some fixes for point rendering

This commit is contained in:
Rodolfo Bogado 2013-08-15 15:14:48 -03:00
parent a5e34dd5cb
commit 8e9bbdeb2f
2 changed files with 1399 additions and 1391 deletions

View File

@ -1080,6 +1080,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface()); D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface()); D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
SetLineWidth();
} }
if (XFBWrited) if (XFBWrited)
@ -1315,9 +1316,8 @@ void Renderer::SetLineWidth()
{ {
// We can't change line width in D3D unless we use ID3DXLine // We can't change line width in D3D unless we use ID3DXLine
float fratio = xfregs.viewport.wd != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f; float fratio = xfregs.viewport.wd != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f;
float psize = bpmem.lineptwidth.linesize * fratio / 6.0f; float psize = bpmem.lineptwidth.pointsize * fratio / 6.0f;
//little hack to compensate scaling problems in dx9 must be taken out when scaling is fixed. psize = psize > 0 ? psize : 1.0;
psize *= 2.0f;
if (psize > m_fMaxPointSize) if (psize > m_fMaxPointSize)
{ {
psize = m_fMaxPointSize; psize = m_fMaxPointSize;

View File

@ -144,8 +144,9 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
int datasize = IndexGenerator::GetNumVerts() * stride; int datasize = IndexGenerator::GetNumVerts() * stride;
int TdataSize = IndexGenerator::GetTriangleindexLen(); int TdataSize = IndexGenerator::GetTriangleindexLen();
int LDataSize = IndexGenerator::GetLineindexLen(); int LDataSize = IndexGenerator::GetLineindexLen();
int PDataSize = IndexGenerator::GetPointindexLen();
int IndexDataSize = TdataSize + LDataSize; int IndexDataSize = TdataSize + LDataSize;
if(IndexDataSize)
{
DWORD LockMode = D3DLOCK_NOOVERWRITE; DWORD LockMode = D3DLOCK_NOOVERWRITE;
m_vertex_buffer_cursor--; m_vertex_buffer_cursor--;
m_vertex_buffer_cursor = m_vertex_buffer_cursor - (m_vertex_buffer_cursor % stride) + stride; m_vertex_buffer_cursor = m_vertex_buffer_cursor - (m_vertex_buffer_cursor % stride) + stride;
@ -187,10 +188,11 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
pIndices += LDataSize; pIndices += LDataSize;
} }
m_index_buffers[m_current_index_buffer]->Unlock(); m_index_buffers[m_current_index_buffer]->Unlock();
}
if(m_current_stride != stride || m_vertex_buffer_cursor == 0) if(m_current_stride != stride || m_vertex_buffer_cursor == 0)
{ {
m_current_stride = stride; m_current_stride = stride;
D3D::SetStreamSource( 0, m_vertex_buffers[m_current_vertex_buffer], 0, stride); D3D::SetStreamSource( 0, m_vertex_buffers[m_current_vertex_buffer], 0, m_current_stride);
} }
if (m_index_buffer_cursor == 0) if (m_index_buffer_cursor == 0)
{ {
@ -241,20 +243,26 @@ void VertexManager::DrawVertexBuffer(int stride)
} }
if (points > 0) if (points > 0)
{ {
//DrawIndexedPrimitive does not support point list so we have to draw the points one by one //DrawIndexedPrimitive does not support point list so we have to draw them using DrawPrimitive
for (int i = 0; i < points; i++) u16* PointIndexBuffer = GetPointIndexBuffer();
int i = 0;
do
{ {
int count = i + 1;
while (count < points && PointIndexBuffer[count - 1] + 1 == PointIndexBuffer[count])
{
count++;
}
if (FAILED(D3D::dev->DrawPrimitive( if (FAILED(D3D::dev->DrawPrimitive(
D3DPT_POINTLIST, D3DPT_POINTLIST,
basevertex + GetPointIndexBuffer()[i], basevertex + PointIndexBuffer[i],
1))) count - i)))
{ {
DumpBadShaders(); DumpBadShaders();
} }
INCSTAT(stats.thisFrame.numDrawCalls); INCSTAT(stats.thisFrame.numDrawCalls);
} i = count;
} while (i < points);
} }
} }