Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -510,7 +510,7 @@ void CFrame::BootGame(const std::string& filename)
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m_GameListCtrl->Enable();
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m_GameListCtrl->Enable();
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m_GameListCtrl->Show();
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m_GameListCtrl->Show();
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return;
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return;
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}
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}
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}
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}
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}
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}
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@ -874,7 +874,7 @@ void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
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{
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{
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BootManager::BootCore(FULL_WII_MENU_DIR);
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StartGame(FULL_WII_MENU_DIR);
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}
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}
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void CFrame::OnConnectWiimote(wxCommandEvent& event)
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void CFrame::OnConnectWiimote(wxCommandEvent& event)
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