Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-07-03 18:33:28 +00:00
parent 7ec0a3a5e8
commit 90a2096a24
17 changed files with 383 additions and 293 deletions

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@ -299,10 +299,14 @@ bool CBoot::BootUp()
} }
// load image or create virtual drive from directory // load image or create virtual drive from directory
if (!_StartupPara.m_strDVDRoot.empty()) if (!_StartupPara.m_strDVDRoot.empty()) {
NOTICE_LOG(BOOT, "Setting DVDroot %s", _StartupPara.m_strDefaultGCM.c_str());
VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, elfWii); VolumeHandler::SetVolumeDirectory(_StartupPara.m_strDVDRoot, elfWii);
else if (!_StartupPara.m_strDefaultGCM.empty()) }
else if (!_StartupPara.m_strDefaultGCM.empty()) {
NOTICE_LOG(BOOT, "Loading default ISO %s", _StartupPara.m_strDefaultGCM.c_str());
VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultGCM); VolumeHandler::SetVolumeName(_StartupPara.m_strDefaultGCM);
}
else else
VolumeHandler::SetVolumeDirectory(_StartupPara.m_strFilename, elfWii); VolumeHandler::SetVolumeDirectory(_StartupPara.m_strFilename, elfWii);
@ -313,6 +317,9 @@ bool CBoot::BootUp()
Boot_ELF(_StartupPara.m_strFilename.c_str()); Boot_ELF(_StartupPara.m_strFilename.c_str());
UpdateDebugger_MapLoaded(); UpdateDebugger_MapLoaded();
Debugger::AddAutoBreakpoints(); Debugger::AddAutoBreakpoints();
HLE::PatchFunctions();
} }
break; break;

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@ -342,10 +342,7 @@ THREAD_RETURN CpuThread(void *pArg)
} }
// Initalize plugins and create emulation thread // Initalize plugins and create emulation thread
// Call browser: Init():g_EmuThread(). See the BootManager.cpp file description for a complete call schedule. // Call browser: Init():g_EmuThread(). See the BootManager.cpp file description for a complete call schedule.
THREAD_RETURN EmuThread(void *pArg) THREAD_RETURN EmuThread(void *pArg)
{ {
@ -387,7 +384,6 @@ THREAD_RETURN EmuThread(void *pArg)
VideoInitialize.pBBox = &PixelEngine::bbox[0]; VideoInitialize.pBBox = &PixelEngine::bbox[0];
VideoInitialize.pBBoxActive = &PixelEngine::bbox_active; VideoInitialize.pBBoxActive = &PixelEngine::bbox_active;
// May be needed for Stop and Start // May be needed for Stop and Start
#ifdef SETUP_FREE_VIDEO_PLUGIN_ON_BOOT #ifdef SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
Plugins.FreeVideo(); Plugins.FreeVideo();
@ -414,6 +410,7 @@ THREAD_RETURN EmuThread(void *pArg)
dspInit.pEmulatorState = (int *)PowerPC::GetStatePtr(); dspInit.pEmulatorState = (int *)PowerPC::GetStatePtr();
dspInit.bWii = _CoreParameter.bWii; dspInit.bWii = _CoreParameter.bWii;
dspInit.bOnThread = _CoreParameter.bDSPThread; dspInit.bOnThread = _CoreParameter.bDSPThread;
// May be needed for Stop and Start // May be needed for Stop and Start
#ifdef SETUP_FREE_DSP_PLUGIN_ON_BOOT #ifdef SETUP_FREE_DSP_PLUGIN_ON_BOOT
Plugins.FreeDSP(); Plugins.FreeDSP();

