTEXSHADERUID& uid, u32 components);
|
||||
static bool GenerateVertexShader(VERTEXSHADER& vs, u32 components);
|
||||
static char* GenerateLightShader(char* p, int index, const LitChannel& chan, const char* dest, int coloralpha);
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static VERTEXSHADER* GetShader(u32 components);
|
||||
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
|
||||
|
||||
// constant management
|
||||
static void SetConstants(VERTEXSHADER& vs);
|
||||
|
||||
static void SetViewport(float* _Viewport);
|
||||
static void SetViewportChanged();
|
||||
static void SetProjection(float* _pProjection, int constantIndex = -1);
|
||||
static void InvalidateXFRange(int start, int end);
|
||||
static void SetTexMatrixChangedA(u32 Value);
|
||||
static void SetTexMatrixChangedB(u32 Value);
|
||||
|
||||
static size_t SaveLoadState(char *ptr, BOOL save);
|
||||
static void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
|
||||
static void LoadIndexedXF(u32 val, int array);
|
||||
|
||||
static float* GetPosNormalMat();
|
||||
|
||||
static float rawViewport[6];
|
||||
static float rawProjection[7];
|
||||
};
|
||||
bool GenerateVertexShader(VERTEXSHADER& vs, u32 components);
|
||||
|
||||
extern XFRegisters xfregs;
|
||||
|
||||
|
|
|
@ -0,0 +1,781 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
|
||||
#include "Globals.h"
|
||||
#include <math.h>
|
||||
#include "Render.h"
|
||||
#include "VertexShader.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "BPStructs.h"
|
||||
#include "VertexLoader.h"
|
||||
|
||||
|
||||
VertexShaderMngr::VSCache VertexShaderMngr::vshaders;
|
||||
VERTEXSHADER* VertexShaderMngr::pShaderLast = NULL;
|
||||
TMatrixIndexA VertexShaderMngr::MatrixIndexA;
|
||||
TMatrixIndexB VertexShaderMngr::MatrixIndexB;
|
||||
float VertexShaderMngr::rawViewport[6] = {0};
|
||||
float VertexShaderMngr::rawProjection[7] = {0};
|
||||
float GC_ALIGNED16(g_fProjectionMatrix[16]);
|
||||
|
||||
static int s_nMaxVertexInstructions;
|
||||
|
||||
////////////////////////
|
||||
// Internal Variables //
|
||||
////////////////////////
|
||||
XFRegisters xfregs;
|
||||
static u32 xfmem[XFMEM_SIZE];
|
||||
static float s_fMaterials[16];
|
||||
|
||||
// track changes
|
||||
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
|
||||
int nMaterialsChanged;
|
||||
static int nTransformMatricesChanged[2]; // min,max
|
||||
static int nNormalMatricesChanged[2]; // min,max
|
||||
static int nPostTransformMatricesChanged[2]; // min,max
|
||||
static int nLightsChanged[2]; // min,max
|
||||
|
||||
void VertexShaderMngr::Init()
|
||||
{
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
||||
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
|
||||
bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
|
||||
nMaterialsChanged = 0;
|
||||
|
||||
memset(&xfregs, 0, sizeof(xfregs));
|
||||
memset(xfmem, 0, sizeof(xfmem));
|
||||
|
||||
glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &s_nMaxVertexInstructions);
|
||||
}
|
||||
|
||||
void VertexShaderMngr::Shutdown()
|
||||
{
|
||||
VSCache::iterator iter = vshaders.begin();
|
||||
for (;iter!=vshaders.end();iter++)
|
||||
iter->second.Destroy();
|
||||
vshaders.clear();
|
