Merge pull request #12204 from LillyJadeKatrin/retroachievements-bugfix

Retroachievements bugfix
This commit is contained in:
Admiral H. Curtiss 2023-09-28 21:31:43 +02:00 committed by GitHub
commit 908f90191d
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3 changed files with 131 additions and 36 deletions

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@ -54,11 +54,7 @@ AchievementManager::ResponseType AchievementManager::Login(const std::string& pa
"Achievement Manager initialized."); "Achievement Manager initialized.");
return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED; return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
} }
AchievementManager::ResponseType r_type = AchievementManager::ResponseType::UNKNOWN_FAILURE; AchievementManager::ResponseType r_type = VerifyCredentials(password);
{
std::lock_guard lg{m_lock};
r_type = VerifyCredentials(password);
}
if (m_update_callback) if (m_update_callback)
m_update_callback(); m_update_callback();
return r_type; return r_type;
@ -74,10 +70,7 @@ void AchievementManager::LoginAsync(const std::string& password, const ResponseC
return; return;
} }
m_queue.EmplaceItem([this, password, callback] { m_queue.EmplaceItem([this, password, callback] {
{ callback(VerifyCredentials(password));
std::lock_guard lg{m_lock};
callback(VerifyCredentials(password));
}
if (m_update_callback) if (m_update_callback)
m_update_callback(); m_update_callback();
}); });
@ -447,14 +440,19 @@ void AchievementManager::CloseGame()
{ {
{ {
std::lock_guard lg{m_lock}; std::lock_guard lg{m_lock};
m_is_game_loaded = false; if (m_is_game_loaded)
m_game_id = 0; {
m_queue.Cancel(); m_is_game_loaded = false;
m_unlock_map.clear(); ActivateDeactivateAchievements();
m_system = nullptr; ActivateDeactivateLeaderboards();
ActivateDeactivateAchievements(); ActivateDeactivateRichPresence();
ActivateDeactivateLeaderboards(); m_game_id = 0;
ActivateDeactivateRichPresence(); m_unlock_map.clear();
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
m_queue.Cancel();
m_system = nullptr;
}
} }
if (m_update_callback) if (m_update_callback)
m_update_callback(); m_update_callback();
@ -483,22 +481,34 @@ void AchievementManager::Shutdown()
AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password) AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password)
{ {
rc_api_login_response_t login_data{}; rc_api_login_response_t login_data{};
std::string username = Config::Get(Config::RA_USERNAME); std::string username, api_token;
std::string api_token = Config::Get(Config::RA_API_TOKEN); {
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
}
rc_api_login_request_t login_request = { rc_api_login_request_t login_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .password = password.c_str()}; .username = username.c_str(), .api_token = api_token.c_str(), .password = password.c_str()};
ResponseType r_type = Request<rc_api_login_request_t, rc_api_login_response_t>( ResponseType r_type = Request<rc_api_login_request_t, rc_api_login_response_t>(
login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response); login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response);
if (r_type == ResponseType::SUCCESS) if (r_type == ResponseType::SUCCESS)
{ {
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in to RetroAchievements server."); INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.", username);
std::lock_guard lg{m_lock};
if (username != Config::Get(Config::RA_USERNAME))
{
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.", username,
Config::Get(Config::RA_USERNAME));
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
return ResponseType::EXPIRED_CONTEXT;
}
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token); Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token);
m_display_name = login_data.display_name; m_display_name = login_data.display_name;
m_player_score = login_data.score; m_player_score = login_data.score;
} }
else else
{ {
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login to RetroAchievements server."); WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.", username);
} }
rc_api_destroy_login_response(&login_data); rc_api_destroy_login_response(&login_data);
return r_type; return r_type;
@ -508,8 +518,12 @@ AchievementManager::ResponseType
AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash) AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash)
{ {
rc_api_resolve_hash_response_t hash_data{}; rc_api_resolve_hash_response_t hash_data{};
std::string username = Config::Get(Config::RA_USERNAME); std::string username, api_token;
std::string api_token = Config::Get(Config::RA_API_TOKEN); {
std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
}
