DX11: Remove some dead code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6533 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-12-05 17:39:42 +00:00
parent c2f84fdccb
commit 8d9e1f2dd1
12 changed files with 0 additions and 693 deletions

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@ -650,14 +650,6 @@
<Filter
Name="win32"
>
<File
RelativePath=".\Src\W32Util\DialogManager.cpp"
>
</File>
<File
RelativePath=".\Src\W32Util\DialogManager.h"
>
</File>
<File
RelativePath=".\Src\EmuWindow.cpp"
>
@ -666,38 +658,6 @@
RelativePath=".\Src\EmuWindow.h"
>
</File>
<File
RelativePath=".\Src\W32Util\Misc.cpp"
>
</File>
<File
RelativePath=".\Src\W32Util\Misc.h"
>
</File>
<File
RelativePath=".\Src\W32Util\PropertySheet.cpp"
>
</File>
<File
RelativePath=".\Src\W32Util\PropertySheet.h"
>
</File>
<File
RelativePath=".\Src\W32Util\TabControl.cpp"
>
</File>
<File
RelativePath=".\Src\W32Util\TabControl.h"
>
</File>
<File
RelativePath=".\Src\W32Util\Thread.cpp"
>
</File>
<File
RelativePath=".\Src\W32Util\Thread.h"
>
</File>
</Filter>
<Filter
Name="Render"

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@ -1,29 +0,0 @@
#include <windows.h>
#include <vector>
#include "DialogManager.h"
typedef std::vector <HWND> WindowList;
WindowList dialogs;
void DialogManager::AddDlg(HWND hDialog)
{
dialogs.push_back(hDialog);
}
bool DialogManager::IsDialogMessage(LPMSG message)
{
WindowList::iterator iter;
for (iter=dialogs.begin(); iter!=dialogs.end(); iter++)
{
if (::IsDialogMessage(*iter,message))
return true;
}
return false;
}
void DialogManager::EnableAll(BOOL enable)
{
WindowList::iterator iter;
for (iter=dialogs.begin(); iter!=dialogs.end(); iter++)
EnableWindow(*iter,enable);
}

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@ -1,12 +0,0 @@
#pragma once
#include <windows.h>
class DialogManager
{
public:
static void AddDlg(HWND hDialog);
static bool IsDialogMessage(LPMSG message);
static void EnableAll(BOOL enable);
};

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@ -1,42 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include "Misc.h"
namespace W32Util
{
void CenterWindow(HWND hwnd)
{
HWND hwndParent;
RECT rect, rectP;
int width, height;
int screenwidth, screenheight;
int x, y;
// make the window relative to its parent
hwndParent = GetParent(hwnd);
if (!hwndParent)
return;
GetWindowRect(hwnd, &rect);
GetWindowRect(hwndParent, &rectP);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
x = ((rectP.right-rectP.left) - width) / 2 + rectP.left;
y = ((rectP.bottom-rectP.top) - height) / 2 + rectP.top;
screenwidth = GetSystemMetrics(SM_CXSCREEN);
screenheight = GetSystemMetrics(SM_CYSCREEN);
// make sure that the dialog box never moves outside of
// the screen
if (x < 0) x = 0;
if (y < 0) y = 0;
if (x + width > screenwidth) x = screenwidth - width;
if (y + height > screenheight) y = screenheight - height;
MoveWindow(hwnd, x, y, width, height, FALSE);
}
}

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@ -1,8 +0,0 @@
#pragma once
#include <windows.h>
namespace W32Util
{
void CenterWindow(HWND hwnd);
}