||||
}
|
||||
|
||||
VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
VERTEXSHADERUID uid;
|
||||
GetVertexShaderId(uid, components);
|
||||
|
||||
VSCache::iterator iter = vshaders.find(uid);
|
||||
|
||||
if (iter != vshaders.end()) {
|
||||
iter->second.frameCount=frameCount;
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (&entry.shader != pShaderLast) {
|
||||
pShaderLast = &entry.shader;
|
||||
}
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
VSCacheEntry& entry = vshaders[uid];
|
||||
|
||||
if (!GenerateVertexShader(entry.shader, components)) {
|
||||
ERROR_LOG("failed to create vertex shader\n");
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
entry.frameCount=frameCount;
|
||||
|
||||
pShaderLast = &entry.shader;
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive,vshaders.size());
|
||||
return pShaderLast;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::Cleanup()
|
||||
{
|
||||
VSCache::iterator iter=vshaders.begin();
|
||||
while (iter != vshaders.end()) {
|
||||
VSCacheEntry &entry = iter->second;
|
||||
if (entry.frameCount < frameCount-200) {
|
||||
entry.Destroy();
|
||||
#ifdef _WIN32
|
||||
iter = vshaders.erase(iter);
|
||||
#else
|
||||
vshaders.erase(iter++);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
||||
// static int frame = 0;
|
||||
// if( frame++ > 30 ) {
|
||||
// VSCache::iterator iter=vshaders.begin();
|
||||
// while(iter!=vshaders.end()) {
|
||||
// iter->second.Destroy();
|
||||
// ++iter;
|
||||
// }
|
||||
// vshaders.clear();
|
||||
// }
|
||||
|
||||
SETSTAT(stats.numPixelShadersAlive,vshaders.size());
|
||||
}
|
||||
|
||||
bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
||||
{
|
||||
char stropt[64];
|
||||
sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
|
||||
#ifdef _WIN32
|
||||
const char* opts[] = {"-profileopts",stropt,"-O2", "-q", NULL};
|
||||
#else
|
||||
const char* opts[] = {"-profileopts",stropt,"-q", NULL};
|
||||
#endif
|
||||
CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
|
||||
if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
|
||||
ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
|
||||
ERROR_LOG(pstrprogram);
|
||||
return false;
|
||||
}
|
||||
|
||||
//ERROR_LOG(pstrprogram);
|
||||
//ERROR_LOG("id: %d\n", g_Config.iSaveTargetId);
|
||||
|
||||
char* pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
|
||||
char* plocal = strstr(pcompiledprog, "program.local");
|
||||
|
||||
while( plocal != NULL ) {
|
||||
const char* penv = " program.env";
|
||||
memcpy(plocal, penv, 13);
|
||||
plocal = strstr(plocal+13, "program.local");
|
||||
}
|
||||
|
||||
glGenProgramsARB( 1, &vs.glprogid );
|
||||
glBindProgramARB( GL_VERTEX_PROGRAM_ARB, vs.glprogid );
|
||||
glProgramStringARB( GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
|
||||
|
||||
GLenum err = GL_NO_ERROR;
|
||||
GL_REPORT_ERROR();
|
||||
if( err != GL_NO_ERROR ) {
|
||||
ERROR_LOG(pstrprogram);
|
||||
ERROR_LOG(pcompiledprog);
|
||||
}
|
||||
|
||||
cgDestroyProgram(tempprog);
|
||||
|
||||
#ifdef _DEBUG
|
||||
vs.strprog = pstrprogram;
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: this array is misdeclared. Why teh f** does it go through the compilers?
