Add support for overriding the IOS that boots with a wii game
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@ -478,8 +478,11 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::VolumeDisc& volume,
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Memory::Write_U32(0, 0x3194);
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Memory::Write_U32(static_cast<u32>(data_partition.offset >> 2), 0x3198);
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const s32 ios_override = Config::Get(Config::MAIN_OVERRIDE_BOOT_IOS);
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const u64 ios = ios_override >= 0 ? Titles::IOS(static_cast<u32>(ios_override)) : tmd.GetIOSId();
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const auto console_type = volume.GetTicket(data_partition).GetConsoleType();
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if (!SetupWiiMemory(console_type) || !IOS::HLE::GetIOS()->BootIOS(tmd.GetIOSId()))
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if (!SetupWiiMemory(console_type) || !IOS::HLE::GetIOS()->BootIOS(ios))
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return false;
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auto di =
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@ -182,6 +182,7 @@ const Info<std::string> MAIN_GFX_BACKEND{{System::Main, "Core", "GFXBackend"},
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const Info<std::string> MAIN_GPU_DETERMINISM_MODE{{System::Main, "Core", "GPUDeterminismMode"},
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"auto"};
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const Info<s32> MAIN_OVERRIDE_BOOT_IOS{{System::Main, "Core", "OverrideBootIOS"}, -1};
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GPUDeterminismMode GetGPUDeterminismMode()
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{
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@ -130,6 +130,7 @@ extern const Info<bool> MAIN_ALLOW_SD_WRITES;
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extern const Info<bool> MAIN_ENABLE_SAVESTATES;
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extern const Info<DiscIO::Region> MAIN_FALLBACK_REGION;
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extern const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS;
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extern const Info<s32> MAIN_OVERRIDE_BOOT_IOS;
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// Main.DSP
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@ -126,6 +126,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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&Config::MAIN_SYNC_GPU_MAX_DISTANCE.GetLocation(),
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&Config::MAIN_SYNC_GPU_MIN_DISTANCE.GetLocation(),
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&Config::MAIN_SYNC_GPU_OVERCLOCK.GetLocation(),
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&Config::MAIN_OVERRIDE_BOOT_IOS.GetLocation(),
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// UI.General
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