Merge pull request #5954 from khg8m3r/OSXKeyboard
Clean up OSX input selection
This commit is contained in:
commit
8e9857d3cd
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@ -38,7 +38,6 @@ elseif(APPLE)
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find_library(COCOA_LIBRARY Cocoa)
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set(SRCS ${SRCS}
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ControllerInterface/OSX/OSX.mm
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ControllerInterface/OSX/OSXKeyboard.mm
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ControllerInterface/OSX/OSXJoystick.mm
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ControllerInterface/Quartz/Quartz.mm
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ControllerInterface/Quartz/QuartzKeyboardAndMouse.mm
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@ -15,7 +15,6 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/OSX/OSX.h"
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#include "InputCommon/ControllerInterface/OSX/OSXJoystick.h"
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#include "InputCommon/ControllerInterface/OSX/OSXKeyboard.h"
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#include "InputCommon/ControllerInterface/OSX/RunLoopStopper.h"
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namespace ciface
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@ -155,10 +154,6 @@ static void DeviceRemovalCallback(void* inContext, IOReturn inResult, void* inSe
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if (joystick && joystick->IsSameDevice(inIOHIDDeviceRef))
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return true;
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const Keyboard* keyboard = dynamic_cast<const Keyboard*>(device);
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if (keyboard && keyboard->IsSameDevice(inIOHIDDeviceRef))
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return true;
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return false;
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});
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g_controller_interface.InvokeHotplugCallbacks();
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@ -172,19 +167,10 @@ static void DeviceMatchingCallback(void* inContext, IOReturn inResult, void* inS
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std::string name = GetDeviceRefName(inIOHIDDeviceRef);
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// Add a device if it's of a type we want
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if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
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{
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if (g_window)
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g_controller_interface.AddDevice(
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std::make_shared<Keyboard>(inIOHIDDeviceRef, name, g_window));
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}
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#if 0
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else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
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{
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g_controller_interface.AddDevice(new Mouse(inIOHIDDeviceRef, name));
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}
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#endif
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else
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if (IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick) ||
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IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad) ||
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IOHIDDeviceConformsTo(inIOHIDDeviceRef, kHIDPage_GenericDesktop,
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kHIDUsage_GD_MultiAxisController))
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{
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g_controller_interface.AddDevice(std::make_shared<Joystick>(inIOHIDDeviceRef, name));
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}
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@ -1,81 +0,0 @@
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// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <IOKit/hid/IOHIDLib.h>
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace OSX
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{
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class Keyboard : public Core::Device
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{
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private:
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class Key : public Input
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{
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public:
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Key(IOHIDElementRef element, IOHIDDeviceRef device);
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const IOHIDElementRef m_element;
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const IOHIDDeviceRef m_device;
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std::string m_name;
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};
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class Cursor : public Input
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{
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public:
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Cursor(u8 index, const float& axis, const bool positive)
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: m_axis(axis), m_index(index), m_positive(positive)
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{
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}
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std::string GetName() const override;
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bool IsDetectable() override { return false; }
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ControlState GetState() const override;
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private:
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const float& m_axis;
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const u8 m_index;
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const bool m_positive;
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};
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class Button : public Input
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{
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public:
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Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const unsigned char& m_button;
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const u8 m_index;
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};
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public:
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void UpdateInput() override;
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Keyboard(IOHIDDeviceRef device, std::string name, void* window);
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std::string GetName() const override;
