Movie: Don't access g_netplay_initial_gctime directly
Using the global variable directly is ugly and might not be threadsafe.
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@ -22,7 +22,7 @@
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#include "Core/DSP/DSPCore.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/HW/EXI_DeviceIPL.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI.h"
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#include "Core/HW/Wiimote.h"
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@ -31,7 +31,6 @@
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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@ -516,7 +515,7 @@ bool BeginRecordingInput(int controllers)
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if (NetPlay::IsNetPlayRunning())
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{
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s_bNetPlay = true;
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s_recordingStartTime = g_netplay_initial_gctime;
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s_recordingStartTime = CEXIIPL::NetPlay_GetGCTime();
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}
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else
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{
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@ -1173,6 +1173,8 @@ bool WiimoteEmu::Wiimote::NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size)
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// called from ---CPU--- thread
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// so all players' games get the same time
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//
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// also called from ---GUI--- thread when starting input recording
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u64 CEXIIPL::NetPlay_GetGCTime()
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{
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std::lock_guard<std::mutex> lk(crit_netplay_client);
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