Remove support for projection hacks

This isn't really useful for anything anymore as far as I know.
This commit is contained in:
JosJuice 2018-04-01 21:27:06 +02:00
parent 76e1a5b892
commit 91732e2baf
14 changed files with 4 additions and 228 deletions

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@ -1,22 +0,0 @@
# GJ3PA4 - International Superstar Soccer 3
[Core]
# Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1

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@ -12,14 +12,6 @@
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 1
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.000153
[Video_Settings]
SafeTextureCacheColorSamples = 0

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@ -1,22 +0,0 @@
# R2KP54 - DON KING BOXING
[Core]
# Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1

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@ -1,22 +0,0 @@
# R3TP54 - TOPSPIN 3
[Core]
# Values set here will override the main Dolphin settings.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video]
ProjectionHack = 1
PH_SZNear = 1
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.1

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@ -141,13 +141,6 @@ const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING{{System::GFX, "Hacks", "VertexRou
// Graphics.GameSpecific
const ConfigInfo<int> GFX_PROJECTION_HACK{{System::GFX, "GameSpecific", "ProjectionHack"}, 0};
const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR{{System::GFX, "GameSpecific", "PH_SZNear"}, 0};
const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR{{System::GFX, "GameSpecific", "PH_SZFar"}, 0};
const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR{{System::GFX, "GameSpecific", "PH_ZNear"},
""};
const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR{{System::GFX, "GameSpecific", "PH_ZFar"},
""};
const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE{{System::GFX, "GameSpecific", "PerfQueriesEnable"},
false};
} // namespace Config

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@ -80,9 +80,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
// Graphics.GameSpecific
Config::GFX_PROJECTION_HACK.location, Config::GFX_PROJECTION_HACK_SZNEAR.location,
Config::GFX_PROJECTION_HACK_SZFAR.location, Config::GFX_PROJECTION_HACK_ZNEAR.location,
Config::GFX_PROJECTION_HACK_ZFAR.location, Config::GFX_PERF_QUERIES_ENABLE.location,
Config::GFX_PERF_QUERIES_ENABLE.location,
};

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@ -495,26 +495,7 @@ void CISOProperties::LoadGameConfig()
SetCheckboxValueFromGameini("Wii", "Widescreen", m_enable_widescreen);
SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", m_mono_depth);
IniFile::Section* default_video = m_gameini_default.GetOrCreateSection("Video");
int iTemp;
default_video->Get("ProjectionHack", &iTemp);
default_video->Get("PH_SZNear", &m_phack_data.PHackSZNear);
if (m_gameini_local.GetIfExists("Video", "PH_SZNear", &iTemp))
m_phack_data.PHackSZNear = !!iTemp;
default_video->Get("PH_SZFar", &m_phack_data.PHackSZFar);
if (m_gameini_local.GetIfExists("Video", "PH_SZFar", &iTemp))
m_phack_data.PHackSZFar = !!iTemp;
std::string sTemp;
default_video->Get("PH_ZNear", &m_phack_data.PHZNear);
if (m_gameini_local.GetIfExists("Video", "PH_ZNear", &sTemp))
m_phack_data.PHZNear = sTemp;
default_video->Get("PH_ZFar", &m_phack_data.PHZFar);
if (m_gameini_local.GetIfExists("Video", "PH_ZFar", &sTemp))
m_phack_data.PHZFar = sTemp;
sTemp = "";
if (!m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
@ -527,6 +508,7 @@ void CISOProperties::LoadGameConfig()
else if (sTemp == "fake-completion")
m_gpu_determinism->SetSelection(3);
int iTemp;
IniFile::Section* default_stereoscopy = m_gameini_default.GetOrCreateSection("Video_Stereoscopy");
default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
@ -595,11 +577,6 @@ bool CISOProperties::SaveGameConfig()
m_gameini_local.DeleteKey((section), (key)); \
} while (0)
SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_phack_data.PHackSZNear ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_phack_data.PHackSZFar ? 1 : 0), 0);
SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_phack_data.PHZNear, "");
SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_phack_data.PHZFar, "");
std::string tmp;
if (m_gpu_determinism->GetSelection() == 0)
tmp = "Not Set";

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@ -39,14 +39,6 @@ namespace Gecko
class CodeConfigPanel;
}
struct PHackData
{
bool PHackSZNear;
bool PHackSZFar;
std::string PHZNear;
std::string PHZFar;
};
wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
class CISOProperties : public wxDialog
@ -64,7 +56,6 @@ private:
std::unique_ptr<DiscIO::Volume> m_open_iso;
std::vector<PatchEngine::Patch> m_on_frame;
PHackData m_phack_data;
// Core
wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf;

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@ -51,11 +51,6 @@
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
void VideoConfig::UpdateProjectionHack()
{
::UpdateProjectionHack(g_Config.phack);
}
namespace OGL
{
VideoConfig g_ogl_config;

