Formatting cleanup for VideoCommon.
Block braces on new lines. Also killed off trailing whitespace and dangling elses. Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
This commit is contained in:
parent
c118c71eac
commit
8da425b008
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@ -89,8 +89,10 @@ bool AVIDump::CreateFile()
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return false;
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}
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if (!m_fileCount) {
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if (!SetCompressionOptions()) {
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if (!m_fileCount)
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{
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if (!SetCompressionOptions())
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{
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NOTICE_LOG(VIDEO, "SetCompressionOptions failed");
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Stop();
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return false;
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@ -646,7 +646,8 @@ union FogParam0
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u32 sign : 1;
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};
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float GetA() {
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float GetA()
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{
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union { u32 i; float f; } dummy;
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dummy.i = ((u32)sign << 31) | ((u32)exponent << 23) | ((u32)mantissa << 12); // scale mantissa from 11 to 23 bits
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return dummy.f;
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@ -667,7 +668,8 @@ union FogParam3
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};
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// amount to subtract from eyespacez after range adjustment
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float GetC() {
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float GetC()
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{
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union { u32 i; float f; } dummy;
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dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12); // scale mantissa from 11 to 23 bits
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return dummy.f;
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@ -906,7 +908,8 @@ union UPE_Copy
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union BPU_PreloadTileInfo
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{
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u32 hex;
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struct {
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struct
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{
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u32 count : 15;
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u32 type : 2;
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};
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@ -102,7 +102,9 @@ void BPWritten(const BPCmd& bp)
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if (!mapTexFound)
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{
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if (bp.address != BPMEM_TEV_COLOR_ENV && bp.address != BPMEM_TEV_ALPHA_ENV)
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{
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numWrites = 0;
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}
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else if (++numWrites >= 100) // seem that if 100 consecutive BP writes are called to either of these addresses in ZTP,
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{ // then it is safe to assume the map texture address is currently loaded into the BP memory
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mapTexAddress = bpmem.tex[0].texImage3[0].hex << 5;
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@ -193,15 +195,19 @@ void BPWritten(const BPCmd& bp)
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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// Set LogicOp Blending Mode
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if (bp.changes & 2)
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SetLogicOpMode();
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// Set Dithering Mode
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if (bp.changes & 4)
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SetDitherMode();
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// Set Blending Mode
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if (bp.changes & 0xFF1)
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SetBlendMode();
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// Set Color Mask
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if (bp.changes & 0x18)
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SetColorMask();
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@ -420,7 +426,8 @@ void BPWritten(const BPCmd& bp)
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if(g_bSkipCurrentFrame)
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break;
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if (bp.address == BPMEM_CLEARBBOX1) {
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if (bp.address == BPMEM_CLEARBBOX1)
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{
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int right = bp.newvalue >> 10;
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int left = bp.newvalue & 0x3ff;
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@ -428,7 +435,9 @@ void BPWritten(const BPCmd& bp)
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PixelEngine::bbox[0] = left;
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PixelEngine::bbox[1] = right;
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PixelEngine::bbox_active = true;
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} else {
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}
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else
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{
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int bottom = bp.newvalue >> 10;
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int top = bp.newvalue & 0x3ff;
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@ -446,7 +455,8 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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OnPixelFormatChange();
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if(bp.changes & 7) {
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if(bp.changes & 7)
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{
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SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
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g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
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}
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@ -88,7 +88,9 @@ union TVtxDesc
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u32 Tex7Coord : 2;
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u32 :31;
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};
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struct {
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struct
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{
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u32 Hex0, Hex1;
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};
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};
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@ -166,22 +166,30 @@ void Read16(u16& _rReturnValue, const u32 _Address)
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case FIFO_RW_DISTANCE_LO:
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if (IsOnThread())
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{
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if(fifo.CPWritePointer >= fifo.SafeCPReadPointer)
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_rReturnValue = ReadLow (fifo.CPWritePointer - fifo.SafeCPReadPointer);
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else
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_rReturnValue = ReadLow (fifo.CPEnd - fifo.SafeCPReadPointer + fifo.CPWritePointer - fifo.CPBase + 32);
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}
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else
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{
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_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
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}
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DEBUG_LOG(COMMANDPROCESSOR, "Read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue);
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return;
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case FIFO_RW_DISTANCE_HI:
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if (IsOnThread())
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{
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if(fifo.CPWritePointer >= fifo.SafeCPReadPointer)
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_rReturnValue = ReadHigh (fifo.CPWritePointer - fifo.SafeCPReadPointer);
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else
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_rReturnValue = ReadHigh (fifo.CPEnd - fifo.SafeCPReadPointer + fifo.CPWritePointer - fifo.CPBase + 32);
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}
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else
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{
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_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
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}
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DEBUG_LOG(COMMANDPROCESSOR, "Read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue);
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return;
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case FIFO_WRITE_POINTER_LO:
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@ -437,7 +445,9 @@ void STACKALIGN GatherPipeBursted()
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if (!m_CPCtrlReg.GPLinkEnable)
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{
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if (!IsOnThread())
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{
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RunGpu();
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}
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else
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{
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// In multibuffer mode is not allowed write in the same FIFO attached to the GPU.
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@ -571,9 +581,11 @@ void SetCpStatus(bool isCPUThread)
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}
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}
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else
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{
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CommandProcessor::UpdateInterrupts(userdata);
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}
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}
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}
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void ProcessFifoToLoWatermark()
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{
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@ -68,6 +68,7 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
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static bool mouseMoveEnabled = false;
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static float lastMouse[2];
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POINT point;
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switch(iMsg)
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{
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case WM_USER_KEYDOWN:
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@ -99,14 +100,16 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
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break;
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case WM_MOUSEMOVE:
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if (mouseLookEnabled) {
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if (mouseLookEnabled)
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{
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GetCursorPos(&point);
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VertexShaderManager::RotateView((point.x - lastMouse[0]) / 200.0f, (point.y - lastMouse[1]) / 200.0f);
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lastMouse[0] = (float)point.x;
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lastMouse[1] = (float)point.y;
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}
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if (mouseMoveEnabled) {
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if (mouseMoveEnabled)
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{
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GetCursorPos(&point);
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VertexShaderManager::TranslateView((point.x - lastMouse[0]) / 50.0f, (point.y - lastMouse[1]) / 50.0f);
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lastMouse[0] = (float)point.x;
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@ -151,7 +151,8 @@ void RunGpuLoop()
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// check if we are able to run this buffer
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while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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if (!GpuRunningState) break;
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if (!GpuRunningState)
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break;
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fifo.isGpuReadingData = true;
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CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
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@ -161,8 +162,10 @@ void RunGpuLoop()
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u32 readPtr = fifo.CPReadPointer;
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u8 *uData = Memory::GetPointer(readPtr);
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if (readPtr == fifo.CPEnd) readPtr = fifo.CPBase;
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else readPtr += 32;
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if (readPtr == fifo.CPEnd)
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readPtr = fifo.CPBase;
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else
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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@ -236,8 +239,10 @@ void RunGpu()
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//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
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if (fifo.CPReadPointer == fifo.CPEnd) fifo.CPReadPointer = fifo.CPBase;
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else fifo.CPReadPointer += 32;
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if (fifo.CPReadPointer == fifo.CPEnd)