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@ -263,6 +263,7 @@ void Read16(u16& _rReturnValue, const u32 _Address)
, m_CPStatusReg.UnderflowLoWatermark ? "ON" : "OFF" , m_CPStatusReg.UnderflowLoWatermark ? "ON" : "OFF"
); );
return; return;
case CTRL_REGISTER: _rReturnValue = m_CPCtrlReg.Hex; return; case CTRL_REGISTER: _rReturnValue = m_CPCtrlReg.Hex; return;
case CLEAR_REGISTER: _rReturnValue = m_CPClearReg.Hex; return; case CLEAR_REGISTER: _rReturnValue = m_CPClearReg.Hex; return;
@ -286,55 +287,59 @@ void Read16(u16& _rReturnValue, const u32 _Address)
//_rReturnValue = ReadLow (fifo.CPReadWriteDistance); //_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
// hack: CPU will always believe fifo is empty and on idle // hack: CPU will always believe fifo is empty and on idle
_rReturnValue = 0; _rReturnValue = 0;
DEBUG_LOG(COMMANDPROCESSOR,"read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue); DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue);
return; return;
case FIFO_RW_DISTANCE_HI: case FIFO_RW_DISTANCE_HI:
//_rReturnValue = ReadHigh(fifo.CPReadWriteDistance); //_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
// hack: CPU will always believe fifo is empty and on idle // hack: CPU will always believe fifo is empty and on idle
_rReturnValue = 0; _rReturnValue = 0;
DEBUG_LOG(COMMANDPROCESSOR,"read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue); DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue);
return; return;
case FIFO_WRITE_POINTER_LO: case FIFO_WRITE_POINTER_LO:
_rReturnValue = ReadLow (fifo.CPWritePointer); _rReturnValue = ReadLow (fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR,"read FIFO_WRITE_POINTER_LO : %04x", _rReturnValue); DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_WRITE_POINTER_LO : %04x", _rReturnValue);
return; return;
case FIFO_WRITE_POINTER_HI: case FIFO_WRITE_POINTER_HI:
_rReturnValue = ReadHigh(fifo.CPWritePointer); _rReturnValue = ReadHigh(fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR,"read FIFO_WRITE_POINTER_HI : %04x", _rReturnValue); DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_WRITE_POINTER_HI : %04x", _rReturnValue);
return; return;
case FIFO_READ_POINTER_LO: case FIFO_READ_POINTER_LO:
//_rReturnValue = ReadLow (fifo.CPReadPointer); //_rReturnValue = ReadLow (fifo.CPReadPointer);
// hack: CPU will always believe fifo is empty and on idle // hack: CPU will always believe fifo is empty and on idle
_rReturnValue = ReadLow (fifo.CPWritePointer); _rReturnValue = ReadLow (fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR,"read FIFO_READ_POINTER_LO : %04x", _rReturnValue); DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_READ_POINTER_LO : %04x", _rReturnValue);
return; return;
case FIFO_READ_POINTER_HI: case FIFO_READ_POINTER_HI:
//_rReturnValue = ReadHigh(fifo.CPReadPointer); //_rReturnValue = ReadHigh(fifo.CPReadPointer);
// hack: CPU will always believe fifo is empty and on idle // hack: CPU will always believe fifo is empty and on idle
_rReturnValue = ReadHigh(fifo.CPWritePointer); _rReturnValue = ReadHigh(fifo.CPWritePointer);
DEBUG_LOG(COMMANDPROCESSOR,"read FIFO_READ_POINTER_HI : %04x", _rReturnValue); DEBUG_LOG(COMMANDPROCESSOR, "read FIFO_READ_POINTER_HI : %04x", _rReturnValue);
return; return;
case FIFO_BP_LO: _rReturnValue = ReadLow (fifo.CPBreakpoint); return;
case FIFO_BP_HI: _rReturnValue = ReadHigh(fifo.CPBreakpoint); return;
// case 0x42: // first metric reg (I guess) read in case of "fifo unknown state" case FIFO_BP_LO: _rReturnValue = ReadLow (fifo.CPBreakpoint); return;
// Crash(); case FIFO_BP_HI: _rReturnValue = ReadHigh(fifo.CPBreakpoint); return;
// return;
case CP_PERF0_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF0_L: %04x", _rReturnValue); break; // XF counters
case CP_PERF0_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF0_H: %04x", _rReturnValue); break;
case CP_PERF1_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF1_L: %04x", _rReturnValue); break;
case CP_PERF1_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF1_H: %04x", _rReturnValue); break;
case CP_PERF2_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF2_L: %04x", _rReturnValue); break;
case CP_PERF2_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF2_H: %04x", _rReturnValue); break;
case CP_PERF3_L: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF3_L: %04x", _rReturnValue); break;
case CP_PERF3_H: _rReturnValue = 0; WARN_LOG(COMMANDPROCESSOR, "Read from PERF3_H: %04x", _rReturnValue); break;
// case 0x64: // case 0x64:
// return 4; //Number of clocks per vertex.. todo: calculate properly // return 4; //Number of clocks per vertex.. todo: calculate properly
//add all the other regs here? are they ever read? //add all the other regs here? are they ever read?
default: default:
{ WARN_LOG(COMMANDPROCESSOR, "(r16) unknown CP reg @ %08x", _Address);
// char szTemp[111];
// sprintf(szTemp, "CCommandProcessor 0x%x", (_Address&0xFFF));
// MessageBox(NULL, szTemp, "mm", MB_OK);
}
_rReturnValue = 0; _rReturnValue = 0;
return; return;
} }
} }
bool AllowIdleSkipping() bool AllowIdleSkipping()
@ -462,11 +467,18 @@ void Write16(const u16 _Value, const u32 _Address)
} }
break; break;
case PERF_SELECT:
{
WARN_LOG(COMMANDPROCESSOR, "write to PERF_SELECT: %04x", _Value);
// Seems to select which set of perf counters should be exposed.
}
break;
case CLEAR_REGISTER: case CLEAR_REGISTER:
{ {
// ????
UCPClearReg tmpClearReg(_Value); UCPClearReg tmpClearReg(_Value);
m_CPClearReg.Hex = 0; m_CPClearReg.Hex = 0;
INFO_LOG(COMMANDPROCESSOR,"\t write to CLEAR_REGISTER : %04x",_Value); INFO_LOG(COMMANDPROCESSOR,"\t write to CLEAR_REGISTER : %04x",_Value);
} }
break; break;
@ -556,6 +568,8 @@ void Write16(const u16 _Value, const u32 _Address)
//WriteLow((u32 &)fifo.CPReadWriteDistance, _Value); //WriteLow((u32 &)fifo.CPReadWriteDistance, _Value);
DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_LO : %04x", _Value); DEBUG_LOG(COMMANDPROCESSOR,"try to write to FIFO_RW_DISTANCE_LO : %04x", _Value);
break; break;
default:
WARN_LOG(COMMANDPROCESSOR, "(w16) unknown CP reg write %04x @ %08x", _Value, _Address);
} }
// TODO(mb2): better. Check if it help: avoid CPReadPointer overwrites when stupidly done like in Super Monkey Ball // TODO(mb2): better. Check if it help: avoid CPReadPointer overwrites when stupidly done like in Super Monkey Ball