|
||||
const u16 s_mtrltable[16][2] = {0, 0, 0, 1, 1, 1, 0, 2,
|
||||
2, 1, 0, 3, 1, 2, 0, 3,
|
||||
3, 1, 0, 4, 1, 3, 0, 4,
|
||||
2, 2, 0, 4, 1, 3, 0, 4};
|
||||
|
||||
/// syncs the shader constant buffers with xfmem
|
||||
void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
{
|
||||
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
|
||||
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
|
||||
//nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
|
||||
//nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
|
||||
//bPosNormalMatrixChanged = true;
|
||||
//bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
|
||||
//bProjectionChanged = true;
|
||||
// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
|
||||
// nMaterialsChanged = 15;
|
||||
|
||||
if (nTransformMatricesChanged[0] >= 0) {
|
||||
int startn = nTransformMatricesChanged[0]/4;
|
||||
int endn = (nTransformMatricesChanged[1]+3)/4;
|
||||
const float* pstart = (const float*)&xfmem[startn*4];
|
||||
for(int i = startn; i < endn; ++i, pstart += 4)
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TRANSFORMMATRICES+i, pstart);
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
}
|
||||
if (nNormalMatricesChanged[0] >= 0) {
|
||||
int startn = nNormalMatricesChanged[0]/3;
|
||||
int endn = (nNormalMatricesChanged[1]+2)/3;
|
||||
const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
|
||||
|
||||
for(int i = startn; i < endn; ++i, pnstart += 3)
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_NORMALMATRICES+i, pnstart);
|
||||
|
||||
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nPostTransformMatricesChanged[0] >= 0) {
|
||||
int startn = nPostTransformMatricesChanged[0]/4;
|
||||
int endn = (nPostTransformMatricesChanged[1]+3)/4;
|
||||
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES+startn*4];
|
||||
for(int i = startn; i < endn; ++i, pstart += 4)
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSTTRANSFORMMATRICES+i, pstart);
|
||||
}
|
||||
|
||||
if (nLightsChanged[0] >= 0) {
|
||||
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
||||
int istart = nLightsChanged[0]/0x10;
|
||||
int iend = (nLightsChanged[1]+15)/0x10;
|
||||
const float* xfmemptr = (const float*)&xfmem[0x10*istart+XFMEM_LIGHTS];
|
||||
|
||||
for(int i = istart; i < iend; ++i) {
|
||||
u32 color = *(const u32*)(xfmemptr+3);
|
||||
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, C_LIGHTS+5*i,
|
||||
((color>>24)&0xFF)/255.0f, ((color>>16)&0xFF)/255.0f, ((color>>8)&0xFF)/255.0f, ((color)&0xFF)/255.0f);
|
||||
xfmemptr += 4;
|
||||
for(int j = 0; j < 4; ++j, xfmemptr += 3) {
|
||||
if( j == 1 && fabs(xfmemptr[0]) < 0.00001f && fabs(xfmemptr[1]) < 0.00001f && fabs(xfmemptr[2]) < 0.00001f) {
|
||||
// dist atten, make sure not equal to 0!!!
|
||||
glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_LIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nMaterialsChanged) {
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
if( nMaterialsChanged&(1<<i) )
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_MATERIALS+i, &s_fMaterials[4*i]);
|
||||
}
|
||||
nMaterialsChanged = 0;
|
||||
}
|
||||
|
||||
if (bPosNormalMatrixChanged) {
|
||||
bPosNormalMatrixChanged = false;
|
||||
|
||||
float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
|
||||
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX, pos);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+1, pos+4);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+2, pos+8);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+3, norm);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+4, norm+3);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_POSNORMALMATRIX+5, norm+6);
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[0]) {
|
||||
bTexMatricesChanged[0] = false;
|
||||
|
||||
float* fptrs[] = {(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
|
||||
(float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4 };
|
||||
