From 9091b309b0e7d389e5ebf30c3faa6ea07a9226a3 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Mon, 31 Aug 2009 20:26:11 +0000 Subject: [PATCH] GUI: Layout before scanning for games, looks a bit better starting up git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4119 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/Frame.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp index 8607c67813..de237c2cc9 100644 --- a/Source/Core/DolphinWX/Src/Frame.cpp +++ b/Source/Core/DolphinWX/Src/Frame.cpp @@ -485,9 +485,6 @@ CFrame::CFrame(bool showLogWindow, if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true); } - //if we are ever going back to optional iso caching: - //m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache); - m_GameListCtrl->Update(); //sizerPanel->SetSizeHints(m_Panel); // Commit @@ -525,6 +522,10 @@ CFrame::CFrame(bool showLogWindow, // Update controls UpdateGUI(); + //if we are ever going back to optional iso caching: + //m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache); + m_GameListCtrl->Update(); + // If we are rerecording create the status bar now instead of later when a game starts #ifdef RERECORDING ModifyStatusBar();