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@ -31,6 +31,7 @@ enum
STATUS_REGISTER = 0x00, STATUS_REGISTER = 0x00,
CTRL_REGISTER = 0x02, CTRL_REGISTER = 0x02,
CLEAR_REGISTER = 0x04, CLEAR_REGISTER = 0x04,
PERF_SELECT = 0x06,
FIFO_TOKEN_REGISTER = 0x0E, FIFO_TOKEN_REGISTER = 0x0E,
FIFO_BOUNDING_BOX_LEFT = 0x10, FIFO_BOUNDING_BOX_LEFT = 0x10,
FIFO_BOUNDING_BOX_RIGHT = 0x12, FIFO_BOUNDING_BOX_RIGHT = 0x12,
@ -51,7 +52,15 @@ enum
FIFO_READ_POINTER_LO = 0x38, FIFO_READ_POINTER_LO = 0x38,
FIFO_READ_POINTER_HI = 0x3A, FIFO_READ_POINTER_HI = 0x3A,
FIFO_BP_LO = 0x3C, FIFO_BP_LO = 0x3C,
FIFO_BP_HI = 0x3E FIFO_BP_HI = 0x3E,
CP_PERF0_L = 0x40,
CP_PERF0_H = 0x42,
CP_PERF1_L = 0x44,
CP_PERF1_H = 0x46,
CP_PERF2_L = 0x48,
CP_PERF2_H = 0x4a,
CP_PERF3_L = 0x4c,
CP_PERF3_H = 0x4e,
}; };
extern SCPFifoStruct fifo; extern SCPFifoStruct fifo;

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@ -216,6 +216,21 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
case PE_BBOX_TOP: _uReturnValue = bbox[2]; INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", bbox[2]); bbox_active = false; break; case PE_BBOX_TOP: _uReturnValue = bbox[2]; INFO_LOG(PIXELENGINE, "R: BBOX_TOP = %i", bbox[2]); bbox_active = false; break;
case PE_BBOX_BOTTOM: _uReturnValue = bbox[3]; INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", bbox[3]); bbox_active = false; break; case PE_BBOX_BOTTOM: _uReturnValue = bbox[3]; INFO_LOG(PIXELENGINE, "R: BBOX_BOTTOM = %i", bbox[3]); bbox_active = false; break;
case PE_PERF_0L:
case PE_PERF_0H:
case PE_PERF_1L:
case PE_PERF_1H:
case PE_PERF_2L:
case PE_PERF_2H:
case PE_PERF_3L:
case PE_PERF_3H:
case PE_PERF_4L:
case PE_PERF_4H:
case PE_PERF_5L:
case PE_PERF_5H:
WARN_LOG(PIXELENGINE, "(r16) perf counter @ %08x", _iAddress);
break;
default: default:
WARN_LOG(PIXELENGINE, "(r16) unknown @ %08x", _iAddress); WARN_LOG(PIXELENGINE, "(r16) unknown @ %08x", _iAddress);
_uReturnValue = 1; _uReturnValue = 1;

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@ -35,6 +35,20 @@ enum
PE_BBOX_RIGHT = 0x12, // Flip Right PE_BBOX_RIGHT = 0x12, // Flip Right
PE_BBOX_TOP = 0x14, // Flip Top PE_BBOX_TOP = 0x14, // Flip Top
PE_BBOX_BOTTOM = 0x16, // Flip Bottom PE_BBOX_BOTTOM = 0x16, // Flip Bottom
// These have not yet been RE:d. They are the perf counters.
PE_PERF_0L = 0x18,
PE_PERF_0H = 0x1a,
PE_PERF_1L = 0x1c,
PE_PERF_1H = 0x1e,
PE_PERF_2L = 0x20,
PE_PERF_2H = 0x22,
PE_PERF_3L = 0x24,
PE_PERF_3H = 0x26,
PE_PERF_4L = 0x28,
PE_PERF_4H = 0x2a,
PE_PERF_5L = 0x2c,
PE_PERF_5H = 0x2e,
}; };
namespace PixelEngine namespace PixelEngine