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std::string GetSource() const override;
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bool IsSameDevice(const IOHIDDeviceRef) const;
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private:
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struct
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{
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float x, y;
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} m_cursor;
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const IOHIDDeviceRef m_device;
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const std::string m_device_name;
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uint32_t m_windowid;
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unsigned char m_mousebuttons[3];
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};
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}
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}
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@ -1,272 +0,0 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <sstream>
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#include <Cocoa/Cocoa.h>
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#include <Foundation/Foundation.h>
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#include <IOKit/hid/IOHIDLib.h>
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#include "InputCommon/ControllerInterface/OSX/OSXKeyboard.h"
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namespace ciface
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{
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namespace OSX
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{
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Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, void* window)
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: m_device(device), m_device_name(name)
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{
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// This class should only receive Keyboard or Keypad devices
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// Now, filter on just the buttons we can handle sanely
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NSDictionary* matchingElements = @{
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@kIOHIDElementTypeKey : @(kIOHIDElementTypeInput_Button),
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@kIOHIDElementMinKey : @0,
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@kIOHIDElementMaxKey : @1
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};
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CFArrayRef elements = IOHIDDeviceCopyMatchingElements(m_device, (CFDictionaryRef)matchingElements,
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kIOHIDOptionsTypeNone);
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if (elements)
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{
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for (int i = 0; i < CFArrayGetCount(elements); i++)
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{
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IOHIDElementRef e = (IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
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// DeviceElementDebugPrint(e, nullptr);
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AddInput(new Key(e, m_device));
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}
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CFRelease(elements);
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}
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m_windowid = [[reinterpret_cast<NSView*>(window) window] windowNumber];
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// cursor, with a hax for-loop
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for (unsigned int i = 0; i < 4; ++i)
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AddInput(new Cursor(!!(i & 2), (&m_cursor.x)[i / 2], !!(i & 1)));
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for (u8 i = 0; i < sizeof(m_mousebuttons) / sizeof(m_mousebuttons[0]); ++i)
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AddInput(new Button(i, m_mousebuttons[i]));
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}
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void Keyboard::UpdateInput()
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{
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CGRect bounds = CGRectZero;
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uint32_t windowid[1] = {m_windowid};
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CFArrayRef windowArray = CFArrayCreate(nullptr, (const void**)windowid, 1, nullptr);
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CFArrayRef windowDescriptions = CGWindowListCreateDescriptionFromArray(windowArray);
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CFDictionaryRef windowDescription =
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(CFDictionaryRef)CFArrayGetValueAtIndex((CFArrayRef)windowDescriptions, 0);
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if (CFDictionaryContainsKey(windowDescription, kCGWindowBounds))
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{
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CFDictionaryRef boundsDictionary =
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(CFDictionaryRef)CFDictionaryGetValue(windowDescription, kCGWindowBounds);
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if (boundsDictionary != nullptr)
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CGRectMakeWithDictionaryRepresentation(boundsDictionary, &bounds);
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}
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CFRelease(windowDescriptions);
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CFRelease(windowArray);
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CGEventRef event = CGEventCreate(nil);
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CGPoint loc = CGEventGetLocation(event);
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CFRelease(event);
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loc.x -= bounds.origin.x;
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loc.y -= bounds.origin.y;
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m_cursor.x = loc.x / bounds.size.width * 2 - 1.0;
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m_cursor.y = loc.y / bounds.size.height * 2 - 1.0;
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m_mousebuttons[0] =
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CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonLeft);
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m_mousebuttons[1] =
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CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonRight);
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m_mousebuttons[2] =
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CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonCenter);
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}
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std::string Keyboard::GetName() const
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{
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return m_device_name;
