GameSettings: Add patch for Monster High: Ghoul Spirit (SAOE78/SAOEVZ)

The first call to GXCopyDisp() corrupts game data, but on real hardware it isn't observed thanks to the data cache. Skipping the call works too, preventing a crash on boot.

This patch is enabled by default.
This commit is contained in:
smurf3tte 2020-12-11 12:22:13 -08:00
parent 7d9276c340
commit 91187905e8
2 changed files with 18 additions and 0 deletions

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# SAOE78 - Monster High: Ghoul Spirit
[OnFrame]
# The first call to GXCopyDisp() corrupts game data, but on real hardware
# it isn't observed thanks to the data cache. Skipping the call works too.
$Fix crash on boot
0x803A5F20:dword:0x60000000
[OnFrame_Enabled]
$Fix crash on boot

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@ -0,0 +1,9 @@
# SAOEVZ - Monster High: Ghoul Spirit
[OnFrame]
# The first call to GXCopyDisp() corrupts game data, but on real hardware
# it isn't observed thanks to the data cache. Skipping the call works too.
$Fix crash on boot
0x803A64D0:dword:0x60000000
[OnFrame_Enabled]
$Fix crash on boot