Revert "Revert "Qt/GameList: Add option to show covers in grid mode""

This commit is contained in:
spycrab 2018-07-30 03:16:37 +02:00
parent ae0748ab07
commit 8fb3085b07
20 changed files with 327 additions and 8 deletions

View File

@ -39,6 +39,7 @@
#define GAMESETTINGS_DIR "GameSettings"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define COVERCACHE_DIR "GameCovers"
#define SHADERCACHE_DIR "Shaders"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"

View File

@ -759,6 +759,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
@ -814,6 +815,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
break;
case D_CACHE_IDX:
s_user_paths[D_COVERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + COVERCACHE_DIR DIR_SEP;
s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
break;

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@ -29,6 +29,7 @@ enum
// settings (per game)
D_MAPS_IDX,
D_CACHE_IDX,
D_COVERCACHE_IDX,
D_SHADERCACHE_IDX,
D_SHADERS_IDX,
D_STATESAVES_IDX,

View File

@ -10,5 +10,6 @@ namespace Config
const ConfigInfo<bool> MAIN_USE_DISCORD_PRESENCE{{System::Main, "General", "UseDiscordPresence"},
true};
const ConfigInfo<bool> MAIN_USE_GAME_COVERS{{System::Main, "General", "UseGameCovers"}, false};
} // namespace Config

View File

@ -17,5 +17,6 @@ namespace Config
// UI.General
extern const ConfigInfo<bool> MAIN_USE_DISCORD_PRESENCE;
extern const ConfigInfo<bool> MAIN_USE_GAME_COVERS;
} // namespace Config

View File

@ -21,6 +21,7 @@
#include <QMenu>
#include <QMessageBox>
#include <QProgressDialog>
#include <QShortcut>
#include <QSortFilterProxyModel>
#include <QTableView>
#include <QUrl>
@ -73,6 +74,15 @@ GameList::GameList(QWidget* parent) : QStackedWidget(parent)
addWidget(m_empty);
m_prefer_list = Settings::Instance().GetPreferredView();
ConsiderViewChange();
auto* zoom_in = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Plus), this);
auto* zoom_out = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Minus), this);
connect(zoom_in, &QShortcut::activated, this, &GameList::ZoomIn);
connect(zoom_out, &QShortcut::activated, this, &GameList::ZoomOut);
connect(&Settings::Instance(), &Settings::MetadataRefreshCompleted, this,
[this] { m_grid_proxy->invalidate(); });
}
void GameList::MakeListView()
@ -854,3 +864,35 @@ void GameList::SetSearchTerm(const QString& term)
UpdateColumnVisibility();
}
void GameList::ZoomIn()
{
m_model->SetScale(m_model->GetScale() + 0.1);
m_list_proxy->invalidate();
m_grid_proxy->invalidate();
UpdateFont();
}
void GameList::ZoomOut()
{
if (m_model->GetScale() <= 0.1)
return;
m_model->SetScale(m_model->GetScale() - 0.1);
m_list_proxy->invalidate();
m_grid_proxy->invalidate();
UpdateFont();
}
void GameList::UpdateFont()
{
QFont f;
f.setPointSizeF(m_model->GetScale() * f.pointSize());
m_grid->setFont(f);
}

View File

@ -62,6 +62,9 @@ private:
void ChangeDisc();
void UpdateColumnVisibility();
void ZoomIn();
void ZoomOut();
void OnHeaderViewChanged();
void OnSectionResized(int index, int, int);
@ -71,6 +74,7 @@ private:
// We only have two views, just use a bool to distinguish.
void SetPreferredView(bool list);
void ConsiderViewChange();
void UpdateFont();
GameListModel* m_model;
QSortFilterProxyModel* m_list_proxy;

View File

@ -283,3 +283,13 @@ void GameListModel::SetSearchTerm(const QString& term)
{
m_term = term;
}
void GameListModel::SetScale(float scale)
{
m_scale = scale;
}
float GameListModel::GetScale() const
{
return m_scale;
}

View File

@ -59,6 +59,9 @@ public:
void UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game);
void RemoveGame(const std::string& path);
void SetScale(float scale);
float GetScale() const;
private:
// Index in m_games, or -1 if it isn't found
int FindGame(const std::string& path) const;
@ -67,4 +70,5 @@ private:
QList<std::shared_ptr<const UICommon::GameFile>> m_games;
Core::TitleDatabase m_title_database;
QString m_term;
float m_scale = 1.0;
};