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@ -47,88 +47,6 @@ static float s_fViewRotation[2];
VertexShaderConstants VertexShaderManager::constants;
bool VertexShaderManager::dirty;
struct ProjectionHack
{
float sign;
float value;
ProjectionHack() {}
ProjectionHack(float new_sign, float new_value) : sign(new_sign), value(new_value) {}
};
namespace
{
// Control Variables
static ProjectionHack g_proj_hack_near;
static ProjectionHack g_proj_hack_far;
} // Namespace
static float PHackValue(std::string sValue)
{
float f = 0;
bool fp = false;
const char* cStr = sValue.c_str();
char* c = new char[strlen(cStr) + 1];
std::istringstream sTof("");
for (unsigned int i = 0; i <= strlen(cStr); ++i)
{
if (i == 20)
{
c[i] = '\0';
break;
}
c[i] = (cStr[i] == ',') ? '.' : *(cStr + i);
if (c[i] == '.')
fp = true;
}
cStr = c;
sTof.str(cStr);
sTof >> f;
if (!fp)
f /= 0xF4240;
delete[] c;
return f;
}
void UpdateProjectionHack(const ProjectionHackConfig& config)
{
float near_value = 0, far_value = 0;
float near_sign = 1.0, far_sign = 1.0;
if (config.m_enable)
{
const char* near_sign_str = "";
const char* far_sign_str = "";
NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
if (config.m_sznear)
{
near_sign *= -1.0f;
near_sign_str = " * (-1)";
}
if (config.m_szfar)
{
far_sign *= -1.0f;
far_sign_str = " * (-1)";
}
near_value = PHackValue(config.m_znear);
NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", near_value, near_sign_str);
far_value = PHackValue(config.m_zfar);
NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", far_value, far_sign_str);
}
// Set the projections hacks
g_proj_hack_near = ProjectionHack(near_sign, near_value);
g_proj_hack_far = ProjectionHack(far_sign, far_value);
}
// Viewport correction:
// In D3D, the viewport rectangle must fit within the render target.
// Say you want a viewport at (ix, iy) with size (iw, ih),
@ -454,7 +372,6 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = rawProjection[4];
g_fProjectionMatrix[11] = rawProjection[5];
g_fProjectionMatrix[12] = 0.0f;
@ -495,10 +412,8 @@ void VertexShaderManager::SetConstants()
g_fProjectionMatrix[8] = 0.0f;
g_fProjectionMatrix[9] = 0.0f;
g_fProjectionMatrix[10] = (g_proj_hack_near.value + rawProjection[4]) *
((g_proj_hack_near.sign == 0) ? 1.0f : g_proj_hack_near.sign);
g_fProjectionMatrix[11] = (g_proj_hack_far.value + rawProjection[5]) *
((g_proj_hack_far.sign == 0) ? 1.0f : g_proj_hack_far.sign);
g_fProjectionMatrix[10] = rawProjection[4];
g_fProjectionMatrix[11] = rawProjection[5];
g_fProjectionMatrix[12] = 0.0f;
g_fProjectionMatrix[13] = 0.0f;

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@ -12,8 +12,6 @@
class PointerWrap;
struct ProjectionHackConfig;
void UpdateProjectionHack(const ProjectionHackConfig& config);
// The non-API dependent parts.
class VertexShaderManager
{

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@ -295,7 +295,6 @@ void VideoBackendBase::InitializeShared()
PixelShaderManager::Init();
g_Config.Refresh();
g_Config.UpdateProjectionHack();
UpdateActiveConfig();
}

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@ -142,11 +142,6 @@ void VideoConfig::Refresh()
bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
phack.m_enable = Config::Get(Config::GFX_PROJECTION_HACK) == 1;
phack.m_sznear = Config::Get(Config::GFX_PROJECTION_HACK_SZNEAR) == 1;
phack.m_szfar = Config::Get(Config::GFX_PROJECTION_HACK_SZFAR) == 1;
phack.m_znear = Config::Get(Config::GFX_PROJECTION_HACK_ZNEAR);
phack.m_zfar = Config::Get(Config::GFX_PROJECTION_HACK_ZFAR);
bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
VerifyValidity();

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@ -50,22 +50,12 @@ enum class ShaderCompilationMode : int
AsynchronousSkipRendering
};
struct ProjectionHackConfig final
{
bool m_enable;
bool m_sznear;
bool m_szfar;
std::string m_znear;
std::string m_zfar;
};
// NEVER inherit from this class.
struct VideoConfig final
{
VideoConfig();
void Refresh();
void VerifyValidity();
void UpdateProjectionHack();
bool IsVSync() const;
// General
@ -130,7 +120,6 @@ struct VideoConfig final
bool bImmediateXFB;
bool bCopyEFBScaled;
int iSafeTextureCache_ColorSamples;
ProjectionHackConfig phack;
float fAspectRatioHackW, fAspectRatioHackH;
bool bEnablePixelLighting;
bool bFastDepthCalc;