ControllerInterface/DInput: Optimize cursor position updating.
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4b1adab785
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@ -64,7 +64,7 @@ void PopulateDevices(HWND hwnd)
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return;
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}
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InitKeyboardMouse(idi8);
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InitKeyboardMouse(idi8, hwnd);
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InitJoystick(idi8, hwnd);
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idi8->Release();
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@ -32,7 +32,7 @@ static const struct
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// Prevent duplicate keyboard/mouse devices.
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static bool s_keyboard_mouse_exists = false;
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void InitKeyboardMouse(IDirectInput8* const idi8)
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void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
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{
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if (s_keyboard_mouse_exists)
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return;
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@ -52,7 +52,7 @@ void InitKeyboardMouse(IDirectInput8* const idi8)
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SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
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SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
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g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device, hwnd));
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return;
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}
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@ -75,27 +75,22 @@ KeyboardMouse::~KeyboardMouse()
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}
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
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const LPDIRECTINPUTDEVICE8 mo_device)
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: m_kb_device(kb_device), m_mo_device(mo_device)
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const LPDIRECTINPUTDEVICE8 mo_device, HWND hwnd)
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: m_kb_device(kb_device), m_mo_device(mo_device), m_hwnd(hwnd), m_last_update(GetTickCount()),
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m_state_in()
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{
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s_keyboard_mouse_exists = true;
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m_kb_device->Acquire();
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m_mo_device->Acquire();
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m_last_update = GetTickCount();
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ZeroMemory(&m_state_in, sizeof(m_state_in));
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// KEYBOARD
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// add keys
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for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
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AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
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// MOUSE
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// get caps
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DIDEVCAPS mouse_caps;
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ZeroMemory(&mouse_caps, sizeof(mouse_caps));
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DIDEVCAPS mouse_caps = {};
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mouse_caps.dwSize = sizeof(mouse_caps);
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m_mo_device->GetCapabilities(&mouse_caps);
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// mouse buttons
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@ -115,35 +110,26 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
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AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
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}
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void GetMousePos(ControlState* const x, ControlState* const y)
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void KeyboardMouse::UpdateCursorInput()
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{
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POINT point = {1, 1};
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POINT point = {};
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GetCursorPos(&point);
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// Get the cursor position relative to the upper left corner of the current window (separate or
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// render to main)
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HWND hwnd = WindowFromPoint(point);
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DWORD processId;
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GetWindowThreadProcessId(hwnd, &processId);
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if (processId == GetCurrentProcessId())
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{
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ScreenToClient(hwnd, &point);
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// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
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RECT rect;
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GetClientRect(hwnd, &rect);
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// Width and height is the size of the rendering window
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unsigned int win_width = rect.right - rect.left;
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unsigned int win_height = rect.bottom - rect.top;
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// Get the cursor position relative to the upper left corner of the current window
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// (separate or render to main)
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ScreenToClient(m_hwnd, &point);
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// Return the mouse position as a range from -1 to 1
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*x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
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*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
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}
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else
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{
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*x = (ControlState)1;
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*y = (ControlState)1;
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}
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// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
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RECT rect;
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GetClientRect(m_hwnd, &rect);
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// Width and height are the size of the rendering window.
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const auto win_width = rect.right - rect.left;
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const auto win_height = rect.bottom - rect.top;
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// Convert the cursor position to a range from -1 to 1.
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m_state_in.cursor.x = ControlState(point.x) / win_width * 2 - 1;
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m_state_in.cursor.y = ControlState(point.y) / win_height * 2 - 1;
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}
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void KeyboardMouse::UpdateInput()
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@ -155,7 +141,7 @@ void KeyboardMouse::UpdateInput()
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if (cur_time - m_last_update > DROP_INPUT_TIME)
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{
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// set axes to zero
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ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
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m_state_in.mouse = {};
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// skip this input state
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m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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}
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@ -180,8 +166,7 @@ void KeyboardMouse::UpdateInput()
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// copy over the buttons
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memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
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// update mouse cursor
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GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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UpdateCursorInput();
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}
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}
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@ -235,12 +220,12 @@ ControlState KeyboardMouse::Button::GetState() const
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ControlState KeyboardMouse::Axis::GetState() const
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{
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return std::max(0.0, ControlState(m_axis) / m_range);
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return ControlState(m_axis) / m_range;
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}
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ControlState KeyboardMouse::Cursor::GetState() const
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{
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return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
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return m_axis / (m_positive ? 1.0 : -1.0);
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}
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} // namespace DInput
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} // namespace ciface
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@ -13,7 +13,7 @@ namespace ciface
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{
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namespace DInput
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{
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void InitKeyboardMouse(IDirectInput8* const idi8);
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void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
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class KeyboardMouse : public Core::Device
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{
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@ -85,16 +85,21 @@ private:
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public:
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void UpdateInput() override;
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device,
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HWND hwnd);
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~KeyboardMouse();
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std::string GetName() const override;
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std::string GetSource() const override;
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private:
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void UpdateCursorInput();
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const LPDIRECTINPUTDEVICE8 m_kb_device;
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const LPDIRECTINPUTDEVICE8 m_mo_device;
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const HWND m_hwnd;
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DWORD m_last_update;
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State m_state_in;
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};
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