View File

@ -44,6 +44,10 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
}
});
connect(&Settings::Instance(), &Settings::MetadataRefreshRequested, this, [this] {
m_load_thread.EmplaceItem(Command{CommandType::UpdateMetadata, {}});
});
m_load_thread.Reset([this](Command command) {
switch (command.type)
{
@ -64,6 +68,13 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
case CommandType::UpdateFile:
UpdateFileInternal(command.path);
break;
case CommandType::UpdateMetadata:
m_cache.UpdateAdditionalMetadata(
[this](const std::shared_ptr<const UICommon::GameFile>& game) {
emit GameUpdated(game);
});
QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
break;
}
});
@ -121,6 +132,8 @@ void GameTracker::StartInternal()
cache_updated |= m_cache.UpdateAdditionalMetadata(emit_game_updated);
if (cache_updated)
m_cache.Save();
QueueOnObject(this, [this] { Settings::Instance().NotifyMetadataRefreshComplete(); });
}
bool GameTracker::AddPath(const QString& dir)

View File

@ -70,6 +70,7 @@ private:
RemoveDirectory,
UpdateDirectory,
UpdateFile,
UpdateMetadata
};
struct Command

View File

@ -4,11 +4,16 @@
#include "DolphinQt/GameList/GridProxyModel.h"
#include <QImage>
#include <QPixmap>
#include <QSize>
#include "DolphinQt/GameList/GameListModel.h"
#include "Core/Config/UISettings.h"
#include "UICommon/GameFile.h"
const QSize LARGE_BANNER_SIZE(144, 48);
GridProxyModel::GridProxyModel(QObject* parent) : QSortFilterProxyModel(parent)
@ -27,12 +32,30 @@ QVariant GridProxyModel::data(const QModelIndex& i, int role) const
}
else if (role == Qt::DecorationRole)
{
auto pixmap = sourceModel()
->data(sourceModel()->index(source_index.row(), GameListModel::COL_BANNER),
Qt::DecorationRole)
.value<QPixmap>();
return pixmap.scaled(LARGE_BANNER_SIZE * pixmap.devicePixelRatio(), Qt::KeepAspectRatio,
Qt::SmoothTransformation);
auto* model = static_cast<GameListModel*>(sourceModel());
const auto& buffer = model->GetGameFile(source_index.row())->GetCoverImage().buffer;
QPixmap pixmap;
if (buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
{
pixmap = model
->data(model->index(source_index.row(), GameListModel::COL_BANNER),
Qt::DecorationRole)
.value<QPixmap>();
return pixmap.scaled(LARGE_BANNER_SIZE * model->GetScale() * pixmap.devicePixelRatio(),
Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
else
{
pixmap = QPixmap::fromImage(QImage::fromData(
reinterpret_cast<const unsigned char*>(&buffer[0]), static_cast<int>(buffer.size())));
return pixmap.scaled(QSize(160, 224) * model->GetScale() * pixmap.devicePixelRatio(),
Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
}
return QVariant();
}

View File

@ -137,6 +137,16 @@ void Settings::RefreshGameList()
emit GameListRefreshRequested();
}
void Settings::RefreshMetadata()
{
emit MetadataRefreshRequested();
}
void Settings::NotifyMetadataRefreshComplete()
{
emit MetadataRefreshCompleted();
}
void Settings::ReloadTitleDB()
{
emit TitleDBReloadRequested();

View File

@ -75,6 +75,8 @@ public:
QString GetDefaultGame() const;
void SetDefaultGame(QString path);
void RefreshGameList();
void RefreshMetadata();
void NotifyMetadataRefreshComplete();
void ReloadTitleDB();
bool IsAutoRefreshEnabled() const;
void SetAutoRefreshEnabled(bool enabled);
@ -144,6 +146,8 @@ signals:
void DefaultGameChanged(const QString&);
void GameListRefreshRequested();
void TitleDBReloadRequested();
void MetadataRefreshRequested();
void MetadataRefreshCompleted();
void AutoRefreshToggled(bool enabled);
void HideCursorChanged();
void KeepWindowOnTopChanged(bool top);

