Merge pull request #4147 from Armada651/accurate-depth

GameSettings: Remove forced slow depth from fixed titles.
This commit is contained in:
Jules Blok 2016-08-28 01:59:31 +02:00 committed by GitHub
commit 916bfdedbf
12 changed files with 6 additions and 29 deletions

View File

@ -17,7 +17,3 @@ EmulationIssues =
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
FastDepthCalc = False

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@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs real xfb for the videos to display. Shadow issues with fastdepth (D3D).
EmulationIssues = Needs real xfb for the videos to display.
EmulationStateId = 4
[OnLoad]
@ -20,4 +20,3 @@ EmulationStateId = 4
[Video_Settings]
UseXFB = True
UseRealXFB = True
FastDepthCalc = False

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@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs real xfb for the videos to display. Shadow issues with fastdepth (D3D).
EmulationIssues = Needs real xfb for the videos to display.
EmulationStateId = 4
[OnLoad]
@ -20,4 +20,3 @@ EmulationStateId = 4
[Video_Settings]
UseXFB = True
UseRealXFB = True
FastDepthCalc = False

View File

@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Needs real xfb for the videos to display. Shadow issues with fastdepth (D3D).
EmulationIssues = Needs real xfb for the videos to display.
EmulationStateId = 4
[OnLoad]
@ -20,4 +20,3 @@ EmulationStateId = 4
[Video_Settings]
UseXFB = True
UseRealXFB = True
FastDepthCalc = False

View File

@ -21,8 +21,5 @@ EmulationIssues =
EFBAccessEnable = True
EFBToTextureEnable = False
[Video_Settings]
FastDepthCalc = False
[Video_Stereoscopy]
StereoConvergence = 115

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@ -21,4 +21,3 @@ EmulationIssues =
[Video_Settings]
SafeTextureCacheColorSamples = 512
FastDepthCalc = False

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@ -16,6 +16,3 @@ EmulationIssues =
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
FastDepthCalc = False

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@ -19,5 +19,3 @@ EmulationStateId = 4
[Video_Settings]
SafeTextureCacheColorSamples = 512
FastDepthCalc = False

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@ -18,7 +18,6 @@ EmulationIssues = Sound crackling can be fixed by lle audio.
# Add action replay cheats here.
[Video_Settings]
FastDepthCalc = False
SafeTextureCacheColorSamples = 512
[Video_Stereoscopy]

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@ -6,7 +6,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs real wiimote and motion plus. Time stone transition needs Fast Depth off.
EmulationIssues = Needs real wiimote and motion plus.
[OnLoad]
# Add memory patches to be loaded once on boot here.
@ -18,6 +18,3 @@ EmulationIssues = Needs real wiimote and motion plus. Time stone transition need
[Video_Hacks]
EFBAccessEnable = True
EFBEmulateFormatChanges = True
[Video_Settings]
FastDepthCalc = False

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@ -5,7 +5,7 @@
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationIssues = Glitches in the game menu with fast depth enabled.
EmulationIssues =
EmulationStateId = 4
[OnLoad]
@ -16,6 +16,3 @@ EmulationStateId = 4
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
FastDepthCalc = False

View File

@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
// Handle D3D depth inversion.
if (depth)
WRITE(p, " %s = 1.0f - %s;\n", dest, dest);
WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
}
}