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i, fptrs[i]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+1, fptrs[i]+4);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+2, fptrs[i]+8);
|
||||
}
|
||||
}
|
||||
|
||||
if (bTexMatricesChanged[1]) {
|
||||
bTexMatricesChanged[1] = false;
|
||||
|
||||
float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
|
||||
(float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
|
||||
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+12, fptrs[i]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
|
||||
}
|
||||
}
|
||||
|
||||
if (bViewportChanged) {
|
||||
bViewportChanged = false;
|
||||
|
||||
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
|
||||
// [0] = width/2
|
||||
// [1] = height/2
|
||||
// [2] = 16777215 * (farz-nearz)
|
||||
// [3] = xorig + width/2 + 342
|
||||
// [4] = yorig + height/2 + 342
|
||||
// [5] = 16777215 * farz
|
||||
INFO_LOG("view: topleft=(%f,%f), wh=(%f,%f), z=(%f,%f)\n",rawViewport[3]-rawViewport[0]-342,rawViewport[4]+rawViewport[1]-342,
|
||||
2 * rawViewport[0], 2 * rawViewport[1], (rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
|
||||
glViewport((int)(rawViewport[3]-rawViewport[0]-342)<<g_AAx,Renderer::GetTargetHeight()-((int)(rawViewport[4]-rawViewport[1]-342)<<g_AAy), abs((int)(2 * rawViewport[0])), abs((int)(2 * rawViewport[1])));
|
||||
glDepthRange((rawViewport[5]-rawViewport[2])/16777215.0f, rawViewport[5]/16777215.0f);
|
||||
}
|
||||
|
||||
if (bProjectionChanged) {
|
||||
bProjectionChanged = false;
|
||||
|
||||
if (rawProjection[6] == 0) {
|
||||
g_fProjectionMatrix[0] = rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = rawProjection[1];
|
||||
g_fProjectionMatrix[3] = 0;//-0.5f/Renderer::GetTargetWidth();
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = rawProjection[2];
|
||||
g_fProjectionMatrix[6] = rawProjection[3];
|
||||
g_fProjectionMatrix[7] = 0;//+0.5f/Renderer::GetTargetHeight();
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = -(1-rawProjection[4]);
|
||||
g_fProjectionMatrix[11] = rawProjection[5];
|
||||
|
||||
g_fProjectionMatrix[12] = 0.0f;
|
||||
g_fProjectionMatrix[13] = 0.0f;
|
||||
g_fProjectionMatrix[14] = -1.0f;
|
||||
g_fProjectionMatrix[15] = 0.0f;
|
||||
}
|
||||
else {
|
||||
g_fProjectionMatrix[0] = rawProjection[0];
|
||||
g_fProjectionMatrix[1] = 0.0f;
|
||||
g_fProjectionMatrix[2] = 0.0f;
|
||||
g_fProjectionMatrix[3] = rawProjection[1];
|
||||
|
||||
g_fProjectionMatrix[4] = 0.0f;
|
||||
g_fProjectionMatrix[5] = rawProjection[2];
|
||||
g_fProjectionMatrix[6] = 0.0f;
|
||||
g_fProjectionMatrix[7] = rawProjection[3];
|
||||
|
||||
g_fProjectionMatrix[8] = 0.0f;
|
||||
g_fProjectionMatrix[9] = 0.0f;
|
||||
g_fProjectionMatrix[10] = rawProjection[4];
|
||||
g_fProjectionMatrix[11] = -(-1 - rawProjection[5]);
|
||||
|
||||
g_fProjectionMatrix[12] = 0;
|
||||
g_fProjectionMatrix[13] = 0;
|
||||
g_fProjectionMatrix[14] = 0.0f;
|
||||
g_fProjectionMatrix[15] = 1.0f;
|
||||
}
|
||||
|
||||
PRIM_LOG("Projection: %f %f %f %f %f %f\n",rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION, &g_fProjectionMatrix[0]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
||||
glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, C_PROJECTION+3, &g_fProjectionMatrix[12]);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::InvalidateXFRange(int start, int end)
|
||||
{
|
||||
if( ((u32)start >= MatrixIndexA.PosNormalMtxIdx*4 && (u32)start < MatrixIndexA.PosNormalMtxIdx*4+12) ||
|
||||
((u32)start >= XFMEM_NORMALMATRICES+(MatrixIndexA.PosNormalMtxIdx&31)*3 && (u32)start < XFMEM_NORMALMATRICES+(MatrixIndexA.PosNormalMtxIdx&31)*3+9) ) {
|
||||