View File

@ -19,10 +19,14 @@
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/Settings.h"
#include "UICommon/GameFile.h"
static QComboBox* MakeLanguageComboBox()
{
static const struct
@ -144,11 +148,14 @@ void InterfacePane::CreateUI()
m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top"));
m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names"));
m_checkbox_use_userstyle = new QCheckBox(tr("Use Custom User Style"));
m_checkbox_use_covers =
new QCheckBox(tr("Download Game Covers from GameTDB.com for Use in Grid Mode"));
m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI"));
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_use_builtin_title_database);
groupbox_layout->addWidget(m_checkbox_use_userstyle);
groupbox_layout->addWidget(m_checkbox_use_covers);
groupbox_layout->addWidget(m_checkbox_show_debugging_ui);
}
@ -179,6 +186,7 @@ void InterfacePane::ConnectLayout()
connect(m_checkbox_top_window, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_use_builtin_title_database, &QCheckBox::toggled, this,
&InterfacePane::OnSaveConfig);
connect(m_checkbox_use_covers, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_show_debugging_ui, &QCheckBox::toggled, this, &InterfacePane::OnSaveConfig);
connect(m_combobox_theme,
static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::currentIndexChanged),
@ -229,6 +237,7 @@ void InterfacePane::LoadConfig()
m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title);
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
m_checkbox_use_covers->setChecked(Config::Get(Config::MAIN_USE_GAME_COVERS));
m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor());
}
@ -264,5 +273,13 @@ void InterfacePane::OnSaveConfig()
tr("You must restart Dolphin in order for the change to take effect."));
}
const bool use_covers = m_checkbox_use_covers->isChecked();
if (use_covers != Config::Get(Config::MAIN_USE_GAME_COVERS))
{
Config::SetBase(Config::MAIN_USE_GAME_COVERS, use_covers);
Settings::Instance().RefreshMetadata();
}
settings.SaveSettings();
}

View File

@ -35,6 +35,7 @@ private:
QCheckBox* m_checkbox_use_builtin_title_database;
QCheckBox* m_checkbox_use_userstyle;
QCheckBox* m_checkbox_show_debugging_ui;
QCheckBox* m_checkbox_use_covers;
QCheckBox* m_checkbox_confirm_on_stop;
QCheckBox* m_checkbox_use_panic_handlers;

View File

@ -23,6 +23,7 @@
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/HttpRequest.h"
#include "Common/Image.h"
#include "Common/IniFile.h"
#include "Common/NandPaths.h"
@ -30,6 +31,7 @@
#include "Common/Swap.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/UISettings.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/TitleDatabase.h"
@ -39,6 +41,8 @@
#include "DiscIO/Volume.h"
#include "DiscIO/WiiSaveBanner.h"
constexpr const char* COVER_URL = "https://art.gametdb.com/wii/cover/%s/%s.png";
namespace UICommon
{
static const std::string EMPTY_STRING;
@ -149,6 +153,144 @@ bool GameFile::IsValid() const
return true;
}
bool GameFile::CustomCoverChanged()
{
if (!m_custom_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return false;
std::string path, name;
SplitPath(m_file_path, &path, &name, nullptr);
std::string contents;
// This icon naming format is intended as an alternative to Homebrew Channel icons
// for those who don't want to have a Homebrew Channel style folder structure.
bool success = File::Exists(path + name + ".cover.png") &&
File::ReadFileToString(path + name + ".cover.png", contents);
if (!success)
{
success =
File::Exists(path + "cover.png") && File::ReadFileToString(path + "cover.png", contents);
}
if (success)
m_pending.custom_cover.buffer = {contents.begin(), contents.end()};
return success;
}
void GameFile::DownloadDefaultCover()
{
#ifndef ANDROID
if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
// If covers have already been downloaded, abort
if (File::Exists(cover_path + m_game_id + ".png") ||
File::Exists(cover_path + m_game_id.substr(0, 4) + ".png"))
return;
Common::HttpRequest request;
std::string region_code;
auto user_lang = SConfig::GetInstance().GetCurrentLanguage(DiscIO::IsWii(GetPlatform()));
switch (m_region)
{
case DiscIO::Region::NTSC_J:
region_code = "JA";
break;
case DiscIO::Region::NTSC_U:
region_code = "US";
break;
case DiscIO::Region::NTSC_K:
region_code = "KO";
break;
case DiscIO::Region::PAL:
switch (user_lang)
{
case DiscIO::Language::German:
region_code = "DE";
break;
case DiscIO::Language::French:
region_code = "FR";
break;
case DiscIO::Language::Spanish:
region_code = "ES";
break;
case DiscIO::Language::Italian:
region_code = "IT";
break;
case DiscIO::Language::Dutch:
region_code = "NL";
break;
case DiscIO::Language::English:
default:
region_code = "EN";
break;
}
break;
case DiscIO::Region::Unknown:
region_code = "EN";
break;
}
auto response = request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_game_id.c_str()));
if (response)
{
File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
cover_path + m_game_id + ".png");
return;
}
response =
request.Get(StringFromFormat(COVER_URL, region_code.c_str(), m_game_id.substr(0, 4).c_str()));
if (response)
{
File::WriteStringToFile(std::string(response.value().begin(), response.value().end()),
cover_path + m_game_id.substr(0, 4) + ".png");
}
#endif
}
bool GameFile::DefaultCoverChanged()
{
if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return false;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
std::string contents;
File::ReadFileToString(cover_path + m_game_id + ".png", contents);
if (contents.empty())
File::ReadFileToString(cover_path + m_game_id.substr(0, 4).c_str() + ".png", contents);
if (contents.empty())
return false;
m_pending.default_cover.buffer = {contents.begin(), contents.end()};
return true;
}
void GameFile::CustomCoverCommit()
{
m_custom_cover = std::move(m_pending.custom_cover);
}
void GameFile::DefaultCoverCommit()
{
m_default_cover = std::move(m_pending.default_cover);
}
void GameBanner::DoState(PointerWrap& p)
{
p.Do(buffer);
@ -156,6 +298,11 @@ void GameBanner::DoState(PointerWrap& p)
p.Do(height);
}
void GameCover::DoState(PointerWrap& p)
{
p.Do(buffer);
}
void GameFile::DoState(PointerWrap& p)
{
p.Do(m_valid);
@ -185,6 +332,8 @@ void GameFile::DoState(PointerWrap& p)
m_volume_banner.DoState(p);
m_custom_banner.DoState(p);
m_default_cover.DoState(p);
m_custom_cover.DoState(p);
}
bool GameFile::IsElfOrDol() const
@ -353,4 +502,9 @@ const GameBanner& GameFile::GetBannerImage() const
return m_custom_banner.empty() ? m_volume_banner : m_custom_banner;
}
const GameCover& GameFile::GetCoverImage() const
{
return m_custom_cover.empty() ? m_default_cover : m_custom_cover;
}
} // namespace UICommon