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@ -1,223 +0,0 @@
#include "Misc.h"
#include "PropertySheet.h"
#include <commctrl.h>
namespace W32Util
{
bool centered;
PropSheet::PropSheet()
{
watermark = 0;
header = 0;
icon = 0;
}
int CALLBACK PropSheet::Callback(HWND hwndDlg, UINT uMsg, LPARAM lParam)
{
switch (uMsg) {
case PSCB_PRECREATE:
{
if (uMsg == PSCB_PRECREATE)
{
/*
if (lParam)
{
DLGTEMPLATE* pDlgTemplate;
DLGTEMPLATEEX* pDlgTemplateEx;
pDlgTemplateEx = (DLGTEMPLATEEX*)lParam;
if (pDlgTemplateEx->signature == 0xFFFF)
{
// pDlgTemplateEx points to an extended
// dialog template structure.
//pDlgTemplate->style |= DS_SETFONT;
u8* tmp1 = (u8*)&pDlgTemplateEx + sizeof(DLGTEMPLATEEX);
u16* tmp = (u16*)tmp1;
tmp++; //skip menu
tmp++; //skip dlg class
//Crash();
//Here we should bash in Segoe UI
//It turns out to be way complicated though
//Not worth it
}
else
{
// This is a standard dialog template
// structure.
pDlgTemplate = (DLGTEMPLATE*)lParam;
}
} */
}
}
break;
case PSCB_INITIALIZED:
{
}
return 0;
}
return 0;
}
void PropSheet::Show(HINSTANCE hInstance, HWND hParent, LPCTSTR title, int startpage, bool floating, bool wizard)
{
HPROPSHEETPAGE* pages = new HPROPSHEETPAGE[list.size()];
PROPSHEETPAGE page;
//common settings
memset((void*)&page,0,sizeof(PROPSHEETPAGE));
page.dwSize = sizeof(PROPSHEETPAGE);
page.hInstance = hInstance;
int i=0;
for (DlgList::iterator iter = list.begin(); iter != list.end(); iter++, i++)
{
if (wizard)
{
if (i == 0 || i == list.size()-1)
page.dwFlags = PSP_HIDEHEADER;
else
page.dwFlags = PSP_USEHEADERTITLE|PSP_USEHEADERSUBTITLE;
}
else
{
page.dwFlags = PSP_USETITLE;
}
page.pszTemplate = iter->resource;
page.pfnDlgProc = Tab::TabDlgProc;
page.pszTitle = iter->title;
page.pszHeaderTitle = wizard?iter->title:0;
page.pszHeaderSubTitle = wizard?iter->hdrSubTitle:0;
page.lParam = (LPARAM)iter->tab;
pages[i] = CreatePropertySheetPage(&page);
}
PROPSHEETHEADER sheet;
memset(&sheet,0,sizeof(sheet));
sheet.dwSize = sizeof(PROPSHEETHEADER);
sheet.hInstance = hInstance;
sheet.hwndParent = hParent;
sheet.pszbmWatermark = watermark;
sheet.pszbmHeader = header;
sheet.pszCaption = title;
sheet.nPages = (UINT)list.size();
sheet.phpage = pages;
sheet.nStartPage = startpage;
sheet.pfnCallback = (PFNPROPSHEETCALLBACK)Callback;
NONCLIENTMETRICS ncm = {0};
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &ncm, 0);
hDialogFont = CreateFontIndirect(&ncm.lfMessageFont);
if (wizard)
{
sheet.dwFlags = PSH_USECALLBACK | PSH_WIZARD97 | (watermark?PSH_WATERMARK:0) | (header?PSH_HEADER:0);
//Create the intro/end title font
LOGFONT TitleLogFont = ncm.lfMessageFont;
TitleLogFont.lfWeight = FW_BOLD;
lstrcpy(TitleLogFont.lfFaceName, TEXT("Verdana Bold"));
//StringCchCopy(TitleLogFont.lfFaceName, 32, TEXT("Verdana Bold"));
HDC hdc = GetDC(NULL); //gets the screen DC
int FontSize = 12;
TitleLogFont.lfHeight = 0 - GetDeviceCaps(hdc, LOGPIXELSY) * FontSize / 72;
hTitleFont = CreateFontIndirect(&TitleLogFont);
ReleaseDC(NULL, hdc);
} else {
sheet.dwFlags = PSH_USECALLBACK | PSH_PROPTITLE;
hTitleFont = 0;
}
if (icon) {
sheet.dwFlags |= PSH_USEHICON;
sheet.hIcon = icon;
}
sheet.dwFlags |= PSH_NOCONTEXTHELP;
if (floating)
sheet.dwFlags |= PSH_MODELESS;
//else
// sheet.dwFlags |= PSH_NOAPPLYNOW;
centered=false;
PropertySheet(&sheet);
if (!floating)
{
for (DlgList::iterator iter = list.begin(); iter != list.end(); iter++)
{
delete iter->tab;
}
DeleteObject(hTitleFont);
}
DeleteObject(hDialogFont);
delete [] pages;
}
void PropSheet::Add(Tab* tab, LPCTSTR resource, LPCTSTR title, LPCTSTR subtitle)
{
tab->sheet = this;
list.push_back(Page(tab,resource,title,subtitle));
}
void WizExteriorPage::Init(HWND hDlg)
{
HWND hwndControl = GetDlgItem(hDlg, captionID);
//SetWindowFont(hwndControl, sheet->GetTitleFont(), TRUE);
SendMessage(hwndControl,WM_SETFONT,(WPARAM)sheet->GetTitleFont(),0);
}
INT_PTR Tab::TabDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
Tab* tab = (Tab*)GetWindowLongPtr(hDlg, GWLP_USERDATA);
switch(message)
{
case WM_INITDIALOG:
{
if (!centered) //HACK
{
CenterWindow(GetParent(hDlg));
centered=true;
}
LPARAM l = ((LPPROPSHEETPAGE)lParam)->lParam;
tab = (Tab*)l;
SetWindowLongPtr(hDlg, GWLP_USERDATA, (DWORD_PTR)l);
tab->Init(hDlg);
}
break;
case WM_COMMAND:
tab->Command(hDlg,wParam);
PropSheet_Changed(GetParent(hDlg), hDlg);
break;
case WM_NOTIFY:
{
LPPSHNOTIFY lppsn = (LPPSHNOTIFY) lParam;
HWND sheet = lppsn->hdr.hwndFrom;
switch(lppsn->hdr.code) {
case PSN_APPLY:
tab->Apply(hDlg);
break;
case PSN_SETACTIVE:
PropSheet_SetWizButtons(GetParent(hDlg),
(tab->HasPrev()?PSWIZB_BACK:0) |
(tab->HasNext()?PSWIZB_NEXT:0) |
(tab->HasFinish()?PSWIZB_FINISH:0));
break;
case PSN_WIZNEXT:
tab->Apply(hDlg); //maybe not always good
break;
case PSN_WIZBACK:
case PSN_RESET: //cancel
break;
}
}
break;
}
return 0;
}
}