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@ -1,32 +1,32 @@
# -*- python -*- # -*- python -*-
Import('env') Import('env')
files = [ files = [
"assemble.cpp", "assemble.cpp",
"disassemble.cpp", "disassemble.cpp",
"DSPAccelerator.cpp", "DSPAccelerator.cpp",
"DSPBreakpoints.cpp", "DSPBreakpoints.cpp",
"DSPIntCCUtil.cpp", "DSPIntCCUtil.cpp",
"DSPIntExtOps.cpp", "DSPIntExtOps.cpp",
"DSPHWInterface.cpp", "DSPHWInterface.cpp",
"DSPInterpreter.cpp", "DSPInterpreter.cpp",
"DSPMemoryMap.cpp", "DSPMemoryMap.cpp",
"DSPStacks.cpp", "DSPStacks.cpp",
"DSPAnalyzer.cpp", "DSPAnalyzer.cpp",
"DspIntArithmetic.cpp", "DspIntArithmetic.cpp",
"DspIntBranch.cpp", "DspIntBranch.cpp",
"DspIntLoadStore.cpp", "DspIntLoadStore.cpp",
"DspIntMisc.cpp", "DspIntMisc.cpp",
"DspIntMultiplier.cpp", "DspIntMultiplier.cpp",
"DSPJit.cpp", "DSPJit.cpp",
"DSPCodeUtil.cpp", "DSPCodeUtil.cpp",
"LabelMap.cpp", "LabelMap.cpp",
"DSPCore.cpp", "DSPCore.cpp",
"DSPTables.cpp", "DSPTables.cpp",
] ]
acenv = env.Clone() acenv = env.Clone()
acenv.Append(CXXFLAGS = [ '-fPIC' ]) acenv.Append(CXXFLAGS = [ '-fPIC' ])
acenv.StaticLibrary(env['local_libs'] + 'dspcore', files, LIBS = [ 'common'] ) acenv.StaticLibrary(env['local_libs'] + 'dspcore', files, LIBS = [ 'common'] )

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@ -22,7 +22,6 @@
#define _GLOBALS_H #define _GLOBALS_H
#include "Common.h" #include "Common.h"
#include "svnrev.h"
// Constant Colors // Constant Colors
const unsigned long COLOR_GRAY = 0xDCDCDC; const unsigned long COLOR_GRAY = 0xDCDCDC;

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@ -15,6 +15,7 @@
// Official SVN repository and contact information can be found at // Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/ // http://code.google.com/p/dolphin-emu/
#include "svnrev.h"
#include "Globals.h" #include "Globals.h"
#include "InfoWindow.h" #include "InfoWindow.h"
#include "CPUDetect.h" #include "CPUDetect.h"

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@ -26,6 +26,8 @@
// Mash together all the inputs that contribute to the code of a generated pixel shader into // Mash together all the inputs that contribute to the code of a generated pixel shader into
// a unique identifier, basically containing all the bits. Yup, it's a lot .... // a unique identifier, basically containing all the bits. Yup, it's a lot ....
// It would likely be a lot more efficient to build this incrementally as the attributes
// are set...
void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable) void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
{ {
u32 projtexcoords = 0; u32 projtexcoords = 0;
@ -90,7 +92,7 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
if ((bpmem.genMode.numtevstages + 1) & 1) { // odd if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
u32 val0; u32 val0;
if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40) if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff; val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x3ff;
else else
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380; val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
@ -104,11 +106,11 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
if ((bpmem.genMode.numtevstages % 3) != 2) if ((bpmem.genMode.numtevstages % 3) != 2)
++pcurvalue; ++pcurvalue;
uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr); uid.tevstages = (u32)(pcurvalue - &uid.values[0] - hdr);
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) { for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
switch (i%3) { switch (i % 3) {
case 0: pcurvalue[0] = val; break; case 0: pcurvalue[0] = val; break;
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break; case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break; case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
@ -320,8 +322,8 @@ static const char *tevAInputTable2[] = // CA
static const char *tevRasTable[] = static const char *tevRasTable[] =
{ {
"colors[0]", "colors_0",
"colors[1]", "colors_1",
"ERROR", //2 "ERROR", //2
"ERROR", //3 "ERROR", //3
"ERROR", //4 "ERROR", //4
@ -356,7 +358,6 @@ static char text[16384];
static void BuildSwapModeTable() static void BuildSwapModeTable()
{ {
//bpmem.tevregs[0].
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1]; swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
@ -442,7 +443,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i<4?4:3, i, i); WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i<4?4:3, i, i);
} }
WRITE(p, " in float4 colors[2] : COLOR0){\n"); WRITE(p, " in float4 colors_0 : COLOR0, in float4 colors_1 : COLOR1){\n");
char* pmainstart = p; char* pmainstart = p;
@ -628,7 +629,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
} }
} }
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap); WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)],rasswap);
if (bpmem.tevorders[n/2].getEnable(n&1)) { if (bpmem.tevorders[n/2].getEnable(n&1)) {
int texmap = bpmem.tevorders[n/2].getTexMap(n&1); int texmap = bpmem.tevorders[n/2].getTexMap(n&1);