rc_api_resolve_hash_request_t resolve_hash_request = { rc_api_resolve_hash_request_t resolve_hash_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_hash = game_hash.data()}; .username = username.c_str(), .api_token = api_token.c_str(), .game_hash = game_hash.data()};
ResponseType r_type = Request<rc_api_resolve_hash_request_t, rc_api_resolve_hash_response_t>( ResponseType r_type = Request<rc_api_resolve_hash_request_t, rc_api_resolve_hash_response_t>(
@ -517,6 +531,7 @@ AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash)
rc_api_process_resolve_hash_response); rc_api_process_resolve_hash_response);
if (r_type == ResponseType::SUCCESS) if (r_type == ResponseType::SUCCESS)
{ {
std::lock_guard lg{m_lock};
m_game_id = hash_data.game_id; m_game_id = hash_data.game_id;
INFO_LOG_FMT(ACHIEVEMENTS, "Hashed game ID {} for RetroAchievements.", m_game_id); INFO_LOG_FMT(ACHIEVEMENTS, "Hashed game ID {} for RetroAchievements.", m_game_id);
} }
@ -530,11 +545,16 @@ AchievementManager::ResolveHash(std::array<char, HASH_LENGTH> game_hash)
AchievementManager::ResponseType AchievementManager::StartRASession() AchievementManager::ResponseType AchievementManager::StartRASession()
{ {
rc_api_start_session_request_t start_session_request;
rc_api_start_session_response_t session_data{}; rc_api_start_session_response_t session_data{};
std::string username = Config::Get(Config::RA_USERNAME); std::string username, api_token;
std::string api_token = Config::Get(Config::RA_API_TOKEN); {
rc_api_start_session_request_t start_session_request = { std::lock_guard lg{m_lock};
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id}; username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
start_session_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id};
}
ResponseType r_type = Request<rc_api_start_session_request_t, rc_api_start_session_response_t>( ResponseType r_type = Request<rc_api_start_session_request_t, rc_api_start_session_response_t>(
start_session_request, &session_data, rc_api_init_start_session_request, start_session_request, &session_data, rc_api_init_start_session_request,
rc_api_process_start_session_response); rc_api_process_start_session_response);
@ -544,13 +564,73 @@ AchievementManager::ResponseType AchievementManager::StartRASession()
AchievementManager::ResponseType AchievementManager::FetchGameData() AchievementManager::ResponseType AchievementManager::FetchGameData()
{ {
std::string username = Config::Get(Config::RA_USERNAME); rc_api_fetch_game_data_request_t fetch_data_request;
std::string api_token = Config::Get(Config::RA_API_TOKEN); rc_api_request_t api_request;
rc_api_fetch_game_data_request_t fetch_data_request = { Common::HttpRequest http_request;
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = m_game_id}; std::string username, api_token;
return Request<rc_api_fetch_game_data_request_t, rc_api_fetch_game_data_response_t>( u32 game_id;
fetch_data_request, &m_game_data, rc_api_init_fetch_game_data_request, {
rc_api_process_fetch_game_data_response); std::lock_guard lg{m_lock};
username = Config::Get(Config::RA_USERNAME);
api_token = Config::Get(Config::RA_API_TOKEN);
game_id = m_game_id;
}
fetch_data_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .game_id = game_id};
if (rc_api_init_fetch_game_data_request(&api_request, &fetch_data_request) != RC_OK ||
!api_request.post_data)
{
ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid API request for game data.");
return ResponseType::INVALID_REQUEST;
}
auto http_response = http_request.Post(api_request.url, api_request.post_data);
rc_api_destroy_request(&api_request);
if (!http_response.has_value() || http_response->size() == 0)
{
WARN_LOG_FMT(ACHIEVEMENTS,
"RetroAchievements connection failed while fetching game data for ID {}. \nURL: "
"{} \npost_data: {}",
game_id, api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data);
return ResponseType::CONNECTION_FAILED;
}
std::lock_guard lg{m_lock};
const std::string response_str(http_response->begin(), http_response->end());
if (rc_api_process_fetch_game_data_response(&m_game_data, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(ACHIEVEMENTS,
"Failed to process HTTP response fetching game data for ID {}. \nURL: {} "
"\npost_data: {} \nresponse: {}",
game_id, api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data, response_str);
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
return ResponseType::MALFORMED_OBJECT;
}
if (!m_game_data.response.succeeded)
{
WARN_LOG_FMT(
ACHIEVEMENTS,
"Invalid RetroAchievements credentials fetching game data for ID {}; logging out user {}",
game_id, username);
// Logout technically does this via a CloseGame call, but doing this now prevents the activate
// methods from thinking they have something to do.