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@ -1,87 +0,0 @@
#pragma once
#include <windows.h>
#include <vector>
namespace W32Util
{
class PropSheet;
class Tab
{
public:
PropSheet* sheet; //back pointer ..
virtual void Init(HWND hDlg) {}
virtual void Command(HWND hDlg, WPARAM wParam) {}
virtual void Apply(HWND hDlg) {}
virtual bool HasPrev() {return true;}
virtual bool HasFinish() {return false;}
virtual bool HasNext() {return true;}
static INT_PTR __stdcall TabDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
};
class WizExteriorPage : public Tab
{
int captionID;
public:
WizExteriorPage(int caption) {captionID = caption;}
void Init(HWND hDlg);
};
class WizFirstPage : public WizExteriorPage
{
public:
WizFirstPage(int caption) : WizExteriorPage(caption) {}
bool HasPrev() {return false;}
};
class WizLastPage : public WizExteriorPage
{
public:
WizLastPage(int caption) : WizExteriorPage(caption) {}
bool HasNext() {return false;}
bool HasFinish() {return true;}
};
class WizInteriorPage : public Tab
{
public:
};
class PropSheet
{
LPCTSTR watermark;
LPCTSTR header;
HFONT hTitleFont;
HFONT hDialogFont;
HICON icon;
struct Page
{
Page(Tab* _tab, LPCTSTR _resource, LPCTSTR _title, LPCTSTR _subtitle = 0)
: tab(_tab), resource(_resource), title(_title), hdrSubTitle(_subtitle) {}
Tab* tab;
LPCTSTR resource;
LPCTSTR title;
LPCTSTR hdrSubTitle;
};
public:
PropSheet();
typedef std::vector<Page> DlgList;
DlgList list;
void SetWaterMark(LPCTSTR _watermark) {watermark=_watermark;}
void SetHeader(LPCTSTR _header) {header=_header;}
void SetIcon(HICON _icon) {icon = _icon;}
void Add(Tab* tab, LPCTSTR resource, LPCTSTR title, LPCTSTR subtitle = 0);
void Show(HINSTANCE hInstance, HWND hParent, LPCTSTR title, int startpage=0, bool floating = false, bool wizard = false);
HFONT GetTitleFont() {return hTitleFont;}
HFONT GetFont() {return hDialogFont;}
static int CALLBACK Callback(HWND hwndDlg, UINT uMsg, LPARAM lParam);
};
}

