Fix clipPos not being declared in DX backends.
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@ -716,6 +716,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
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WRITE(p, ",\n in float4 clipPos : TEXCOORD%d", numTexgen);
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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WRITE(p, ",\n in float4 Normal : TEXCOORD%d", numTexgen + 1);
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WRITE(p, " ) {\n");
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}
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}
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else
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else
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{
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{
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@ -730,8 +731,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
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WRITE(p, ",\n in float%d uv%d : TEXCOORD%d", i < 4 ? 4 : 3 , i, i);
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}
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}
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}
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WRITE(p, " ) {\n");
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WRITE(p, " ) {\n");
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WRITE(p, "\tfloat4 clipPos = float4(0.0f, 0.0f, 0.0f, 0.0f);");
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}
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}
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}
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int Pretest = AlphaPreTest();
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int Pretest = AlphaPreTest();
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