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@ -107,11 +107,16 @@ void LOADERDECL UpdateBoundingBox()
t[2] = p[0] * world_matrix[8] + p[1] * world_matrix[9] + p[2] * world_matrix[10] + world_matrix[11]; t[2] = p[0] * world_matrix[8] + p[1] * world_matrix[9] + p[2] * world_matrix[10] + world_matrix[11];
float o[4]; float o[4];
o[2] = t[0] * proj_matrix[8] + t[1] * proj_matrix[9] + t[2] * proj_matrix[10] + proj_matrix[11];
// Depth culling
if (o[2] < 0.0) {
// No pixels are likely to be drawn - don't update bounding box.
return;
}
o[0] = t[0] * proj_matrix[0] + t[1] * proj_matrix[1] + t[2] * proj_matrix[2] + proj_matrix[3]; o[0] = t[0] * proj_matrix[0] + t[1] * proj_matrix[1] + t[2] * proj_matrix[2] + proj_matrix[3];
o[1] = t[0] * proj_matrix[4] + t[1] * proj_matrix[5] + t[2] * proj_matrix[6] + proj_matrix[7]; o[1] = t[0] * proj_matrix[4] + t[1] * proj_matrix[5] + t[2] * proj_matrix[6] + proj_matrix[7];
o[2] = t[0] * proj_matrix[8] + t[1] * proj_matrix[9] + t[2] * proj_matrix[10] + proj_matrix[11];
o[3] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15]; o[3] = t[0] * proj_matrix[12] + t[1] * proj_matrix[13] + t[2] * proj_matrix[14] + proj_matrix[15];
o[0] /= o[3]; o[0] /= o[3];
o[1] /= o[3]; o[1] /= o[3];

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@ -668,6 +668,10 @@
<Filter <Filter
Name="UCode Zelda" Name="UCode Zelda"
> >
<File
RelativePath="..\..\..\docs\DSP\DSP_UC_Zelda.txt"
>
</File>
<File <File
RelativePath=".\Src\UCodes\UCode_Zelda.cpp" RelativePath=".\Src\UCodes\UCode_Zelda.cpp"
> >
@ -684,6 +688,10 @@
RelativePath=".\Src\UCodes\UCode_Zelda_ADPCM.h" RelativePath=".\Src\UCodes\UCode_Zelda_ADPCM.h"
> >
</File> </File>
<File
RelativePath=".\Src\UCodes\UCode_Zelda_Obsolete.txt"
>
</File>
<File <File
RelativePath=".\Src\UCodes\UCode_Zelda_Synth.cpp" RelativePath=".\Src\UCodes\UCode_Zelda_Synth.cpp"
> >

