Set the GC pad origin using the real hardware origin instead of the virtual hardware.
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@ -25,7 +25,7 @@ CSIDevice_GCController::CSIDevice_GCController(SIDevices device, int _iDeviceNum
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, m_LastButtonCombo(COMBO_NONE)
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, m_LastButtonCombo(COMBO_NONE)
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{
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{
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memset(&m_Origin, 0, sizeof(SOrigin));
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memset(&m_Origin, 0, sizeof(SOrigin));
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m_Origin.uCommand = CMD_ORIGIN;
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m_Origin.uButton = 0x00;
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m_Origin.uOriginStickX = 0x80; // center
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m_Origin.uOriginStickX = 0x80; // center
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m_Origin.uOriginStickY = 0x80;
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m_Origin.uOriginStickY = 0x80;
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m_Origin.uSubStickStickX = 0x80;
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m_Origin.uSubStickStickX = 0x80;
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@ -35,6 +35,23 @@ CSIDevice_GCController::CSIDevice_GCController(SIDevices device, int _iDeviceNum
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// Dunno if we need to do this, game/lib should set it?
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// Dunno if we need to do this, game/lib should set it?
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m_Mode = 0x03;
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m_Mode = 0x03;
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#if defined(__LIBUSB__) || defined (_WIN32)
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if (SI_GCAdapter::IsDetected())
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{
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GCPadStatus pad_origin;
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memset(&pad_origin, 0, sizeof(pad_origin));
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SI_GCAdapter::Input(ISIDevice::m_iDeviceNumber, &pad_origin);
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m_Origin.uButton = pad_origin.button;
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m_Origin.uOriginStickX = pad_origin.stickX;
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m_Origin.uOriginStickY = pad_origin.stickY;
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m_Origin.uSubStickStickX = pad_origin.substickX;
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m_Origin.uSubStickStickY = pad_origin.substickY;
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m_Origin.uTrigger_L = pad_origin.triggerLeft;
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m_Origin.uTrigger_R = pad_origin.triggerRight;
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}
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#endif
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}
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}
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int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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@ -22,8 +22,7 @@ protected:
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struct SOrigin
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struct SOrigin
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{
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{
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u8 uCommand; // Maybe should be button bits?
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u16 uButton;
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u8 unk_1; // ..and this would be the other half
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u8 uOriginStickX;
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u8 uOriginStickX;
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u8 uOriginStickY;
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u8 uOriginStickY;
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u8 uSubStickStickX;
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u8 uSubStickStickX;
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