D3D: Don't set the windowed mode size when we initialize in fullscreen.
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@ -279,10 +279,13 @@ HRESULT Create(HWND wnd)
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hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, nullptr);
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hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, nullptr);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 backend"), MB_OK | MB_ICONERROR);
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if (swap_chain_desc.Windowed)
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{
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// forcing buffer resolution to xres and yres..
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// forcing buffer resolution to xres and yres..
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// this is not a problem as long as we're in windowed mode
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// this is not a problem as long as we're in windowed mode
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swap_chain_desc.BufferDesc.Width = xres;
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swap_chain_desc.BufferDesc.Width = xres;
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swap_chain_desc.BufferDesc.Height = yres;
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swap_chain_desc.BufferDesc.Height = yres;
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}
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#if defined(_DEBUG) || defined(DEBUGFAST)
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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// Creating debug devices can sometimes fail if the user doesn't have the correct
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