Instead of invalidating texcache whenever the graphics configuration dialog gets opened, clean up textures on configuration changes.
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30de244050
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8d30ac462a
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@ -66,8 +66,6 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
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g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
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EndModal(wxID_OK);
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TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
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}
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wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use Direct3D 9.");
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@ -82,9 +82,11 @@ bool Renderer::s_EnableDLCachingAfterRecording;
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unsigned int Renderer::prev_efb_format = (unsigned int)-1;
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Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
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{
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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#if defined _WIN32 || defined HAVE_LIBAV
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bAVIDumping = false;
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@ -130,11 +132,6 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
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Common::AtomicStoreRelease(s_swapRequested, false);
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}
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if (TextureCache::DeferredInvalidate)
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{
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TextureCache::Invalidate(false);
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}
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}
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void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
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@ -42,7 +42,9 @@ GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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unsigned int TextureCache::temp_size;
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TextureCache::TexCache TextureCache::textures;
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bool TextureCache::DeferredInvalidate;
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TextureCache::BackupConfig TextureCache::backup_config;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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@ -59,6 +61,7 @@ TextureCache::TextureCache()
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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}
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// TODO: Kill shutdown parameter...
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void TextureCache::Invalidate(bool shutdown)
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{
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TexCache::iterator
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@ -75,13 +78,6 @@ void TextureCache::Invalidate(bool shutdown)
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if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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DeferredInvalidate = false;
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}
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void TextureCache::InvalidateDefer()
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{
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DeferredInvalidate = true;
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}
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TextureCache::~TextureCache()
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@ -94,6 +90,40 @@ TextureCache::~TextureCache()
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}
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}
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void TextureCache::OnConfigChanged(VideoConfig& config)
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{
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if (!g_texture_cache)
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goto skip_checks;
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// TODO: Invalidating texcache is really stupid in some of these cases
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if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
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config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
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config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
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config.bHiresTextures != backup_config.s_hires_textures)
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g_texture_cache->Invalidate(false);
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// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
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config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
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config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
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config.bEFBCopyEnable != backup_config.s_copy_efb ||
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config.iEFBScale != backup_config.s_efb_scale)
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{
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g_texture_cache->ClearRenderTargets();
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}
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skip_checks:
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backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
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backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
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backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
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backup_config.s_copy_efb = config.bEFBCopyEnable;
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backup_config.s_efb_scale = config.iEFBScale;
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backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
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backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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backup_config.s_hires_textures = config.bHiresTextures;
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backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
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}
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void TextureCache::Cleanup()
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{
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TexCache::iterator iter = textures.begin();
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@ -27,6 +27,8 @@
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#include "CommonTypes.h"
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struct VideoConfig;
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class TextureCache
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{
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public:
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@ -100,10 +102,10 @@ public:
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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static void Cleanup();
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static void Invalidate(bool shutdown);
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static void InvalidateDefer();
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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@ -118,8 +120,6 @@ public:
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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static bool DeferredInvalidate;
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protected:
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TextureCache();
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@ -135,6 +135,19 @@ private:
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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static TexCache textures;
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// Backup configuration values
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static struct BackupConfig {
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int s_colorsamples;
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bool s_copy_efb_to_texture;
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bool s_copy_efb_scaled;
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bool s_copy_efb;
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int s_efb_scale;
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bool s_texfmt_overlay;
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bool s_texfmt_overlay_center;
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bool s_hires_textures;
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bool s_copy_cache_enable;
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} backup_config;
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};
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extern TextureCache *g_texture_cache;
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@ -135,8 +135,8 @@ struct VideoConfig
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bool bEnablePerPixelDepth;
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int iLog; // CONF_ bits
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int iSaveTargetId;
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int iSaveTargetId; // TODO: Should be dropped
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//currently unused:
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int iCompileDLsLevel;
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@ -1111,6 +1111,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// Enable configuration changes
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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SetWindowSize(fbWidth, fbHeight);
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@ -1117,6 +1117,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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// Enable configuration changes
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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SetWindowSize(fbWidth, fbHeight);
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@ -1437,11 +1437,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_REPORT_ERRORD();
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g_Config.iSaveTargetId = 0;
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// reload textures if these settings changed
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if (g_Config.bCopyEFBToTexture != g_ActiveConfig.bCopyEFBToTexture)
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TextureCache::ClearRenderTargets();
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UpdateActiveConfig();
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TextureCache::OnConfigChanged(g_ActiveConfig);
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// For testing zbuffer targets.
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// Renderer::SetZBufferRender();
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