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@ -1,95 +0,0 @@
#include <windows.h>
#include <commctrl.h>
#include "TabControl.h"
namespace W32Util
{
// __________________________________________________________________________________________________
// constructor
//
TabControl::TabControl(HINSTANCE _hInstance, HWND _hTabCtrl,DLGPROC _lpDialogFunc) :
m_hInstance(_hInstance),
m_hTabCtrl(_hTabCtrl),
m_numDialogs(0)
{
for (int i=0; i<MAX_WIN_DIALOGS; i++)
m_WinDialogs[i] = NULL;
}
// __________________________________________________________________________________________________
// destructor
//
TabControl::~TabControl(void)
{}
// __________________________________________________________________________________________________
// AddItem
//
HWND TabControl::AddItem (char* _szText,int _iResource,DLGPROC _lpDialogFunc)
{
TCITEMA tcItem;
ZeroMemory (&tcItem,sizeof (tcItem));
tcItem.mask = TCIF_TEXT | TCIF_IMAGE;
tcItem.dwState = 0;
tcItem.pszText = _szText;
tcItem.cchTextMax = sizeof (_szText);
tcItem.iImage = -1;
int nResult = TabCtrl_InsertItem (m_hTabCtrl,TabCtrl_GetItemCount (m_hTabCtrl),&tcItem);
HWND hDialog = CreateDialogA(m_hInstance,(LPCSTR)_iResource,m_hTabCtrl,_lpDialogFunc);
RECT rectInnerWindow = {0,0,0,0};
GetWindowRect (m_hTabCtrl,&rectInnerWindow);
TabCtrl_AdjustRect (m_hTabCtrl,FALSE,&rectInnerWindow);
POINT pntPosition = {rectInnerWindow.left,rectInnerWindow.top};
ScreenToClient(m_hTabCtrl, &pntPosition);
SetWindowPos(hDialog, 0,
pntPosition.x, pntPosition.y,
rectInnerWindow.right - rectInnerWindow.left,rectInnerWindow.bottom - rectInnerWindow.top,0);
ShowWindow(hDialog,SW_NORMAL);
m_WinDialogs[m_numDialogs] = hDialog;
m_numDialogs++;
SelectDialog (0);
return hDialog;
}
// __________________________________________________________________________________________________
// SelectDialog
//
void TabControl::SelectDialog (int _nDialogId)
{
for (int i = 0 ; i < m_numDialogs ; i ++)
if (m_WinDialogs[i] != NULL)
ShowWindow(m_WinDialogs[i],i == _nDialogId ? SW_NORMAL : SW_HIDE);
}
// __________________________________________________________________________________________________
// MessageHandler
//
void TabControl::MessageHandler(UINT message, WPARAM wParam, LPARAM lParam)
{
if (message == WM_NOTIFY)
{
NMHDR* pNotifyMessage = NULL;
pNotifyMessage = (LPNMHDR)lParam;
if (pNotifyMessage->hwndFrom == m_hTabCtrl)
{
int iPage = TabCtrl_GetCurSel (m_hTabCtrl);
SelectDialog (iPage);
}
}
}
}

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@ -1,36 +0,0 @@
#pragma once
namespace W32Util
{
#define MAX_WIN_DIALOGS 32
class TabControl
{
private:
HINSTANCE m_hInstance;
HWND m_hWndParent;
HWND m_hTabCtrl;
HWND m_WinDialogs[MAX_WIN_DIALOGS];
int m_numDialogs;
public:
TabControl(HINSTANCE _hInstance, HWND _hTabCtrl,DLGPROC _lpDialogFunc);
~TabControl(void);
//
// --- tools ---
//
HWND AddItem (char* _szText,int _iResource,DLGPROC _lpDialogFunc);
void SelectDialog (int _nDialogId);
void MessageHandler(UINT message, WPARAM wParam, LPARAM lParam);
};
}

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@ -1,82 +0,0 @@
#include "Thread.h"
namespace W32Util
{
// __________________________________________________________________________________________________
// Constructor
//
Thread::Thread ( DWORD (WINAPI * pFun) (void* arg), void* pArg)
{
_handle = CreateThread (
0, // Security attributes
0, // Stack size
pFun,
pArg,
CREATE_SUSPENDED,
&_tid);
}
// __________________________________________________________________________________________________
// Destructor
//
Thread::~Thread (void)
{
if (_handle != NULL)
{
if (CloseHandle (_handle) == FALSE)
{
Terminate();
}
}
}
// __________________________________________________________________________________________________
// Resume
//
void
Thread::Resume (void)
{
if (_handle != NULL)
ResumeThread (_handle);
}
// __________________________________________________________________________________________________
// WaitForDeath
//
void
Thread::WaitForDeath (void)
{
if (_handle != NULL)
WaitForSingleObject (_handle, 100);
}
// __________________________________________________________________________________________________
// Terminate
//
void
Thread::Terminate (void)
{
if (_handle != NULL)
TerminateThread (_handle, 0);
_handle = NULL;
}
// __________________________________________________________________________________________________
// SetPriority
//
void
Thread::SetPriority (int _nPriority)
{
if (_handle != NULL)
SetThreadPriority(_handle, _nPriority);
}
// __________________________________________________________________________________________________
// Suspend
//
void
Thread::Suspend (void)
{
if (_handle != NULL)
SuspendThread(_handle);
}
}

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@ -1,38 +0,0 @@
#pragma once
#include <windows.h>
namespace W32Util
{
class Thread
{
private:
HANDLE _handle;
DWORD _tid; // thread id
public:
Thread ( DWORD (WINAPI * pFun) (void* arg), void* pArg);
~Thread () ;
//
// --- tools ---
//
void Resume(void);
void Suspend(void);
void WaitForDeath(void);
void Terminate(void);
void SetPriority(int _nPriority);
bool IsActive (void);
HANDLE GetHandle(void) {return _handle;}
};
}

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@ -50,7 +50,6 @@
#include "PixelShaderCache.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "W32Util/Misc.h"
#include "EmuWindow.h"
#include "FramebufferManager.h"
#include "DLCache.h"