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fifo.CPReadPointer = fifo.CPBase;
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else
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fifo.CPReadPointer += 32;
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fifo.CPReadWriteDistance -= 32;
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}
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@ -36,7 +36,8 @@ FramebufferManagerBase::~FramebufferManagerBase()
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const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
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{
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if (!g_ActiveConfig.bUseXFB) return NULL;
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if (!g_ActiveConfig.bUseXFB)
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return NULL;
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if (g_ActiveConfig.bUseRealXFB)
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return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
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@ -237,8 +238,10 @@ int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffe
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return x * (int)backbuffer_width / (int)FramebufferManagerBase::LastXfbWidth();
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}
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else
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{
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return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
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}
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}
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int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height)
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{
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@ -251,5 +254,7 @@ int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuff
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return y * (int)backbuffer_height / (int)FramebufferManagerBase::LastXfbHeight();
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}
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else
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{
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return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight();
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}
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}
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@ -92,7 +92,8 @@ template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
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template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
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{
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if(pr) {
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if(pr)
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{
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for (u32 i = 0; i < numVerts; ++i)
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{
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*Tptr++ = index + i;
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@ -100,7 +101,9 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
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*Tptr++ = s_primitive_restart;
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numT += numVerts - 2;
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} else {
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}
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else
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{
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bool wind = false;
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for (u32 i = 2; i < numVerts; ++i)
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{
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@ -137,8 +140,10 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
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{
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u32 i = 2;
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if(pr) {
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for(; i<=numVerts-3; i+=3) {
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if(pr)
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{
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for(; i<=numVerts-3; i+=3)
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{
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i + 0;
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*Tptr++ = index;
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@ -148,7 +153,8 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
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numT += 3;
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}
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for(; i<=numVerts-2; i+=2) {
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for(; i<=numVerts-2; i+=2)
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{
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*Tptr++ = index + i - 1;
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*Tptr++ = index + i + 0;
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*Tptr++ = index;
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@ -186,18 +192,22 @@ template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
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auto const numQuads = numVerts / 4;
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for (u32 i = 0; i != numQuads; ++i)
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{
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if(pr) {
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if(pr)
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{
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*Tptr++ = index + i * 4 + 1;
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*Tptr++ = index + i * 4 + 2;
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*Tptr++ = index + i * 4 + 0;
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*Tptr++ = index + i * 4 + 3;
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*Tptr++ = s_primitive_restart;
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numT += 2;
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} else {
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}
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else
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{
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WriteTriangle<pr>(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
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WriteTriangle<pr>(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
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}
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}
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// three vertices remaining, so render a triangle
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u32 remainingVerts = numVerts - numQuads*4;
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if(remainingVerts == 3)
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@ -205,8 +215,10 @@ template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
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WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
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}
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else if(remainingVerts)
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{
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ERROR_LOG(VIDEO, "AddQuads: unknown count of vertices found");
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}
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}
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// Lines
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void IndexGenerator::AddLineList(u32 numVerts)
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@ -27,12 +27,17 @@ int GetLightingShaderId(u32* out)
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char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
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{
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const char* swizzle = "xyzw";
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if (coloralpha == 1 ) swizzle = "xyz";
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else if (coloralpha == 2 ) swizzle = "w";
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if (!(chan.attnfunc & 1)) {
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// atten disabled
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switch (chan.diffusefunc) {
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if (coloralpha == 1 )
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swizzle = "xyz";
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else if (coloralpha == 2 )
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swizzle = "w";
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if (!(chan.attnfunc & 1))
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{
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// attenuation disabled
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switch (chan.diffusefunc)
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{
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case LIGHTDIF_NONE:
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WRITE(p, "lacc.%s += %s[%d].%s;\n", swizzle, lightsName, index * 5, swizzle);
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break;
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@ -45,8 +50,8 @@ char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char
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default: _assert_(0);
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}
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}
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else { // spec and spot
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else // spec and spot
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{
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if (chan.attnfunc == 3)
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{ // spot
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WRITE(p, "ldir = %s[%d + 3].xyz - pos.xyz;\n", lightsName, index * 5);
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@ -98,7 +103,8 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
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WRITE(p, "{\n");
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if (color.matsource) {// from vertex
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if (color.matsource) // from vertex
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{
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if (components & (VB_HAS_COL0 << j))
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WRITE(p, "mat = %s%d;\n", inColorName, j);
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else if (components & VB_HAS_COL0)
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@ -107,10 +113,14 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
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WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
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}
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else // from color
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{
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WRITE(p, "mat = %s[%d];\n", materialsName, j+2);
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}
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if (color.enablelighting) {
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if (color.ambsource) { // from vertex
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if (color.enablelighting)
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{
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if (color.ambsource) // from vertex
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{
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if (components & (VB_HAS_COL0<<j) )
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WRITE(p, "lacc = %s%d;\n", inColorName, j);
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else if (components & VB_HAS_COL0 )
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@ -119,16 +129,20 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
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WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
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}
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else // from color
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{
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WRITE(p, "lacc = %s[%d];\n", materialsName, j);
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}
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}
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else
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{
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WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
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}
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// check if alpha is different
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if (alpha.matsource != color.matsource) {
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if (alpha.matsource) {// from vertex
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if (alpha.matsource != color.matsource)
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{
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if (alpha.matsource) // from vertex
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{
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if (components & (VB_HAS_COL0<<j))
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WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
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else if (components & VB_HAS_COL0)
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@ -136,12 +150,15 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
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else WRITE(p, "mat.w = 1.0f;\n");
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}
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else // from color
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{
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WRITE(p, "mat.w = %s[%d].w;\n", materialsName, j+2);
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}
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}
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if (alpha.enablelighting)
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{
|
||||
if (alpha.ambsource) {// from vertex
|
||||
if (alpha.ambsource) // from vertex
|
||||
{
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0 )
|
||||
|
@ -150,8 +167,10 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
|||
WRITE(p, "lacc.w = 0.0f;\n");
|
||||
}
|
||||
else // from color
|
||||
{
|
||||
WRITE(p, "lacc.w = %s[%d].w;\n", materialsName, j);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "lacc.w = 1.0f;\n");
|
||||
|
|
|
@ -230,9 +230,13 @@ void VideoBackendHardware::DoState(PointerWrap& p)
|
|||
{
|
||||
bool software = false;
|
||||
p.Do(software);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||
{
|
||||
// change mode to abort load of incompatible save state.