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}
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std::string Keyboard::GetSource() const
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{
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return "Keyboard";
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}
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Keyboard::Key::Key(IOHIDElementRef element, IOHIDDeviceRef device)
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: m_element(element), m_device(device)
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{
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static const struct PrettyKeys
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{
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const uint32_t code;
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const char* const name;
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} named_keys[] = {
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{kHIDUsage_KeyboardA, "A"},
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{kHIDUsage_KeyboardB, "B"},
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{kHIDUsage_KeyboardC, "C"},
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{kHIDUsage_KeyboardD, "D"},
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{kHIDUsage_KeyboardE, "E"},
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{kHIDUsage_KeyboardF, "F"},
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{kHIDUsage_KeyboardG, "G"},
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{kHIDUsage_KeyboardH, "H"},
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{kHIDUsage_KeyboardI, "I"},
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{kHIDUsage_KeyboardJ, "J"},
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{kHIDUsage_KeyboardK, "K"},
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{kHIDUsage_KeyboardL, "L"},
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{kHIDUsage_KeyboardM, "M"},
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{kHIDUsage_KeyboardN, "N"},
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{kHIDUsage_KeyboardO, "O"},
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{kHIDUsage_KeyboardP, "P"},
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{kHIDUsage_KeyboardQ, "Q"},
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{kHIDUsage_KeyboardR, "R"},
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{kHIDUsage_KeyboardS, "S"},
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{kHIDUsage_KeyboardT, "T"},
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{kHIDUsage_KeyboardU, "U"},
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{kHIDUsage_KeyboardV, "V"},
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{kHIDUsage_KeyboardW, "W"},
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{kHIDUsage_KeyboardX, "X"},
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{kHIDUsage_KeyboardY, "Y"},
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{kHIDUsage_KeyboardZ, "Z"},
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{kHIDUsage_Keyboard1, "1"},
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{kHIDUsage_Keyboard2, "2"},
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{kHIDUsage_Keyboard3, "3"},
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{kHIDUsage_Keyboard4, "4"},
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{kHIDUsage_Keyboard5, "5"},
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{kHIDUsage_Keyboard6, "6"},
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{kHIDUsage_Keyboard7, "7"},
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{kHIDUsage_Keyboard8, "8"},
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{kHIDUsage_Keyboard9, "9"},
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{kHIDUsage_Keyboard0, "0"},
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{kHIDUsage_KeyboardReturnOrEnter, "Return"},
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{kHIDUsage_KeyboardEscape, "Escape"},
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{kHIDUsage_KeyboardDeleteOrBackspace, "Backspace"},
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{kHIDUsage_KeyboardTab, "Tab"},
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{kHIDUsage_KeyboardSpacebar, "Space"},
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{kHIDUsage_KeyboardHyphen, "-"},
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{kHIDUsage_KeyboardEqualSign, "="},
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{kHIDUsage_KeyboardOpenBracket, "["},
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{kHIDUsage_KeyboardCloseBracket, "]"},
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{kHIDUsage_KeyboardBackslash, "\\"},
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{kHIDUsage_KeyboardSemicolon, ";"},
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{kHIDUsage_KeyboardQuote, "'"},
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{kHIDUsage_KeyboardGraveAccentAndTilde, "Tilde"},
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{kHIDUsage_KeyboardComma, ","},
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{kHIDUsage_KeyboardPeriod, "."},
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{kHIDUsage_KeyboardSlash, "/"},
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{kHIDUsage_KeyboardCapsLock, "Caps Lock"},
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{kHIDUsage_KeyboardF1, "F1"},
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{kHIDUsage_KeyboardF2, "F2"},
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{kHIDUsage_KeyboardF3, "F3"},
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{kHIDUsage_KeyboardF4, "F4"},
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{kHIDUsage_KeyboardF5, "F5"},
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{kHIDUsage_KeyboardF6, "F6"},
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{kHIDUsage_KeyboardF7, "F7"},
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{kHIDUsage_KeyboardF8, "F8"},
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{kHIDUsage_KeyboardF9, "F9"},
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{kHIDUsage_KeyboardF10, "F10"},
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{kHIDUsage_KeyboardF11, "F11"},
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{kHIDUsage_KeyboardF12, "F12"},
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{kHIDUsage_KeyboardInsert, "Insert"},
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{kHIDUsage_KeyboardHome, "Home"},
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{kHIDUsage_KeyboardPageUp, "Page Up"},
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{kHIDUsage_KeyboardDeleteForward, "Delete"},
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{kHIDUsage_KeyboardEnd, "End"},
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{kHIDUsage_KeyboardPageDown, "Page Down"},
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{kHIDUsage_KeyboardRightArrow, "Right Arrow"},
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{kHIDUsage_KeyboardLeftArrow, "Left Arrow"},
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{kHIDUsage_KeyboardDownArrow, "Down Arrow"},
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{kHIDUsage_KeyboardUpArrow, "Up Arrow"},
