VideoBackends:Vulkan: Clean up submission thread BlockingLoop usage
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@ -226,33 +226,25 @@ bool CommandBufferManager::CreateSubmitThread()
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Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
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Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
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m_submit_loop->Run([this]() {
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m_submit_loop->Run([this]() {
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PendingCommandBufferSubmit submit;
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while (true)
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{
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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PendingCommandBufferSubmit submit;
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if (m_pending_submits.empty())
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{
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{
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m_submit_loop->AllowSleep();
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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m_submit_worker_idle = true;
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if (m_pending_submits.empty())
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m_submit_worker_condvar.notify_all();
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{
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return;
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m_submit_loop->AllowSleep();
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return;
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}
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submit = m_pending_submits.front();
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m_pending_submits.pop_front();
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}
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}
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submit = m_pending_submits.front();
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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m_pending_submits.pop_front();
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submit.present_image_index);
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}
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CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
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resources.waiting_for_submit.store(false, std::memory_order_release);
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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submit.present_image_index);
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CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
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resources.waiting_for_submit.store(false, std::memory_order_release);
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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if (m_pending_submits.empty())
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{
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m_submit_worker_idle = true;
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m_submit_worker_condvar.notify_all();
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}
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}
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}
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});
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});
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});
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});
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@ -265,8 +257,7 @@ void CommandBufferManager::WaitForWorkerThreadIdle()
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if (!m_use_threaded_submission)
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if (!m_use_threaded_submission)
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return;
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return;
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std::unique_lock lock{m_pending_submit_lock};
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m_submit_loop->Wait();
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m_submit_worker_condvar.wait(lock, [&] { return m_submit_worker_idle; });
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}
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}
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void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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@ -354,12 +345,10 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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// Push to the pending submit queue.
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// Push to the pending submit queue.
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{
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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m_submit_worker_idle = false;
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
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// Wake up the worker thread for a single iteration.
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m_submit_loop->Wakeup();
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}
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}
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// Wake up the worker thread for a single iteration.
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m_submit_loop->Wakeup();
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}
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}
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else
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else
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{
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{
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@ -157,8 +157,6 @@ private:
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VkSemaphore m_present_semaphore = VK_NULL_HANDLE;
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VkSemaphore m_present_semaphore = VK_NULL_HANDLE;
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std::deque<PendingCommandBufferSubmit> m_pending_submits;
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std::deque<PendingCommandBufferSubmit> m_pending_submits;
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std::mutex m_pending_submit_lock;
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std::mutex m_pending_submit_lock;
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std::condition_variable m_submit_worker_condvar;
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bool m_submit_worker_idle = true;
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Common::Flag m_last_present_failed;
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Common::Flag m_last_present_failed;
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Common::Flag m_last_present_done;
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Common::Flag m_last_present_done;
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VkResult m_last_present_result = VK_SUCCESS;
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VkResult m_last_present_result = VK_SUCCESS;
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