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@ -30,28 +30,41 @@
#include "WaveFile.h" #include "WaveFile.h"
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC) CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC)
: IUCode(_rMailHandler) :
, m_CRC(_CRC) IUCode(_rMailHandler),
, m_bSyncInProgress(false) m_CRC(_CRC),
, m_MaxVoice(0)
, m_NumVoices(0) m_bSyncInProgress(0),
, m_bSyncCmdPending(false) m_MaxVoice(0),
, m_CurVoice(0)
, m_CurBuffer(0) m_NumVoices(0),
, m_NumBuffers(0)
, m_VoicePBsAddr(0) m_bSyncCmdPending(0),
, m_UnkTableAddr(0) m_CurVoice(0),
, m_AFCCoefTableAddr(0) m_CurBuffer(0),
, m_ReverbPBsAddr(0) m_NumBuffers(0),
, m_RightBuffersAddr(0)
, m_LeftBuffersAddr(0) m_VoicePBsAddr(0),
, m_pos(0) m_UnkTableAddr(0),
, m_DMABaseAddr(0) m_ReverbPBsAddr(0),
, m_numSteps(0)
, m_bListInProgress(false) m_RightBuffersAddr(0),
, m_step(0) m_LeftBuffersAddr(0),
, m_readOffset(0) m_pos(0),
, m_MailState(WaitForMail)
m_DMABaseAddr(0),
m_numSteps(0),
m_bListInProgress(0),
m_step(0),
m_readOffset(0),
m_MailState(WaitForMail),
m_NumPBs(0),
m_PBAddress(0),
m_PBAddress2(0)
{ {
DEBUG_LOG(DSPHLE, "UCode_Zelda - add boot mails for handshake"); DEBUG_LOG(DSPHLE, "UCode_Zelda - add boot mails for handshake");
m_rMailHandler.PushMail(DSP_INIT); m_rMailHandler.PushMail(DSP_INIT);
@ -65,6 +78,7 @@ CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler, u32 _CRC)
memset(m_Buffer, 0, sizeof(m_Buffer)); memset(m_Buffer, 0, sizeof(m_Buffer));
memset(m_SyncFlags, 0, sizeof(m_SyncFlags)); memset(m_SyncFlags, 0, sizeof(m_SyncFlags));
memset(m_AFCCoefTable, 0, sizeof(m_AFCCoefTable)); memset(m_AFCCoefTable, 0, sizeof(m_AFCCoefTable));
memset(m_PBMask, 0, sizeof(m_PBMask));
} }
CUCode_Zelda::~CUCode_Zelda() CUCode_Zelda::~CUCode_Zelda()
@ -76,186 +90,6 @@ CUCode_Zelda::~CUCode_Zelda()
delete [] m_RightBuffer; delete [] m_RightBuffer;
} }
#if 0
void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _Size)
{
u16* pTest = (u16*)&_rPB;
// Checks at 0293
if (pTest[0x00] == 0)
return;
if (pTest[0x01] != 0)
return;
if (pTest[0x06] != 0x00)
{
// probably pTest[0x06] == 0 -> AFC (and variants)
// See 02a4
}
else
{
switch (_rPB.type) // or Bytes per Sample
{
case 0x05:
case 0x09:
{
// initialize "decoder" if the sample is played the first time
if (pTest[0x04] != 0)
{
// This is 0717_ReadOutPBStuff
// increment 4fb
// zelda:
// perhaps init or "has played before"
pTest[0x32] = 0x00;
pTest[0x66] = 0x00; // history1
pTest[0x67] = 0x00; // history2
// samplerate? length? num of samples? i dunno...
// Likely length...
pTest[0x3a] = pTest[0x8a];
pTest[0x3b] = pTest[0x8b];
// Copy ARAM addr from r to rw area.
pTest[0x38] = pTest[0x8c];
pTest[0x39] = pTest[0x8d];
}
if (pTest[0x01] != 0) // 0747 early out... i dunno if this can happen because we filter it above
return;
u32 ARAMAddr = (pTest[0x38] << 16) | pTest[0x39];
u32 NumberOfSamples = (pTest[0x3a] << 16) | pTest[0x3b];
// round upwards how many samples we need to copy, 0759
NumberOfSamples = (NumberOfSamples + 0xf) >> 4; // i think the lower 4 are the fraction
u32 frac = NumberOfSamples & 0xF;
u8 inBuffer[9];
short outbuf[16];
u32 sampleCount = 0;
// It must be something like this:
// The PB contains a small sample buffer of 0x4D decoded samples.
// If it's empty or "used", decode to it.
// Then, resample from this buffer to the output as you go. When it needs
// wrapping, decode more.
#define USE_RESAMPLE
#if !defined(USE_RESAMPLE)
for (int s = 0; s < _Size/16; s++)
{
for (int i = 0; i < 9; i++)
{
inBuffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr);
ARAMAddr++;
}
AFCdecodebuffer((char*)inBuffer, outbuf, (short*)&pTest[0x66], (short*)&pTest[0x67]);
for (int i = 0; i < 16; i++)
{
templbuffer[sampleCount] += outbuf[i];
temprbuffer[sampleCount] += outbuf[i];
sampleCount++;
}
NumberOfSamples--;
if (NumberOfSamples<=0)
break;
}
#else
while (NumberOfSamples > 0)
{
for (int i = 0; i < 9; i++)
{
inBuffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr);
ARAMAddr++;
}
AFCdecodebuffer(m_AFCCoefTable, (char*)inBuffer, outbuf, (short*)&pTest[0x66], (short*)&pTest[0x67], 9);
CResampler Sampler(outbuf, 16, 48000);
while (Sampler.m_queueSize > 0)
{
int sample = Sampler.sample_queue.front();
Sampler.sample_queue.pop();
Sampler.m_queueSize -= 1;
templbuffer[sampleCount] += sample;
temprbuffer[sampleCount] += sample;
sampleCount++;
if (sampleCount > _Size)
break;
}
if (sampleCount > _Size)
break;
NumberOfSamples--;
}
#endif
if (NumberOfSamples == 0)
{
pTest[0x01] = 1; // we are done ??
}
// write back
NumberOfSamples = (NumberOfSamples << 4); // missing fraction
pTest[0x38] = ARAMAddr >> 16;
pTest[0x39] = ARAMAddr & 0xFFFF;
pTest[0x3a] = NumberOfSamples >> 16;
pTest[0x3b] = NumberOfSamples & 0xFFFF;
#if 0
NumberOfSamples = (NumberOfSamples + 0xf) >> 4;
static u8 Buffer[500000];
for (int i =0; i<NumberOfSamples*9; i++)
{
Buffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr+i);
}
// yes, the dumps are really zelda sound ;)
DumpAFC(Buffer, NumberOfSamples*9, 0x3d00);
DumpPB(_rPB);
// exit(1);
#endif
// i think pTest[0x3a] and pTest[0x3b] got an update after you have decoded some samples...
// just decrement them with the number of samples you have played
// and incrrease the ARAM Offset in pTest[0x38], pTest[0x39]
// end of block (Zelda 03b2)
if (pTest[0x06] == 0)
{
// 02a4
//
pTest[0x04] = 0;
}
}
break;
default:
ERROR_LOG(DSPHLE, "Zelda Ucode: Unknown PB type %i", _rPB.type);
break;
}
}
}
#endif
void CUCode_Zelda::Update(int cycles) void CUCode_Zelda::Update(int cycles)
{ {
if (m_rMailHandler.GetNextMail() == DSP_FRAME_END) if (m_rMailHandler.GetNextMail() == DSP_FRAME_END)
@ -552,36 +386,42 @@ void CUCode_Zelda::MixAdd(short* _Buffer, int _Size)
} }
void CUCode_Zelda::DoState(PointerWrap &p) { void CUCode_Zelda::DoState(PointerWrap &p) {
//p.Do(m_MailState); p.Do(m_CRC);
//p.Do(m_PBMask);
//p.Do(m_NumPBs);
//p.Do(m_PBAddress);
//p.Do(m_MaxSyncedPB);
//p.Do(m_PBs);
p.Do(m_readOffset);
//p.Do(m_NumberOfFramesToRender);
//p.Do(m_CurrentFrameToRender);
p.Do(m_numSteps);
p.Do(m_step);
p.Do(m_Buffer);
/*p.Do(m_CRC);
p.Do(m_bSyncInProgress); p.Do(m_bSyncInProgress);
p.Do(m_MaxVoice); p.Do(m_MaxVoice);
p.Do(m_SyncFlags);
p.Do(m_NumVoices); p.Do(m_NumVoices);
p.Do(m_bSyncCmdPending); p.Do(m_bSyncCmdPending);
p.Do(m_CurVoice); p.Do(m_CurVoice);
p.Do(m_CurBuffer); p.Do(m_CurBuffer);
p.Do(m_NumBuffers); p.Do(m_NumBuffers);
p.Do(m_VoicePBsAddr); p.Do(m_VoicePBsAddr);
p.Do(m_UnkTableAddr); p.Do(m_UnkTableAddr);
p.Do(m_AFCCoefTableAddr); p.Do(m_AFCCoefTableAddr);
p.Do(m_ReverbPBsAddr); p.Do(m_ReverbPBsAddr);
p.Do(m_RightBuffersAddr); p.Do(m_RightBuffersAddr);
p.Do(m_LeftBuffersAddr); p.Do(m_LeftBuffersAddr);
p.Do(m_pos);
p.Do(m_DMABaseAddr); p.Do(m_DMABaseAddr);
p.Do(m_numSteps); p.Do(m_numSteps);
p.Do(m_bListInProgress);
p.Do(m_step); p.Do(m_step);
p.Do(m_Buffer);
p.Do(m_readOffset); p.Do(m_readOffset);
p.Do(m_MailState);*/
p.Do(m_MailState);
p.Do(m_PBMask);
p.Do(m_NumPBs);
p.Do(m_PBAddress);
p.Do(m_PBAddress2);
} }