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
Logout();
return ResponseType::INVALID_CREDENTIALS;
}
if (game_id != m_game_id)
{
INFO_LOG_FMT(ACHIEVEMENTS,
"Attempted to retrieve game data for ID {}; running game is now ID {}", game_id,
m_game_id);
rc_api_destroy_fetch_game_data_response(&m_game_data);
std::memset(&m_game_data, 0, sizeof(m_game_data));
return ResponseType::EXPIRED_CONTEXT;
}
INFO_LOG_FMT(ACHIEVEMENTS, "Retrieved game data for ID {}.", game_id);
return ResponseType::SUCCESS;
} }
AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore) AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore)
@ -836,7 +916,14 @@ AchievementManager::ResponseType AchievementManager::Request(
if (http_response.has_value() && http_response->size() > 0) if (http_response.has_value() && http_response->size() > 0)
{ {
const std::string response_str(http_response->begin(), http_response->end()); const std::string response_str(http_response->begin(), http_response->end());
process_response(rc_response, response_str.c_str()); if (process_response(rc_response, response_str.c_str()) != RC_OK)
{
ERROR_LOG_FMT(
ACHIEVEMENTS, "Failed to process HTTP response. \nURL: {} \npost_data: {} \nresponse: {}",
api_request.url, api_request.post_data == nullptr ? "NULL" : api_request.post_data,
response_str);
return ResponseType::MALFORMED_OBJECT;
}
if (rc_response->response.succeeded) if (rc_response->response.succeeded)
{ {
return ResponseType::SUCCESS; return ResponseType::SUCCESS;
@ -850,7 +937,9 @@ AchievementManager::ResponseType AchievementManager::Request(
} }
else else
{ {
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed."); WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed. \nURL: {} \npost_data: {}",
api_request.url,
api_request.post_data == nullptr ? "NULL" : api_request.post_data);
return ResponseType::CONNECTION_FAILED; return ResponseType::CONNECTION_FAILED;
} }
} }

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@ -34,6 +34,8 @@ public:
INVALID_REQUEST, INVALID_REQUEST,
INVALID_CREDENTIALS, INVALID_CREDENTIALS,
CONNECTION_FAILED, CONNECTION_FAILED,
MALFORMED_OBJECT,
EXPIRED_CONTEXT,
UNKNOWN_FAILURE UNKNOWN_FAILURE
}; };
using ResponseCallback = std::function<void(ResponseType)>; using ResponseCallback = std::function<void(ResponseType)>;

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@ -49,6 +49,8 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
QGroupBox* QGroupBox*
AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement) AchievementProgressWidget::CreateAchievementBox(const rc_api_achievement_definition_t* achievement)
{ {
if (!AchievementManager::GetInstance()->IsGameLoaded())
return new QGroupBox();
QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title))); QLabel* a_title = new QLabel(QString::fromUtf8(achievement->title, strlen(achievement->title)));
QLabel* a_description = QLabel* a_description =
new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description))); new QLabel(QString::fromUtf8(achievement->description, strlen(achievement->description)));
@ -91,6 +93,8 @@ void AchievementProgressWidget::UpdateData()
delete item; delete item;
} }
if (!AchievementManager::GetInstance()->IsGameLoaded())
return;
const auto* game_data = AchievementManager::GetInstance()->GetGameData(); const auto* game_data = AchievementManager::GetInstance()->GetGameData();
for (u32 ix = 0; ix < game_data->num_achievements; ix++) for (u32 ix = 0; ix < game_data->num_achievements; ix++)
{ {