Disable part of the adapter features for netplay
In order to avoid desyncs
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8d23ebaa6b
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8f0cbefbe5
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@ -8,6 +8,7 @@
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#include "Common/MsgHandler.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/SI_DeviceGCAdapter.h"
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#include "InputCommon/GCAdapter.h"
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@ -33,84 +34,25 @@ GCPadStatus CSIDevice_GCAdapter::GetPadStatus()
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return PadStatus;
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}
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int CSIDevice_GCAdapter::RunBuffer(u8* _pBuffer, int _iLength)
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int CSIDevice_GCAdapter::RunBuffer(u8* buffer, int length)
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{
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// For debug logging only
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ISIDevice::RunBuffer(_pBuffer, _iLength);
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// Read the command
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EBufferCommands command = static_cast<EBufferCommands>(_pBuffer[3]);
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const u8 numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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if (numPAD < 4)
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if (!NetPlay::IsNetPlayRunning())
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{
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if (!GCAdapter::DeviceConnected(numPAD))
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// The previous check is a hack to prevent a netplay desync due to
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// SI devices being different and returning different values on
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// RunBuffer(); the corresponding code in GCAdapter.cpp has the same
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// check.
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// This returns an error value if there is no controller plugged
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// into this port on the hardware gc adapter, exposing it to the game.
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if (!GCAdapter::DeviceConnected(ISIDevice::m_iDeviceNumber))
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{
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reinterpret_cast<u32*>(_pBuffer)[0] = SI_NONE;
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TSIDevices device = SI_NONE;
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memcpy(buffer, &device, sizeof(device));
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return 4;
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}
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}
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// Handle it
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switch (command)
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{
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case CMD_RESET:
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case CMD_ID:
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*(u32*)&_pBuffer[0] = SI_GC_CONTROLLER;
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break;
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case CMD_DIRECT:
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Direct (Length: %d)", _iLength);
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u32 high, low;
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GetData(high, low);
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for (int i = 0; i < (_iLength - 1) / 2; i++)
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{
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_pBuffer[i + 0] = (high >> (i * 8)) & 0xff;
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_pBuffer[i + 4] = (low >> (i * 8)) & 0xff;
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}
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}
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break;
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case CMD_ORIGIN:
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Get Origin");
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Calibrate();
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u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
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for (int i = 0; i < (int)sizeof(SOrigin); i++)
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{
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_pBuffer[i ^ 3] = *pCalibration++;
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}
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}
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break;
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// Recalibrate (FiRES: i am not 100 percent sure about this)
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case CMD_RECALIBRATE:
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{
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INFO_LOG(SERIALINTERFACE, "PAD - Recalibrate");
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Calibrate();
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u8* pCalibration = reinterpret_cast<u8*>(&m_Origin);
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for (int i = 0; i < (int)sizeof(SOrigin); i++)
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{
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_pBuffer[i ^ 3] = *pCalibration++;
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}
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}
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break;
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// DEFAULT
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default:
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{
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ERROR_LOG(SERIALINTERFACE, "Unknown SI command (0x%x)", command);
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PanicAlert("SI: Unknown command (0x%x)", command);
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}
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break;
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}
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return _iLength;
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return CSIDevice_GCController::RunBuffer(buffer, length);
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}
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void CSIDevice_GCController::Rumble(u8 numPad, ControlState strength)
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@ -14,5 +14,5 @@ public:
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CSIDevice_GCAdapter(SIDevices device, int _iDeviceNumber);
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GCPadStatus GetPadStatus() override;
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int RunBuffer(u8* _pBuffer, int _iLength) override;
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int RunBuffer(u8* buffer, int length) override;
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};
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@ -12,6 +12,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/SI.h"
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#include "Core/HW/SystemTimers.h"
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@ -417,8 +418,11 @@ void Input(int chan, GCPadStatus* pad)
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pad->triggerLeft = controller_payload_copy[1 + (9 * chan) + 7];
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pad->triggerRight = controller_payload_copy[1 + (9 * chan) + 8];
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}
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else
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else if (!NetPlay::IsNetPlayRunning())
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{
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// This is a hack to prevent a netplay desync due to SI devices
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// being different and returning different values.
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// The corresponding code in DeviceGCAdapter has the same check
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pad->button = PAD_ERR_STATUS;
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}
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}
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