|
||||
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||
}
|
||||
|
||||
VideoCommon_DoState(p);
|
||||
p.DoMarker("VideoCommon");
|
||||
|
||||
|
@ -255,7 +259,8 @@ void VideoBackendHardware::DoState(PointerWrap& p)
|
|||
}
|
||||
}
|
||||
|
||||
void VideoBackendHardware::CheckInvalidState() {
|
||||
void VideoBackendHardware::CheckInvalidState()
|
||||
{
|
||||
if (m_invalid)
|
||||
{
|
||||
m_invalid = false;
|
||||
|
|
|
@ -21,7 +21,8 @@
|
|||
#include "Common.h"
|
||||
|
||||
// m_components
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
VB_HAS_POSMTXIDX =(1<<1),
|
||||
VB_HAS_TEXMTXIDX0=(1<<2),
|
||||
VB_HAS_TEXMTXIDX1=(1<<3),
|
||||
|
|
|
@ -19,7 +19,8 @@ namespace OSD
|
|||
struct MESSAGE
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw) {
|
||||
MESSAGE(const char* p, u32 dw)
|
||||
{
|
||||
strncpy(str, p, 255);
|
||||
str[255] = '\0';
|
||||
dwTimeStamp = dw;
|
||||
|
@ -45,8 +46,10 @@ public:
|
|||
{
|
||||
m_functionptr(m_data);
|
||||
}
|
||||
|
||||
CallbackType Type() { return m_type; }
|
||||
};
|
||||
|
||||
std::vector<OSDCALLBACK> m_callbacks;
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
|
||||
|
@ -57,7 +60,8 @@ void AddMessage(const char* pstr, u32 ms)
|
|||
|
||||
void DrawMessages()
|
||||
{
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages) return;
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages)
|
||||
return;
|
||||
|
||||
if (s_listMsgs.size() > 0)
|
||||
{
|
||||
|
@ -71,7 +75,8 @@ void DrawMessages()
|
|||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0) alpha = 0;
|
||||
if (time_left < 0)
|
||||
alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
|
@ -91,9 +96,12 @@ void DrawMessages()
|
|||
void ClearMessages()
|
||||
{
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
it = s_listMsgs.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// On-Screen Display Callbacks
|
||||
void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
|
||||
|
@ -104,8 +112,10 @@ void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
|
|||
void DoCallbacks(CallbackType OnType)
|
||||
{
|
||||
for (auto it = m_callbacks.begin(); it != m_callbacks.end(); ++it)
|
||||
{
|
||||
if (it->Type() == OnType)
|
||||
it->Call();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -61,7 +61,8 @@ static void StageHash(u32 stage, u32* out)
|
|||
out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1);
|
||||
if (bpmem.tevorders[stage/2].getEnable(stage&1))
|
||||
{
|
||||
if (bHasIndStage) needstexcoord = true;
|
||||
if (bHasIndStage)
|
||||
needstexcoord = true;
|
||||
|
||||
out[0] |= bpmem.combiners[stage].alphaC.tswap;
|
||||
out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2
|
||||
|
@ -98,20 +99,27 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
|
|||
bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
|
||||
uid->values[0] |= enablePL << 10; // 1
|
||||
|
||||
if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 11; // 4
|
||||
if (!enablePL)
|
||||
{
|
||||
uid->values[0] |= xfregs.numTexGen.numTexGens << 11; // 4
|
||||
}
|
||||
|
||||
AlphaTest::TEST_RESULT alphaPreTest = bpmem.alpha_test.TestResult();
|
||||
uid->values[0] |= alphaPreTest << 15; // 2
|
||||
|
||||
// numtexgens should be <= 8
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
|
||||
{
|
||||
uid->values[0] |= xfregs.texMtxInfo[i].projection << (17+i); // 1
|
||||
}
|
||||
|
||||
uid->values[1] = bpmem.genMode.numindstages; // 3
|
||||
u32 indirectStagesUsed = 0;
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
{
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
indirectStagesUsed |= (1 << bpmem.tevind[i].bt);
|
||||
}
|
||||
|
||||
assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
|
||||
|
||||
|
@ -255,7 +263,7 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
|
|||
//
|
||||
// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
|
||||
// konstant for this stage (alpha, color) is given by bpmem.tevksel
|
||||
// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
|
||||
// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current channel color
|
||||
// according to GXTevColorArg table above
|
||||
// output is given by .outreg
|
||||
// tevtemp is set according to swapmodetables and
|
||||
|
@ -407,7 +415,7 @@ static const char *tevAInputTable[] = // CA
|
|||
"rastemp", // RASA,
|
||||
"konsttemp", // KONST, (hw1 had quarter)
|
||||
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
|
||||
///aded extra values to map clamped values
|
||||
///added extra values to map clamped values
|
||||
"cprev", // APREV,
|
||||
"cc0", // A0,
|
||||
"cc1", // A1,
|
||||
|
@ -827,7 +835,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
|||
}
|
||||
|
||||
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
|
||||
{
|
||||
WRITE(p, "\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteFog(p);
|
||||
|
@ -959,10 +969,14 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
|||
WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "float2 indtevtrans%d = float2(0.0f, 0.0f);\n", n);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "float2 indtevtrans%d = float2(0.0f, 0.0f);\n", n);
|
||||
}
|
||||
|
||||
// ---------
|
||||
// Wrapping
|
||||
|
@ -1022,7 +1036,9 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
|||
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
|
||||
if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
|
||||
|
@ -1275,7 +1291,7 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
|
|||
// or after texturing and alpha test. PC GPUs have no way to support this
|
||||
// feature properly as of 2012: depth buffer and depth test are not
|
||||
// programmable and the depth test is always done after texturing.
|
||||
// Most importantly, PC GPUs do not allow writing to the z buffer without
|
||||
// Most importantly, PC GPUs do not allow writing to the z-buffer without
|
||||
// writing a color value (unless color writing is disabled altogether).
|
||||
// We implement "depth test before texturing" by discarding the fragment
|
||||
// when the alpha test fail. This is not a correct implementation because
|
||||
|
|
|
@ -62,23 +62,30 @@ public:
|
|||
_PIXELSHADERUID(const _PIXELSHADERUID& r)
|
||||
{
|
||||
num_values = r.num_values;
|
||||
if (safe) memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
|
||||
else memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
|
||||
|
||||
if (safe)
|
||||
memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
|
||||
else
|
||||
memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
|
||||
}
|
||||
|
||||
int GetNumValues() const
|
||||
{
|
||||
if (safe) return (sizeof(values) / sizeof(u32));
|
||||
else return num_values;
|
||||
if (safe)
|
||||
return (sizeof(values) / sizeof(u32));
|
||||
else
|
||||
return num_values;
|
||||
}
|
||||
|
||||
bool operator <(const _PIXELSHADERUID& _Right) const
|
||||
{
|
||||
int N = GetNumValues();
|
||||
|
||||
if (N < _Right.GetNumValues())
|
||||
return true;
|
||||
else if (N > _Right.GetNumValues())
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
if (values[i] < _Right.values[i])
|
||||
|
@ -86,22 +93,27 @@ public:
|
|||
else if (values[i] > _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const _PIXELSHADERUID& _Right) const
|
||||
{
|
||||
int N = GetNumValues();
|
||||
|
||||
if (N != _Right.GetNumValues())
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
typedef _PIXELSHADERUID<false> PIXELSHADERUID;
|
||||
typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
|
||||
|
||||
|
|
|
@ -74,6 +74,7 @@ void PixelShaderManager::SetConstants()
|
|||
{
|
||||
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
Dirty();
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (s_nColorsChanged[i])
|
||||
|
@ -158,8 +159,10 @@ void PixelShaderManager::SetConstants()
|
|||
SetPSConstant4fv(C_INDTEXSCALE, f);
|
||||
}
|
||||
|
||||
if (s_nIndTexScaleChanged & 0x0c) {
|
||||
for (u32 i = 2; i < 4; ++i) {
|
||||
if (s_nIndTexScaleChanged & 0x0c)
|
||||
{
|
||||
for (u32 i = 2; i < 4; ++i)
|
||||
{
|
||||
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
|
@ -243,7 +246,9 @@ void PixelShaderManager::SetConstants()
|
|||
SetPSConstant4f(C_FOG + 2, ScreenSpaceCenter, (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd)), bpmem.fogRange.K[4].HI / 256.0f,0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPSConstant4f(C_FOG + 2, 0.0f, 1.0f, 1.0f, 0.0f); // Need to update these values for older hardware that fails to divide by zero in shaders.
|
||||
}
|
||||
|
||||
s_bFogRangeAdjustChanged = false;
|
||||
}
|
||||
|
@ -279,9 +284,11 @@ void PixelShaderManager::SetConstants()
|
|||
SetPSConstant4f(C_PLIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPSConstant4fv(C_PLIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
}
|
||||
|
@ -347,17 +354,22 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
|||
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
|
||||
{
|
||||
float *pf = &lastRGBAfull[type][num][0];
|
||||
if (!high) {
|
||||
|
||||
if (!high)
|
||||
{
|
||||
int r = bpmem.tevregs[num].low.a;
|
||||
int a = bpmem.tevregs[num].low.b;
|
||||
pf[0] = (float)r * (1.0f / 255.0f);
|
||||
pf[3] = (float)a * (1.0f / 255.0f);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
int b = bpmem.tevregs[num].high.a;
|
||||
int g = bpmem.tevregs[num].high.b;
|
||||
pf[1] = (float)g * (1.0f / 255.0f);
|
||||
pf[2] = (float)b * (1.0f / 255.0f);
|
||||
}
|
||||
|
||||
s_nColorsChanged[type] |= 1 << num;
|
||||
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
|
||||
}
|
||||
|
|
|
@ -72,7 +72,8 @@ char *Statistics::ToString(char *ptr)
|
|||
}
|
||||
|
||||
// Is this really needed?
