Call Host_NotifyMapLoaded when clearing g_symbolDB
Otherwise DolphinQt will have a stale symbol list and you can get nullptr dereferences when trying to use it.
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@ -42,6 +42,11 @@ void SymbolDB::List()
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INFO_LOG(OSHLE, "%zu functions known in this program above.", m_functions.size());
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}
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bool SymbolDB::IsEmpty() const
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{
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return m_functions.empty();
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}
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void SymbolDB::Clear(const char* prefix)
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{
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// TODO: honor prefix
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@ -78,6 +78,7 @@ public:
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const XFuncMap& Symbols() const { return m_functions; }
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XFuncMap& AccessSymbols() { return m_functions; }
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bool IsEmpty() const;
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void Clear(const char* prefix = "");
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void List();
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void Index();
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@ -383,7 +383,11 @@ bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
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{
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SConfig& config = SConfig::GetInstance();
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g_symbolDB.Clear();
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if (!g_symbolDB.IsEmpty())
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{
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g_symbolDB.Clear();
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UpdateDebugger_MapLoaded();
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}
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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VideoInterface::Preset(DiscIO::IsNTSC(config.m_region) ||
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@ -35,6 +35,7 @@
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/Host.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/PatchEngine.h"
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@ -724,7 +725,11 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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if (Core::IsRunning())
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{
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// TODO: have a callback mechanism for title changes?
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g_symbolDB.Clear();
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if (!g_symbolDB.IsEmpty())
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{
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g_symbolDB.Clear();
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Host_NotifyMapLoaded();
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}
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CBoot::LoadMapFromFilename();
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HLE::Reload();
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PatchEngine::Reload();
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@ -20,6 +20,7 @@
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Host.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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@ -52,11 +53,16 @@ bool Load()
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NOTICE_LOG(IOS, "Reinitialised hardware.");
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// Load symbols for the IPL if they exist.
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g_symbolDB.Clear();
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if (!g_symbolDB.IsEmpty())
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{
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g_symbolDB.Clear();
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Host_NotifyMapLoaded();
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}
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if (g_symbolDB.LoadMap(File::GetUserPath(D_MAPS_IDX) + "mios-ipl.map"))
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{
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::HLE::Clear();
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::HLE::PatchFunctions();
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Host_NotifyMapLoaded();
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}
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const PowerPC::CoreMode core_mode = PowerPC::GetMode();
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