Revert r3187 causes games to return lots of errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3189 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -109,25 +109,6 @@ int TexDecoder_GetBlockWidthInTexels(int format)
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}
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}
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// FIXME: Use reasonable values for block height
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int TexDecoder_GetBlockHeightInTexels(int format)
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{
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switch (format) {
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case GX_TF_I4: return 1;
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case GX_TF_I8: return 1;
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case GX_TF_IA4: return 1;
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case GX_TF_IA8: return 1;
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case GX_TF_RGB565: return 1;
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case GX_TF_RGB5A3: return 1;
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case GX_TF_RGBA8: return 1;
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case GX_TF_C4: return 1;
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case GX_TF_C8: return 1;
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case GX_TF_C14X2: return 1;
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case GX_TF_CMPR: return 8;
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default: return 1;
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}
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}
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//returns bytes
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int TexDecoder_GetPaletteSize(int format)
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{
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@ -237,6 +218,7 @@ inline void decodebytesC8(u32 *dst, const u8 *src, int tlutaddr, int tlutfmt)
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}
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//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
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inline void decodebytesC14X2(u32 *dst, const u16 *src, int tlutaddr, int tlutfmt)
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{
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@ -487,6 +469,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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return PC_TEX_FMT_DXT1;
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}
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// The "copy" texture formats, too?
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return PC_TEX_FMT_NONE;
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}
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@ -886,6 +869,7 @@ const unsigned char sfont_raw[][9*10] = {
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0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0x78, 0x78,
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0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78,
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0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x78, 0x78,
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0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78,
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0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0x78, 0x78,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78,
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@ -1286,6 +1270,7 @@ const unsigned char sfont_raw[][9*10] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
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},{
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0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
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@ -1309,3 +1294,4 @@ const unsigned char sfont_raw[][9*10] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0x78, 0x78, 0x78, 0x78,
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},
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};
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@ -67,7 +67,6 @@ enum TextureFormat
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetBlockWidthInTexels(int format);
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int TexDecoder_GetBlockHeightInTexels(int format);
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int TexDecoder_GetPaletteSize(int fmt);
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enum PC_TexFormat
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@ -90,3 +89,4 @@ u32 TexDecoder_GetTlutHash(const u8* src, int len);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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#endif
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@ -218,6 +218,7 @@ void TextureMngr::ProgressiveCleanup()
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iter++;
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}
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std::map<u32, DEPTHTARGET>::iterator itdepth = mapDepthTargets.begin();
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while (itdepth != mapDepthTargets.end())
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{
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@ -274,18 +275,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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TexMode0 &tm0 = bpmem.tex[texstage > 3].texMode0[texstage & 3];
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
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int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1;
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int expandedWidth = (width + bsw) & (~bsw);
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int expandedHeight = (height + bsh) & (~bsh);
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int bs = TexDecoder_GetBlockWidthInTexels(tex_format) - 1;
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int expandedWidth = (width + bs) & (~bs);
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u32 hash_value;
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u32 texID = address;
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u32 texHash;
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if (g_Config.bSafeTextureCache || g_Config.bHiresTextures || g_Config.bDumpTextures)
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if (g_Config.bSafeTextureCache)
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{
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0); // remove last arg
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hash_value = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, height, tex_format, 0); // remove last arg
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if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
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{
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// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
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@ -300,8 +297,6 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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texID ^= TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
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//DebugLog("addr: %08x | texID: %08x | texHash: %08x", address, texID, hash_value);
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}
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texHash = hash_value;
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}
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bool skip_texture_create = false;
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@ -345,32 +340,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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}
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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PC_TexFormat dfmt;
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if (g_Config.bHiresTextures)
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{
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//Load Custom textures
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char texPathTemp[MAX_PATH];
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int oldWidth = width;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
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if (dfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width;
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expandedHeight = height;
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entry.size_in_bytes = sizeof(temp);
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entry.scaleX = (float) width / oldWidth;
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entry.scaleY = (float) height / oldHeight;
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INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
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}
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}
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if (dfmt == PC_TEX_FMT_NONE)
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dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
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entry.hashoffset = 0;
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//entry.paletteHash = hashseed;
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@ -398,11 +371,31 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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glBindTexture(target, entry.texture);
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}
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if (dfmt != PC_TEX_FMT_DXT1)
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{
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if (expandedWidth != width)
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glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
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u32 texHash = HashFNV(temp, entry.size_in_bytes);
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if (g_Config.bHiresTextures)
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{
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//Load Custom textures
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char texPathTemp[MAX_PATH];
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int oldWidth = width;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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PC_TexFormat customTex = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
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if (customTex != PC_TEX_FMT_NONE)
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{
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entry.size_in_bytes = sizeof(temp);
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entry.scaleX = (float) width / oldWidth;
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entry.scaleY = (float) height / oldHeight;
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INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
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dfmt = customTex;
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}
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}
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if (dfmt != PC_TEX_FMT_DXT1)
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{
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int gl_format;
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int gl_iformat;
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int gl_type;
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@ -438,6 +431,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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break;
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}
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if (!entry.isNonPow2 && ((tm0.min_filter & 3) == 1 || (tm0.min_filter & 3) == 2))
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{
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glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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@ -448,16 +442,24 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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else
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glTexImage2D(target, 0, gl_iformat, width, height, 0, gl_format, gl_type, temp);
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if (expandedWidth != width) // reset
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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else
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{
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// Round dimensions up to the next multiple of 4; this is an OpenGL
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// requirement.
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// FIXME: Why does the GameCube have compressed textures that aren't
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// multiples of 4, and what is the best way to handle them?
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// An example is in SSB Melee's Adventure Mode on the Paratroopas'
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// wings.
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int nativeWidth = (width + 3) & ~3;
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int nativeHeight = (height + 3) & ~3;
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glCompressedTexImage2D(target, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
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expandedWidth, expandedHeight, 0, expandedWidth*expandedHeight/2, temp);
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nativeWidth, nativeHeight, 0, nativeWidth*nativeHeight/2, temp);
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}
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if (expandedWidth != width) // reset
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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entry.frameCount = frameCount;
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entry.w = width;
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entry.h = height;
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@ -471,7 +473,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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if (!File::Exists(szTemp))
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{
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SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
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SaveTexture(szTemp, target, entry.texture, width, height);
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}
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}
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@ -642,6 +644,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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break;
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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break;
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