diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index 0e8044b25c..853edb4c44 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -115,7 +115,7 @@ static wxString borderless_fullscreen_desc = wxTRANSLATE("Implement fullscreen m static wxString internal_res_desc = wxTRANSLATE("Specifies the resolution used to render at. A high resolution greatly improves visual quality, but also greatly increases GPU load and can cause issues in certain games.\n\"Multiple of 640x528\" will result in a size slightly larger than \"Window Size\" but yield fewer issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n\nIf unsure, select 640x528."); static wxString efb_access_desc = wxTRANSLATE("Ignore any requests from the CPU to read from or write to the EFB.\nImproves performance in some games, but might disable some gameplay-related features or graphical effects.\n\nIf unsure, leave this unchecked."); static wxString efb_emulate_format_changes_desc = wxTRANSLATE("Ignore any changes to the EFB format.\nImproves performance in many games without any negative effect. Causes graphical defects in a small number of other games.\n\nIf unsure, leave this checked."); -static wxString skip_efb_copy_to_ram_desc = wxTRANSLATE("Skip GPU synchronizing on EFB copies. Causes graphical defects in a small number of games.\n\nIf unsure, leave this checked."); +static wxString skip_efb_copy_to_ram_desc = wxTRANSLATE("Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to RAM (and Texture)\n\nIf unsure, leave this checked."); static wxString stc_desc = wxTRANSLATE("The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates from RAM.\nLower accuracies cause in-game text to appear garbled in certain games.\n\nIf unsure, use the rightmost value."); static wxString wireframe_desc = wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked."); static wxString disable_fog_desc = wxTRANSLATE("Makes distant objects more visible by removing fog, thus increasing the overall detail.\nDisabling fog will break some games which rely on proper fog emulation.\n\nIf unsure, leave this unchecked.");