|
||||
char *Statistics::ToStringProj(char *ptr) {
|
||||
char *Statistics::ToStringProj(char *ptr)
|
||||
{
|
||||
char *p = ptr;
|
||||
p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
|
||||
p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
|
||||
|
|
|
@ -42,9 +42,12 @@ TextureCache::TextureCache()
|
|||
temp_size = 2048 * 2048 * 4;
|
||||
if (!temp)
|
||||
temp = (u8*)AllocateAlignedMemory(temp_size, 16);
|
||||
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
|
||||
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
|
||||
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
|
||||
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
|
||||
}
|
||||
|
||||
|
@ -125,9 +128,11 @@ void TextureCache::Cleanup()
|
|||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
||||
{
|
||||
|
@ -143,9 +148,11 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
|||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
|
||||
{
|
||||
|
@ -201,9 +208,11 @@ void TextureCache::ClearRenderTargets()
|
|||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
|
||||
{
|
||||
|
@ -547,17 +556,20 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
|||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
// Emulation methods:
|
||||
//
|
||||
// - EFB to RAM:
|
||||
// Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
|
||||
// Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
|
||||
// Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
|
||||
// Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
|
||||
//
|
||||
// - EFB to texture:
|
||||
// Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
|
||||
// Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
|
||||
// Since we don't do any further encoding or decoding here, this method is much faster.
|
||||
// It also allows enhancing the visual quality by doing scaled EFB copies.
|
||||
// - hybrid EFB copies:
|
||||
//
|
||||
// - Hybrid EFB copies:
|
||||
// 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
|
||||
// 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
|
||||
// If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
|
||||
|
|
|
@ -124,7 +124,8 @@ private:
|
|||
static TexCache textures;
|
||||
|
||||
// Backup configuration values
|
||||
static struct BackupConfig {
|
||||
static struct BackupConfig
|
||||
{
|
||||
int s_colorsamples;
|
||||
bool s_copy_efb_to_texture;
|
||||
bool s_copy_efb_scaled;
|
||||
|
|
|
@ -26,7 +26,8 @@ namespace TextureConversionShader
|
|||
|
||||
u16 GetEncodedSampleCount(u32 format)
|
||||
{
|
||||
switch (format) {
|
||||
switch (format)
|
||||
{
|
||||
case GX_TF_I4: return 8;
|
||||
case GX_TF_I8: return 4;
|
||||
case GX_TF_IA4: return 4;
|
||||
|
|
|
@ -214,7 +214,7 @@ void VertexLoader::CompileVertexTranslator()
|
|||
|
||||
#ifdef USE_JIT
|
||||
if (m_compiledCode)
|
||||
PanicAlert("Trying to recompile a vtx translator");
|
||||
PanicAlert("Trying to recompile a vertex translator");
|
||||
|
||||
m_compiledCode = GetCodePtr();
|
||||
ABI_EmitPrologue(4);
|
||||
|
@ -224,14 +224,17 @@ void VertexLoader::CompileVertexTranslator()
|
|||
|
||||
// Reset component counters if present in vertex format only.
|
||||
if (m_VtxDesc.Tex0Coord || m_VtxDesc.Tex1Coord || m_VtxDesc.Tex2Coord || m_VtxDesc.Tex3Coord ||
|
||||
m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord) {
|
||||
m_VtxDesc.Tex4Coord || m_VtxDesc.Tex5Coord || m_VtxDesc.Tex6Coord || m_VtxDesc.Tex7Coord)
|
||||
{
|
||||
WriteSetVariable(32, &tcIndex, Imm32(0));
|
||||
}
|
||||
if (m_VtxDesc.Color0 || m_VtxDesc.Color1) {
|
||||
if (m_VtxDesc.Color0 || m_VtxDesc.Color1)
|
||||
{
|
||||
WriteSetVariable(32, &colIndex, Imm32(0));
|
||||
}
|
||||
if (m_VtxDesc.Tex0MatIdx || m_VtxDesc.Tex1MatIdx || m_VtxDesc.Tex2MatIdx || m_VtxDesc.Tex3MatIdx ||
|
||||
m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx) {
|
||||
m_VtxDesc.Tex4MatIdx || m_VtxDesc.Tex5MatIdx || m_VtxDesc.Tex6MatIdx || m_VtxDesc.Tex7MatIdx)
|
||||
{
|
||||
WriteSetVariable(32, &s_texmtxwrite, Imm32(0));
|
||||
WriteSetVariable(32, &s_texmtxread, Imm32(0));
|
||||
}
|
||||
|
@ -258,14 +261,16 @@ void VertexLoader::CompileVertexTranslator()
|
|||
int nat_offset = 0;
|
||||
PortableVertexDeclaration vtx_decl;
|
||||
memset(&vtx_decl, 0, sizeof(vtx_decl));
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
vtx_decl.texcoord_offset[i] = -1;
|
||||
}
|
||||
|
||||
// m_VBVertexStride for texmtx and posmtx is computed later when writing.
|
||||
|
||||
// Position Matrix Index
|
||||
if (m_VtxDesc.PosMatIdx) {
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
{
|
||||
WriteCall(PosMtx_ReadDirect_UByte);
|
||||
m_NativeFmt->m_components |= VB_HAS_POSMTXIDX;
|
||||
m_VertexSize += 1;
|
||||
|
@ -281,11 +286,14 @@ void VertexLoader::CompileVertexTranslator()
|
|||
if (m_VtxDesc.Tex7MatIdx) {m_VertexSize += 1; m_NativeFmt->m_components |= VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); }
|
||||
|
||||
// Write vertex position loader
|
||||
if(g_ActiveConfig.bUseBBox) {
|
||||
if(g_ActiveConfig.bUseBBox)
|
||||
{
|
||||
WriteCall(UpdateBoundingBoxPrepare);
|
||||
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
|
||||
WriteCall(UpdateBoundingBox);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements));
|
||||
}
|
||||
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat, m_VtxAttr.PosElements);
|
||||
|
@ -317,7 +325,9 @@ void VertexLoader::CompileVertexTranslator()
|
|||
vtx_decl.normal_gl_size = 3;
|
||||
vtx_decl.normal_offset[0] = nat_offset;
|
||||
nat_offset += 12;
|
||||
if (vtx_attr.NormalElements) {
|
||||
|
||||
if (vtx_attr.NormalElements)
|
||||
{
|
||||
vtx_decl.normal_offset[1] = nat_offset;
|
||||
nat_offset += 12;
|
||||
vtx_decl.normal_offset[2] = nat_offset;
|
||||
|
@ -334,7 +344,8 @@ void VertexLoader::CompileVertexTranslator()
|
|||
vtx_decl.color_gl_type = VAR_UNSIGNED_BYTE;
|
||||
vtx_decl.color_offset[0] = -1;
|
||||
vtx_decl.color_offset[1] = -1;
|
||||
for (int i = 0; i < 2; i++) {
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
m_NativeFmt->m_components |= VB_HAS_COL0 << i;
|
||||
switch (col[i])
|
||||
{
|
||||
|
@ -382,21 +393,26 @@ void VertexLoader::CompileVertexTranslator()
|
|||
break;
|
||||
}
|
||||
// Common for the three bottom cases
|
||||
if (col[i] != NOT_PRESENT) {
|
||||
if (col[i] != NOT_PRESENT)
|
||||
{
|
||||
vtx_decl.color_offset[i] = nat_offset;
|
||||
nat_offset += 4;
|
||||
}
|
||||
}
|
||||
|
||||
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
vtx_decl.texcoord_offset[i] = -1;
|
||||
const int format = m_VtxAttr.texCoord[i].Format;
|
||||
const int elements = m_VtxAttr.texCoord[i].Elements;
|
||||
|
||||
if (tc[i] == NOT_PRESENT) {
|
||||
if (tc[i] == NOT_PRESENT)
|
||||
{
|
||||
m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]);
|
||||
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
|
||||
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elements!\n(elements = %d)", elements);
|
||||
|
@ -406,8 +422,10 @@ void VertexLoader::CompileVertexTranslator()
|
|||
m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
|
||||
}
|
||||
|
||||
if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) {
|
||||
if (tc[i] != NOT_PRESENT) {
|
||||
if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i))
|
||||
{
|
||||
if (tc[i] != NOT_PRESENT)
|
||||
{
|
||||
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
|
||||
vtx_decl.texcoord_offset[i] = nat_offset;
|
||||
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||
|
@ -415,7 +433,8 @@ void VertexLoader::CompileVertexTranslator()
|
|||
nat_offset += 12;
|
||||
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
m_NativeFmt->m_components |= VB_HAS_UV0 << i; // have to include since using now
|
||||
vtx_decl.texcoord_offset[i] = nat_offset;
|
||||
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||
|
@ -424,8 +443,10 @@ void VertexLoader::CompileVertexTranslator()
|
|||
WriteCall(TexMtx_Write_Float4);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (tc[i] != NOT_PRESENT) {
|
||||
else
|
||||
{
|
||||
if (tc[i] != NOT_PRESENT)
|
||||
{
|
||||
vtx_decl.texcoord_offset[i] = nat_offset;
|
||||
vtx_decl.texcoord_gl_type[i] = VAR_FLOAT;
|
||||
vtx_decl.texcoord_size[i] = vtx_attr.texCoord[i].Elements ? 2 : 1;
|
||||
|
@ -433,28 +454,35 @@ void VertexLoader::CompileVertexTranslator()
|
|||
}
|
||||
}
|
||||
|
||||
if (tc[i] == NOT_PRESENT) {
|
||||
if (tc[i] == NOT_PRESENT)
|
||||
{
|
||||
// if there's more tex coords later, have to write a dummy call
|
||||
int j = i + 1;
|
||||
for (; j < 8; ++j) {
|
||||
if (tc[j] != NOT_PRESENT) {
|
||||
for (; j < 8; ++j)
|
||||
{
|
||||
if (tc[j] != NOT_PRESENT)
|
||||
{
|
||||
WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
|
||||
break;
|
||||
}
|
||||
}
|
||||
// tricky!