bPosNormalMatrixChanged = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= MatrixIndexA.Tex0MtxIdx*4 && (u32)start < MatrixIndexA.Tex0MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexA.Tex1MtxIdx*4 && (u32)start < MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexA.Tex2MtxIdx*4 && (u32)start < MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexA.Tex3MtxIdx*4 && (u32)start < MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= MatrixIndexB.Tex4MtxIdx*4 && (u32)start < MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexB.Tex5MtxIdx*4 && (u32)start < MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexB.Tex6MtxIdx*4 && (u32)start < MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= MatrixIndexB.Tex7MtxIdx*4 && (u32)start < MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSMATRICES_END ) {
|
||||
if (nTransformMatricesChanged[0] == -1) {
|
||||
nTransformMatricesChanged[0] = start;
|
||||
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
else {
|
||||
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
||||
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES ) {
|
||||
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
||||
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
||||
|
||||
if (nNormalMatricesChanged[0] == -1 ) {
|
||||
nNormalMatricesChanged[0] = _start;
|
||||
nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
else {
|
||||
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
||||
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES ) {
|
||||
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
||||
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
||||
|
||||
if (nPostTransformMatricesChanged[0] == -1 ) {
|
||||
nPostTransformMatricesChanged[0] = _start;
|
||||
nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
else {
|
||||
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
||||
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
|
||||
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
|
||||
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
||||
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
||||
|
||||
if (nLightsChanged[0] == -1 ) {
|
||||
nLightsChanged[0] = _start;
|
||||
nLightsChanged[1] = _end;
|
||||
}
|
||||
else {
|
||||
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
||||
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetTexMatrixChangedA(u32 Value)
|
||||
{
|
||||
if (MatrixIndexA.Hex != Value) {
|
||||
VertexManager::Flush();
|
||||
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
||||
bPosNormalMatrixChanged = true;
|
||||
bTexMatricesChanged[0] = true;
|
||||
MatrixIndexA.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetTexMatrixChangedB(u32 Value)
|
||||
{
|
||||
if (MatrixIndexB.Hex != Value) {
|
||||
VertexManager::Flush();
|
||||
bTexMatricesChanged[1] = true;
|
||||
MatrixIndexB.Hex = Value;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetViewport(float* _Viewport)
|
||||
{
|
||||
// check for paper mario
|
||||
for (size_t i = 0; i < ARRAYSIZE(rawViewport); ++i) {
|
||||
if( *(u32*)(_Viewport + i) == 0x7f800000 )
|
||||
return; // invalid number
|
||||
}
|
||||
|
||||
memcpy(rawViewport, _Viewport, sizeof(rawViewport));
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetViewportChanged()
|
||||
{
|
||||
bViewportChanged = true;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::SetProjection(float* _pProjection, int constantIndex)
|
||||
{
|
||||
memcpy(rawProjection, _pProjection, sizeof(rawProjection));
|
||||
bProjectionChanged = true;
|
||||
}
|
||||
|
||||
size_t VertexShaderMngr::SaveLoadState(char *ptr, BOOL save)
|
||||
{
|
||||
BEGINSAVELOAD;
|
||||
|
||||
SAVELOAD(&xfregs,sizeof(xfregs));
|
||||
SAVELOAD(xfmem,XFMEM_SIZE*sizeof(u32));
|
||||
SAVELOAD(rawViewport,sizeof(rawViewport));
|
||||
SAVELOAD(rawProjection,sizeof(rawProjection));
|
||||
SAVELOAD(&MatrixIndexA,sizeof(TMatrixIndexA));
|
||||
SAVELOAD(&MatrixIndexB,sizeof(TMatrixIndexB));
|
||||
|
||||
if (!save) {
|
||||
// invalidate all
|
||||
InvalidateXFRange(0,0x1000);
|
||||
}
|
||||
|
||||
ENDSAVELOAD;
|
||||
}
|
||||
|
||||
// LoadXFReg 0x10
|
||||
void VertexShaderMngr::LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
{
|
||||
|
||||
u32 address = baseAddress;
|
||||
for (int i=0; i<(int)transferSize; i++)
|
||||
{
|
||||
address = baseAddress + i;
|
||||
|
||||
// Setup a Matrix
|
||||
