Remove some old nonsense.

This commit is contained in:
Jordan Woyak 2013-02-07 23:52:50 -06:00
parent 87bbdbf542
commit 8ce58759e3
4 changed files with 1 additions and 38 deletions

View File

@ -155,7 +155,6 @@ enum HOST_COMM
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_KEYDOWN,
WIIMOTE_DISCONNECT // Disconnect Wiimote
};
// Used for notification on emulation state

View File

@ -211,8 +211,7 @@ void CWII_IPC_HLE_WiiMote::EventConnectionAccepted()
void CWII_IPC_HLE_WiiMote::EventDisconnect()
{
// Send disconnect message to plugin
u8 Message = WIIMOTE_DISCONNECT;
Wiimote::ControlChannel(m_ConnectionHandle & 0xFF, 99, &Message, 0);
Wiimote::ControlChannel(m_ConnectionHandle & 0xFF, 99, NULL, 0);
m_ConnectionState = CONN_INACTIVE;
// Clear channel flags

View File

@ -100,37 +100,6 @@ CPanel::CPanel(
else
SetCursor(wxNullCursor);
break;
case WIIMOTE_DISCONNECT:
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
const int wiimote_idx = lParam;
const int wiimote_num = wiimote_idx + 1;
//Auto reconnect if option is turned on.
//TODO: Make this only auto reconnect wiimotes that have the option activated.
SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
{
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
}
else
{
// The Wiimote has been disconnected, we offer reconnect here.
wxMessageDialog *dlg = new wxMessageDialog(
this,
wxString::Format(_("Wiimote %i has been disconnected by system.\nMaybe this game doesn't support multi-wiimote,\nor maybe it is due to idle time out or other reason.\nDo you want to reconnect immediately?"), wiimote_num),
_("Reconnect Wiimote Confirm"),
wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
wxDefaultPosition);
if (dlg->ShowModal() == wxID_YES)
GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
dlg->Destroy();
}
}
}
break;

View File

@ -205,10 +205,6 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
OnKeyDown(lParam);
FreeLookInput((u32)wParam, lParam);
}
else if (wParam == WIIMOTE_DISCONNECT)
{
PostMessage(m_hParent, WM_USER, wParam, lParam);
}
break;
// Called when a screensaver wants to show up while this window is active