|
||||
if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1)))) {
|
||||
if (j == 8 && !((m_NativeFmt->m_components & VB_HAS_TEXMTXIDXALL) & (VB_HAS_TEXMTXIDXALL << (i + 1))))
|
||||
{
|
||||
// no more tex coords and tex matrices, so exit loop
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_VtxDesc.PosMatIdx) {
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
{
|
||||
WriteCall(PosMtx_Write);
|
||||
vtx_decl.posmtx_offset = nat_offset;
|
||||
nat_offset += 4;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
vtx_decl.posmtx_offset = -1;
|
||||
}
|
||||
|
||||
|
@ -574,7 +602,8 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int const coun
|
|||
void VertexLoader::ConvertVertices ( int count )
|
||||
{
|
||||
#ifdef USE_JIT
|
||||
if (count > 0) {
|
||||
if (count > 0)
|
||||
{
|
||||
loop_counter = count;
|
||||
((void (*)())(void*)m_compiledCode)();
|
||||
}
|
||||
|
@ -678,10 +707,13 @@ void VertexLoader::AppendToString(std::string *dest) const
|
|||
dest->append(StringFromFormat("%ib skin: %i P: %i %s-%s ",
|
||||
m_VertexSize, m_VtxDesc.PosMatIdx,
|
||||
m_VtxAttr.PosElements ? 3 : 2, posMode[m_VtxDesc.Position], posFormats[m_VtxAttr.PosFormat]));
|
||||
if (m_VtxDesc.Normal) {
|
||||
|
||||
if (m_VtxDesc.Normal)
|
||||
{
|
||||
dest->append(StringFromFormat("Nrm: %i %s-%s ",
|
||||
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
|
||||
}
|
||||
|
||||
u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
|
|
|
@ -24,8 +24,12 @@ class VertexLoaderUID
|
|||
u32 vid[5];
|
||||
size_t hash;
|
||||
public:
|
||||
VertexLoaderUID() {}
|
||||
void InitFromCurrentState(int vtx_attr_group) {
|
||||
VertexLoaderUID()
|
||||
{
|
||||
}
|
||||
|
||||
void InitFromCurrentState(int vtx_attr_group)
|
||||
{
|
||||
vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF;
|
||||
vid[1] = g_VtxDesc.Hex >> 32;
|
||||
vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS;
|
||||
|
@ -33,32 +37,47 @@ public:
|
|||
vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS;
|
||||
hash = CalculateHash();
|
||||
}
|
||||
bool operator < (const VertexLoaderUID &other) const {
|
||||
|
||||
bool operator < (const VertexLoaderUID &other) const
|
||||
{
|
||||
// This is complex because of speed.
|
||||
if (vid[0] < other.vid[0])
|
||||
return true;
|
||||
else if (vid[0] > other.vid[0])
|
||||
return false;
|
||||
for (int i = 1; i < 5; ++i) {
|
||||
|
||||
for (int i = 1; i < 5; ++i)
|
||||
{
|
||||
if (vid[i] < other.vid[i])
|
||||
return true;
|
||||
else if (vid[i] > other.vid[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
bool operator == (const VertexLoaderUID& rh) const {
|
||||
|
||||
bool operator == (const VertexLoaderUID& rh) const
|
||||
{
|
||||
return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
|
||||
}
|
||||
size_t GetHash() const {
|
||||
|
||||
size_t GetHash() const
|
||||
{
|
||||
return hash;
|
||||
}
|
||||
|
||||
private:
|
||||
size_t CalculateHash() {
|
||||
|
||||
size_t CalculateHash()
|
||||
{
|
||||
size_t h = -1;
|
||||
for (unsigned int i = 0; i < sizeof(vid) / sizeof(vid[0]); ++i) {
|
||||
|
||||
for (unsigned int i = 0; i < sizeof(vid) / sizeof(vid[0]); ++i)
|
||||
{
|
||||
h = h * 137 + vid[i];
|
||||
}
|
||||
|
||||
return h;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -57,11 +57,14 @@ void Shutdown()
|
|||
g_VertexLoaderMap.clear();
|
||||
}
|
||||
|
||||
namespace {
|
||||
struct entry {
|
||||
namespace
|
||||
{
|
||||
struct entry
|
||||
{
|
||||
std::string text;
|
||||
u64 num_verts;
|
||||
bool operator < (const entry &other) const {
|
||||
bool operator < (const entry &other) const
|
||||
{
|
||||
return num_verts > other.num_verts;
|
||||
}
|
||||
};
|
||||
|
@ -82,7 +85,8 @@ void AppendListToString(std::string *dest)
|
|||
}
|
||||
sort(entries.begin(), entries.end());
|
||||
dest->reserve(dest->size() + total_size);
|
||||
for (std::vector<entry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter) {
|
||||
for (std::vector<entry>::const_iterator iter = entries.begin(); iter != entries.end(); ++iter)
|
||||
{
|
||||
dest->append(iter->text);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,7 +78,8 @@ void LOADERDECL Color_ReadDirect_24b_888()
|
|||
DataSkip(3);
|
||||
}
|
||||
|
||||
void LOADERDECL Color_ReadDirect_32b_888x(){
|
||||
void LOADERDECL Color_ReadDirect_32b_888x()
|
||||
{
|
||||
_SetCol(_Read24(DataGetPosition()));
|
||||
DataSkip(4);
|
||||
}
|
||||
|
|
|
@ -40,7 +40,9 @@ __forceinline float FracAdjust(T val)
|
|||
|
||||
template <>
|
||||
__forceinline float FracAdjust(float val)
|
||||
{ return val; }
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
template <typename T, int N>
|
||||
__forceinline void ReadIndirect(const T* data)
|
||||
|
|
|
@ -68,7 +68,9 @@ float PosScale(T val)
|
|||
|
||||
template <>
|
||||
float PosScale(float val)
|
||||
{ return val; }
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
template <typename T, int N>
|
||||
void LOADERDECL Pos_ReadDirect()
|
||||
|
@ -166,11 +168,13 @@ static int tableReadPositionVertexSize[4][8][2] = {
|
|||
};
|
||||
|
||||
|
||||
void VertexLoader_Position::Init(void) {
|
||||
void VertexLoader_Position::Init(void)
|
||||
{
|
||||
|
||||
#if _M_SSE >= 0x301
|
||||
|
||||
if (cpu_info.bSSSE3) {
|
||||
if (cpu_info.bSSSE3)
|
||||
{
|
||||
tableReadPosition[2][4][0] = Pos_ReadIndex_Float_SSSE3<u8, false>;
|
||||
tableReadPosition[2][4][1] = Pos_ReadIndex_Float_SSSE3<u8, true>;
|
||||
tableReadPosition[3][4][0] = Pos_ReadIndex_Float_SSSE3<u16, false>;
|
||||
|
@ -181,10 +185,12 @@ void VertexLoader_Position::Init(void) {
|
|||
|
||||
}
|
||||
|
||||
unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements) {
|
||||
unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
|
||||
{
|
||||
return tableReadPositionVertexSize[_type][_format][_elements];
|
||||
}
|
||||
|
||||
TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements) {
|
||||
TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
|
||||
{
|
||||
return tableReadPosition[_type][_format][_elements];
|
||||
}
|
||||
|
|
|
@ -48,7 +48,9 @@ float TCScale(T val)
|
|||
|
||||
template <>
|
||||
float TCScale(float val)
|
||||
{ return val; }
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
template <typename T, int N>
|
||||
void LOADERDECL TexCoord_ReadDirect()
|
||||
|
@ -166,7 +168,8 @@ static int tableReadTexCoordVertexSize[4][8][2] = {
|
|||
},
|
||||
};
|
||||
|
||||
void VertexLoader_TextCoord::Init(void) {
|
||||
void VertexLoader_TextCoord::Init(void)
|
||||
{
|
||||
|
||||
#if _M_SSE >= 0x301
|
||||
|
||||
|