if (address < 0x1000)
|
||||
{
|
||||
VertexManager::Flush();
|
||||
InvalidateXFRange(address, address+transferSize);
|
||||
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
|
||||
|
||||
u32* p1 = &xfmem[address];
|
||||
memcpy_gc(p1, &pData[i], transferSize*4);
|
||||
i += transferSize;
|
||||
}
|
||||
else if (address<0x2000)
|
||||
{
|
||||
u32 data = pData[i];
|
||||
switch (address)
|
||||
{
|
||||
case 0x1000: // error
|
||||
break;
|
||||
case 0x1001: // diagnostics
|
||||
break;
|
||||
case 0x1002: // internal state 0
|
||||
break;
|
||||
case 0x1003: // internal state 1
|
||||
break;
|
||||
case 0x1004: // xf_clock
|
||||
break;
|
||||
case 0x1005: // clipdisable
|
||||
if (data & 1) { // disable clipping detection
|
||||
}
|
||||
if (data & 2) { // disable trivial rejection
|
||||
}
|
||||
if (data & 4) { // disable cpoly clipping acceleration
|
||||
}
|
||||
break;
|
||||
case 0x1006: //SetGPMetric
|
||||
break;
|
||||
case 0x1008: //__GXXfVtxSpecs, wrote 0004
|
||||
xfregs.hostinfo = *(INVTXSPEC*)&data;
|
||||
break;
|
||||
case 0x1009: //GXSetNumChans (no)
|
||||
if (xfregs.nNumChans != (data&3) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.nNumChans = data&3;
|
||||
}
|
||||
break;
|
||||
case 0x100a: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[0].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 1;
|
||||
xfregs.colChans[0].ambColor = data;
|
||||
s_fMaterials[0] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[1] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[3] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
case 0x100b: //GXSetChanAmbientcolor
|
||||
if (xfregs.colChans[1].ambColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 2;
|
||||
xfregs.colChans[1].ambColor = data;
|
||||
s_fMaterials[4] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[5] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[7] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
case 0x100c: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[0].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 4;
|
||||
xfregs.colChans[0].matColor = data;
|
||||
s_fMaterials[8] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[9] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[11] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
case 0x100d: //GXSetChanMatcolor (rgba)
|
||||
if (xfregs.colChans[1].matColor != data) {
|
||||
VertexManager::Flush();
|
||||
nMaterialsChanged |= 8;
|
||||
xfregs.colChans[1].matColor = data;
|
||||
s_fMaterials[12] = ((data>>24)&0xFF)/255.0f;
|
||||
s_fMaterials[13] = ((data>>16)&0xFF)/255.0f;
|
||||
s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
|
||||
s_fMaterials[15] = ((data)&0xFF)/255.0f;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x100e: // color0
|
||||
if (xfregs.colChans[0].color.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x100f: // color1
|
||||
if (xfregs.colChans[1].color.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].color.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1010: // alpha0
|
||||
if (xfregs.colChans[0].alpha.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[0].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1011: // alpha1
|
||||
if (xfregs.colChans[1].alpha.hex != (data&0x7fff) ) {
|
||||
VertexManager::Flush();
|
||||
xfregs.colChans[1].alpha.hex = data;
|
||||
}
|
||||
break;
|
||||
case 0x1012: // dual tex transform
|
||||
if (xfregs.bEnableDualTexTransform != (data&1)) {
|
||||
VertexManager::Flush();
|
||||
xfregs.bEnableDualTexTransform = data&1;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1013:
|
||||
case 0x1014:
|
||||
case 0x1015:
|
||||
case 0x1016:
|
||||
case 0x1017:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1018:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
|
||||
VertexShaderMngr::SetTexMatrixChangedA(data); //?
|
||||
break;
|
||||
case 0x1019:
|
||||
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
|
||||
VertexShaderMngr::SetTexMatrixChangedB(data); //?
