DSPAnalyzer: Add basic class skeleton

Adds the non-functional skeleton for the to-be Analyzer interface with
deglobalized components.
This commit is contained in:
Lioncash 2020-12-28 09:59:45 -05:00
parent 3f68aceaca
commit 8f4c6ad7b1
1 changed files with 41 additions and 1 deletions

View File

@ -4,6 +4,7 @@
#pragma once
#include <array>
#include "Common/CommonTypes.h"
namespace DSP
@ -17,8 +18,9 @@ namespace DSP::Analyzer
// Useful things to detect:
// * Loop endpoints - so that we can avoid checking for loops every cycle.
enum
enum CodeFlags : u8
{
CODE_NONE = 0,
CODE_START_OF_INST = 1,
CODE_IDLE_SKIP = 2,
CODE_LOOP_START = 4,
@ -27,6 +29,44 @@ enum
CODE_CHECK_INT = 32,
};
class Analyzer
{
public:
explicit Analyzer(const SDSP& dsp);
~Analyzer();
Analyzer(const Analyzer&) = default;
Analyzer& operator=(const Analyzer&) = delete;
Analyzer(Analyzer&&) = default;
Analyzer& operator=(Analyzer&&) = delete;
// This one should be called every time IRAM changes - which is basically
// every time that a new ucode gets uploaded, and never else. At that point,
// we can do as much static analysis as we want - but we should always throw
// all old analysis away. Luckily the entire address space is only 64K code
// words and the actual code space 8K instructions in total, so we can do
// some pretty expensive analysis if necessary.
void Analyze();
// Retrieves the flags set during analysis for code in memory.
[[nodiscard]] u8 GetCodeFlags(u16 address) const { return m_code_flags[address]; }
private:
// Flushes all analyzed state.
void Reset();
// Analyzes a region of DSP memory.
// Note: start is inclusive, end is exclusive.
void AnalyzeRange(u16 start_addr, u16 end_addr);
// Holds data about all instructions in RAM.
std::array<u8, 65536> m_code_flags{};
// DSP context for analysis to be run under.
const SDSP& m_dsp;
};
// This one should be called every time IRAM changes - which is basically
// every time that a new ucode gets uploaded, and never else. At that point,
// we can do as much static analysis as we want - but we should always throw