stuff
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@ -105,6 +105,13 @@ void FrameUpdate()
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g_totalFrames = g_currentFrame;
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g_totalFrames = g_currentFrame;
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g_totalLagCount = g_currentLagCount;
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g_totalLagCount = g_currentLagCount;
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}
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}
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if (IsPlayingInput() && IsConfigSaved())
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{
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if (IsConfigSaved())
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{
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SetGraphicsConfig();
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}
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}
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if (g_bFrameStep)
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if (g_bFrameStep)
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{
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{
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@ -149,6 +156,7 @@ void Init()
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memset(&g_padState, 0, sizeof(g_padState));
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memset(&g_padState, 0, sizeof(g_padState));
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if (!tmpHeader.bFromSaveState || !IsPlayingInput())
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if (!tmpHeader.bFromSaveState || !IsPlayingInput())
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Core::SetStateFileName("");
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Core::SetStateFileName("");
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for (int i = 0; i < 8; ++i)
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for (int i = 0; i < 8; ++i)
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g_InputDisplay[i].clear();
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g_InputDisplay[i].clear();
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@ -388,6 +396,7 @@ bool BeginRecordingInput(int controllers)
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}
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}
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g_playMode = MODE_RECORDING;
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g_playMode = MODE_RECORDING;
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GetSettings();
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GetSettings();
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bSaveConfig = true;
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delete [] tmpInput;
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delete [] tmpInput;
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tmpInput = new u8[MAX_DTM_LENGTH];
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tmpInput = new u8[MAX_DTM_LENGTH];
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@ -475,15 +484,6 @@ void SetInputDisplayString(ControllerState padState, int controllerID)
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if(g_padState.DPadRight)
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if(g_padState.DPadRight)
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g_InputDisplay[controllerID].append(" RIGHT");
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g_InputDisplay[controllerID].append(" RIGHT");
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//if(g_padState.L)
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//{
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// g_InputDisplay[controllerID].append(" L");
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//}
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//if(g_padState.R)
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//{
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// g_InputDisplay[controllerID].append(" R");
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//}
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Analog1DToString(g_padState.TriggerL, " L", inp);
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Analog1DToString(g_padState.TriggerL, " L", inp);
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g_InputDisplay[controllerID].append(inp);
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g_InputDisplay[controllerID].append(inp);
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@ -550,8 +550,6 @@ void SetWiiInputDisplayString(int remoteID, u8* const coreData, u8* const accelD
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g_InputDisplay[controllerID].append("\n");
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g_InputDisplay[controllerID].append("\n");
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}
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}
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void RecordInput(SPADStatus *PadStatus, int controllerID)
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void RecordInput(SPADStatus *PadStatus, int controllerID)
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{
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{
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if(!IsRecordingInput() || !IsUsingPad(controllerID))
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if(!IsRecordingInput() || !IsUsingPad(controllerID))
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@ -872,10 +870,6 @@ void PlayController(SPADStatus *PadStatus, int controllerID)
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if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == NULL)
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if (!IsPlayingInput() || !IsUsingPad(controllerID) || tmpInput == NULL)
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return;
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return;
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if (IsConfigSaved())
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{
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SetGraphicsConfig();
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}
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if (g_currentFrame == 1)
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if (g_currentFrame == 1)
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{
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{
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if (tmpHeader.bMemcard)
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if (tmpHeader.bMemcard)
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