|
||||
break;
|
||||
|
||||
case 0x101a:
|
||||
VertexManager::Flush();
|
||||
VertexShaderMngr::SetViewport((float*)&pData[i]);
|
||||
i += 6;
|
||||
break;
|
||||
|
||||
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
|
||||
break;
|
||||
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
|
||||
break;
|
||||
|
||||
case 0x1020:
|
||||
VertexManager::Flush();
|
||||
VertexShaderMngr::SetProjection((float*)&pData[i]);
|
||||
i += 7;
|
||||
return;
|
||||
|
||||
case 0x103f: // GXSetNumTexGens
|
||||
if (xfregs.numTexGens != data) {
|
||||
VertexManager::Flush();
|
||||
xfregs.numTexGens = data;
|
||||
}
|
||||
break;
|
||||
|
||||
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
|
||||
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
|
||||
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
|
||||
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
|
||||
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
|
||||
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
|
||||
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
|
||||
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
|
||||
|
||||
case 0x1048:
|
||||
case 0x1049:
|
||||
case 0x104a:
|
||||
case 0x104b:
|
||||
case 0x104c:
|
||||
case 0x104d:
|
||||
case 0x104e:
|
||||
case 0x104f:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
|
||||
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
|
||||
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
|
||||
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
|
||||
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
|
||||
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
|
||||
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
|
||||
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
|
||||
|
||||
default:
|
||||
DEBUG_LOG("xf addr: %x=%x\n", address, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (address>=0x4000)
|
||||
{
|
||||
// MessageBox(NULL, "1", "1", MB_OK);
|
||||
//4010 __GXSetGenMode
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check docs for this sucker...
|
||||
void VertexShaderMngr::LoadIndexedXF(u32 val, int array)
|
||||
{
|
||||
int index = val>>16;
|
||||
int address = val&0xFFF; //check mask
|
||||
int size = ((val>>12)&0xF)+1;
|
||||
//load stuff from array to address in xf mem
|
||||
|
||||
VertexManager::Flush();
|
||||
InvalidateXFRange(address, address+size);
|
||||
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
|
||||
}
|
||||
|
||||
float* VertexShaderMngr::GetPosNormalMat()
|
||||
{
|
||||
return (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
||||
}
|
||||
|
||||
void VertexShaderMngr::GetVertexShaderId(VERTEXSHADERUID& id, u32 components)
|
||||
{
|
||||
u32 zbufrender = (bpmem.ztex2.op==ZTEXTURE_ADD)||Renderer::GetZBufferTarget()!=0;
|
||||
id.values[0] = components|(xfregs.numTexGens<<23)|(xfregs.nNumChans<<27)|((u32)xfregs.bEnableDualTexTransform<<29)|(zbufrender<<30);
|
||||
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
id.values[1+i] = xfregs.colChans[i].color.enablelighting?(u32)xfregs.colChans[i].color.hex:(u32)xfregs.colChans[i].color.matsource;
|
||||
id.values[1+i] |= (xfregs.colChans[i].alpha.enablelighting?(u32)xfregs.colChans[i].alpha.hex:(u32)xfregs.colChans[i].alpha.matsource)<<15;
|
||||
}
|
||||
// fog
|
||||
id.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel&3)<<30);
|
||||
id.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel>>2)<<30);
|
||||
|
||||
u32* pcurvalue = &id.values[3];
|
||||
|
||||
for(int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
|
||||
if( tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP )
|
||||
tinfo.hex &= 0x7ff;
|
||||
if( tinfo.texgentype != XF_TEXGEN_REGULAR )
|
||||
tinfo.projection = 0;
|
||||
|
||||
u32 val = ((tinfo.hex>>1)&0x1ffff);
|
||||
if( xfregs.bEnableDualTexTransform && tinfo.texgentype == XF_TEXGEN_REGULAR ) {
|
||||
// rewrite normalization and post index
