Add exclusive mode OSD messages.
This commit is contained in:
parent
b87fddb027
commit
8d69658a9d
|
@ -211,6 +211,11 @@ bool CRenderFrame::ShowFullScreen(bool show, long style)
|
||||||
{
|
{
|
||||||
// OpenGL requires the pop-up style to activate exclusive mode.
|
// OpenGL requires the pop-up style to activate exclusive mode.
|
||||||
SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
|
SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
|
||||||
|
|
||||||
|
// Some backends don't support exclusive fullscreen, so we
|
||||||
|
// can't tell exactly when exclusive mode is activated.
|
||||||
|
if (!g_Config.backend_info.bSupportsExclusiveFullscreen)
|
||||||
|
OSD::AddMessage("Enabled exclusive fullscreen.");
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -43,6 +43,7 @@ namespace DX11
|
||||||
static u32 s_last_multisample_mode = 0;
|
static u32 s_last_multisample_mode = 0;
|
||||||
static bool s_last_stereo_mode = false;
|
static bool s_last_stereo_mode = false;
|
||||||
static bool s_last_xfb_mode = false;
|
static bool s_last_xfb_mode = false;
|
||||||
|
static bool s_last_fullscreen = false;
|
||||||
|
|
||||||
static Television s_television;
|
static Television s_television;
|
||||||
|
|
||||||
|
@ -230,6 +231,7 @@ Renderer::Renderer(void *&window_handle)
|
||||||
s_last_efb_scale = g_ActiveConfig.iEFBScale;
|
s_last_efb_scale = g_ActiveConfig.iEFBScale;
|
||||||
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
|
s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
|
||||||
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
|
s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
|
||||||
|
s_last_fullscreen = g_ActiveConfig.bFullscreen;
|
||||||
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
|
||||||
|
|
||||||
SetupDeviceObjects();
|
SetupDeviceObjects();
|
||||||
|
@ -885,6 +887,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
||||||
{
|
{
|
||||||
if (fullscreen && !exclusive_mode)
|
if (fullscreen && !exclusive_mode)
|
||||||
{
|
{
|
||||||
|
if (s_last_fullscreen)
|
||||||
|
OSD::AddMessage("Lost exclusive fullscreen.");
|
||||||
|
|
||||||
|
s_last_fullscreen = false;
|
||||||
|
|
||||||
// Exclusive fullscreen is enabled in the configuration, but we're
|
// Exclusive fullscreen is enabled in the configuration, but we're
|
||||||
// not in exclusive mode. Either exclusive fullscreen was turned on
|
// not in exclusive mode. Either exclusive fullscreen was turned on
|
||||||
// or the render frame lost focus. When the render frame is in focus
|
// or the render frame lost focus. When the render frame is in focus
|
||||||
|
@ -915,6 +922,11 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
|
||||||
// Apply fullscreen state
|
// Apply fullscreen state
|
||||||
if (fullscreen_changed)
|
if (fullscreen_changed)
|
||||||
{
|
{
|
||||||
|
s_last_fullscreen = fullscreen;
|
||||||
|
|
||||||
|
if (fullscreen)
|
||||||
|
OSD::AddMessage("Entered exclusive fullscreen.");
|
||||||
|
|
||||||
D3D::SetFullscreenState(fullscreen);
|
D3D::SetFullscreenState(fullscreen);
|
||||||
|
|
||||||
// If fullscreen is disabled we can safely notify the UI to exit fullscreen.
|
// If fullscreen is disabled we can safely notify the UI to exit fullscreen.
|
||||||
|
|
Loading…
Reference in New Issue