@ -190,14 +193,17 @@ void VertexLoader_TextCoord::Init(void) {
|
|||
|
||||
}
|
||||
|
||||
unsigned int VertexLoader_TextCoord::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements) {
|
||||
unsigned int VertexLoader_TextCoord::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
|
||||
{
|
||||
return tableReadTexCoordVertexSize[_type][_format][_elements];
|
||||
}
|
||||
|
||||
TPipelineFunction VertexLoader_TextCoord::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements) {
|
||||
TPipelineFunction VertexLoader_TextCoord::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
|
||||
{
|
||||
return tableReadTexCoord[_type][_format][_elements];
|
||||
}
|
||||
|
||||
TPipelineFunction VertexLoader_TextCoord::GetDummyFunction() {
|
||||
TPipelineFunction VertexLoader_TextCoord::GetDummyFunction()
|
||||
{
|
||||
return TexCoord_Read_Dummy;
|
||||
}
|
||||
|
|
|
@ -35,7 +35,8 @@ VertexManager::VertexManager()
|
|||
}
|
||||
|
||||
VertexManager::~VertexManager()
|
||||
{}
|
||||
{
|
||||
}
|
||||
|
||||
void VertexManager::ResetBuffer()
|
||||
{
|
||||
|
@ -75,7 +76,8 @@ bool VertexManager::IsFlushed() const
|
|||
u32 VertexManager::GetRemainingIndices(int primitive)
|
||||
{
|
||||
|
||||
if(g_Config.backend_info.bSupportsPrimitiveRestart) {
|
||||
if(g_Config.backend_info.bSupportsPrimitiveRestart)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
|
@ -98,7 +100,9 @@ u32 VertexManager::GetRemainingIndices(int primitive)
|
|||
default:
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
|
@ -216,9 +220,11 @@ void VertexManager::Flush()
|
|||
PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Error loading texture");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// set global constants
|
||||
VertexShaderManager::SetConstants();
|
||||
|
|
|
@ -28,7 +28,8 @@ void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components)
|
|||
|
||||
uid->values[2] |= (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) << 31;
|
||||
u32 *pcurvalue = &uid->values[3];
|
||||
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) {
|
||||
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
|
||||
{
|
||||
TexMtxInfo tinfo = xfregs.texMtxInfo[i];
|
||||
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP)
|
||||
tinfo.hex &= 0x7ff;
|
||||
|
@ -36,12 +37,14 @@ void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components)
|
|||
tinfo.projection = 0;
|
||||
|
||||
u32 val = ((tinfo.hex >> 1) & 0x1ffff);
|
||||
if (xfregs.dualTexTrans.enabled && tinfo.texgentype == XF_TEXGEN_REGULAR) {
|
||||
if (xfregs.dualTexTrans.enabled && tinfo.texgentype == XF_TEXGEN_REGULAR)
|
||||
{
|
||||
// rewrite normalization and post index
|
||||
val |= ((u32)xfregs.postMtxInfo[i].index << 17) | ((u32)xfregs.postMtxInfo[i].normalize << 23);
|
||||
}
|
||||
|
||||
switch (i & 3) {
|
||||
switch (i & 3)
|
||||
{
|
||||
case 0: pcurvalue[0] |= val; break;
|
||||
case 1: pcurvalue[0] |= val << 24; pcurvalue[1] = val >> 8; ++pcurvalue; break;
|
||||
case 2: pcurvalue[0] |= val << 16; pcurvalue[1] = val >> 16; ++pcurvalue; break;
|
||||
|
@ -60,12 +63,16 @@ void GetSafeVertexShaderId(VERTEXSHADERUIDSAFE *uid, u32 components)
|
|||
*ptr++ = xfregs.numChan.hex;
|
||||
*ptr++ = xfregs.dualTexTrans.hex;
|
||||
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
*ptr++ = xfregs.color[i].hex;
|
||||
*ptr++ = xfregs.alpha[i].hex;
|
||||
}
|
||||
|
||||
*ptr++ = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
|
||||
for (unsigned int i = 0; i < 8; ++i) {
|
||||
|
||||
for (unsigned int i = 0; i < 8; ++i)
|
||||
{
|
||||
*ptr++ = xfregs.texMtxInfo[i].hex;
|
||||
*ptr++ = xfregs.postMtxInfo[i].hex;
|
||||
}
|
||||
|
@ -131,13 +138,18 @@ char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
|
|||
WRITE(p, " %s float4 colors_0 %s COLOR0;\n", optCentroid, ApiType == API_OPENGL ? ";//" : ":");
|
||||
WRITE(p, " %s float4 colors_1 %s COLOR1;\n", optCentroid, ApiType == API_OPENGL ? ";//" : ":");
|
||||
|
||||
if (xfregs.numTexGen.numTexGens < 7) {
|
||||
if (xfregs.numTexGen.numTexGens < 7)
|
||||
{
|
||||
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
|
||||
WRITE(p, " %s float3 tex%d %s TEXCOORD%d;\n", optCentroid, i, ApiType == API_OPENGL ? ";//" : ":", i);
|
||||
|
||||
WRITE(p, " %s float4 clipPos %s TEXCOORD%d;\n", optCentroid, ApiType == API_OPENGL ? ";//" : ":", xfregs.numTexGen.numTexGens);
|
||||
|
||||
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
WRITE(p, " %s float4 Normal %s TEXCOORD%d;\n", optCentroid, ApiType == API_OPENGL ? ";//" : ":", xfregs.numTexGen.numTexGens + 1);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
// clip position is in w of first 4 texcoords
|
||||
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
|
@ -212,7 +224,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
if (components & VB_HAS_COL1)
|
||||
WRITE(p, "ATTRIN float4 color1; // ATTR%d,\n", SHADER_COLOR1_ATTRIB);
|
||||
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
|
||||
if ((components & (VB_HAS_UV0<<i)) || hastexmtx)
|
||||
WRITE(p, "ATTRIN float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i);
|
||||
|
@ -253,28 +266,36 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
// inputs
|
||||
if (components & VB_HAS_NRM0)
|
||||
WRITE(p, " float3 rawnorm0 : NORMAL0,\n");
|
||||
if (components & VB_HAS_NRM1) {
|
||||
if (components & VB_HAS_NRM1)
|
||||
{
|
||||
if (is_d3d)
|
||||
WRITE(p, " float3 rawnorm1 : NORMAL1,\n");
|
||||
else
|
||||
WRITE(p, " float3 rawnorm1 : ATTR%d,\n", SHADER_NORM1_ATTRIB);
|
||||
}
|
||||
if (components & VB_HAS_NRM2) {
|
||||
if (components & VB_HAS_NRM2)
|
||||
{
|
||||
if (is_d3d)
|
||||
WRITE(p, " float3 rawnorm2 : NORMAL2,\n");
|
||||
else
|
||||
WRITE(p, " float3 rawnorm2 : ATTR%d,\n", SHADER_NORM2_ATTRIB);
|
||||
}
|
||||
if (components & VB_HAS_COL0)
|
||||
{
|
||||
WRITE(p, " float4 color0 : COLOR0,\n");
|
||||
}
|
||||
if (components & VB_HAS_COL1)
|
||||
{
|
||||
WRITE(p, " float4 color1 : COLOR1,\n");
|
||||
for (int i = 0; i < 8; ++i) {
|
||||
}
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i));
|
||||
if ((components & (VB_HAS_UV0<<i)) || hastexmtx)
|
||||
WRITE(p, " float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i);
|
||||
}
|
||||
if (components & VB_HAS_POSMTXIDX) {
|
||||
if (components & VB_HAS_POSMTXIDX)
|
||||
{
|
||||
if (is_d3d)
|
||||
WRITE(p, " float4 blend_indices : BLENDINDICES,\n");
|
||||
else
|
||||
|
@ -364,18 +385,22 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
|
||||
// transform texcoords
|
||||
WRITE(p, "float4 coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) {