View File

@ -30,6 +30,13 @@ struct GameBanner
void DoState(PointerWrap& p);
};
struct GameCover
{
std::vector<u8> buffer{};
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
bool operator==(const GameBanner& lhs, const GameBanner& rhs);
bool operator!=(const GameBanner& lhs, const GameBanner& rhs);
@ -75,11 +82,17 @@ public:
u64 GetFileSize() const { return m_file_size; }
u64 GetVolumeSize() const { return m_volume_size; }
const GameBanner& GetBannerImage() const;
const GameCover& GetCoverImage() const;
void DoState(PointerWrap& p);
bool WiiBannerChanged();
void WiiBannerCommit();
bool CustomBannerChanged();
void CustomBannerCommit();
void DownloadDefaultCover();
bool DefaultCoverChanged();
void DefaultCoverCommit();
bool CustomCoverChanged();
void CustomCoverCommit();
private:
static const std::string& Lookup(DiscIO::Language language,
@ -120,6 +133,8 @@ private:
GameBanner m_volume_banner{};
GameBanner m_custom_banner{};
GameCover m_default_cover{};
GameCover m_custom_cover{};
// The following data members allow GameFileCache to construct updated versions
// of GameFiles in a threadsafe way. They should not be handled in DoState.
@ -127,6 +142,8 @@ private:
{
GameBanner volume_banner;
GameBanner custom_banner;
GameCover default_cover;
GameCover custom_cover;
} m_pending{};
};

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@ -27,7 +27,7 @@
namespace UICommon
{
static constexpr u32 CACHE_REVISION = 11; // Last changed in PR 7058
static constexpr u32 CACHE_REVISION = 12; // Last changed in PR 7285
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)
@ -165,7 +165,14 @@ bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_fil
{
const bool wii_banner_changed = (*game_file)->WiiBannerChanged();
const bool custom_banner_changed = (*game_file)->CustomBannerChanged();
if (!wii_banner_changed && !custom_banner_changed)
(*game_file)->DownloadDefaultCover();
const bool default_cover_changed = (*game_file)->DefaultCoverChanged();
const bool custom_cover_changed = (*game_file)->CustomCoverChanged();
if (!wii_banner_changed && !custom_banner_changed && !default_cover_changed &&
!custom_cover_changed)
return false;
// If a cached file needs an update, apply the updates to a copy and delete the original.
@ -176,6 +183,11 @@ bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_fil
copy->WiiBannerCommit();
if (custom_banner_changed)
copy->CustomBannerCommit();
if (default_cover_changed)
copy->DefaultCoverCommit();
if (custom_cover_changed)
copy->CustomCoverCommit();
*game_file = std::move(copy);
return true;

View File

@ -158,6 +158,7 @@ void CreateDirectories()
{
File::CreateFullPath(File::GetUserPath(D_USER_IDX));
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));