Breakpoints and watches are now loaded and saved on start/stop.
Saved Breakpoints and watches per game in the game ini.
This commit is contained in:
parent
b73130af77
commit
8d2931cf18
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@ -19,6 +19,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Memmap.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinWX/WxUtils.h"
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@ -66,7 +67,7 @@ public:
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}
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AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_Delete]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::LoadAll, parent, ID_LOAD);
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Bind(wxEVT_TOOL, &CBreakPointWindow::Event_LoadAll, parent, ID_LOAD);
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AddTool(ID_SAVE, _("Save"), m_Bitmaps[Toolbar_Delete]);
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Bind(wxEVT_TOOL, &CBreakPointWindow::Event_SaveAll, parent, ID_SAVE);
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@ -180,32 +181,38 @@ void CBreakPointWindow::SaveAll()
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{
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// simply dump all to bp/mc files in a way we can read again
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IniFile ini;
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if (ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)))
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{
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ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
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ini.SetLines("MemoryChecks", PowerPC::memchecks.GetStrings());
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", false);
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ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
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ini.SetLines("MemoryChecks", PowerPC::memchecks.GetStrings());
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ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
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}
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void CBreakPointWindow::LoadAll(wxCommandEvent& WXUNUSED(event))
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void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
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{
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LoadAll();
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return;
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}
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void CBreakPointWindow::LoadAll()
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{
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IniFile ini;
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BreakPoints::TBreakPointsStr newbps;
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MemChecks::TMemChecksStr newmcs;
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if (!ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)))
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", false))
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{
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return;
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}
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if (ini.GetLines("BreakPoints", &newbps, false))
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{
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PowerPC::breakpoints.Clear();
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PowerPC::breakpoints.AddFromStrings(newbps);
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}
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if (ini.GetLines("MemoryChecks", &newmcs, false))
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{
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PowerPC::memchecks.Clear();
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PowerPC::memchecks.AddFromStrings(newmcs);
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}
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@ -39,7 +39,8 @@ public:
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void OnAddMemoryCheck(wxCommandEvent& WXUNUSED(event));
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void Event_SaveAll(wxCommandEvent& WXUNUSED(event));
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void SaveAll();
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void LoadAll(wxCommandEvent& WXUNUSED(event));
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void Event_LoadAll(wxCommandEvent& WXUNUSED(event));
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void LoadAll();
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private:
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DECLARE_EVENT_TABLE();
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@ -16,6 +16,7 @@
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/WatchView.h"
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@ -44,7 +45,7 @@ CWatchToolbar(CWatchWindow* parent, const wxWindowID id)
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m_Bitmaps[Toolbar_File] = wxBitmap(wxGetBitmapFromMemory(toolbar_delete_png).ConvertToImage().Rescale(16, 16));
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AddTool(ID_LOAD, _("Load"), m_Bitmaps[Toolbar_File]);
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Bind(wxEVT_TOOL, &CWatchWindow::LoadAll, parent, ID_LOAD);
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Bind(wxEVT_TOOL, &CWatchWindow::Event_LoadAll, parent, ID_LOAD);
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AddTool(ID_SAVE, _("Save"), m_Bitmaps[Toolbar_File]);
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Bind(wxEVT_TOOL, &CWatchWindow::Event_SaveAll, parent, ID_SAVE);
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@ -87,6 +88,11 @@ CWatchWindow::CWatchWindow(wxWindow* parent, wxWindowID id,
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m_mgr.Update();
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}
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CWatchWindow::~CWatchWindow()
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{
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m_mgr.UnInit();
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}
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void CWatchWindow::NotifyUpdate()
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{
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if (m_GPRGridView != nullptr)
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@ -101,25 +107,29 @@ void CWatchWindow::Event_SaveAll(wxCommandEvent& WXUNUSED(event))
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void CWatchWindow::SaveAll()
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{
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IniFile ini;
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if (ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)))
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{
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ini.SetLines("Watches", PowerPC::watches.GetStrings());
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ini.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", false);
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ini.SetLines("Watches", PowerPC::watches.GetStrings());
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ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
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}
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void CWatchWindow::LoadAll(wxCommandEvent& WXUNUSED(event))
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void CWatchWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
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{
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LoadAll();
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}
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void CWatchWindow::LoadAll()
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{
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IniFile ini;
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Watches::TWatchesStr watches;
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if (!ini.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX)))
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini", false))
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{
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return;
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}
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if (ini.GetLines("Watches", &watches, false))
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{
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PowerPC::watches.Clear();
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PowerPC::watches.AddFromStrings(watches);
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}
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@ -26,11 +26,13 @@ public:
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = _("Watch"));
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~CWatchWindow();
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void NotifyUpdate();
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void Event_SaveAll(wxCommandEvent& WXUNUSED(event));
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void SaveAll();
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void LoadAll(wxCommandEvent& WXUNUSED(event));
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void Event_LoadAll(wxCommandEvent& WXUNUSED(event));
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void LoadAll();
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private:
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DECLARE_EVENT_TABLE();
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@ -78,7 +78,9 @@
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#include "DolphinWX/WXInputBase.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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@ -656,7 +658,19 @@ void CFrame::BootGame(const std::string& filename)
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}
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}
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if (!bootfile.empty())
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{
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StartGame(bootfile);
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if (UseDebugger)
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{
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if (g_pCodeWindow)
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{
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if (g_pCodeWindow->m_WatchWindow)
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g_pCodeWindow->m_WatchWindow->LoadAll();
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if (g_pCodeWindow->m_BreakpointWindow)
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g_pCodeWindow->m_BreakpointWindow->LoadAll();
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}
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}
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}
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}
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// Open file to boot
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@ -1163,6 +1177,25 @@ void CFrame::DoStop()
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}
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}
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if (UseDebugger)
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{
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if (g_pCodeWindow)
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{
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if (g_pCodeWindow->m_WatchWindow)
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{
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g_pCodeWindow->m_WatchWindow->SaveAll();
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PowerPC::watches.Clear();
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}
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if (g_pCodeWindow->m_BreakpointWindow)
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{
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g_pCodeWindow->m_BreakpointWindow->SaveAll();
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PowerPC::breakpoints.Clear();
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PowerPC::memchecks.Clear();
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g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
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}
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}
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}
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// TODO: Show the author/description dialog here
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if (Movie::IsRecordingInput())
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DoRecordingSave();
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