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{kHIDUsage_KeypadSlash, "Keypad /"},
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{kHIDUsage_KeypadAsterisk, "Keypad *"},
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{kHIDUsage_KeypadHyphen, "Keypad -"},
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{kHIDUsage_KeypadPlus, "Keypad +"},
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{kHIDUsage_KeypadEnter, "Keypad Enter"},
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{kHIDUsage_Keypad1, "Keypad 1"},
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{kHIDUsage_Keypad2, "Keypad 2"},
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{kHIDUsage_Keypad3, "Keypad 3"},
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{kHIDUsage_Keypad4, "Keypad 4"},
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{kHIDUsage_Keypad5, "Keypad 5"},
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{kHIDUsage_Keypad6, "Keypad 6"},
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{kHIDUsage_Keypad7, "Keypad 7"},
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{kHIDUsage_Keypad8, "Keypad 8"},
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{kHIDUsage_Keypad9, "Keypad 9"},
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{kHIDUsage_Keypad0, "Keypad 0"},
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{kHIDUsage_KeypadPeriod, "Keypad ."},
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{kHIDUsage_KeyboardNonUSBackslash, "Paragraph"},
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{kHIDUsage_KeypadEqualSign, "Keypad ="},
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{kHIDUsage_KeypadComma, "Keypad ,"},
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{kHIDUsage_KeyboardLeftControl, "Left Control"},
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{kHIDUsage_KeyboardLeftShift, "Left Shift"},
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{kHIDUsage_KeyboardLeftAlt, "Left Alt"},
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{kHIDUsage_KeyboardLeftGUI, "Left Command"},
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{kHIDUsage_KeyboardRightControl, "Right Control"},
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{kHIDUsage_KeyboardRightShift, "Right Shift"},
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{kHIDUsage_KeyboardRightAlt, "Right Alt"},
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{kHIDUsage_KeyboardRightGUI, "Right Command"},
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{184, "Eject"},
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};
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const uint32_t keycode = IOHIDElementGetUsage(m_element);
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for (auto& named_key : named_keys)
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{
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if (named_key.code == keycode)
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{
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m_name = named_key.name;
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return;
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}
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}
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std::stringstream ss;
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ss << "Key " << keycode;
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m_name = ss.str();
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}
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ControlState Keyboard::Key::GetState() const
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{
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IOHIDValueRef value;
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if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
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return IOHIDValueGetIntegerValue(value);
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else
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return 0;
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}
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ControlState Keyboard::Cursor::GetState() const
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{
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return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
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}
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ControlState Keyboard::Button::GetState() const
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{
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return (m_button != 0);
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}
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std::string Keyboard::Cursor::GetName() const
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{
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static char tmpstr[] = "Cursor ..";
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tmpstr[7] = (char)('X' + m_index);
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tmpstr[8] = (m_positive ? '+' : '-');
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return tmpstr;
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}
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std::string Keyboard::Button::GetName() const
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{
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return std::string("Click ") + char('0' + m_index);
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}
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std::string Keyboard::Key::GetName() const
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{
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return m_name;
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}
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bool Keyboard::IsSameDevice(const IOHIDDeviceRef other_device) const
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{
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return m_device == other_device;
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}
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}
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}
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@ -136,8 +136,7 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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const auto& controller = m_controllers.at(index).get()->default_device;
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// Filter out anything which obviously not a gamepad
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return !((controller.source == "Keyboard") // OSX IOKit Keyboard/Mouse
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|| (controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
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return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
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|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
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|| (controller.source == "Android" &&
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controller.name == "Touchscreen") // Android Touchscreen
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