|
||||
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
|
||||
{
|
||||
TexMtxInfo& texinfo = xfregs.texMtxInfo[i];
|
||||
|
||||
WRITE(p, "{\n");
|
||||
WRITE(p, "coord = float4(0.0f, 0.0f, 1.0f, 1.0f);\n");
|
||||
switch (texinfo.sourcerow) {
|
||||
|
||||
switch (texinfo.sourcerow)
|
||||
{
|
||||
case XF_SRCGEOM_INROW:
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "coord = rawpos;\n"); // pos.w is 1
|
||||
break;
|
||||
case XF_SRCNORMAL_INROW:
|
||||
if (components & VB_HAS_NRM0) {
|
||||
if (components & VB_HAS_NRM0)
|
||||
{
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "coord = float4(rawnorm0.xyz, 1.0f);\n");
|
||||
}
|
||||
|
@ -384,13 +409,15 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
_assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 );
|
||||
break;
|
||||
case XF_SRCBINORMAL_T_INROW:
|
||||
if (components & VB_HAS_NRM1) {
|
||||
if (components & VB_HAS_NRM1)
|
||||
{
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "coord = float4(rawnorm1.xyz, 1.0f);\n");
|
||||
}
|
||||
break;
|
||||
case XF_SRCBINORMAL_B_INROW:
|
||||
if (components & VB_HAS_NRM2) {
|
||||
if (components & VB_HAS_NRM2)
|
||||
{
|
||||
_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 );
|
||||
WRITE(p, "coord = float4(rawnorm2.xyz, 1.0f);\n");
|
||||
}
|
||||
|
@ -403,10 +430,12 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
}
|
||||
|
||||
// first transformation
|
||||
switch (texinfo.texgentype) {
|
||||
switch (texinfo.texgentype)
|
||||
{
|
||||
case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
|
||||
|
||||
if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) {
|
||||
if (components & (VB_HAS_NRM1|VB_HAS_NRM2))
|
||||
{
|
||||
// transform the light dir into tangent space
|
||||
WRITE(p, "ldir = normalize(" I_LIGHTS"[5*%d + 3].xyz - pos.xyz);\n", texinfo.embosslightshift);
|
||||
WRITE(p, "o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0f);\n", i, texinfo.embosssourceshift);
|
||||
|
@ -433,11 +462,11 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
WRITE(p, "int tmp = int(tex%d.z);\n", i);
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ)
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES"[tmp]), dot(coord, " I_TRANSFORMMATRICES"[tmp+1]), dot(coord, " I_TRANSFORMMATRICES"[tmp+2]));\n", i);
|
||||
else {
|
||||
else
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES"[tmp]), dot(coord, " I_TRANSFORMMATRICES"[tmp+1]), 1);\n", i);
|
||||
}
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
if (texinfo.projection == XF_TEXPROJ_STQ)
|
||||
WRITE(p, "o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES"[%d]), dot(coord, " I_TEXMATRICES"[%d]), dot(coord, " I_TEXMATRICES"[%d]));\n", i, 3*i, 3*i+1, 3*i+2);
|
||||
else
|
||||
|
@ -446,7 +475,9 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
break;
|
||||
}
|
||||
|
||||
if (xfregs.dualTexTrans.enabled && texinfo.texgentype == XF_TEXGEN_REGULAR) { // only works for regular tex gen types?
|
||||
// CHECKME: does this only work for regular tex gen types?
|
||||
if (xfregs.dualTexTrans.enabled && texinfo.texgentype == XF_TEXGEN_REGULAR)
|
||||
{
|
||||
const PostMtxInfo& postInfo = xfregs.postMtxInfo[i];
|
||||
|
||||
int postidx = postInfo.index;
|
||||
|
@ -455,7 +486,8 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
"float4 P2 = " I_POSTTRANSFORMMATRICES"[%d];\n",
|
||||
postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f);
|
||||
|
||||
if (texGenSpecialCase) {
|
||||
if (texGenSpecialCase)
|
||||
{
|
||||
// no normalization
|
||||
// q of input is 1
|
||||
// q of output is unknown
|
||||
|
@ -477,9 +509,12 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
}
|
||||
|
||||
// clipPos/w needs to be done in pixel shader, not here
|
||||
if (xfregs.numTexGen.numTexGens < 7) {
|
||||
if (xfregs.numTexGen.numTexGens < 7)
|
||||
{
|
||||
WRITE(p, "o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "o.tex0.w = pos.x;\n");
|
||||
WRITE(p, "o.tex1.w = pos.y;\n");
|
||||
WRITE(p, "o.tex2.w = o.pos.z;\n");
|
||||
|
@ -488,9 +523,12 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
|
||||
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
if (xfregs.numTexGen.numTexGens < 7) {
|
||||
if (xfregs.numTexGen.numTexGens < 7)
|
||||
{
|
||||
WRITE(p, "o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "o.tex4.w = _norm0.x;\n");
|
||||
WRITE(p, "o.tex5.w = _norm0.y;\n");
|
||||
WRITE(p, "o.tex6.w = _norm0.z;\n");
|
||||
|
@ -499,6 +537,7 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
else
|
||||
WRITE(p, "o.tex7.w = pos.z;\n");
|
||||
}
|
||||
|
||||
if (components & VB_HAS_COL0)
|
||||
WRITE(p, "o.colors_0 = color0;\n");
|
||||
|
||||
|
@ -550,16 +589,23 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
// Will look better when we bind uniforms in GLSL 1.3
|
||||
// clipPos/w needs to be done in pixel shader, not here
|
||||
|
||||
if (xfregs.numTexGen.numTexGens < 7) {
|
||||
if (xfregs.numTexGen.numTexGens < 7)
|
||||
{
|
||||
for (unsigned int i = 0; i < 8; ++i)
|
||||
{
|
||||
if(i < xfregs.numTexGen.numTexGens)
|
||||
WRITE(p, " uv%d_2.xyz = o.tex%d;\n", i, i);
|
||||
else
|
||||
WRITE(p, " uv%d_2.xyz = float3(0.0f, 0.0f, 0.0f);\n", i);
|
||||
}
|
||||
|
||||
WRITE(p, " clipPos_2 = o.clipPos;\n");
|
||||
|
||||
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
WRITE(p, " Normal_2 = o.Normal;\n");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
// clip position is in w of first 4 texcoords
|
||||
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
|
||||
{
|
||||
|
@ -578,7 +624,9 @@ const char *GenerateVertexShaderCode(u32 components, API_TYPE ApiType)
|
|||
WRITE(p, "}\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "return o;\n}\n");
|
||||
}
|
||||
|
||||
if (text[sizeof(text) - 1] != 0x7C)
|
||||
PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
|
||||
|
|
|
@ -88,6 +88,7 @@ public:
|
|||
return true;
|
||||
else if (values[0] > _Right.values[0])
|
||||
return false;
|
||||
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i)
|
||||
{
|
||||
|
@ -96,6 +97,7 @@ public:
|
|||
else if (values[i] > _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -103,12 +105,14 @@ public:
|
|||
{
|
||||
if (values[0] != _Right.values[0])
|
||||
return false;
|
||||
|
||||
int N = GetNumValues();
|
||||
for (int i = 1; i < N; ++i)
|
||||
{
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
|
|
@ -86,15 +86,18 @@ float PHackValue(std::string sValue)
|
|||
c[i] = '\0';
|
||||
break;
|
||||
}
|
||||
|
||||
c[i] = (cStr[i] == ',') ? '.' : *(cStr+i);
|
||||
if (c[i] == '.')