View File

@ -152,11 +152,14 @@ private:
u32 m_CRC; u32 m_CRC;
// These are the only dynamically allocated things allowed in the ucode.
s32* m_TempBuffer; s32* m_TempBuffer;
s32* m_LeftBuffer; s32* m_LeftBuffer;
s32* m_RightBuffer; s32* m_RightBuffer;
// If you add variables, remember to keep DoState() and the constructor up to date.
s16 m_AFCCoefTable[32]; s16 m_AFCCoefTable[32];
bool m_bSyncInProgress; bool m_bSyncInProgress;
@ -190,7 +193,6 @@ private:
bool m_bListInProgress; bool m_bListInProgress;
u32 m_step; u32 m_step;
u8 m_Buffer[1024]; u8 m_Buffer[1024];
void ExecuteList();
u32 m_readOffset; u32 m_readOffset;
@ -205,14 +207,11 @@ private:
EMailState m_MailState; EMailState m_MailState;
u16 m_PBMask[0x10]; u16 m_PBMask[0x10];
u32 m_NumPBs; u32 m_NumPBs;
u32 m_PBAddress; // The main param block array u32 m_PBAddress; // The main param block array
u32 m_PBAddress2; // 4 smaller param blocks u32 m_PBAddress2; // 4 smaller param blocks
u32 m_MixingBufferLeft; void ExecuteList();
u32 m_MixingBufferRight;
void ReadVoicePB(u32 _Addr, ZeldaVoicePB& PB); void ReadVoicePB(u32 _Addr, ZeldaVoicePB& PB);
void WritebackVoicePB(u32 _Addr, ZeldaVoicePB& PB); void WritebackVoicePB(u32 _Addr, ZeldaVoicePB& PB);