|
||||
val |= ((u32)xfregs.texcoords[i].postmtxinfo.index<<17)|((u32)xfregs.texcoords[i].postmtxinfo.normalize<<23);
|
||||
}
|
||||
|
||||
switch(i & 3) {
|
||||
case 0: pcurvalue[0] |= val; break;
|
||||
case 1: pcurvalue[0] |= val<<24; pcurvalue[1] = val>>8; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val<<16; pcurvalue[1] = val>>16; ++pcurvalue; break;
|
||||
case 3: pcurvalue[0] |= val<<8; ++pcurvalue; break;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,140 @@
|
|||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _VERTEXSHADERMANAGER_H
|
||||
#define _VERTEXSHADERMANAGER_H
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "VertexShader.h"
|
||||
|
||||
// shader variables
|
||||
#define I_POSNORMALMATRIX "cpnmtx"
|
||||
#define I_PROJECTION "cproj"
|
||||
#define I_MATERIALS "cmtrl"
|
||||
#define I_LIGHTS "clights"
|
||||
#define I_TEXMATRICES "ctexmtx"
|
||||
#define I_TRANSFORMMATRICES "ctrmtx"
|
||||
#define I_NORMALMATRICES "cnmtx"
|
||||
#define I_POSTTRANSFORMMATRICES "cpostmtx"
|
||||
#define I_FOGPARAMS "cfog"
|
||||
|
||||
#define C_POSNORMALMATRIX 0
|
||||
#define C_PROJECTION (C_POSNORMALMATRIX+6)
|
||||
#define C_MATERIALS (C_PROJECTION+4)
|
||||
#define C_LIGHTS (C_MATERIALS+4)
|
||||
#define C_TEXMATRICES (C_LIGHTS+40)
|
||||
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
|
||||
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
|
||||
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
|
||||
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
|
||||
|
||||
|
||||
class VertexShaderMngr
|
||||
{
|
||||
struct VSCacheEntry
|
||||
{
|
||||
VERTEXSHADER shader;
|
||||
int frameCount;
|
||||
VSCacheEntry() : frameCount(0) {}
|
||||
void Destroy() {
|
||||
SAFE_RELEASE_PROG(shader.glprogid);
|
||||
}
|
||||
};
|
||||
|
||||
class VERTEXSHADERUID
|
||||
{
|
||||
public:
|
||||
VERTEXSHADERUID() {}
|
||||
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
|
||||
for(size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator<(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
||||
for(int i = 1; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator==(const VERTEXSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = (((values[0]>>23)&0xf)*3+3)/4 + 3; // numTexGens*3/4+1
|
||||
for(int i = 1; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 values[9];
|
||||
};
|
||||
|
||||
typedef std::map<VERTEXSHADERUID,VSCacheEntry> VSCache;
|
||||
|
||||
static VSCache vshaders;
|
||||
static VERTEXSHADER* pShaderLast;
|
||||
static TMatrixIndexA MatrixIndexA;
|
||||
static TMatrixIndexB MatrixIndexB;
|
||||
|
||||
static void GetVertexShaderId(VERTEXSHADERUID& uid, u32 components);
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static VERTEXSHADER* GetShader(u32 components);
|
||||
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
|
||||
|
||||
// constant management
|
||||
static void SetConstants(VERTEXSHADER& vs);
|
||||
|
||||
static void SetViewport(float* _Viewport);
|
||||
static void SetViewportChanged();
|
||||
static void SetProjection(float* _pProjection, int constantIndex = -1);
|
||||
static void InvalidateXFRange(int start, int end);
|
||||
static void SetTexMatrixChangedA(u32 Value);
|
||||
static void SetTexMatrixChangedB(u32 Value);
|
||||
|
||||
static size_t SaveLoadState(char *ptr, BOOL save);
|
||||
static void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
|
||||
static void LoadIndexedXF(u32 val, int array);
|
||||
|
||||
static float* GetPosNormalMat();
|
||||
|
||||
static float rawViewport[6];
|
||||
static float rawProjection[7];
|
||||
};
|
||||
|
||||
|
||||
#endif
|
|
@ -30,8 +30,8 @@
|
|||
#include "EmuWindow.h"
|
||||
#endif
|
||||
#include "VertexLoader.h"
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "PixelShaderManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
|
||||
|
||||
HINSTANCE g_hInstance = NULL;
|
||||
|
|
Loading…
Reference in New Issue