|
||||
fp = true;
|
||||
}
|
||||
|
||||
cStr = c;
|
||||
sTof.str(cStr);
|
||||
sTof >> f;
|
||||
|
||||
if (!fp) f /= 0xF4240;
|
||||
if (!fp)
|
||||
f /= 0xF4240;
|
||||
|
||||
delete [] c;
|
||||
return f;
|
||||
|
@ -183,6 +186,7 @@ void VertexShaderManager::SetConstants()
|
|||
{
|
||||
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
Dirty();
|
||||
|
||||
if (nTransformMatricesChanged[0] >= 0)
|
||||
{
|
||||
int startn = nTransformMatricesChanged[0] / 4;
|
||||
|
@ -191,6 +195,7 @@ void VertexShaderManager::SetConstants()
|
|||
SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
|
||||
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nNormalMatricesChanged[0] >= 0)
|
||||
{
|
||||
int startn = nNormalMatricesChanged[0] / 3;
|
||||
|
@ -238,9 +243,11 @@ void VertexShaderManager::SetConstants()
|
|||
SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nLightsChanged[0] = nLightsChanged[1] = -1;
|
||||
}
|
||||
|
@ -479,21 +486,24 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|||
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
|
||||
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
|
||||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
|
||||
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) {
|
||||
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9))
|
||||
{
|
||||
bPosNormalMatrixChanged = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
|
||||
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12))
|
||||
{
|
||||
bTexMatricesChanged[0] = true;
|
||||
}
|
||||
|
||||
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
||||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
|
||||
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12))
|
||||
{
|
||||
bTexMatricesChanged[1] = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -129,9 +129,10 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
|||
if (tmp != -9000)
|
||||
{
|
||||
if (tmp != SCALE_FORCE_INTEGRAL)
|
||||
{
|
||||
iEFBScale = tmp;
|
||||
// Round down to multiple of native IR
|
||||
else
|
||||
}
|
||||
else // Round down to multiple of native IR
|
||||
{
|
||||
switch (iEFBScale)
|
||||
{
|
||||
|
|
|
@ -202,13 +202,17 @@ struct Light
|
|||
float k0; // k stuff
|
||||
float k1;
|
||||
float k2;
|
||||
|
||||
union
|
||||
{
|
||||
struct {
|
||||
struct
|
||||
{
|
||||
float dpos[3];
|
||||
float ddir[3]; // specular lights only
|
||||
};
|
||||
struct {
|
||||
|
||||
struct
|
||||
{
|
||||
float sdir[3];
|
||||
float shalfangle[3]; // specular lights only
|
||||
};
|
||||
|
|
|
@ -598,14 +598,17 @@ void Shutdown()
|
|||
void Clear()
|
||||
{
|
||||
VDLMap::iterator iter = dl_map.begin();
|
||||
while (iter != dl_map.end()) {
|
||||
while (iter != dl_map.end())
|
||||
{
|
||||
VDlist &ParentEntry = iter->second;
|
||||
DLMap::iterator childiter = ParentEntry.dl_map.begin();
|
||||
while (childiter != ParentEntry.dl_map.end()) {
|
||||
while (childiter != ParentEntry.dl_map.end())
|
||||
{
|
||||
CachedDisplayList &entry = childiter->second;
|
||||
entry.ClearRegions();
|
||||
childiter++;
|
||||
}
|
||||
|
||||
ParentEntry.dl_map.clear();
|
||||
iter++;
|
||||
}
|
||||
|
@ -617,28 +620,35 @@ void Clear()
|
|||
void ProgressiveCleanup()
|
||||
{
|
||||
VDLMap::iterator iter = dl_map.begin();
|
||||
while (iter != dl_map.end()) {
|
||||
while (iter != dl_map.end())
|
||||
{
|
||||
VDlist &ParentEntry = iter->second;
|
||||
DLMap::iterator childiter = ParentEntry.dl_map.begin();
|
||||
while (childiter != ParentEntry.dl_map.end())
|
||||
{
|
||||
CachedDisplayList &entry = childiter->second;
|
||||
int limit = 3600;
|
||||
if (entry.frame_count < frameCount - limit) {
|
||||
if (entry.frame_count < frameCount - limit)
|
||||
{
|
||||
entry.ClearRegions();
|
||||
ParentEntry.dl_map.erase(childiter++); // (this is gcc standard!)
|
||||
}
|
||||
else
|
||||
{
|
||||
++childiter;
|
||||
}
|
||||
}
|
||||
|
||||
if(ParentEntry.dl_map.empty())
|
||||
{
|
||||
dl_map.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static size_t GetSpaceLeft()
|
||||
{
|
||||
|
@ -653,10 +663,12 @@ bool HandleDisplayList(u32 address, u32 size)
|
|||
//Fixed DlistCaching now is fully functional still some things to workout
|
||||
if(!g_ActiveConfig.bDlistCachingEnable)
|
||||
return false;
|
||||
if(size == 0) return false;
|
||||
if(size == 0)
|
||||
return false;
|
||||
|
||||
// Is this thread safe?
|
||||
if (DLCache::GetSpaceLeft() < DL_CODE_CLEAR_THRESHOLD) {
|
||||
// TODO: Is this thread safe?
|
||||
if (DLCache::GetSpaceLeft() < DL_CODE_CLEAR_THRESHOLD)
|
||||
{
|
||||
DLCache::Clear();
|
||||
}
|
||||
|
||||
|
@ -665,12 +677,14 @@ bool HandleDisplayList(u32 address, u32 size)
|
|||
DLCache::VDLMap::iterator Parentiter = DLCache::dl_map.find(dl_id);
|
||||
DLCache::DLMap::iterator iter;
|
||||
bool childexist = false;
|
||||
|
||||
if (Parentiter != DLCache::dl_map.end())
|
||||
{
|
||||
vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed);
|
||||
iter = Parentiter->second.dl_map.find(vhash);
|
||||
childexist = iter != Parentiter->second.dl_map.end();
|
||||
}
|
||||
|
||||
if (Parentiter != DLCache::dl_map.end() && childexist)
|
||||
{
|
||||
DLCache::CachedDisplayList &dl = iter->second;
|
||||
|
|
Loading…
Reference in New Issue