View File

@ -0,0 +1,180 @@
#if 0
void CUCode_Zelda::UpdatePB(ZPB& _rPB, int *templbuffer, int *temprbuffer, u32 _Size)
{
u16* pTest = (u16*)&_rPB;
// Checks at 0293
if (pTest[0x00] == 0)
return;
if (pTest[0x01] != 0)
return;
if (pTest[0x06] != 0x00)
{
// probably pTest[0x06] == 0 -> AFC (and variants)
// See 02a4
}
else
{
switch (_rPB.type) // or Bytes per Sample
{
case 0x05:
case 0x09:
{
// initialize "decoder" if the sample is played the first time
if (pTest[0x04] != 0)
{
// This is 0717_ReadOutPBStuff
// increment 4fb
// zelda:
// perhaps init or "has played before"
pTest[0x32] = 0x00;
pTest[0x66] = 0x00; // history1
pTest[0x67] = 0x00; // history2
// samplerate? length? num of samples? i dunno...
// Likely length...
pTest[0x3a] = pTest[0x8a];
pTest[0x3b] = pTest[0x8b];
// Copy ARAM addr from r to rw area.
pTest[0x38] = pTest[0x8c];
pTest[0x39] = pTest[0x8d];
}
if (pTest[0x01] != 0) // 0747 early out... i dunno if this can happen because we filter it above
return;
u32 ARAMAddr = (pTest[0x38] << 16) | pTest[0x39];
u32 NumberOfSamples = (pTest[0x3a] << 16) | pTest[0x3b];
// round upwards how many samples we need to copy, 0759
NumberOfSamples = (NumberOfSamples + 0xf) >> 4; // i think the lower 4 are the fraction
u32 frac = NumberOfSamples & 0xF;
u8 inBuffer[9];
short outbuf[16];
u32 sampleCount = 0;
// It must be something like this:
// The PB contains a small sample buffer of 0x4D decoded samples.
// If it's empty or "used", decode to it.
// Then, resample from this buffer to the output as you go. When it needs
// wrapping, decode more.
#define USE_RESAMPLE
#if !defined(USE_RESAMPLE)
for (int s = 0; s < _Size/16; s++)
{
for (int i = 0; i < 9; i++)
{
inBuffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr);
ARAMAddr++;
}
AFCdecodebuffer((char*)inBuffer, outbuf, (short*)&pTest[0x66], (short*)&pTest[0x67]);
for (int i = 0; i < 16; i++)
{
templbuffer[sampleCount] += outbuf[i];
temprbuffer[sampleCount] += outbuf[i];
sampleCount++;
}
NumberOfSamples--;
if (NumberOfSamples<=0)
break;
}
#else
while (NumberOfSamples > 0)
{
for (int i = 0; i < 9; i++)
{
inBuffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr);
ARAMAddr++;
}
AFCdecodebuffer(m_AFCCoefTable, (char*)inBuffer, outbuf, (short*)&pTest[0x66], (short*)&pTest[0x67], 9);
CResampler Sampler(outbuf, 16, 48000);
while (Sampler.m_queueSize > 0)
{
int sample = Sampler.sample_queue.front();
Sampler.sample_queue.pop();
Sampler.m_queueSize -= 1;
templbuffer[sampleCount] += sample;
temprbuffer[sampleCount] += sample;
sampleCount++;
if (sampleCount > _Size)
break;
}
if (sampleCount > _Size)
break;
NumberOfSamples--;
}
#endif
if (NumberOfSamples == 0)
{
pTest[0x01] = 1; // we are done ??
}
// write back
NumberOfSamples = (NumberOfSamples << 4); // missing fraction
pTest[0x38] = ARAMAddr >> 16;
pTest[0x39] = ARAMAddr & 0xFFFF;
pTest[0x3a] = NumberOfSamples >> 16;
pTest[0x3b] = NumberOfSamples & 0xFFFF;
#if 0
NumberOfSamples = (NumberOfSamples + 0xf) >> 4;
static u8 Buffer[500000];
for (int i =0; i<NumberOfSamples*9; i++)
{
Buffer[i] = g_dspInitialize.pARAM_Read_U8(ARAMAddr+i);
}
// yes, the dumps are really zelda sound ;)
DumpAFC(Buffer, NumberOfSamples*9, 0x3d00);
DumpPB(_rPB);
// exit(1);
#endif
// i think pTest[0x3a] and pTest[0x3b] got an update after you have decoded some samples...
// just decrement them with the number of samples you have played
// and incrrease the ARAM Offset in pTest[0x38], pTest[0x39]
// end of block (Zelda 03b2)
if (pTest[0x06] == 0)
{
// 02a4
//
pTest[0x04] = 0;
}
}
break;
default:
ERROR_LOG(DSPHLE, "Zelda Ucode: Unknown PB type %i", _rPB.type);
break;
}
}
}
#endif

View File

@ -192,8 +192,9 @@ void GLVertexFormat::SetupVertexPointers() const {
if (vtx_decl.color_offset[i] != -1) { if (vtx_decl.color_offset[i] != -1) {
if (i == 0) if (i == 0)
glColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]); glColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
else else {
glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]); glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, vtx_decl.stride, (void *)vtx_decl.color_offset[i]);
}
} }
} }
@ -252,7 +253,7 @@ void GLVertexFormat::EnableComponents(u32 components)
{ {
if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i))) if ((components & (VB_HAS_COL0 << i)) != (s_prevcomponents & (VB_HAS_COL0 << i)))
{ {
if (components & (VB_HAS_COL0 << 0)) if (components & (VB_HAS_COL0 << i))
glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY); glEnableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);
else else
glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY); glDisableClientState(i ? GL_SECONDARY_COLOR_ARRAY : GL_COLOR_ARRAY);

View File

@ -190,7 +190,7 @@ void Flush()
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
// setup the pointers // setup the pointers
if(g_nativeVertexFmt) if (g_nativeVertexFmt)
g_nativeVertexFmt->SetupVertexPointers(); g_nativeVertexFmt->SetupVertexPointers();
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();